Archive for the ‘Games’ Category

My Collection: Neo Geo Pocket Color

Saturday, September 8th, 2018

Neo Geo was well known for high-end and arcade quality home game consoles when it decided to enter the handheld market, and expectations were high for the Neo Geo Pocket Colour when it launched in mid 1999. I bought mine later that year with six of the launch games. I immediately fell in love with it.

That’s my original handheld – I chose the ‘anthracite’ color – in it’s box. I hadn’t played it for many years before preparing this post, and had forgotten just how much I loved it.

The system is smaller than the original gameboy, and very lightweight. Though entirely plastic it feels very solid and professionally built. Special mention must be made of the tiny 8-way joystick that utilizes microswitches than click when used. It’s extremely satisfying. Oh and if you wonder about the specs, they’re printed right under the screen!

The screen is reflective rather than backlit, which was fine in those days but is charmingly old fashioned now. The contrast however is excellent and there’s almost no blurring. Here’s a shot of the bioryhtym calculator included as part of the basic OS:

The games came in cardboard boxes (as did gameboy games in those days) with the cartridge itself in a tiny plastic box. Manuals were full colour.

The cartridges are on the small side. Of course compared to Switch and Vita games they’re not but in those days these were quite a bit smaller than the competitors games:

The Neo Geo Pocket Color failed as a system, due mostly to the financial woes of the parent company. It was demonstrably a better system than the Gameboy and was priced competitively but poor management coupled with competition from the juggernaut known as Pokemon helped seal it’s fate in less than a year. As the months passed games became increasingly difficult to find (this was before such things were easily purchased online) and I recall it was a bit of an effort to buy games into early 2000.

All in all I managed to obtain 14 games:

Most are boxed; some are not. All were purchased new. The reason for the lack of boxes is that there were games that had been produced but not distributed when the system was pulled from stores in early 2000 and boxes for those games were never made. I bought them online (for almost nothing) years later.

As you can see there are many Neo Geo arcade ‘ports’. These have been mostly redesigned to fit the different style of control and display, and are almost without exception excellent. The Metal Slug games in particular play very well, and Gal’s Fighters is probably the best handheld fighting game I have ever played. The standout game though is Card Fighters Clash, a strategic collectible card game with astonishingly good graphics. I loved this game to death, and am strongly considering (yet) another playthrough from scratch for old times sake πŸ™‚

As with most of my games, my NGPC collection is in virtual mint condition and is complete with all boxes and manuals. I don’t think much about it though, and was surprised in preparing this post to see how much this once-clearanced and mostly forgotten system has appreciated. Consulting my database I see that I paid a total of $389.71 for the system and the 14 games I bought (the system cost $70, the games averaged $22 apiece). And yet these days the boxed system alone is ‘worth’ about $180 and one of the games (Evolution) may even fetch more than that! A brief tabulation at one of the internet price charting sites values my collection at just shy of $1000 so I’ll be sure to keep it safe and sound for many years to come πŸ™‚

Air Port Panic

Sunday, July 8th, 2018

In Inverness, a quick search on the information superhighway led me to a used game shop only a few hops and skips away from where we were staying. Of course we wandered over, and found a most intriguing and messy little shop full of records and games.The walls were decorated with album sleeves, mostly examples of 1970s Top Of The Pops ‘cover girl’ compilations like this:

There were loads of records and singles, and even a few cassettes. Disorder was the name of the game, and actually finding anything specific would have been a matter of luck. And yet I reckoned there were treasures in the boxes, and had I not been overseas I may have dug a bit through the vinyl.

Happily the games were sorted, but unfortunately 99% of them were 16 bit or older. I spied a few old Spectrum and CPC computer games, and may have even purchased them if they hadn’t been lacking their sleeves. There were no signs of actual 8-bit computers, or magazines from the 1980s. It looked like I would depart without making a purchase.

And then I saw this:

Its an LCD handheld from 1982! The last game in Bandai’s LCD Solarpower series to be precise, and one of the very few released outside of Japan. I’d never heard of this series of games before, and was intrigued to find that they rely completely on solar power to run.

The Japanese box (mine didn’t come with the box) also shows how it has two layered screens for a very subtle 3D effect. This works well and makes the screens look busier than in the Game & Watch units from Nintendo.Unfortunately the technology requires actual solar power, and doesn’t function at all under artificial lighting!

Furthermore, it’s incredibly difficult to get good photos due to how reflective the screen is, but here’s my best attempts:

Air Port Panic is ridiculously difficult to the point where I suspect it’s slightly buggy. The action seems to lag the processor slightly and you seem to die moments before being hit by a projectile. But this can be accounted for somewhat, and success – reaching the hijacked plane in screen one and reaching the terrorists in screen two can be achieved with practice.

Sadky it’s not much fun, and not just because of the stupid difficulty. You also need to be standing in direct sunlight to play, and even then can hardly see the screen. I can see – impressive tech aside – why Bandai didn’t beat Nintendo in the early 80s handheld wars πŸ™‚

I paid a mere Β£15 for this gem, which is considerably less than I see then for on eBay. As a game I’ll rarely return to it, but as another for the collection it was a happy find!

Videogaming Illustrated (Issue 4, Feb 1983)

Sunday, April 8th, 2018

At a convention a few weeks ago for the princely sum of $5 I bought this:

It’s one of the very earliest video game magazines, dating to before the ‘crash of 1983’. It’s from the same publisher of the old sci-fi magazine Omni, and the format is very similar (silver pages, yellow pages with fiction, somewhat pretentious tone).

This was very much a magazine without an audience. The inclusion of fiction, the monthly news round up heavy on business content and the (repulsive) interview with Don Imus suggests they were going for the Playboy approach. So much so I’m surprised there’s no cheesecake photos!

That said it’s also an interesting curio from the earliest days of my favourite hobby! For instance I was surprised by the lavish adverts for Atari 2600 games:

(By the way I’m ripping off Ashens here and taking photos of the magazine on a couch rather than scanning it. Hey I’m lazy!)

And the lengthy strategy sections – which take up a decent amount of the magazine and cover arcade and 2600 games – are charmingly low-tech:

The middle one is a four page guide to the arcade game Kangaroo which was probably mostly forgotten even when this issue shipped!

There’s also a guide to third-party 2600 joysticks, a lengthy but superficial article about pinball machines, too much fiction and a lot of uninteresting (even then I suspect) ‘monthly news’.

What isn’t well-represented though are advertisements. I’ve shown some above, but there are very few in total and many of them are clearly there as part of some paid-content promotion:

That’s just one of two ads for Cosmic Creeps, an Atari 2600 game profiled and given a strategy guide in this very issue…

The other element common to today’s magazines that is almost entirely absent are screenshots! In fact, in the entire issue, there is a grand total on one real shot (as opposed to drawings of the screen) and this is it:

Can you name the game? (And yes, I suspect it may also be fake…)

Anyway this mag was sold at the con by a guy who flogs old magazines of many kinds, and at the same time I got some very old Dr Who magazines as well as a bunch of cheesecake horror mags. Why was he selling this one issue of a 35 year old gaming magazine? The cover!! It features a preview of sorts of Revenge Of The Jedi (tied to an article about the 2600 Jedi Arena) which includes this gem:

It was all mostly true, if a bit off with the date estimates!

Anyway a curio from the dawn of gaming time. This magazine would run another year and change names twice before becoming another victim of the crash that almost sunk the US industry, but from what I see here I struggle to wonder who bought it even then?

Buried Treasure

Thursday, March 22nd, 2018

Last year I went on an expedition into a tomb that had been sealed for decades: a crawlspace upstairs in J & J’s house. I found some startling things in there, mostly in great condition, and one of the most remarkable was this:

The Game Of Time And Space eh? This beauty was published way back in 1980, and is a board game made for and by ‘anoraks’. Back then I would have loved it!

Here’s what it says on the back:

Note that the complexity claims to tend low…

The game includes a big board, some boring plastic pieces (instead of cardboard versions of The Doctors?) and loads of cardboard tokens.

Here’s the board:

And a closeup of a very fanciful depiction of Gallifrey:

And here’s a selection of tokens:

Gameplay is a little like Dungeon and consists of the player moving around the board trying to find several treasures which are initially face-down and often protected by monsters. A selection of items can assist with movement, combat etc. and once the player has the pieces he is after he returns to Gallifrey to win.

A read of the rules seems to contradict the summary on the back: this game seems overly complex and tedious to play. I couldn’t convince KLS to have a go, but I imagine the item wrangling and large variety of rules does not a quick-and-easy game make.

Look at this quick reference rulebook for instance, which every player gets a copy of for reference:

As I said, by nerds for nerds πŸ™‚

It’s also got very little to do with Doctor Who, in the sense you could easily change some names and art and the game would be the same. Shouldn’t time travel or regeneration been themes?

One day I’ll play this, and possible I’ll update when I do. But for me it’s an ancient and treasured part ‘of the collection’!

We Boldly Went

Sunday, March 4th, 2018

Yesterday was my birthday, and despite the exhaustion I felt from opening an obscene amount of gifts we somehow managed to drag ourselves over to Dave and Busters to ‘play’ this:

I’d seen this a few weeks back when I was here with Y and J, but I hid my excitement from them because clearly this is a machine that only weirdos would be excited by.

It’s one of those sliding-floor token machines, where you drop ‘coins’ down a ramp in the hope of having them push other coins off the edge (the front of the above image) so you can win. In other machines of this type you can win the actual coins, but in this one you win tickets (for the redemption shop) and trading cards!!

As you can see it’s Star Trek themed, and there’s eight different card designs, with sixteen different cards in total because there are uncommon ‘limited edition’ versions of each. The machine periodically drops cards or plastic tokens down onto the playfield, and these can fall into the hopper and ultimately can be redeemed for tickets. The metal coins are recycled back into play automatically.

It’s a lot of fun. Dangerously entertaining perhaps. Aside from the lights and sounds (such as a phaser every time you drop a coin) there’s also a combo bonus, the thrill when a new card or coin falls onto the playfield and – best of all – the joy when something of note actually falls off the edge!

After an hour of play, here’s what I’d won:

The plastic tokens were worth 15 prize tickets each, and we had 68. The cards are worth points as well (100 or 200 for limited versions) but you have to turn them in so I didn’t redeem mine. With the 1020 total tickets we earned I bought this (for 1000) tickets:

And… it’s terrible! It barely turns at all and will likely be trashed quickly πŸ™‚

So here’s some analysis. In total I sunk $45 into the machine, from which I got 1020 tickets which were redeemed for a $5 toy. But we also had an hour of fun, and (most importantly) I also left with these beauties:

6 of the 8 cards, 2 in limited edition versions. These are extremely nice, very high quality cards and I like them a lot. So much so I may return to get the other two (Chekhov and a Tribble)! The game is super fun, and I can’t deny I’d like to play it again.

Interestingly despite the cards all being original series characters, the machine is branded with characters from many different Star Trek series. Will they be cycling in new cards over time?

I also have a few doubles of some of the cards. To get one at random, leave a comment explaining why Enterprise was the best Trek series πŸ™‚