Archive for the ‘Games’ Category

The Fabulous Owlbear

Friday, May 22nd, 2015

First, read this post Adam did on his blog.

I’ve found a similar example. Here is the owlbear (an owl-bear hybrid monster) as illustrated in the first ever AD&D Monster Manual from 1978:

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I have a copy of this book. It’s the 6th printing, from 1980, and was owned by KLS long before I met her. The owlbear in this version of the monster manual looks like this:

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Fabulous isn’t it! It’s the only monster in the book that has been coloured in, but we can only dream she had done more as a child 🙂

Speaking of the owlbear… what’s this picture?

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Interesting isn’t it? A few years ago it was revealed that some of the unusual monsters in AD&D were based on plastic toys. You can read the full story here (with more wonderful pictures). Based on the toy, and the supposition (which seems reasonable) that the toys were bootleg Ultraman monster toys, it’s obvious the owlbear is nothing more than… a kappa!

The kappa is a japanese water spirit which has a very rich mythology. Here’s an illustration done by Hokusai (famous for his The Great Wave Off Kanagawa) in the early 1800’s:

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You can see the resemblance to the toy.

So what of the Ultraman connection? Japanese sentai shows often base their monsters on mythology, and it’s almost certain there is an early Kappa-based foe in one of the first few Ultraman series. I did a search and could only find one before 1978, a kappa-influenced alien named Tepeto in an episode of Ultraseven from 1967:

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Not very owlbear-like is he?

So my guess is the original kappa designs (such as Hokusai’s) influenced the chinese toy which influenced the owlbear in AD&D.

What of the owlbear today? Here’s the latest illustration:

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A bit literal isn’t it?

 

 

Sniper Girl

Sunday, April 26th, 2015

I’m a big fan of the Etrian Odyssey game series. Not only are the games fine examples of the first-person dungeon crawl genre, but they have wonderful graphics, due in no small part to the character designs of artist Yuji Himukai.

Here is his design for the female ‘sniper’ character from the first game in the series: 

Therefore you can imagine my delight when Kotobukiya released this model kit:

Figure kits are rare, so I eagerly bought this one when it came out. Last week I assembled it. Here’s what was in the box:

So many colors of plastic! So much detail on the pieces! Even before I pulled the runners out of the bags I was impressed.

Very quickly it was clear this was a god-tier kit. The engineering of the pieces was superb, and almost no trimming or sanding was required. Everything snapped together tightly, but articulation of the joints was perfect. The balance was also incredible, quite an achievement considering her tiny feet!

She was very easy to put together, and on top of the ease was a lot of fun. It took me maybe 2 hours only to finish her. Although she’s on the base in these shots, she can actually stand unsupported:

There is some customization decisions to be made. She can have her goggles on or around her neck, she can hold the bow by her side or in a firing position with arrow cocked, and she can have one of four faces:

Here’s the face I chose:

She looks a little tsundere 🙂

Another shot of my finished ‘sniper girl’:

And here she is in her new home on the shelf:

This is a very impressive kit. It’s inexpensive (about $30), easy and fun to make, and she looks great. Highly recommended.

(She also has a sister kit – the ‘Imperial Girl’ – which I also bought and will make one day)

My Collection: Pokemon Mini

Thursday, April 23rd, 2015

It’s been over a year since the last post of this type showcasing a part of my game collection, so I thought it was about time I returned to this topic. Today I’ll introduce a game system many of you have likely never heard of: Pokemon Mini!

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The Pokemon Mini was released by Nintendo back in 2001. It’s one of the smallest game systems ever released that uses cartridges. All the games were Pokemon themed, simplistic and somewhat ugly due to the 96×64 LCD display (which is not backlit). The device includes a startling amount of features, such as an accelerometer, IR communication, force feedback (via an internal motor), an internal clock and battery backup. It only weighs about 50g (!!) excluding the single AAA battery used for power.

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It was released in the US first, then Japan and eventually Europe, and while specific details are hard to find, it seems to have been a collossal failure. 2001 wasn’t exactly the game dark ages, so it didn’t compete too well against other devices of the time for serious gamers, and was probably a bit too niche for children, who were presumably the intended audience.

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There’s a lot to like about the device. It’s smartly designed, doesn’t feel at all like a toy, and the screen is very sharp with a fast refresh rate. The speakers are tiny but the sound is good, and the controls (d-pad, 2 buttons, right trigger and shake function) all work well. I also like that the cartridges are so tiny, and that they have the name of the system written directly on the back of the PCB!

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The games though… well they aren’t good. Incredible simplistic, most of them are versions of traditional parlour games (such as tangrams seen above) or sub-NES quality arcade games. The other problem was that there were only four released in the USA (including the pack-in)! There were a total of 0 games released after launch, which shows this device was pretty much DOA. I few additional games were released in Japan and Europe, but in it’s lifetime the system saw under 10 games in total.

Of course this means that my collection is complete (as far as the US version is concerned):

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According to my records, I purchased the handheld and the three additional games on May 25, 2003 – about 18 months after it had been released. I pid $29.99 for the system and $9.99 for each additional game. These days it’s worth quite a bit more – especially the games. Were I to sell it on ebay I could expect to easily triple what I paid, and perhaps make even more (since listings for the games are scant).

But I won’t sell it. It’s a tiny but curious part of my collection, and happily sits in a box with the other two unusual handhelds I have… both of which I’ll feature here within the next few weeks 😉

 

2014 in Games

Saturday, December 20th, 2014

During 2014, my game collection saw its smallest growth in 17 years, but I ended up spending more in total than I had in the last 4 years. How was this possible?

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That’s the answer: I went into 2014 without a Vita (PSV), and will leave the year with a Vita and 20 games for it. This isn’t to say I adore the system (it has many flaws…), but it does have many of the sorts of games I like to play and since I believe the system is dead, I rushed to buy them all this year before they became difficult to find.

In total I bought 46 games in 2014 and spend a total of $1613.90. That’s an average cost of $35, which is a big increase over previous years. This is because I bought zero iOS games this year, and instead concentrated on 3DS and PSV software.

Here’s the charts:

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That’s the breakdown of units sold per system, with the Vita at 20 and the DS at 1. Despite being owned for longer than the Vita, at only 5 games purchased the Wii U isn’t seeing much use…

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That’s the dollars spend breakdown, and you can see the Vita ate the lion’s share of my spending. The tiny sliver for the DS is because the only game I bought cost $5 🙂

As for the games themselves, and my playing habits, looking back on 2014 I would have to say it was a mixed bag. The entire first half of the year (and into summer) was a bit of a drought, with me not playing much at all. In particularly I barely ever turned on the consoles (PS3 and Wii U) during those days.

But then something clicked after my summer vacations and I found myself become re-interested in gaming as the year moved into the fall. In particularly I very much enjoyed some Vita games like Toukiden and Demon Gaze and by mid fall the 3DS had me entirely under it’s spell with two masterpieces (see below).

BeforeI get to my favourites, two games deserve a special mention…

The first is Super Smash Bros for 3DS. This year Nintendo released Smash Bros on both 3DS and Wii U. I purchased the 3DS version, and will eventually get the Wii U version as well. The 3DS version however was, in my opinion, a bit of a square peg in a round hole. While Nintendo did an admirable job of stuffing a massive amount of content in, the game suffered from poor controls and a design not ideal for such a small screen and I put it aside quickly, with the intent of saving myself for the Wii U version.

The other game is Puzzle & Dragons, last year’s game of the year winner. Yes I’m still playing it (>580 days played now), yes I’m still loving it and yes I still think you should play it too. But I won’t include it in favourite lists this year since it disqualifies having won last year!

So my favourite games of 2014, in reverse order:

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3) Hyrule Warriors (Wii U)

This one came out of nowhere! Koei stuffed Zelda into the Dynasty Warriors engine and produced a game almost better than both! If you like hack-and-slash games then this one is for you, and the astonishing amount of content could take hundreds upon hundreds of hours to beat. Bravo Nintendo!

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2) Theatrhythym Final Fantasy: Curtain Call (3DS)

Curtain Call took everything that was good about the first game, multiplied by ten, and produced maybe the best sequel ever. I played this like a demon, leveling every character to maximum (sometimes more), SSS ranking every song and collecting all the cards. This is a music game ever that can stand along side Ouenden, and took over my life for a month or so earlier this year. While I was playing this I would have said it was a no-brainer for game of the year, but then something else came out…

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1) Fantasy Life (3DS)

Level 5 have created an action RPG with near perfect controls, beautiful graphics, and vast amounts of stuff to see and do. In addition to the usual systems (fighting monsters, casting spells, talking to NPCs etc) the game includes twelve classes (from Paladin to Cook) and you can go fishing, brew potions, make (hundreds and hundreds) of items, armor and weapons and recruit followers. It starts off easy and a little confined, but after a dozen or so hours of play you realize how mind-bogglingly big it is and how much time you’d need to max everything. Which I did. Including all the expansion ($9 on the 3DS store) content! All told I played for about 150 hours before putting it aside, but I suspect one day I’ll return just to finish off the (very difficult!) ‘Master Quests’. This isn’t just the best game I played this year – this is one of the best games I have ever played. Highly recommended.

As I always do I’ll end with a question: how was your year in games? What were your favourites in 2014?

Into The Dungeon!

Wednesday, December 17th, 2014

Some months ago I purchased this at a con:

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This is the Dungeon! board game, based on Dungeons and Dragons and originally released in 1975. This is the 1989 ‘new’ version, which added a couple of player classes but in all other respects is identical to the original. Our set is in fantastic condition except for one omission: the rules are missing! Luckily they were only an internet search away!

Here’s the board all set up and ready to go, with only the player selection yet to happen:

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Each room has a treasure and a monster. The rules are simple: kill the monsters, take the treasure (each of which is worth a gold coin value), and collect as much as is required by the character you are playing. Here’s what we chose:

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Both these classes require 30,000 gold to win. The wizard (me) can cast spells but is weak at melee combat. The Paladin (KLS) is a melee fighter than can heal themselves. Within a few minutes of play we had easily plundered most of the level 1 treasures and KLS had obtained two +1 swords (making her more powerful at combat):

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It’s a fun game since both the monsters and treasures are hidden, and there’s an element of strategy involved in planning your route and deciding if you’ll take it carefully and stay on the upper levels (with the paltry treasures) or delve deeper and risk terrible foes for big treasure rewards. I mostly did the former, but KLS dove ever-deeper in search of big ticket items.

Here’s me fighting off a green slime on level four:

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The yellow ‘-‘ means it is immune to fire, which was half my arsenal. Luckily I had a lightning bolt (grey) and took it out easily. While I had amassed a kings bounty of treasures, their average value was low and KLS was fast catching up as she entered level five.

And then she entered this room:

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Now on paper this battle didn’t seem that bad for her. With her two swords she only needed to roll 8 or better on two dice to kill it. She didn’t though, and the dragon counterattacked. This meant it got a 2d6 roll of it’s own… and it rolled a 2! This is the only way a character can die, and it has only a 1/36 chance of happening. Madelyne the (alliteratively named) Paladin was dead!

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This meant all her treasure – about 15k worth – stayed in the room with the dragon. KLS had to restart with a new character, and she picked:

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The warrior is a no-fuss type, lacking special skills but needing much less treasure to win. With her powerful melee attack, KLS planned to mop up the remaining level 2-4 rooms for a quick win. There was also a big pile of treasure in a Wight room that the wizard had dropped fleeing from a failed combat.

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The race was on – me heading toward the dragon to cheese it to death with spells from outside the room (and therefore avoid counter attack) and KLS barreling to the wight to get the stuff I had dropped. As it turns out we both reached – and defeated – our monsters about the same time, but since I was closer to the dungeon exit I made it out first and was very narrowly crowned victor.

We both enjoyed the game far more than we thought we would! For such a simple design it’s a lot of fun, especially with the uncertainty of which monsters and treasures are where. We didn’t even venture into the deepest level (6), since the level 5 beasts were challenge enough. But next time we play we’ve decided to play cooperatively, and go for the full dungeon clear of all 80 treasures. That will be fun 🙂