Category: Books

Gamebooks For Girls?

In the early 1980s, gamebooks were topping children’s best-seller charts in many markets. And while they were popular with both boys and girls (and adults), this didn’t stop publishers from dabbling into gamebooks targeted at girls.

These are four books from TSR’s 1983 Heartquest series. These were a spin-off from their successful Endless Quest series of Dungeons & Dragons Gamebooks, only with less combat and more romance.

In the books you play teenage heroines on quests to defeat evil. You are joined by one or more young men with which romance inevitably ensues. In advertisements of the time the romantic aspects of these books were highlighted, which seemed quaint now until I recalled the ‘romantasy’ genre currently dominating women’s book sales!

In Secret Sorceress you play an orphaned girl going on a quest with an equally orphaned prince to find a magical scepter with which you can defeat a usurper. It’s a slim volume with only about a dozen choices and the D&D trappings (a Dragonne, Leprechauns) take a backseat to fluttering hearts!

The book ends when the scepter is found (there is no mention of what the scepter does and the big bad never makes an appearance), although some ‘bad’ endings throughout don’t seem bad at all since they involve your character living happily ever after with the prince after all!

Both as a gamebook and as a fantasy novel I found this underwhelming, but then I’m not a young teen girl in 1983! My opinion may not be too removed from the original audience since the line failed and the final two books (which I don’t own) received extremely limited distribution. Forty-three years removed this series is now a curious footnote in the history of D&D, and the books themselves have become expensive and rare collectibles.

The Starlight Adventures were six gamebooks released by Puffin in 1985. These were a spin-off from the very successful Fighting Fantasy series and featured similar trade dress, formatting and even utilized many of the same artists for interior art. They were advertised in some of the Fighting Fantasy (FF) books at the time, although they have no fantastic elements at all, instead taking place in the real world.

The books are much longer than the Heartquest series, telling a robust story with many more choices. While they all include potential romance, the player can choose to ignore it if they wish. Also, despite a whimsical series title, these are definitely written for an older reader than Heartquest, featuring young adult protagonists who have careers and drink alcohol!

In Trance you play a young nurse investigating the cause of your brothers mysterious illness. You’ll discover a conspiracy to defraud wealthy patrons of a clinic, and in the process you may be aided – and even abetted – by several eligible young men.

It’s a mysterious albeit predictable scenario, but I found it interesting to read a real-world tale using the familiar skeleton of a FF book. Some of the jumps between sections are too abrupt, and I would have preferred dice or even some sort of game system to replace choice in a few spots, but overall I felt this was a good read and enjoyed the book.

Like Heartquest, only six books in the Starlight Adventures series were ever released. I was still actively buying new gamebooks at the time, and I have no memory of ever seeing these and didn’t learn of their existence until over twenty years later! I’m happy to have them in my collection now, since these have skyrocketed in price on the secondary market.

One last series I’ll mention is Lifegames, also from 1983. Four of the six books were targeted at adult women. I’ve never read these and even by gamebook standards these are rare today and I can’t even find reviews of them online. I recall reading once that they are very simplistic branching-choice choose-your-own-adventure style books and they may have contained Christian elements!

Aside from these three series, I know of very few other gamebooks published ‘back then’ specifically targeted at girls. Possibly this is because the above ‘failed’, or probably it was because publishers realized girls were happy reading ‘normal’ gamebooks 🙂

Japan Pickups: Gamebooks

I was stoked to buy the above three Japanese Fighting Fantasy (FF) books on the recent trip. Each is in immaculate condition for books almost forty years old, and included unused adventure sheets (shown below each in the photo). These weren’t cheap, but I now own 75% of the original Japanese editions and if I see one I don’t own, I’m buying it 🙂

This was a surprise! Tantalon’s Cube describes itself as the first Advanced Fighting Fantasy (AFF) adventure, and is a lengthy quest where adventures must assembled the ‘Cube Of Balance’ created by the legendary King Tantalon to save the Kingdom of Galantaria from invasion. This – a Japanese only book – seems to be full of references to the larger FF world, not the least being Tantalon himself. I’m sure you’ll agree the cover art is wonderful.

The book itself is a traditional RPG module in the bunko (A6) size as was common in Japan when it was printed. It’s full of original art and many half-page small maps like those above. I’ve never seen or even heard of this book before, so I was surprised to find it for a very low cost (under $10)!

I don’t often buy Japanese AFF rulebooks, but I like monster manuals and this recently printed third version caught my eye.

Much like the previous ‘Out Of The Pit’ monster manuals this is loaded with stat blocks for monsters taken from FF books, including the newer titles published during the Wizard and Scholastic era. Lots of lovely art and detailed descriptions for beasts that had perhaps a single line in the original books 🙂

This is the very recent Japanese translation of the FF history book first published in 2014. From what I read this was a kickstarted product that is currently still shipping to backers, so I was surprised to find it in a used store. This was expensive, at about $100.

I was even more surprised when I opened it and found it was actually new! This is a lovely book – printed on high quality paper, hardbound and with a metallic ink and red velvet cover. It’s also written in an interactive format which surprised me, since I’ve got the original 2014 version (and the 2016 update), neither of which were written as a gamebook:

I was so impressed by this updated version I’ve now purchased the English edition, which while hardly as impressive in terms of production quality, means I’ll be able to read it!

But the best part of this premium set is the inclusion of a separate, smaller volume that is a history of FF in Japan. As a collector of the Japanese editions, I hope this is full of answers to many questions I have:

The above example page contains a discussion of Japanese bootleg FF books (!) and the entry itself is impossible to reach if you read the book interactively, which is a joke reference to paragraphs in some FF books which the player can never read without ‘cheating’ 🙂

I’m very much looking forward to reading this Japanese history!

Lastly I purchased nine Queen’s Blade gamebooks. I already owned about twenty, and with this purchase I think I have more than half of them. These remain very inexpensive at the used stores in Japan – none of the above cost me more than $7 – and I’ll continue to buy them as I see them on future trips.

I’m Here Again

The flight was fun. I didn’t sleep at all but somehow wasn’t bored. Here’s the fruit meals they gave me:

It’s a staggering variety isn’t it? I ate almost all of it too!

I arrived in Akihabara late, after most shops were closed. I quickly shoveled $3 spaghetti into my mouth, unpacked, and now it’s time for bed 🙂