Archive for the ‘Art’ Category

Kit Bashing?

Tuesday, September 13th, 2016

This is a Chaos Terminator Lord model kit by Games Workshop:

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I bought this a few months ago. I’d always wanted to assemble and paint a Warhammer model, and this guy was inexpensive and looked good. Here’s what I found inside the box:

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And here’s a close-up of the parts still on the runners:

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As someone with a decent amount of experience assembling model kits from Bandai or Kotobukiya I was a bit taken aback by what  I saw. For starters this is not a glueless kit. For seconders few – if any – of the connections have tabs or slots to strengthen them. For thirds the pieces are strongly attached to the runners and would need quite a bit of cleaning up after removal.

In short, it looked like a pain.

And that was before I saw the instructions:

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These are the instructions to make a ‘Chaos Terminator Sorceror‘. If you want to assemble it as a (melee style) ‘Lord’, you’d use the other sheet of instructions. Both ways have multiple possibilities, and you can see that during assembly you can mix-and-match parts as you see fit. Unlike a Gundam (where the weapons and sometimes even armor is removable and replaceable) this kit is final once made due to the gluing.

Assembly took a while and was a fiddly as I had feared/expected. To be honest it wasn’t really much fun at all! But I think my final version looks fairly nice:

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If you’re going to make a kit like this I strongly recommend using a low viscosity glue that can be applied with a brush since you’ll want to put tiny amounts in very specific locations.

Building the kit is only half the fun though, since it must be painted! Master painters can make these tiny kits absolutely come alive with their skilled paint jobs. For instance here’s an example of what someone did with this very model (remember it’s about 2 inches tall):

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Looks great doesn’t it?

Here’s where I ran into a bit of trouble. In short: Warhammer paints are bloody expensive! The basic Warhammer 40k space marine paint set of only five colours is about $20, which was more than this kit. If I wanted to buy all the recommended colours for this particular guy, it would have cost about $65! That’s probably ok if you’re building an army to play with (since Warhammer is a miniatures wargame), but crazy just for one tiny kit. I needed another solution.

One option was to take it to a Warhammer store and paint it for free since they encourage that. This would be great were there any Warhammer stores around here. I went into one in England and was tempted to spent an hour painting one of their free miniatures just for fun but didn’t have the time.

But it was during our very same trip to England that the solution appeared in the form of a freebie attached to a very inexpensive Doctor Who kids magazine:

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Most people will look at that and think “Oh free magnets!”. I looked at it and thought “Oh free paints!” And in vaguely Space Mariney colours as well! This was my salvation, and months after assembly I finally had the means to complete my Chaos Terminator Sorceror.

Here he is:

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I think I’ve done him justice wouldn’t you agree?

We Are Providence

Friday, May 13th, 2016

We drove to Providence today, on day one of our little getaway. I’d been considering such a trip for years, but after recently reading the newly reprinted Ramsey Campbell book ‘The Thing In The Lake’ the trigger had been pulled.

It was finally time to pay my respects to Lovecraft. 

 
The first stop was a wonderful store downtown that promotes the memory and legacy of H.P. Lovecraft, an author (mostly) obscure in his life but now recognized as one of the most influential American authors to have ever lived. His contribution to the genres of fantasy and horror can hardly be underestimated, and I’ve been a fan for about 30 years. 

 
The store had some remarkable items, and the lovely proprietress gave us a map of providence with all the Lovecraft sights on it. Afterwards we walked a few minutes to a local library to see this bust (which had been partially funded by Guillermo del Toro): 

 
And then we headed to our primary destination, the Swan Point Cemetary. Specifically this small and somewhat unassuming tombstone: 

 
Lovecraft was poor in his time, and upon his death didn’t even get his own gravestone (the above was erected over 50 years later). Initially he was only on the Phillips tombstone, behind me when I took the above shot. (Yes, I placed the tiny Cthulhu on top, but you can see offerings left by others – including foreign coins.)

Ironically he wrote about this very cemetary in his stories, as he did about many other sights in Ptovidence. He was a somber man, very poor and (as he believed) unsuccessful. If only he could have known how famous he would one day be, and how in a cemetary packed with incredible edifices the one that most people would come to visit was the tiny stone with his name on it.

Mr Lovecraft: your imagination was boundless, your stories timeless and I’ll always be a fan. 

 
It was late in the day when we finally got to our B&B and we’re gobsmacked by how beautiful it is! 

 
That’s the dining room we’ll eat breakfast in tomorrow! Everything in here is beautiful, and it’s probably much fancier than I deserve 🙂 

 
Tomorrow we’re off to the zoo, only a hop and skip from here. Expect photos of animals!

Is This Real Life?

Tuesday, May 3rd, 2016

I watched an extraordinary film recently called Welt am Draht or World On A Wire.

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It’s a 3.5 hour two-part film made for German TV in 1973. It’s beautifully shot and acted, and one of the more watchable films I’ve seen in a long time. To say I enjoyed it greatly would be an understatement, and I believe I would have done so even if it didn’t have such a remarkable story.

Spoiler alert! I’m going to spoil the film now, so skip to after the next image if you want to watch it without knowing what it is about. Note however that the remainder of this blog will deal with the same issues covered by this remarkable film.

The film is about an IBM-like company (named IKZ) which has created a simulation of reality (Simulacron) which contains 9000 individual simulated humans that are used for consumer trend analysis (such as to determine what fashions may be in vogue years later). One of the programmers kills himself under mysterious circumstances after claiming to have learned a terrible secret, and his replacement (Stiller) finds himself in increasingly bizarre situations as he attempts to determine exactly what led to his predecessors suicide.

The truth is – and here’s the big spoiler – that the world of IKZ is itself a simulation, and none of the inhabitants knows. The dead programmer found out, and in time Stiller finds out himself, and races against time (and the clever and subtle changes being made to the world by whoever is simulating it) to somehow find a reason to keep living now that he knows his life is nothing but data in some computer ‘above’ his reality.

As I said, this film was made in 1973. Even more remarkable was that it was based on a novel from 1964. It’s fantastic: watch it.

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Ask yourself: “Am I real, or just a simulation?”

The idea of our reality not being real is hardly new, and for centuries philosophers have debated the nature of reality and whether anything actually exists at all. But in the last few decades the idea that our reality may be a simulation has slowly been gaining some form of credence. This paper in particular, has helped drive the argument. This is not crazy-talk, as recently as a month ago the American Museum of Natural History had a well-attended talk (moderated by Neil deGrasse Tyson) on the topic (only one of the five debaters rejected the possibility).

I’ll skip to the end before I throw out a few considerations: the answer seems to be ‘maybe’. We may one day even be able to prove it is true. In fact it is unlikely – even impossible – that we could ever prove it isn’t true. So we may have to accept the possibility that we are living in a simulation and consider from what effect  – if any – this has on our lives.

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Bostrom’s argument supposes only one of these is true:
1) No civilization ever becomes able to simulate the universe
2) No civilization that can ever does simulate the universe
3) We are living in a simulation

One of the logical conclusions of his argument is that if we fit into one of the above criteria, that one must be true. Right now we’re in catgeory 1, with neither the ability nor the means to simulate reality. And that’s supposing that reality is even calculable, which is a big unknown due to the probabilistic nature of quantum mechanics and the fact we currently don’t know much about things like gravity, and dark matter (ie. fundamental parts of reality).

But humans are smart, and we learn how to build more powerful computers every year. One day, presumably, we may have the means to simulate ourselves, at which point we’ll enter category 2. When we’re at the point where we can simulate reality, will we? It seems to me this is more a sociological question than a scientific one, but I can’t think of many times in the history of humanity where we’ve developed the ability to do something (non destructive) and not done it. So it is at least likely that we will build the simulation and then turn it on.

At which point we must face the fact that if we can simulate reality perfectly, there is no logical argument against us being simulations ourselves. So if we ever get beyond category 2 and create out own reality sim, we are simultaneously proving that we ourselves are simulated.

There are other possible proofs. One idea is that a 3D reality simulation must have some discrete co-ordinate system (x/y/z) which would have an effect on EM wave transmissions and background cosmic radiation. There are claims that evidence to support this has already been found.

A wilder consideration is that the second law of thermodynamics when applied to the closed system that is our universe suggests that disorder should always be increasing. And yet we live in a universe full of order – in fact we see more order than disorder (ie. atoms are arranged in planets and not distributed randomly throughout the universe). This itself has led to endless philosophy (this will bend your mind) but one theory may be that our simulation has been tweaked to accommodate us in (macroscopic) violation of the second law. In other words the simulation agrees entirely with the laws of physics only as far as it must to allow our universe to exist in the first place.

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Going further down the rabbit-hole, the logical question is ‘how’? How would it ever be possible to build or power a computer able to do this, much less code the simulation itself? We can’t know the answers, and if we are simulated likely never will, but from the point of view of a simulation we may create certainly one must ask “Why simulate everything when you can just do one person?”

Consider that for a moment. Maybe reality is not a simulation. Maybe just you are? Maybe just I am. Maybe none of you exist, and the comments you leave on my blog (or texts you send me) were just generated by a computer to make the world I perceive seem real? Maybe everyone I interact with only exists while I interact with them? It may be that reality isn’t simulated, only my reality is? (You may want to read up on the Bishop George Berkley at this point.)

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Which brings me to: If we are simulated, so what? The answer is it doesn’t matter. Assuming the simulators continue to let the simulation play out without interference (or at least tweak the code to hide their interference) then it has no affect on our lives at all. What we don’t – can’t – know won’t hurt us, you could say.

My Dad at this point is thinking another obvious question: who are the simulators? If we are simulations who built the computer and who wrote the code? This is for some an uncomfortable element of the argument, since it blurs the lines between science and faith.

Many years ago in a quantum physics text I read a quote that I will paraphrase here: “Science should be careful of looking too closely else they may find God”. It seems to be this is just as relevant to the simulated reality argument.

(If this topic interests you, you may also want to read about the idea that our universe itself is a computer and another theory explaining the apparent 2nd law violation.)

Icehouse

Tuesday, April 26th, 2016

1

It’s always cold inside the icehouse
Though the rivers never freeze
There’s a girl inside the icehouse
I can see her clearly through the trees

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And now she’s dreaming of a new love
And she hopes he’ll be there soon
But she’s got so long to wait for him
Because he needs another year to get there

There’s no love inside the icehouse

3

The devil lives inside the icehouse
At least that’s what the old ones say
He came a long time ago
He came here in the winter snow
Now it’s colder every day

4

She’s still dreaming through the summer
And she’s hoping through the spring
She says she’s got no time for winter nights
She doesn’t notice as the days grow darker
She can’t remember getting any older

There’s no love inside the icehouse

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Words (c) Iva Davies

‘Blessed vs Cursed’ Review

Saturday, March 26th, 2016

It’s time for another MTG duel deck review. 

 
The release of this one surprised me, as did the inclusion of preview cards from the next expansion (Shadows Over Innistrad). The decks match ‘blessed’ humans against ‘cursed’ zombies and turned out to be great fun to play against each other. 

 
The blessed deck is white/blue and heavy on creatures with ‘enter the battlefield’ triggers. Some are tailor made to kill zombies, and overall the deck plays quite quickly.

The cursed deck is blue/black, full of graveyard effects (self-mill, playable from, graveyard triggers) and is even faster than the white deck. 

I played eight games in total and the final tally was a draw at 4 wins each! Almost every game was quick and few were easy wins. These are two of the best matched – and most fun to play – duel decks ever.

The pros will talk about the value of the cards as well, including an alternate art Geist (from the original Innistrad) as well as some notable rates. But what I found most charming was that while each deck contains Islands, the card art is unique to the decks they are in, so there are three pairs of the same islands in both cursed and blessed forms: 

 
It’s a nice touch, and another plus in this overall great pair of decks. Highly recommended.