Archive for the ‘Games’ Category

Hirose Entertainment Yard

Saturday, June 17th, 2023

There’s an arcade in Akiba called ‘HEY’, or Hirose Entertainment Yard. This place focuses on older games, and is known for having a floor mostly dedicated to shoot-em-ups from yesteryear. Over the many days of this trip, I made it my mission to play every shooter unfamiliar to me.

The games are all lined up as you can see above, in about five rows. There’s dozens and dozens of them, but I didn’t play any games I’m familiar with (more on this below). This post therefore features a lot of games you’ve probably never played or even heard of before, most likely because they never left Japan (and I speculate perhaps never even left Tokyo)! I’ll rate each game out of 10, which will be an indication of how much I wanted to play it again after a single try (a 5 would be a 50% chance).

Each game incidentally costs ¥100 per play, and (I assume) is set to a high difficulty level. The cabinets are kept in meticulous condition, and the joysticks and buttons all work, and many games also have added dedicated autofire buttons.

Ultra X Weapons (1995): A fantastic Ultraman themed game in which you control one of six Ultras and face off against enemies from the various shows. Great controls and music, an autobomb, but a very steep difficulty rise a few levels in. Obviously of particular interest to me, this one may be a little mundane for non-Ultra fans. (9)

Rapid Hero (1994): Very fast gameplay with good power ups but somewhat bland graphics and simplistic bosses. Seems simplistic for a mid 1990s release. Only average. (5)

GunNail (1992): Very reminiscent of Truxton, which is a good thing. It had bonkers weapons, waves of enemies to use them on and some sort of score combo system. This was a wild ride and I’ll play it again before I leave! (8)

Thunder Dragon (1991): A helicopter shooter reminiscent of Flying Tiger that shows its age with stingy power ups and graphics that seem dated for 1991. Recovery after death is Gradius-level challenging. (5)

Thunder Dragon 2 (1993): An upgrade from the predecessor with smoother play, more bombastic weapons and slightly less difficulty. I like how the player speaks when he kills enemies (“Get out of my sight”), but it’s still an unremarkable game. (6)

Super Spacefortress Macross (1992): The graphics are great, and the bosses fun to fight. I like the novel power up system, but it was unfun sometimes being forced to change your ship when I didn’t want to. A solid early 90s shooter, possibly playing it a bit safe due to the license. (7)

X-Multiply (1989): Irem ripped off their own smash hit R-Type with this one. Everything from the graphics to level design to the controls and even music is derivative and is a veneer to try and hide the fact that the gameplay is just boring. Skip this one. (4)

Salamander 2 (1996): I was happy to play this since I’d never had the chance, but despite detailed graphics the game suffers from extreme difficulty and overall boring level design. If you’re going to make a sequel to a beloved game, it has to at least bring something new! (5)

Batsugan (1993): An influential and now-legendary game that incorporates intense shooting with an RPG-lite XP system. It’s got great power levels, clever bosses, beautiful graphic effects and pigs! Batsugan also dances on the edge of bullet-hell territory, and was the last game released by the wizards at Toaplan before they went under. I loved it so much I immediately went to a nearby store and bought the just-released Switch port. (9)

Battle Garegga (1996): Another famous game, featuring beautiful graphics, great power ups and intense action. The version in HEY seems to be the initial release where the enemy shots are incredibly difficult to see so the difficulty is insane, but it’s enormously fun to play regardless. A deserved classic! (8)

Battle Bakraid (1999): A sort of followup to Garegga, this features similar design and gameplay, with even more insane power levels (half a dozen options can surround the ship), a combo system and an absolute avalanche of pickups. It’s also bullet-helly, which isn’t surprising since the designer went to Cave after making this game. A first class shooter. (9)

Armored Police Batrider (1998): Another ‘Garegga-like’ from the same developer (Raizing), with insane weapons, an xp system, perfect controls, great scaling graphics and an unusual team system where each of your three lives is a different ship. Hectic and great fun. (8)

Kingdom Grand Prix (1994): A fantasy-based game which seems to merge racing and shooter elements. A bit befuddling, but the graphics and astonishing, I loved the fantasy elements, and the shooting is solid. (7)

Dimahoo (2000): A late sequel to the above, this sheds the racing part for a full-on fantasy based shooter. This game is amazing – one of the best I played at HEY. The pixel-art graphics are extraordinarily detailed, featuring things like giant turtles with castles on their backs, flying demons and fairies holding spellbooks. The power-up/xp system is rewarding and the bosses are fantastic. As a late-era shooter, it’s bullet-hellish as well. A work of art. (9)

Andro Dunas (1992): Reminiscent of Section Z or even Scramble, this simplistic game feels like an early concept that needed a few more months in the oven. While the graphics and level designs are forgettable, I liked the power up system where four different weapons gain levels with pickups and only decrease by one level upon death. (5)

Operation Ragnarok (1994): Cross P-47 with Salamander and you’ll get this. Overly large sprites and weird morph animations result in a muddy look that doesn’t work. The gameplay is generic and suffers from slowdown (this is a Neo-Geo arcade game), and while I give it points for attempted spectacle it ultimately fails. (5)

Pulstar (1995): This is a famous Neo-Geo shooter since it was a late release and uses pre-rendered visuals, mostly successfully. However the game is a blatant R-Type ripoff with, for me, the same weaknesses. This means for all the flashy visuals the game is too slow and memory based, and had a lot of cheap deaths. Pretty but boring. (6)

Blazing Star (1998): This is a sequel to Pulstar but for me seemed a downgrade. Too much slowdown, weird power up/scoring systems and muddy graphics made the game a bit of a slog to play. Half-baked. (5)

Dangun Feveron (1998): Crazy disco (yes, disco) based game where you annihilate massive waves of fodder enemies and collect little guys trapped in (disco?) balls for points. It’s absolutely a shooter with crazy weaponry, a hell of bullets to avoid, and a complex scoring system based on pickups and enemies killed, but all of this, at least for my one attempt, faded into the background due to the disco presentation. Mostly I think it works, and the fact it’s a Cave game is probably a big part of that! (7)

FixEight (1992): A graphically ugly Commando-esque game where you manually scroll the screen and can only fire in three directions. Dated even when it was released. (3)

Varia Metal (1995): An unambiguous game that feels more like an Amiga shooter than something for the arcade. The graphics and sound are extremely dull. While it is novel you can morph your ship, there’s hardly any fun here. (2)

Master of Weapon (1989): A Xevious clone released years later and not a patch on its inspiration. The enemies and powerups are boring and the graphics are terrible so you just don’t care what comes next. It’s also punishingly difficult. (3)

Gridseeker (1992): This was the most difficult game I played: even the ‘popcorn’ (ie. one-shot fodder) enemies require multiple shots! The ship has a massive weapon in front of it (like the R-Type force) which blocks some but not all enemy shots and leads to hit box confusion. It’s too early for bullet hell, but the enemy bullets move at light speed. Strictly a ‘one go’ title! (2)

Gun Frontier (1990): An unusual game in which your and the enemy ships resemble flying revolvers (from the Wild West era). You collect bullets and coins to power up, and deaths are merciful. Overall it’s interesting due to the visual style and was fun to play, despite being a bit simple. Worth a closer look. (7)

Terra Diver (1996): A vertical shooter that uses a horizontal display is bold idea from the start (and possibly chosen to make it easily portable to home consoles) and while it has worked with other games I don’t feel it does here since the ship moves slow enough it’s frustrating moving across the wide screen. The poor graphics and weird weapons systems compound the problems I had with the game. It didn’t grab me at all. (3)

Final Star Force (1992): This is nothing like Star Force so I suppose the choice of name was marketing. The primary takeaway was the absolutely game-killing slowdown (affects you and enemies differently) and the fact it’s relentlessly difficult and almost impossible to recover from after your first death. I somewhat liked the graphics, although the colour cycling is repulsive. Overall poor. (5)

Zaviga (1984): Imagine a cross between Xevious and Zaxxon with horrible graphics, random terrain and sprites and insanely slow ship control. This was the oldest and worst shooter in HEY; and it almost felt unfinished! (1)

Varth (1992): Fantastically stylish pixel graphics where the enemies and backgrounds match perfectly. Great control and weapon options, and fun bosses. No particular outstanding feature but everything just works very well. A fantastically fun game. (9)

NebulasRay (1994): This game has a horrible screen ‘rolling’ effect (as if the playfield is mapped onto half a cylinder) that almost gave me motion sickness every time I moved the ship! The dull colorless graphics don’t help, and it’s also extremely fast and difficult. A relic of its time that hasn’t aged well at all. (1)

And there you have it. Playing these games took many hours, and I’ve been to HEY every day this trip (usually in the evenings). Amazingly the selection of games changed once or twice, and some of the games listed above are now replaced with different ones (Rapid Hero became Gun Frontier for example). I assume HEY rotates their arcade boards frequently, which makes the place even more important as a venue to keep these old arcade games alive.

While I’ve reviewed a lengthy list of games here, HEY actually has many more shooters available. The games I didn’t play for this post (because I’m familiar with them already) included most of the Gradius series, the 194X series, the Raiden series, the Raystorm series and the dozen or so Cave games.

There’s also two more floors of retro arcade bames! The floor above the shooters contains dozens of retro beat-em-ups and fighting games, as well as loads of retro games from other genres as well. On the bottom floor next to the newest Densha de Go cabinet they have two older ones as well. It really is an arcade game utopia.

Being able to do this was one of the goals of this trip, and another reason why I deliberately stayed in Akihabara. It’s been enormously entertaining (and relaxing) just burning away time happily playing old retro games in a dark arcade every evening for these last ten or so days 🙂

Lastly, the above photo shows the funniest thing I found in HEY. On the very top floor, in a ‘hidden’ corner behind some cabinets, is their only Ultraman card battle game. Guess where you’ll find me later this evening?

Ikebukuro

Friday, June 9th, 2023

I arrived in Japan late last night. The flight was uneventful (aside from the fact we flew over the Mariana Trench) and navigating the airport and getting to the hotel (by taxi) were both easy.

My room is comedically small, but as with most things in this country it’s a marvel of efficiency and I know I’ll be comfy here during the ten days of this stay.

The hotel is in Akihabara on the river, and there’s a shrine right next door. This lovely fellow greets visitors to the shrine, and as you can see it was raining quite heavily both last night and this morning. I was jet lagged and very tired (I only got a few hours sleep) so today I visited Ikebukuro since I know the area well and knew it would be a less-hectic destination.

But first… I had to eat! I was still on Australian time and famished by the time Saizeriya opened at 10 am and I shoveled spaghetti into my mouth like a beast. I was still not feeling great at this point (from the flight) but I don’t exaggerate when I say the spaghetti energy was like a full life recharge and I left that place a new man!

What followed was a pleasant several hours otaku shopping in the many shops in Ikebukuro. I visited the enormous gacha machine shop, various game and anime stores, some character shops (Rilakkuma, Kamen Rider) an old candy shop and of course several game centers. Most of these I’ve been to – and described on this blog – before, so I won’t go into detail again.

The retro game shop Super Potato is world famous, and in my opinion their better store is the one in Ikebukuro. And yet whenever I visit I’m the only one there – compared to the Akihabara branch which is always mobbed. Once again today I goggled at the items in the cases, the prices on which just continue to rise as the hobby increases in popularity. Even though I sold out of all my non-handheld games, I still love looking at the rarities.

I was particularly thrilled to see The Black Onyx. This nearly 40-year-old game (the above is a 1987 port for a Sega console) is arguably the grand-daddy of all Japanese RPGs and went on to influence many other games including Final Fantasy and Dragon Quest. It’s never been released in English which is unusual since it was actually written by an American. I’d never seen a copy before today, and would dearly love to play it one day.

A bit later in the day, on my way back to the train station, I visited Mikado, a game center specializing in retro video games (on original hardware). This place was incredible! Across three floors they have many dozens of retro arcade games going all the way back to the 1980s. While clean and well-kept, the building and interior have a bit of a grimy vibe to them, and when you step inside you feel like you’ve stepped back in time. The dimly-lot basement in particular was astounding: full of old men smoking whilst playing mahjong games with ‘questionable’ graphics! I played two somewhat ‘famous’ games I’ve never seen before, Dancing Eyes and Gals Panic 4, before the smoke chased me out 🙂

The new Animate mega-store opened since we were here in January and it’s very impressive. It has eight large floors of anime/otaku merchandise and there’s a good chance of you’re a fan of any current series there’s a whole swathe of merchandise in here for you. I didn’t have the time to look at every floor (or even half of them, this place is massive), but I was taken by a giant range of cookies on the ground floor. So I bought one:

The cookies feature extremely detailed printing onto the icing, and there were dozens (over a hundred even?) available. I chose this character from Granblue Fantasy and when I tried it after dinner was surprised to find it was very hard. As in a-bit-hard-to-bite hard! The icing was super solid and the cookie more like an iron ration. Are these designed to be eaten or collected? I’ll never know 🙂

I saw lots more than I’ve covered here (I’ll save Ultraman for another day for instance) but suffice to say this trip has started strong. Tomorrow I’ll change tack a bit, and show you something new. Stay tuned!

Ten Years of Puzzdra

Saturday, June 3rd, 2023

A post unrelated to my trip today, but one ten years in the making. Today marked my 3650th day of cumulative logins to Puzzle & Dragons!

Ten years ago today, during a trip to Japan, I installed the game. And I’ve played every single day since then. Since I play for an hour at least every day, this means I’ve been playing Puzzle & Dragons for about 150 days!

I’ve got 2835 cards now, including every single top-tier leader and multiple copies of most everything else. I have so resources used to power up cards I will never use them all, and I’ve beaten every single dungeon in the game, including the very difficult super-endgame stuff.

The game has become extremely complex over the years. The above shows all the possible ‘awakenings’ a card can have, and making teams to beat the tough dungeons require a complete understanding of all of them.

The above is the most recent rare card added to the game (only a few days ago). I managed to get him, but haven’t yet built a team for him. In time I will. In a few months he will no doubt be superseded by a new more powerful leader, but one of the strengths of the game is that few cards ever truly become obsolete.

The game has had a massive amount of ‘collaborations’ over the years. Naturally my favourite was Ultraman and I was able to get every character. Above you may see a few cards from various other collaborations you might recognize.

I still play the game daily, still enjoy it, and still look forward to new content. I do however feel that while the game has done an extraordinary job of updating often enough to keep popular for a decade, that it has started to decline. I don’t know how much longer it will last, but I don’t doubt I’ll be playing until the day they close the servers 🙂

My Collections: PS3 and PS4

Thursday, March 30th, 2023

The Playstation 3 (PS3) was released in November 2006 and it would be 10 months before I finally bought one early in September of 2007. The system was very expensive ($500), had a slow start, and even almost a year into release there was a lack of games that caught my eye. Indeed, for the first couple of weeks I owned it, I didn’t even buy any games for it and instead used it to watch blu-rays and play PS2 games!

Looking back on the PS3 I remember it as the console that ushered in – for me – the era of downloading games. Sony introduced the PlayStation shop with the PS3 and there was a lot of interesting and inexpensive games available, and during the life of the console I probably bought a couple of dozen games online. Of course I also bought disc games – 98 in total – and my PS3 library ended up being one of my top 10 biggest game collections.

That’s the bulk of them above, and notable titles included the first of the Souls series, the immersive RPG Dragons Dogma and Diablo 3 which featured couch co-op that KLS used to play together endlessly. In fact we played the PS3 often enough that not one, but two of them died, with the laser failing on one and the disc tray on the other! We played them both to death 🙂

The PS3 era of games is unremarkable from a collector’s perspective. They’re not old enough to be retro, and not new enough to be appealing to modern gamers. Furthermore, many of the landmark titles have been rereleased or ‘remastered’ for newer consoles. There is very little value in PS3 games today, and it’s probably the least collected console. The vast majority of my games – which are of course all in pristine condition – are only ‘worth’ only a few dollars. I have a couple of ‘rare’ games (shown above) but even then they’d sell for less what I paid for them. Maybe one day PS3 games will gain value, but I don’t think that day is anytime soon.

The life of the PS3 extended all the way into 2017, but long before it was retired it had already been surpassed by its followup, the PlayStation 4 (PS4). This was released in late 2013, but I didn’t get mine until Christmas 2014 (in response to the death of our second PS3).

In some ways the PS4 is still a current-era console, in that it has yet to be officially retired and you can still buy them new in stores. For many years ours was our primary console, and both KLS and myself played it extensively. And then, about 2 years ago, it died as well, and we didn’t replace it (although not for lack of trying).

I loved the PS4. It has a great controller, a good OS and it was successful enough that the market supported lots of fantastic games (such as Monster Hunter World, Nioh and several Vanillaware games). It had easy and fast online play, and if you didn’t absolutely need them upon launch the games were reasonably priced after a few months as well.

In the 7+ years we owned one I bought 123 PS4 games. I think – since many of them were $30 or less – this was also the console with the lowest average game price of any I have ever owned. That’s not to say I didn’t over time pick up a few games that are a little more collectible (such as the limited edition of Odin Sphere) shown above, but most of my PS4 library is as unremarkable (as collectibles) as my PS3 games.

This post is because – as with the Wii and Wii U collections – I’m also selling my PS3 and PS4 games. Look closely at the above pics and you may note that there are four games that I bought for both the PS3 and PS4 and one of them – Dragon’s Crown – I also own for the Vita! I love that game to death, and it’s one of a few that will be hard to say goodbye to (especially since it’s a collectors metal case edition with an unopened pack of trading cards) but I hold out hope we may get yet another remaster for Switch sometime soon. The bulk of these games I won’t miss though: they were fun to play in their time, but I’ll never play them again and they’re just now taking up space in the house.

Between 1995 and 2021 we had (8 models of) four different PlayStation consoles in our house (not including PSP or Vita) but have yet to buy a PlayStation 5. Right now it doesn’t have many games I’m interested in, it’s very expensive, and the Switch is more than enough for our needs. With the sell off of my PS3/PS4 collections has the sun set on PlayStation in this house? Time will tell…

My Collections: Wii and Wii U

Thursday, March 23rd, 2023

Nintendo released the Wii in November of 2006 to followup from the GameCube. It had a revolutionary motion control system and some notable software that was well-engineered to take advantage, and the Wii became a breakout success appealing to players well beyond the traditional demographic. It was a best-seller almost immediately, and would go on to become one of the most successful consoles ever made. When released I had trouble finding one, but Jim used his connections to get me (and himself) one for Christmas that year.

I liked the Wii, but I always felt it was a back step compared to the GameCube and during its lifetime I vastly preferred games for the Nintendo handheld systems. That said I’m happy for the great success of the Wii: it made Nintendo a lot of money and paved the way for the Switch which I feel is one of the best consoles ever made.

During the eight year lifetime of the Wii I bought 59 games, and here are most of them:

My favourites are the first party Mario games, Monster Hunter Tri and Hyrule Warriors (which I would rebuy for Switch years later). But the system lacks nostalgic appeal, the controls these days are clumsy and the graphics on a HD screen are fuzzy. The Wii was a system of it’s time, and I think best left there.

At the end of 2012 Nintendo released a followup console called the Wii U, and it was a disaster!

Even from the first reveal this thing confused customers: was it a new console or an add-on? What was that weird controller with a screen? Did it even connect to the TV at all? Nintendo’s marketing was poor, and the console was struggling even before release.

When it did come out things didn’t get much better. The Wii U suffered from a critical shortage of software (the strange controller made porting games difficult and development costly) and sales were poor. It would go on to be Nintendo’s worst-selling console ever, and a financial disaster.

I bought only 15 games for the Wii U, which is the least I’ve ever bought for any console. While a few of these were incredibly good (Xenoblade Chronicles X, MH Tri Ultimate, Zelda: Breath Of The Wild), many of the others struggled with weird controls or excessive load times. The Wii U may have had a (very) few great games, but it wasn’t a fun or comfortable device to use, and it was inevitable it would be replaced.

In retrospect we can see the Wii U was a stepping-stone on the path to the Switch, so for that I suppose we can excuse it. But it’s now a footnote in Nintendo history, almost forgotten only a few years after it was retired.

I’ll soon be selling my entire Wii and Wii U collections (including hardware and even original boxes). Neither the hardware nor most of the games have any great value these days, and even in good condition – as mine all are – rarely fetch a quarter of what they sold for back in the day. I do have two somewhat collectible Wii games (shown above), but the value of these is dwarfed by some of the NES/SNES games I have already sold (and Gameboy/GBA games still in my collection).

I won’t miss any of this once it is gone, and am happy for my once-loved games to pass to a new collector. I enjoyed the Wii in its time – and less so the Wii U – but as I said that time has passed, and I’m ok with just the memories from now on 🙂