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2016 in Games

Thursday, January 26th, 2017

Once again, it’s time for the long awaited analysis of my game-buying and playing habits of the past year.

All told the year was slightly down on 2015, and the number of systems I bought games for continued to be small. In total I purchased 65 games for 4 systems, to a total of $1836, or $28/game. Notably, 2016 was the first year since I started keeping records (way back in 1993) that I didn’t buy any new hardware, which meant I was not swayed by Sony and Microsoft releasing iterative updates of both their consoles. While the numbers weren’t much different from 2015, looking back at 2016 as I am now gives me pause for the console gaming future.

Here are the games purchased per system in percentage format:

And the dollars spent per system, again by percentage:

As you can see my gaming was more or less split between the PS4, Vita and 3DS with the Wii U an almost forgotten fourth entry. As far as I can surmise the Wii U may already be a dead console for me, unless the Nintendo Switch is dead-in-the-water and I buy the upcoming Zelda game on Wii U as it’s last hurrah.

Vita sales continued to be strong but I believe they have passed the peak and the system will decline sharply in 2017 (not a risky prediction since it’s already effectively ‘retired’ by Sony). I expect the PS4 will continue to be strong for a while, especially in this house as it’s difficult to resist the allure of deeply discounted games (such as Far Cry Primal for $5), but it remains to be seen how much the 4K updates will eat into the lifetime of my version of the console. The 3DS is a bit of a wild card at the moment; it hardly seems the Switch is a replacement (and Nintendo says it isn’t) but at the same time there’s not a lot on the horizon for it at present. 2017 could be a difficult year for the venerable handheld.

Before I get to my favourites from this past year, a few comments on specific games:

Puzzle And Dragons relaxed it’s hold on me somewhat this year. I still play it every day – as I have for nearly four years! – but it’d best days are behind it and I have little patience for the forced difficulty of some of the more recent dungeons. Mostly my logins these days are 5-10 minute bursts spending stamina in trivial dungeons. I have almost all the gods and many ‘broken’ teams and can beat almost anything the game throws at me. I think the game would benefit from a big round of powercreep to bring the fun back.

Egg, Inc. is a crazy ‘chicken hatching’ game for iOS that has stolen my soul these past two months. It’s the first mobile game in years that I have spent money on, and has the notable honor of being the game that broke P&D’s hold on my in the mobile sphere. It’s little more than a crazy ‘tapper’ (although you can quickly research away the need to tap) but it has a good sense of progression, is generous with rewards and is fiendishly addictive. Highly recommended.

Bubble Bobble for ZX-Spectrum cost me Β£5 in a UK retro games store and is not included in the above charts due to it’s uniqueness. At present it’s my only Spectrum game (on cassette!) and I can’t play it since I don’t own the machine. Waste of money? You be the judge πŸ™‚

This year to mix things up a bit I’ll list my favourite games from each of the main three systems I played on. In no particular order (well…) they are:

Stranger Of Sword City (Vita)

This is a monstrously long and difficult Wizardry clone that dominated my time for about 150 hours during the late summer. The story, graphics and atmosphere of the game are superb, but what made it really shine was the way it took liberties with the genre (no resurrection spells, permadeath, forced character restarts) in a way that could have been disastrous but instead ended up being revitalizing. Dungeon crawls are popular right now, but too many of them are needlessly complicated with labyrinthine and un-fun dungeons. It takes a careful hand to avoid such pitfalls in design, and the makers of SoSC walked that path well. While I wouldn’t actually recommend this due to it’s difficulty, it was just the right game for me at the time and beating it was very satisfying.

Odin Sphere Leifthrasir (PS4)

Vanillaware took their PS2 classic and ran it through the Dragon’s Crown machine to make it a much better game for PS4. This is quite simply one of the best 2D beat-em-ups I have ever played and I would have loved it even were it not for the fact it happens to be one of the prettiest games I’ve ever played as well. Multiple characters, numerous endings, breathtaking art and wonderful music make this a close contender for my game of the year. In fact I loved it so much I beat every inch of it to get the platinum trophy (which took over 100 hours). Highly recommended.

Monster Hunter Generations (3DS)

Not just the latest installment in my favourite game series of all time – the best version yet. This owned me as all the others have, and I played it like a fiend for months. Easily my game of the year, and I can’t wait for the upcoming sequel due some time this year. You can read about it on next year’s post πŸ˜‰

Coasting

Sunday, December 25th, 2016

Tomorrow, for the 26th time, I fly across the Pacific for another annual migration south for the winter.

This time the trip will be a bit longer, and a lot more adventurous. For starters it’ll be me and B. For seconders check out our route:

We’ll land in Brisbane, spend a few days in Surfers, drive south over a few days staying in coastal towns until Newcastle, and then about two weeks later head to Sydney.

The sights we’ll see! The things we’ll do! The food we’ll eat! Read all about it here during the usual blog extravaganza πŸ™‚

Oh, and Happy Christmas!

The Year In Postcards

Friday, December 23rd, 2016

I started the year in Australia, where I had all sorts of fun times. You can go back if you like and read all about it on the blog. I sent loads and loads of cards, at about US$2.50 each, and I’m sure you got some. On this trip I started drawing full-colour illustrations on the cards (mostly portraits), most of which were remarkable. I wonder who got this Stonehenge card (that I had purchased in an antique shop) and what I had written on it?

In March we went to Funspot in NH and played video games and it was great. Again, I sent postcards while I was there, but this photo was taken on the way back. I had decided to send cards from every state we passed through and I can now exclusively reveal that finding the cards in Vermont was much easier than finding a post box! I believe we eventually saw one in the carpark of a library as we were running out of state.

In May we went to RI to visit Lovecraft’s grave and I was moved enough to create this masterpiece. I hope I sent it to myself because I love it, but maybe it’s yours? If so, please treasure it…

Then came Vegas and California, and a bevy of funny and – dare I say – notable cards. I think this one (sent to KLS) sums up my feelings about Santa Barbara well. The sticker (of a band member from Slipknot) came free with a Metal Hammer magazine I had purchased just for the Baby Metal lenticular cover πŸ™‚

And then came England, in which my postcarding reached – I think – a new peak. In particularly I am proud of the ‘postcard magic’ series that I sent Bernard. It’s a crime he hasn’t shared them on his blog yet…

In three days I’m off again, for 24 days in the sun, sea and sand. I’m filled with postcarding spirit, so watch your mailboxes keenly and look forward to the occasional masterpiece or two from distant shores!

Welcome To Robot Claw!

Wednesday, December 21st, 2016

Here we are at the brand new blog! If it all looks suspiciously familiar that’s because it is, since this is a copy of the old blog. All the posts, all the pictures, all the comments. It’s all here.

The difference – aside from the new URL – is that the blog now runs on Amazons cloud servers and not on a PC in Bernard’s house. Thanks to ‘Agent B’ for setting this all up for us πŸ™‚

The old blog will remain for a while just to point people here. But it’s not a mirror of this, which is to say no new posts will appear on it. So update your bookmarks to this version and never look back!

Oh, and leave a comment please. That’s the only feature I didn’t test myself πŸ™‚

More Crafting

Saturday, December 10th, 2016

It’s time for a craft update. While KLS was in Ireland I occupied myself with a bit of making. Three different miniature kits to be precise, and all turned out quite well.

The first was a tiny cardboard dinosaur skeleton that I had picked up in CA earlier this year. I bough a kit by the same maker in Japan years ago but ruined it during assembly so I was very careful this time and it went together without issue.

As you can see it’s very detailed for its size (about 1.5 inches high) if a little flimsy. A tiny bit of glue would perfect this, but I’m too nervous to do it so it shall sit on the shelf forever!

The next kit was a gift from Florence, who has since admitted she chose it because it looked difficult. She wasn’t wrong!

I’d made one like this before and that was hard enough, but look at the micro-folds required here! The level of precision is incredible, and this one also requires glue to assemble. Im not sure I had the correct tools for this, but then I don’t know even what the correct tools would be!

Almost all the pieces in the first photo go into making the tiny three-windowed piece in the lower right of the second!

Anyway I was careful and meticulous and patient and believe I ended up doing quite a good job:

It came with a little display case (which also needed assembly) but I like it better out.

Lastly it was time for (yet!) another Metal Earth kits, this time from their new Doctor Who license.

This was another trial of my patience to be honest, and definitely amongst their more difficult kits. But once made, it’s amazing:

Next on my list: a Gundam. Whether or not that happens before Oz remains to be seen…