Archive for the ‘Games’ Category

The Tiny Arcade

Sunday, February 11th, 2018

Bernard gave me this for Christmas:

It’s a tiny arcade machine. Better yet it’s a kit that needs to be assembled! Here’s what it looked like out of the box:

The critical components are indeed tiny, and fit easily into the palm of my hand:

Here’s the screen being tested:

Assembly of the case was tricky but not difficult, and I actually had more trouble affixing the super-adhesive ‘cabinet art’. Once finished, it’s tiny (about 8 cm tall) and very impressive:

The back is open to access the electronics, which include on/off switches, a plug to charge the battery and a micro SD card port:

The unit runs off an arduino-derived chip (I believe), and supports a tiny OLED screen that is very sharp and bright. There’s several basic games included but to be honest most are little more than tech demos. Amongst clones of Flappy Bird, Tetris, Space Invaders and even R-Type there is however a charming little roguelike by a Japanese dev:

Bernard has one too and wanted to compete on some games. Like a cur he hasn’t submitted scores yet so here’s some for him to aim at:

(To be honest these were just my scores for one game of each)

Anyway I’m very impressed with this thing. It’s completely open so I could in theory write my own game for it. Wouldn’t that be fun?

2017 In Games

Tuesday, December 19th, 2017

You know you’ve been waiting for it, and here it is: the annual summary of my game purchases!

I won’t dance around the facts: 2017 was a ‘down year’ for game spending. I bought only 40 games in 2017, spending a total of $1291. This is the smallest amount of total purchases since 2012, and the smallest amount spend since 1994! Results like this threaten an existential crisis: am I still a gamer?

Of course I am! And we’ll get to that in a little bit, but first here are the pie charts everyone loves. First the games purchased; % by system:

And next the % breakdown by dollars spent:

(Yes I know the fonts are illegibly tiny; click on each for a bigger version.)

The pertinent points:
– I bought games for a few ‘dead systems’ this year: the DS, PSP and NES
– While I still bought Vita games, I bought less than half last year (10 vs 28). This is unsurprising; Sony declared this a ‘legacy system’ a couple of years ago now…
– The Nintendo Switch enter the charts! I bought one game….. but don’t have a Switch yet πŸ˜‰

As far as overall gaming comments I don’t feel like I’m playing less than ever. I still play Puzzle & Dragons (and am coming up on 1700 consecutive days of logging in) and still enjoy it, and I still have a backlog of (good!) Vita RPGs that are unopened and should last me for years. But I have been playing less console gaming, and certainly spending less on consoles overall. The switch appeals to me for this reason, since I envisage myself more likely to play the games on the system in portable mode than on the TV.

On to my top games of the year, as usual sorted by system. Given the scant purchases for some systems I’ll only tackle the three major ones this time:

Toukiden 2 (PS Vita)

This is a Monster Hunter clone set in feudal Japan with crazy bosses and an emphasis on over-the-top attacks and destructible body parts (on the beasts). It’s an improvement on the already-great Vita original and I played it to death for a couple of months back in late Spring this year. In my opinion, one of the all-time best Vita games.

Monster Hunter Stories (3DS)

This is a pokemon-like game set in the MH world that was much, much better than I thought it would be. I played it like a fiend, only putting it down about 120 hours later. It had fantastic graphics and a great story but above all the gameplay loop was loads of fun and as a (insane) MH fan the appeal of the world was top-notch. Recommended.

The Legend Of Zelda: Breath Of The Wild (Wii U)

You know how you’ve read/seen countless times that this game is one of (if not THE) best ever made and it’s so good it’s better than real life? Yep, it’s all true. This is the definition of a magnum opus, and a game that will be spoken about for generations to come. Easily the game of the year for me, and worth buying a Wii U/Switch just to play. (This is also likely the last Wii U game I will ever buy, and it’s certainly a worthy title for the system to retire on.)

I’m doing this a little early this year, especially since I have a inkling what’s under the tree for me and specifically that one of those ‘whats’ may even give Zelda a run for it’s money in the masterpiece stakes. Oh well, you’ll have to wait until this time next year to find out πŸ™‚

Space Crusher

Sunday, November 26th, 2017

I picked this up at a local con the other weekend:

It’s a Tandy/Radio Shack LCD game from 1985! “Penetrate Space City” the blurb says, fighting enemy spaceships and meteorites whilst enjoying ‘quick-action fire’ and ‘battle sound effects’.

Here’s the contents:

As you can see it’s in remarkable good condition as well as being complete in box. You’ll also note it has four-way control. What sort of game is this…?

A quick look at the manual revealed all:

It’s a Scramble clone! And – for an LCD game – a fairly sophisticated one at that. 

And yes, it still works perfectly:

The field scrolls to the left continuously and you have full control over your ship. The controls themselves are weird (Nintendo had debuted the d-pad by now so they should have ripped that off) but they are responsive and the game speed isn’t too fast.

Strangely everything is worth 2 points, and the game ends when you score 2000 (or run out of lives of course). I haven’t played it enough to see how long that would take, but my guess is easily more than one full loop.

As a kid I would have loved this game. As an adult I love the purity of it. A real gem of a find at a local con πŸ™‚

Review: Game Poke

Saturday, October 7th, 2017

If you visit Japan, eventually you’ll see gashapon vending machines. They’re virtually everywhere, and a mind-boggling array of items can be obtained from them.

On our recent trip, one thing I got out of one such machine – for the princely sum of Β₯500 – was this:

The ‘prizes’ are random, but this particular machine only had one thing inside. Here’s the contents:

And a detail of the device itself:

It’s a handheld video game called ‘Game Poke’! As you can see above, the instructions are in Japanese. But this is the Space Age and that’s hardly an obstacle any more:

Basic stuff really. The Rotate button allows us to ‘Bray the game’ (although it actually doesn’t), and the S/P button allows us to ‘game of the start or stop temporary’ (in actuality it does neither).

But who needs instructions?!? Batteries were included, so lets fire this thing up:

What’s this? This little Poke contains 99 games? The buttons allow you to select the different games, and there appears to be (up to?) 26 in total. However each game has variants as well, not to mention 99 (!) difficulties and a wide range of speeds. How much of these are actually different is difficult to tell, but there’s certainly an impressive amount of variety.

You can see it ‘fakes’ a larger display via a 10×20 pixel LCD display with status bar on the right. The LCD contrast is poor, with ‘off’ elements too visible, but there’s no way to reduce it.

The games themselves are, of course, abysmal. Consisting mostly of execrable pseudo clones of Atari 2600 Combat, unplayable ‘driving’ games and others that seem like pixels just randomly flickering on and off there’s just no way anyone would ever enjoy actually playing this thing.

But it does have (19 versions of) Tetris, and I’ll be generous and say they at least work. The device is speedy and the buttons are responsive and it even has a beeper for sound, but it’s extremely tiny and as a result very hard to control.

That’s a closeup of the status bar, which strangely features an awful caricature of a small Asian child (man?) who flaps his hands up and down endlessly while the unit is on. The scores themselves are virtually meaningless since it always and only increments by 100 regardless of game or what you do. I doubt anyone has ever cared about a score they achieved on this device.

Overall, to no-ones surprise – this is a terrible game machine. ‘One for the collection’, as they say, this will be stashed inside a box never to see daylight ever again πŸ™‚

(Intriguingly I ended up seeing ‘Game Poke’ gashapon in a few places in Japan. On one of them a note was attached to the front explaining in English and Japanese that only one in five of the devices actually worked. The others apparently were fakes with stickers on their screens and intended solely as keychains. It seems therefore I got lucky?)

My Collection: Genesis

Sunday, September 17th, 2017

Sega released the Sega Megadrive in Japan in late 1988. About a year later it was released in the US as the Sega Genesis. I can recall when the PAL version came out in Australia back in 1990, but was still so entrenched in arcade gaming that I didn’t think much of it.

When I came to America KLS owned one, and that system is still in our possession today. Usually when I do these posts I list all sorts of details about when it was purchased and how much I paid for games and that sort of stuff, but for mysterious reasons virtually all my Genesis games were omitted from my game collection database, so I can only say the bulk of my Genesis games were purchased ‘before 1996’.

The system itself is very large and very black! Ours is a first-generation, which means only RF outputs on the back and quaint additions such as a headphone jack and volume switch right on the console! I don’t have a CRT TV anymore, so I have to connect the RF signal to an LED flatscreen which isn’t ideal… but at least I get a picture! You can see me playing Wonder Boy above, which is a fantastic game. I only wish it were arcade perfect like the Master System version πŸ™‚

The Genesis for me always felt like a strange bridge between Japanese and European gaming. Take Alisia Dragoon for instance, which is a Japanese action-platformer featuring a female protagonist that owes no small debt to Turrican. The box art for the US version is a classic in my opinion, and while (slavishly?) adherent to the game itself suggests a lot more than what’s in the box. The game itself, like all action games of that era, is brutally difficult. I thought I did pretty well in stage one but the game said I was only a ‘worm master’:

The vast majority of my collection are RPGs. KLS and I purchased some of these in 1993, but I suspect others made their way into my collection as I was reviewing for Working Designs. A few have stickers on them that show I bought them used, but many games are near mint condition, obviously bought new. I recall owning (and playing) many more games than what’s in my collection right now, which means some were traded in back during that regretful period in the late 1990s. I wonder how many and which ones?

Here’s my current collection in entirety:

There’s some giants in that box, including Phantasy Star II, III and IV, the first three Shining games, Landstalker, Wonder Boy in Monster Land, Shadowrun and Beyond Oasis. All of these games have aged well and are extremely playable today.

Amongst the very few items related to the Genesis that were in my database are the date of the last game purchased (Shadowrun for $20 in 1996) and the purchase of this item in early 1996 for $149:

That’s a Nomad, or portable Genesis. It was a spectacular failure for many reasons including high cost and dreadful battery life (about 2 hours on 6 AAs). Mine is in great condition as you can see, and I could easily sell it for more than I paid for it 21 years ago πŸ™‚

Here’s a closer look at the blue boxes on the bottom of the collection photo above:

That’s my Sega-CD game collection. The Sega-CD was an add-on for the Genesis that was released in 1992. We have the second version released in 1993 that changed the form factor to sit alongside the main console. You can see it on the right in the photo at top. It was an exciting addition way back then since games on CD were very new and promised a lot. Sadly they rarely delivered, and the CD add-on was never much of a success. Mine still works, and I played a few of the games last weekend. I was pleasantly surprised by the fast access speed and short load times, especially compared to what I remember.

Some of my Sega-CD games incidentally are quite valuable. I should get around to the post about my priciest games one of these days…

I was recently watching a Youtube video and they commented the release of the above game, Fatal Labyrinth, was ‘immoral’ since the game itself is so unplayably bad. This gave me an idea, and I am seriously debating visiting this single roguelike game in detail in a future post. Interested?

The Genesis is a classic and important system in the history of home consoles, and was home to a great many absolutely fantastic games. Sadly I own few of them and because of my stubbornness about emulation will forever be deprived from playing them because I’ll not pay $750+ in any hurry for Slap Fight on the Megadrive! But I’m glad I have what I do, and will continue to keep the old Genesis safely tucked away until next time I set it up for some retro fun.