Archive for the ‘Games’ Category

Video City

Tuesday, July 12th, 2016

In 1983 Topps released a set of trading cards based on popular video games of the era. Here’s an advert:

As it turns out, two of the games mentioned in the marketing – Centipede and Q-Bert – were not even in the final set, called Video City. Here’s the single unopened pack I recently purchased for about $8:

It was in remarkably good condition considering the age, and the wax seal was also unbroken. When I opened it, I was pleased to see the stick of gum hadn’t adhered to any of the cards. Wherever they’d been, they were stored well!

Each pack contains 3 scratch-off game cards like these:

The instructions are on the back:

The packs also contain three sheets of stickers:

The game cards are lacklustre, but I’m very impressed with how vibrant the stickers are. They’d look great on postcards…

There were several video game themed trading card sets in the early 80s, including Pac-Man, Donkey Kong, Dragons Lair (!) and Zelda. Although released by a few different companies they mostly all followed the same format of stickers and game cards. I’ve been trying to get a pack of some of these sets (especially Dragon’s Lair) a while with no luck. If you ever see one, keep me in mind πŸ™‚

Cadash

Sunday, May 22nd, 2016

Today I dug out my TG-16 for a bit of retro gaming. Before I knew it, I’d spent a couple of hours in one of my all-time favourite games, Cadash.

I played this religiously back in the arcades when it came out in the late 80s. It’s a ‘platform RPG’ heavily inspired by Dungeons and Dragons with a good level of challenge and lovely graphics.

Of the four characters, I was always partial to the Ninja. The game plays quite differently with each though, and they’re all fun. I remember back in the day beating this in co-op with MMN many times. 

The above shot shows me fighting a stroper, which is lifted directly from the D&D Monster Manual. It doesn’t stop there though, since the game also includes ‘eyes of the deep’…

And even ‘galeb duhr’…

It was only ported twice to consoles, and the TG-16 version is far superior to the Genesis port since it contains all 4 characters and better graphics. However continuing is impossible, so finishing it is a good challenge!

There’s the unusual ‘turbochip’ cartridge, one of only five I have for this now obscure system. Back when I bought the Turbographix it was because of Cadash, and Even though I do it only rarely, I love that I can get it out and play it again whenever I wish πŸ™‚

Review: ‘Game Prince’

Monday, March 28th, 2016

  
I bought the above on Amazon for only $14. It’s a handheld self-contained gaming system that promised (as you can see) to contain ‘iPhone, PC and Android’ games. 

Here’s the instructions: 

 
That’s quite a screenshot to use for what I suspected it would be just a crappy X-in-1 system (albeit handheld). Let’s turn it on: 

 
And I was correct! 152 games to be specific, and a quick glance through the list suggested this was essentially a handheld NES emulator featuring a small set of NES games repeated over and over as is usual for such devices: 

 

I estimate there’s about 50 unique games on the device. Some (such as Silkworm and Adventure Island) have over ten versions, although they all seem to be simply ‘start at level X’ hacks.

I apologize for the quality of the photos; the screen has a coating that makes it difficult to photograph. It looks better than here, and is very vibrant with s good refresh rate. Since Mario seems to run at native NES resolution, I estimate the postage-stamp-sized screen to be about 256×240. 

 
That’s of course Donkey Kong, Mario, Pac-Man and Ninja Gaiden III, all of which run well and have original sound effects. Based on these the quality of emulation seems to be good.

The buttons of the system however are awful, which makes actually playing the games almost impossible.

The worst offender is the 4 direction buttons which are not linked (and therefore not a d-pad). There is a notable delay when pushing one and holding two down at a time negates both, making diagonals impossible. The fire buttons aren’t much better, and rapidly pushing one seems to result in it not registering at all. It’s inexcusable the device was manufactured with such terrible controls.

What about the claim of iPhone or Android games? Check these out: 

 
 
Aside from being quite literally criminal I doubt I need to tell you both are abysmally unplayable. Angry birds in particular only has 4 positions at which you can aim and the collision animations seem independent of where the bird hits. PvZ uses a pointer control (!) which on this system means almost no control at all. It’s also comically slow πŸ™‚

Lastly there is this: 

 
Fighter Street v1′ aka. ‘Crap Street Fighter’. The player select isn’t so bad: 

 
Note there are only 6 playable characters; the claim of 12 includes palette swaps! So far so bad… but the gameplay: 

 
Absolutely, unquestionably the worst version of SF2 I have ever ‘played’. Glacially slow, you don’t seem to have any actual control over your fighter who just does random kicks and punches as he jerks backwards and forwards. Utterly shameful.

So that’s the Game Prince. An impulse, one-for-the-collection buy that I thought may make a nice tournament device. But it won’t, because it’s awful and almost unplayable and I doubt I’d ever find a soul on this lonely planet with the patience to sit around for hours while I beat them on old NES games πŸ˜‰

Avoid this trash like the plague!

‘Blessed vs Cursed’ Review

Saturday, March 26th, 2016

It’s time for another MTG duel deck review. 

 
The release of this one surprised me, as did the inclusion of preview cards from the next expansion (Shadows Over Innistrad). The decks match ‘blessed’ humans against ‘cursed’ zombies and turned out to be great fun to play against each other. 

 
The blessed deck is white/blue and heavy on creatures with ‘enter the battlefield’ triggers. Some are tailor made to kill zombies, and overall the deck plays quite quickly.

The cursed deck is blue/black, full of graveyard effects (self-mill, playable from, graveyard triggers) and is even faster than the white deck. 

I played eight games in total and the final tally was a draw at 4 wins each! Almost every game was quick and few were easy wins. These are two of the best matched – and most fun to play – duel decks ever.

The pros will talk about the value of the cards as well, including an alternate art Geist (from the original Innistrad) as well as some notable rates. But what I found most charming was that while each deck contains Islands, the card art is unique to the decks they are in, so there are three pairs of the same islands in both cursed and blessed forms: 

 
It’s a nice touch, and another plus in this overall great pair of decks. Highly recommended.

The Master At Work

Sunday, March 13th, 2016

In neither of these cases was I aware I was being filmed πŸ™‚

Me whacking moles: 

Me running hurdles and throwing a hammer:

As a comment on that final video, yes I have gotten that far (and further) before. It’s just that it was > 20 years ago.

Also, look closely and you may witness me busting out the legendary ‘triple flapper’ technique at one point πŸ™‚