Archive for the ‘Games’ Category

Trash in the Attic

Sunday, October 18th, 2020

Prices for collectibles of all sorts have skyrocketed during Covid. There’s many theories for why and I’ll not speculate here, but I’ll say it’s made me look at my game collection in a new light.

But the other week I read an article about how old Pokémon cards in particular have seen insane price rises. To explain: Pokémon started (and continues) as a game series, but about 20 years ago become a collectible card game as well. When it did we bought some cards but never really played them, and our cards had languished in a box ever since.

Prompted by the article I got them out for a stickybeak…

In addition to several hundred loose cards I even had some sealed product. These would have collectively sold for quite a bit had I kept the packaging, but as is were worth very little.

But within my loose cards I found a few gems:

Some of above are promos and I no longer remember where I got them. One was a game pack-in card and one (the top right) was pulled from a pack I bought at Target on a whim about 17 years ago. These four shown were worth about $150.

This was my true gem. Note the ‘1st edition’ symbol on the left side: that increased the value significantly. If I had paid to have this professionally graded and sold it myself on eBay I may have got $500+ for it.

But I didn’t do that. In fact I sold the cards to an online store since I didn’t want to deal with the hassle of selling them myself. Aside from the work of sorting it all it was fairly easy just packing them up and waiting for the cheque to come.

And yesterday it did, for $389.92! Not bad for cards I didn’t have any attachment to that were sitting in a box in a closet!

All told I sold them about 75 cards, and about $350 of the value was in the five shown above. The remainder of my cards – hundreds of them – were worthless (less than $0.003 per card) and I trashed them.

So if you have any mint condition 20+ year old Pokémon cards in your closet it’s time to check them; you may be sitting on a nice little payoff 🙂

My Collection: Wizardry

Sunday, October 4th, 2020

A bit of a change for this post: rather than showcase a particular console collection this time I’m focusing on an entire game series. Here then, all my Wizardry games.

Wizardry was first released in 1981 for the Apple II and would in time be ported to a massive amount of different systems. I recall first playing it on an Apple computer at Charlestown library and falling in love immediately. Here was Dungeons & Dragons and Fighting Fantasy in game form!

The first Wizardry game I owned was the one shown above (which I rebought recently: read about it here) for the C64. I played through a few in the series on the C64 and when Bernard bought a PC I quickly bought and played the newest editions (Wizardry 6 and 7) upon release. I was mad for them!

But even though Wizardry has also been released on consoles I had no idea at the time, and wouldn’t play a console installment until I came to America. Neither did I know the series had a vibrant life in Japan – even more so than in its home country – and it was many years before I started playing Japanese versions.

Here I’ll present the games in my collection in more or less release order, and not the order in which I obtained or played them.

Those are the three NES/Famicom installments, which are ports of Proving Grounds Of The Mad Overlord, Knight of Diamonds and Legacy of Llygamyn (aka. Wizardry 1, 2 and 3). As you can see I have the three Japanese releases and only the cart of the US release of Wiz 1. The second game was released here but I’ve never seen it for sale, and the third never got localized (yes these were all Japanese games localized for the US since even by this point Wiz was bigger in Japan).

These are direct ports of the Apple originals and this is evidenced by the instructions. I have read some of the more USA-centric references (like pop culture puns) were removed to better appeal to the Japanese players, and as time went on their games would get darker and develop their own style whilst retaining the systems of the parent series.

The presentation of these is beautiful, with metallic inks on the boxes and large (over 50 page) detailed manuals. Unfortunately I can’t play the Famicom carts since they don’t work on an NES. One of these days I should buy a Famicom…

These are the three Japanese Game Boy Wizardry games and you can see they’ve deviated from the original series into a spin-off series called Wizardry Gaiden. These are amongst the most prized items in my game collection: they are in pristine condition, are beautiful and fully complete including the massive manuals and the trading cards:

These cards could be a blog post unto themselves! For many years Japanese Wizardry games came with a trading card randomly chosen from a set unique to that release. Collecting these must have been almost impossible since there’s so many of them, and when it comes to buying the games used in Japanese retro shops the versions that still include cards go for a king’s ransom indeed!

Moving into the SNES/Super Famicom era I’ve got the above: versions of Wiz 5 and 6. Heart Of The Maelstrom is a fantastic game on the SNES and I’ve always been meaning to replay it.

There are other SNES Super Famicom installments as well, including the fourth Gaiden game and a port of Wiz 1 through 3 that was purchased at a kiosk and written onto a rewritable cartridge! Obtaining these games today would require very deep pockets.

The above item is interesting: my Japanese hint guide to Wizardry 5 for SNES. When I play it again you’ll bet I’ll be using that for assistance!

I have two of the Wizardry Empire series on GBC, and this system has more installments as well that are too expensive for me (I saw two for over $200 each in a JP retro shop). The Empire games are derived from the Gaiden series (which itself was a spinoff from Wizardry 5) and included some interesting additions such as requiring certain items to switch to specific classes. These are lovely games that I must get around to playing in full one day…

Speaking of high prices a special mention here for the Wonderswan version of Wizardry 1, which is one of the rarest and most collectible games on the system. If you’ve got $400+ gathering dust, why not buy it for me?

Here’s an oddity: the PC version (sans box) of the last US Wizardry game. I bought and played this myself when it was released in 2001, and recall thinking it was quite a good game in it’s day (these are my original discs). The game was not a success, and more or less killed the series on these shores.

There were several installments on the PC-Engine including direct ports of the first 6 games in the main series. I’ve got the above version which includes games 1 and 2. I’ll never play this since I don’t own a PCE or the CD attachment, which is a shame since a look at the robust manual shows the games are entirely in English!

The original PlayStation saw many different Wizardry installments, including another Gaiden sequel, a game called Wizardry Dimgul and a few ports of the original games including the one I own, Crusaders Of The Dark Savant (Wiz 7)! It’s nicely presented and even comes with a map:

Alas it’s apparently poorly coded and very slow to play, which is a shame.

Strangely there was only one ever GBA Wizardry game which I bought during our first trip to Japan (in 2002). I played through and beat it thanks to some translation assistance from Adam’s sister: thanks Amber!

The above is the last physical Wizardry release in the USA, for PS2 back in 2002. It’s a fantastic game with beautiful graphics and the expected difficulty and I devoured it when it came out. Japan had many sequels to this game, but none made it stateside.

The above DS games – again, all Japanese – are installments in the ‘Wizardry renaissance’ that occurred after the original parent company (Sir Tech) went out of business. By now Wizardry as a series had been well and truly claimed by Japan and US releases weren’t even considered. Wizardry Asterisk was a remake of Wizardry 1, and the two games at the bottom (both limited run amazon exclusives) were a self-contained two game series (called Wizardry Semei no Kusabi and Wizardry Bokyaku no Isan) that I paid quite a bit for. They have wonderful graphics and I really should play both…

The above is the PSP port of the fifth game in the empire series (confusingly named Empire III) that I bought several years back in Japan for the most I’ve ever paid for a game (about $100). I recall struggling to play it though, since it has no English and is such an unknown game I could find barely any help on the internet. Maybe I’ll try again one day?

Incidentally I’ve since seen this game selling for considerably more than I paid, so I assume it’s very rare.

In 2011 the final true Wizardry game to be released in the US came out as a digital only game for PS3. Naturally I bought and played it and you can read about it here. As a digital only game for a now obsolete console it basically isn’t playable any more which is a shame. I wish the disc version (which came out in Japan) had been released here.

As I’ve mentioned there are many other Wizardry games that were released in Japan for consoles, Japanese computers (like the PCFX or X68000) and for mobile systems (including a gatcha roguelike which was ported to PC and may even still be on Steam). They even nearly made an IC-card based Wizardry arcade game!

The game has even inspired or directly led to numerous closely related spinoff series (mostly for PSVita) including Class Of Heroes (essentially Wizardry done anime-style; the code apparently calls the game Wizardry 8!), the Operation Abyss series and the Sword City series. Happily most of these were localized and I’ve beaten them all and could easily do an entire post on PSVita Wizardry derivatives!

But even in Japan it’s now been many years since any true Wizardry game saw a physical release, and I suspect there may never again be one. My collection is somewhat complete but has some notable omissions that I’ll always be keeping an eye open for, and I’m already looking forward to the next time I can spend a day browsing the retro shops in Japan looking for a new (old!) game I don’t yet own!

And I swear I’ll play them all one day 🙂

Mint In Box

Friday, September 18th, 2020

I bought some clear plastic boxes:

“What the hell are these?” you ask? These, my friends, are polyethylene terephthalate protective cases for retro game boxes! I bought 150 of them: 25 each for NES and SNES/N64 and 100 for GB/GBC/GBA/VB. Since my collection has value, I reckoned it was time to add a little extra protection to the more expensive titles I own.

The protectors ship flat and fold into boxes very slightly large than the game cases. Insert a game, close the tabs, and you’ve got yourself a game protected from the grubby hands of the typical gamer!

Every game above I purchased myself new. I’ve kept them in astonishingly good condition over the years as they have appreciated. I paid $20 for Dragon Warrior IV 25+ years ago; it’s $200 now. Final Fantasy cost me $14; it’s $150 now. You can see why I put them in cases!

But it gets better with the SNES stuff:

Those three combined would easily fetch $750 today! Possibly more since they’re in immaculate condition (Chrono Trigger alone could probably fetch $500). Keeping them in cases should preserve them for many years longer.

The Nintendo 64 boxes are the same size as SNES boxes so they share protectors. This ‘chrome’ collectors edition of Zelda fetches a pretty penny today and is just one of a few N64 games I own that sell for much more than I paid when I bought them.

If you’re astonished by these prices be mindful it’s all about the boxes. The cardboard boxes Nintendo used for their first few consoles tore easily and many people just tossed them out. At least 50% – sometimes 75%+ – of the value of a lot of these games lies in owning the box and manual, hence the utility of these box protectors.

Box protectors are a bit of a rabbit hole to delve into though. Frustratingly Nintendo used different boxes in different regions so I can’t protect my Japanese copy of Sin and Punishment or any of my Famicom games. There’s also a few (silly valuable) N64 games with custom boxes that don’t fit in the protectors. But I’ve kept them in good condition for 20 years already and should be able to for another 20 at least.

I’ve still got the 100 Gameboy cases to put on. I’ve got about 260 boxes games that they can fit so it’ll be fun working out which ones are worth protecting. Maybe I’ll post an update when I’m done 🙂

Dice Dice Baby

Thursday, June 11th, 2020

Around 1983, I got my first Dungeons & Dragons set. Inside, along with the rule books, were these six dice:

They have 4, 6, 8, 10, 12 and 20 sides, and all are used when playing D&D. Yes these are my exact dice: although the rule books are long gone I kept the dice and they eventually made their way to me here in the US (thanks B!). The dice weren’t inked and came with a crayon used to fill the depressions and make the numbers more visible. You can still see nearly 40-year-old crayon in my dice:

Interestingly the particular D&D set I got (the famous ‘Red Box’) was packaged with dice of many different colors so it’s not unusual that my 6-sided is a different color from the others. Some sets even came with pre-inked dice or (as a result of shortages) a coupon to send away for dice. I feel sorry for the kids that bought the box set and had to wait weeks for dice so they could play!

I recently learned that these original dice are somewhat collectible now, and although inferior to modern equivalents could fetch $50 or more online. I’ll never sell mine of course; they’re one of the oldest of my original possessions I still own.

Speaking of modern dice, here’s a set:

These are solid metal, precision made and (apparently) balanced to be truly random. I also suspect they could damage a hard surface (look at the sharp corners) so you’ll want a dice mat if you’re going to use ones like these. I bought these after buying AW a set for Xmas and thinking they were quite nifty. Since he actually plays D&D I assume he’ll use his more than I will mine 🙂

The last die in I’ll share today is this weird example:

It’s a 100-sided die! This is designed for rolling percentage values but is very impractical since it’s so spherical it takes forever to stop. I did some distribution tests a few months back and found the results to be comparable to the Excel random number generator and random numbers as given to me by about 50 of my students, so I assume this is a mostly random tool.

In the mid 1980s an inventor patented a unique type of 100-sided die with an internal braking mechanism he called the Zocchihedron. You can still buy them today but they’re quite expensive so I went with this cheaper, solid example. My guess is if you really have a use for a 100-sided die go for the patented one and save yourself time on every roll 🙂

Do you need any dice rolled? Leave a comment and tell me which one and I’ll tell you what you got…

My Collection: GameCube

Wednesday, May 27th, 2020

Nintendo released the GameCube in late 2001, and I was out on the US release day (Nov 18) to buy mine. There was a lot of anticipation for the console after the somewhat clumsy Nintendo 64, and we were all eager to see what Nintendo could do with games in 480p (what was then) high definition.

The GameCube (GC) featured a fantastic controller (the basic design of which continues today in the Switch Pro controllers), four inbuilt ports for multiplay, progressive scan graphics, removable cards for save files and optical disc media. During its lifespan it would add the first wireless controllers, GBA connectivity and even a device that would allow it to play Gameboy and GBA games (this is the black object connected under my GameCube in the above photo).

As with all consoles the hardware was nothing without the games, and while the Mario game (Super Mario Sunshine) has developed a bit of a bad reputation (I love it!), the system brought us the amazing trilogy of Star Wars games from Factor 5, an incredibly playable Mario Kart, the Viewtiful Joe series, two installments in the Phantasy Star Online series and two new Zelda games.

It was also the console on which the Pikmin, Metroid Prime and Animal Crossing series began (yes I’m ignoring Animal Forest here…). Animal Crossing in particular evolved from just being a game to became a way of life for a couple of years: I literally played it every day! I fired up my save file to check in on my town this past weekend and found my neighbors were a bit mad I hadn’t talked to them in quite a while:

Those graphics are primitive, but that’s the game not the system (since AC was originally developed for N64). It hardly mattered; Animal Crossing was another example of Nintendo showing us that graphics were far less important than gameplay 🙂

The GC used proprietary 1.5 GB mini DVD discs (for anti piracy reasons) which were initially sufficient but after a few years some games came on more than one disc. Nintendo was also generous with demo and promotional discs, and I’ve got several in my collection:

During the life of the console I bought just under 50 games, only 2 of which I ever traded in. By about 2005 new game releases had slowed, and by late 2006 the system was in its final days and many games were budget releases. I bought my last game in mid 2007, and Nintendo discontinued the system later that year.

As with most of my collection my games are complete in box and in pristine condition. The GameCube is not yet as collectible as some of its predecessors, but some games sold poorly despite being excellent and have become quite valuable these days.

The game on the left is known as the ‘big box version’ of Pokémon Box and is the rarer of two versions of a game that was rare even upon release. I bought it direct from Nintendo in 2004 for only $20 but could probably sell it for fifty times that price today. The other three in the picture are collectively worth about $500. The Pokémon Collosseum game and bonus disc (see above photo) are also worth considerably more than I paid. In fact quite a lot of my games have appreciated in the years since I bought them.

It makes me wonder if I should sell my GameCube games next!

The GameCube was followed up by the Wii, which was successful beyond even the wildest dreams of Nintendo and has since overshadowed the GC for most. I still remember the GameCube as the superior console, and taking it out and giving the games a spin for the first time in a decade made me remember just how much fun the little boxy console is 🙂