Category: Art

Bonus Game Included (on c-side)!

Back in 1983, Pete Shelley (ex-Buzzcocks) released his second solo LP called XL1. Despite having great success with his first album, mostly due to the hit single Homosapien, this followup wasn’t very successful. And yet it was a bit of a landmark album for a very unusual reason:  the album came with a piece of ZX Spectrum computer software.

For those unaware, games were often distributed on tape in those days. Rather than using digital media, computers often input data via an audio signal, which therefore meant using cassettes or (much less commonly) vinyl records to distribute software. This was the heyday of the 8-bit games industry, and more cassettes containing software were being sold than containing music. It was a natural idea for a band to include software on a record… but Pete Shelley was the first to do it.

While the program was nothing more than a visualizer, it may have been the very first visualizer! The idea was you’d load it up on your spectrum and start it playing at the same time as the record, and then watch the pretty visuals play out on the screen while you sang along with the lyrics. Here’s the whole thing on Youtube (remember the software itself was silent):

Here is a fascinating account of the production of the software by the guy that made it. I particularly like how they put out a lock-groove on the vinyl version to save speakers (and ears!) since the raw audio of the code is just screeching white noise. Amusingly, in researching this post i found a forum post where someone described returning the cassette to swap it for the version without the game since he hated having to fast-forward through the screeching sound of the software every time he listened to the album 🙂

I can’t find any reports on whether this was a success, or even made a ripple in the games/music industry. I’m sure it was a novelty, but I wonder how many Pete Shelley fans made use of this even in those days? Either way it hardly set a precedent, and I know of no other examples of a band including visualizers on their albums…

In the early 1980s text adventures were a big deal, and successful enough that there was even a ‘do it yourself’ program called The Quill that allowed anyone to make their own game. One such person that did was Dave Greenfield, member of the band The Stranglers. He wrote a game called Aural Quest that was included at the end of side two of the (cassette only) versions of their 1984 album Aural Sculpture:

It’s a long-ish game (for a text adventure) in which you play the manager of the band as they tour around the world (starting in the UK, via Europe to Tokyo and eventually Brisbane) and get into misadventures. It was apparently quite challenging and since it was mostly ignored by the gaming press in those days players must have had a terrible time beating it without assistance. Here’s a video of a playthrough:

As best I can tell, this was the first and quite possibly only game actually included on an officially released album. Certainly it was the only game released on an album in audio format; if software was ever included these days it would be as a digital file on the CD. (Let’s ignore for the fact that even CDs are mostly dead…)

As a last curiosity, how about the Thompson Twins game? They were a synthpop band from the early 1980s, and in 1984 a ZX Spectrum game based on their single Doctor Doctor was released on flexi-disc only as a promo attached to a computer games magazine:

The game was a graphic-adventure, quite short and apparently quite bad. It lives on via emulation and you can see a full playthrough of the c64 version on Youtube:

This release is remarkable for many reasons:
– The fact that it was ever made in the first place
– The fact that it was only distributed as a free magazine promotional item
– The fact that it was distributed on vinyl disc rather than cassette

This last fact is notable: users would have had to record the disc onto cassette first before being able to load it into their computers. This wouldn’t have been difficult, but is just an unnecessary step and is probably what led to flexidisc software distribution never catching on! (Wikipedia has a good article on this game including the development, and additional research suggests the oft-delayed c64 disc version is extremely rare these days.)

I was a Thompson Twins fan in those days. I would have played this! I suspect the flexi was stripped from magazine covers in Oz though, and I can barely believe any Australian readers sent off for the c64 disc? Adam… did you?

And that’s that. I became curious about the idea of 8-bit band-related software-on-albums a while ago and this post has been percolating for some time. But despite my attempts this is all I can find. There were of course unofficial items (such as  Jethro Tull and Beatles adventures written on The Quill) and actual games based on bands (Frankie Goes To Hollywood) but none of these were distributed by the band or on vinyl record.

However… there was another unusual method of software distribution in the 1980s, in some ways even stranger than including code on vinyl albums. Maybe that’ll become a future post…

The Year In Postcards

I started the year in Australia, where I had all sorts of fun times. You can go back if you like and read all about it on the blog. I sent loads and loads of cards, at about US$2.50 each, and I’m sure you got some. On this trip I started drawing full-colour illustrations on the cards (mostly portraits), most of which were remarkable. I wonder who got this Stonehenge card (that I had purchased in an antique shop) and what I had written on it?

In March we went to Funspot in NH and played video games and it was great. Again, I sent postcards while I was there, but this photo was taken on the way back. I had decided to send cards from every state we passed through and I can now exclusively reveal that finding the cards in Vermont was much easier than finding a post box! I believe we eventually saw one in the carpark of a library as we were running out of state.

In May we went to RI to visit Lovecraft’s grave and I was moved enough to create this masterpiece. I hope I sent it to myself because I love it, but maybe it’s yours? If so, please treasure it…

Then came Vegas and California, and a bevy of funny and – dare I say – notable cards. I think this one (sent to KLS) sums up my feelings about Santa Barbara well. The sticker (of a band member from Slipknot) came free with a Metal Hammer magazine I had purchased just for the Baby Metal lenticular cover 🙂

And then came England, in which my postcarding reached – I think – a new peak. In particularly I am proud of the ‘postcard magic’ series that I sent Bernard. It’s a crime he hasn’t shared them on his blog yet…

In three days I’m off again, for 24 days in the sun, sea and sand. I’m filled with postcarding spirit, so watch your mailboxes keenly and look forward to the occasional masterpiece or two from distant shores!

Kit Bashing?

This is a Chaos Terminator Lord model kit by Games Workshop:

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I bought this a few months ago. I’d always wanted to assemble and paint a Warhammer model, and this guy was inexpensive and looked good. Here’s what I found inside the box:

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And here’s a close-up of the parts still on the runners:

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As someone with a decent amount of experience assembling model kits from Bandai or Kotobukiya I was a bit taken aback by what  I saw. For starters this is not a glueless kit. For seconders few – if any – of the connections have tabs or slots to strengthen them. For thirds the pieces are strongly attached to the runners and would need quite a bit of cleaning up after removal.

In short, it looked like a pain.

And that was before I saw the instructions:

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These are the instructions to make a ‘Chaos Terminator Sorceror‘. If you want to assemble it as a (melee style) ‘Lord’, you’d use the other sheet of instructions. Both ways have multiple possibilities, and you can see that during assembly you can mix-and-match parts as you see fit. Unlike a Gundam (where the weapons and sometimes even armor is removable and replaceable) this kit is final once made due to the gluing.

Assembly took a while and was a fiddly as I had feared/expected. To be honest it wasn’t really much fun at all! But I think my final version looks fairly nice:

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If you’re going to make a kit like this I strongly recommend using a low viscosity glue that can be applied with a brush since you’ll want to put tiny amounts in very specific locations.

Building the kit is only half the fun though, since it must be painted! Master painters can make these tiny kits absolutely come alive with their skilled paint jobs. For instance here’s an example of what someone did with this very model (remember it’s about 2 inches tall):

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Looks great doesn’t it?

Here’s where I ran into a bit of trouble. In short: Warhammer paints are bloody expensive! The basic Warhammer 40k space marine paint set of only five colours is about $20, which was more than this kit. If I wanted to buy all the recommended colours for this particular guy, it would have cost about $65! That’s probably ok if you’re building an army to play with (since Warhammer is a miniatures wargame), but crazy just for one tiny kit. I needed another solution.

One option was to take it to a Warhammer store and paint it for free since they encourage that. This would be great were there any Warhammer stores around here. I went into one in England and was tempted to spent an hour painting one of their free miniatures just for fun but didn’t have the time.

But it was during our very same trip to England that the solution appeared in the form of a freebie attached to a very inexpensive Doctor Who kids magazine:

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Most people will look at that and think “Oh free magnets!”. I looked at it and thought “Oh free paints!” And in vaguely Space Mariney colours as well! This was my salvation, and months after assembly I finally had the means to complete my Chaos Terminator Sorceror.

Here he is:

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I think I’ve done him justice wouldn’t you agree?