Archive for the ‘Blog’ Category

The 30 year old Zoid

Thursday, May 14th, 2015

A few weeks back I went to a local convention and bought this:

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I’m sure I don’t have to explain why, but in case you’re having a senior moment…

This, my friends, is a Zoid. Specifically from the series called ‘Robo Strux’, which were the US Zoid rereleases from 1985. Zoids are robot animals (often dinosaurs or predatory cats) and I’ve always liked their design. As a child we were too poor for me to ever own one, but I’ve been remedying that in recent years! I was agog to see such an old one for sale at my local con, and my agog-level doubled when I discovered it was unmade. A quick ebay search told me his price (at which I first baulked) was low, so I snapped it up. I was a very happy man that day.

Unquestionably the value of this product was mostly due to the fact it was still unmade and almost complete (only the sticker sheet was missing). Were I a fanatical collector, I would have put it somewhere safe and been happy in the knowledge I owned it. But I bought it to make it, and this past weekend I did. Here’s what was inside the box:

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And this was between the pages of the manual:

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So it was purchased in NYC back in March 1987, almost certainly for $9.99. That’s about $21.50 in todays money. Which is much less than I paid πŸ™‚

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The basic construction of the kits is remarkably similar to today’s models. There were several runners, molded in 5 different colours. It was snap together, and very easy to assemble with only cutters and a file (to remove the flash). However since the model is motorized and the legs need to move, some pieces were loose against each other and held on by interesting rubber caps:

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Even after 30 years, the rubber was still perfectly pliable.

As a kit designed for children, there weren’t nearly as many pieces as one of the ‘High Grade Master Model’ kits I’ve been buying recently, but there were still enough to make it interesting and fun. The design was very clever, especially of the legs. Here he is the first time he was able to stand up:

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Assembly took me about an hour, and was great fun. I wish the dude at the con had had more of these buggers for sale!

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And here he is finished:

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Oooh! Dangerous and mighty he looks, but Gordox (or more correctly Gordos) is apparently a specialized command unit more useful for his long-range sensor and communications than his offensive abilities.

He’s also a bit slow…

Isn’t he cute!

The Nixie Clock

Sunday, March 22nd, 2015

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Nixie tubes were invented in 1955 and were a popular pre-digital form of displaying numerals in electronic circuits. They use a technology somewhat similar to neon lights, and are designed so the shape of the discharge corresponds to numbers (or rarely letters). They were obsoleted in the 1970s by LCD displays, and even more so in the 1980s by pixel displays.

But they have experienced a bit of a resurgence in recent years since they are so pretty, and so retro. It is a great regret of mine that several years ago, while cleaning out old lab equipment at school, I discarded a (broken) nixie geiger counter from the 1960s. I should have kept it, and fixed it!

And then this year, for my birthday, KLS purchased me a Nixie clock do-it-yourself kit. I made it this past week, and it was easily the most challenging kit of any kind that I have ever made.

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It starts with the above – many components, an empty printed circuit board (PCB) and a whole lot of fitting and soldering to be done. Now I’m not the biggest fan of soldering, and despite once being paid to teach others how to do it (hi Florence!) I don’t consider myself very good. But I borrowed an iron from school, prepared a comfortable work surface and started…

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That’s about 3 or 4 hours later. Most of the resistors are in place, as well as the diodes and all the capacitors. I believe, at this point, I had soldered over 170 connections. It turned out to be easier than I thought, but at the same time very detailed work. If I didn’t have any experience at all, it would have been almost impossible to do it correctly due to how close some connections were.

The hardest thing to this point was actually preparing the nixie mounts. This photo shows the process:

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The circular bakelite discs had to have the conductive pins pushed into them and then the whole thing was soldered to the PCB. The difficulty was the pins were molded inside plastic and you had to break them out. This was much harder than it should have been and I cut myself more than once. It was frustrating but I got it done.

The next step was to add the LEDs:

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Then a few more components (including the chips) before testing to see if everything had been done correctly:

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The relief I felt at this point was incredible. This was during the second day of assembly, after a half dozen hours or so. I’d been frustrated up and down by this point since the ‘instructions’ for the kit consisted of a series of forums posts on a website that were lacking (in my opinion) in certain pieces of information that would have made things much easier had I known them in advance.

But I was half way through the PCB assembly and it was working (the LEDs were lit and the current was ~20 mA). Here’s the back of the kit at this point:

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The next step was to add the nixies, as well as the other essential components to actually make it a clock (motion sensors, crystal, battery backup etc.). Here’s one of the nixies:

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The kit comes with five in total: four numeric and one symbolic (+,-.>.<). Putting the 13 leads into the sockets on the PCB was easily the hardest and most frustrating part of the entire kit, and took about an hour in total for all five. Here we are mid-process:

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And when it was done – time to test it all:

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OMG it works! I was super relieved here – everything lit up as it should have and the whole thing seemed to work. Little did I know I still had a lot ahead of me.

Next I had to start building the case. Unfortunately two pieces were received broken, and a third was miscut. The case as a whole was poorly designed, and the pieces didn’t fit together anywhere near as good as I feel they should have. I had to do a lot of sanding and drilling to get things looking acceptable (but as you see later, believe I mostly succeeded). Again, a complete beginner would have been in trouble in this step. Here’s a shot mid case assembly:

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The five blue LEDs are asthetic, and you can see in the photo two above that they are all on (under the nixies). That was the last photo taken of them on, because for reasons unknown after I soldered the final component (the backup capacitor battery) and put it in the case the middle LED stopped working. Here’s a photo of the clock – all wiring completed – showing this (the case is not yet complete):

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In the front, just to the left of one of the chips, you can see a black LED. Right behind that (slightly up left) is a sensor chip. These two parts are required to set the clock, which uses a virtual motion controlled ‘air switch’ to set features like time, date, 24-hour mode, alarm etc. It’s a remarkably full-featured clock, but mine had a big problem: the motion sensor barely works.

It took me endless trial-and-error to get the switch working, entailing making IR blocks out of black-colored paper and moving my hand around like a deranged puppet for about an hour trying to control the ultra-unresponsive switch. Countless times during this process I lamented the fact the designer didn’t just choose to add buttons. But eventually I got the time set, and now – five days later – the clock continues to keep perfect time.

Here’s a shot of my completed clock:

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I think I did very well in hiding the breaks in the case, and I think the middle LED being burned out is mostly unnoticeable. In fact I think it looks very nice, and certainly is very striking in our entertainment center under the TV where it glows impressively in the dark.

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The nixies are very, very pretty aren’t they. This shot is with the cover (of the case) of, and you can see a piece of blackened paper I have resting over the sensor to prevent it from flaking out again. The clock is permanently set to 24 hour time, and the middle nixie alternates between – and + every second. It’s quite lovely.

It was an extremely difficult and frustrating kit to build, and I don’t think it’s probably worth what it cost. But I did my very best, and it works and looks quite good, so in the end I’m quite happy with my new nixie clock πŸ™‚

 

 

Mortar Headd Engage

Tuesday, March 17th, 2015

I received this model kit for Christmas from my brother:

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I’d always been a fan of the design of the mecha in this series, but this was the first time I would build a kit. It’s made by a company called Wave, who I’ve never made a kit from before. I planned to do the best I could, since I wanted to get it looking as much like the photo on the packaging as possible.

Here’s the contents of the box:

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Two things stood out: firstly it had water-applied decals (yikes!) and secondly this was not a snap-together kit. The latter was unusual, since the kits I’ve made by Bandai or Kotobukiya are snap-together and have been for many years. I had thought that kits that needed gluing were restricted to military-style models, and this is certainly the first mecha kit I’ve made that has needed glue (in 15 or so years).

I briefly started with some crappy glue I just happened to have on hand before buying this stuff:

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It’s very fluid – like waterΒ  – and does an extremely good job. Recommended if you want to make a plastic model kit.

The Mortar Headd is assembled in 7 stages which will be put together at the end. You start with the body and waist, and very quickly I found that this was no beginners model. Parts were designed to be movable even after assembly, and very often the assembly itself was fiddly (even irritating) and required very precise glue application:

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It was also apparent that they didn’t go together as perfectly as it seemed they should. I’m not sure if this was a molding or design issue, but sometimes there were hairline gaps between pieces (even after gluing) or they didn’t match together quite right. Some of the piece design was questionable as well and seemed only to increase the piece count. For instant there were cases where tabs (to insert into other pieces) were glued on separately rather than molded, or when obvious single pieces had been split into two for no apparent reason. This leg for example has about 40 individual pieces in it and was a real pain to assemble:

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Before I get to the end comments, I invite you to speculate as to how easily this kit may stand given the design of those feet? πŸ™‚

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The hands were particularly bothersome. You are given a choice of eight different styles (per hand) with many different pieces from which to assemble them. Unlike most other kits of this type, rather than simply make one articulated hand you’re supposed to choose which weapon or position you want the kit to have and then pick the appropriate hand for it. This would be ok in theory if
1) The hands were easy to switch (which they absolutely aren’t), and
2) The hands actually held the weapons they are supposed to (again, they don’t)
So one of the final steps – making and fitting the hands – ends up being one of the most frustrating.

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Building the kit took many hours. This was because the pieces were tiny, needed a lot of cleaning up (the connections to the runners were often positioned poorly) and because the glue – while very good – had particularly strong fumes which necessitated working in small periods πŸ™‚

But eventually the pieces were all together, and it was time to assemble the final product. Here’s a shot pre=assembly:

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And here he is about thirty very frustrating minutes later:

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During assembly the head, hands and part of the waist broke. I was able to fix the head and waist, but the thumb on the hand broke cleanly off (not along the glue line) so he ended up thumbless. All these breaks occurred because of the force required to attach the limbs via ball-and-socket joints. Again, I attribute this to poor design. It would have been vastly better (a la the Gundam model) to built a skeleton first them put the armor on afterwards.

You can see he’s still unfinished. It was time for those pesky water-applied decals:

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Putting them on wasn’t so bad, but it turns out they aren’t quite the same technology as I remember from my youth. To be specific, there is no adhesive in the decal binder anymore, and surface tension is not enough to hold them on to the model when the water dries. You are supposed to apply a binding agent both before and afterwards, which ‘melts’ the decal plastic onto the kit. I had no idea of this, and was quite surprised when they all started flaking off shortly after application!

But I snapped a few photos first. Here he is post-decal and with some (unimpressive) detailing using a Gundam marker. Even between these shots you may notice some decals have come off:

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Don’t be fooled by him standing. It took forever to balance him and if I even thought at him the wrong way he fell over!

As you can see he’s nowhere near as impressive as the packaging, since he obviously requires a lot of detailed paintwork to look perfect. I’m happy enough with how he ended up though, given the frustrations and difficulties I had with the kit!

Last word: if you’re after a robot model kit, avoid Wave! Go with Kotobukiya (incredibly complex and detailed snap-together kits) or Bandai (slightly simpler but no less impressive snap-togethers), both of which produce easier-to-assemble models that are technically more impressive than this one.

If only Kotobukiya would get the FSS license…

The Great Bear-Off

Friday, December 19th, 2014

And so we begin the second half of

MJ Xmas

This is hard work you know! I hope everyone is enjoying the marathon of posts πŸ™‚

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The above is a photo taken from Bernard’s blog. He is, as we all know, a master of origami. If you’re unfamiliar with his talents, refresh your memory with some examples of his skill.

But I bet you didn’t know that he was once the student, and I the master?

It’s an undisputed fact that, way back in the days of yore, my brother’s interest in origami was ignited by my very own passion for paper folding. Indeed I was so proficient that people never used to call me ‘The Wizard of Whitebridge‘. In those days I could fold boats and hats and even a crane like a savant.

However I let my talents slip, and haven’t folded in quite some time. I started to wonder: could I still do it? Was I still a master, a wizard even? It was time to find out!

But what to fold? Well here’s where my buddy SFL enters the picture, since she suggested ‘bears’ as a blog topic for this 12-day marathon. Even though she may have been deliberately trying to sabotage me (bears?!?!?!?) all of a sudden it was clear: I would fold a bear!

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The rules were simple: make an origami bear without consulting any pattern and instead using a fold that was completely and originally my own. I chose gold paper and started folding, using just the plans in my own head.

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There was lots of pre-folding and scoring and initially it started to look more like a boat (or hat) than a bear. But that was not a problem, since I was once the god of folding paper hats! As I continued with my 100% original pattern, I ran into some difficulty when I got to a step that required a type of fold I chose to name a ‘petal fold’. But I soldiered on, and managed to complete the folds by myself and entirely without the assistance of a calmly-spoken Englishman and his channel of origami videos on Youtube.

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You can see by this point I was being guided simply by the vision on my own mind, and the paper had started to resemble a bear! To allay the stress, I watched some completely unrelated videos on my iPad as I folded.

The entire process took maybe an hour to finish. I’m proud to say I did a wonderful job, and here is the result:

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Magnificent isn’t it! A beautiful golden sun bear, that looks absolutely nothing like a pig! Critics may claim that the choice of paper size suggests the actions of a rank amateur, and that some of the folds leave a bit to be desired. But I can assure you they were intentional, as if to suggest ruggedness and victory against the forces of the wild.

Here’s another artistic shot of my superb creation that doesn’t look anything like a swine:

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So as to compare against my skills, I asked my brother to fold a bear as well. He made some blathering claims of not having enough time and not having a suitable pattern, but this morning I received his version accompanied by the comment: “Best I could do given the short notice“:

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He’s just showing off now isn’t he?

Into The Dungeon!

Wednesday, December 17th, 2014

Some months ago I purchased this at a con:

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This is the Dungeon! board game, based on Dungeons and Dragons and originally released in 1975. This is the 1989 ‘new’ version, which added a couple of player classes but in all other respects is identical to the original. Our set is in fantastic condition except for one omission: the rules are missing! Luckily they were only an internet search away!

Here’s the board all set up and ready to go, with only the player selection yet to happen:

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Each room has a treasure and a monster. The rules are simple: kill the monsters, take the treasure (each of which is worth a gold coin value), and collect as much as is required by the character you are playing. Here’s what we chose:

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Both these classes require 30,000 gold to win. The wizard (me) can cast spells but is weak at melee combat. The Paladin (KLS) is a melee fighter than can heal themselves. Within a few minutes of play we had easily plundered most of the level 1 treasures and KLS had obtained two +1 swords (making her more powerful at combat):

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It’s a fun game since both the monsters and treasures are hidden, and there’s an element of strategy involved in planning your route and deciding if you’ll take it carefully and stay on the upper levels (with the paltry treasures) or delve deeper and risk terrible foes for big treasure rewards. I mostly did the former, but KLS dove ever-deeper in search of big ticket items.

Here’s me fighting off a green slime on level four:

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The yellow ‘-‘ means it is immune to fire, which was half my arsenal. Luckily I had a lightning bolt (grey) and took it out easily. While I had amassed a kings bounty of treasures, their average value was low and KLS was fast catching up as she entered level five.

And then she entered this room:

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Now on paper this battle didn’t seem that bad for her. With her two swords she only needed to roll 8 or better on two dice to kill it. She didn’t though, and the dragon counterattacked. This meant it got a 2d6 roll of it’s own… and it rolled a 2! This is the only way a character can die, and it has only a 1/36 chance of happening. Madelyne the (alliteratively named) Paladin was dead!

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This meant all her treasure – about 15k worth – stayed in the room with the dragon. KLS had to restart with a new character, and she picked:

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The warrior is a no-fuss type, lacking special skills but needing much less treasure to win. With her powerful melee attack, KLS planned to mop up the remaining level 2-4 rooms for a quick win. There was also a big pile of treasure in a Wight room that the wizard had dropped fleeing from a failed combat.

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The race was on – me heading toward the dragon to cheese it to death with spells from outside the room (and therefore avoid counter attack) and KLS barreling to the wight to get the stuff I had dropped. As it turns out we both reached – and defeated – our monsters about the same time, but since I was closer to the dungeon exit I made it out first and was very narrowly crowned victor.

We both enjoyed the game far more than we thought we would! For such a simple design it’s a lot of fun, especially with the uncertainty of which monsters and treasures are where. We didn’t even venture into the deepest level (6), since the level 5 beasts were challenge enough. But next time we play we’ve decided to play cooperatively, and go for the full dungeon clear of all 80 treasures. That will be fun πŸ™‚