Vaporware

I have a mail folder named ‘saved’ into which I dump all sorts of random emails, and have been doing so for about 7 years. I was cleaning it out today and found this beauty, which I sent to several recipients about 5 years ago:

mk4pressrelease.jpg

The best line, IMHO, is the second last one (where I project how long it may take me to code).

And even though I titled this entry Vaporware the product most certainly came to fruition. It would ultimately be called Mercenary King Infinity and retained all the features mentioned in this email. Of course it took me several months to complete.

Mmmm…I wish I knew someone who could write a robust roguelike game engine to which I could tether my robust roguelike gameplay ideas 🙂

2 Responses to “Vaporware”

  1. Bernard says:

    You want the engine to be turn based I assume? And the game largely table driven?

    Send me some requirements and I’ll have a think about it. 🙂

    I’ve still got the code for your Mercenary King Infinity. I had an idea to convert it to Java or something, but haven’t had the time.

  2. mycroft says:

    Is that the one I raced to conquer over the course of a weekend? I remember slaying all but one name enemy, which you later revealed could only be discovered at a certain point on the map. Good times. Get coding!