Archive for the ‘Blog’ Category

The RPG Critic (Shining Forth history part 2)

Thursday, September 25th, 2014

It was more than three years ago that I presented part one of the history of my game fanzine. Read it here if you missed it. At the time I suggested a followup article would be forthcoming, and here it is!

To summarize (and to bridge the gap a bit): I printed a fanzine for about two years, and had no trouble selling every copy. But it was hard work, time consuming, and in 1996 I shifted my focus to a webpage. The website was quite popular, but it lacked a forum (which were somewhat rare in those days) and I was becoming swamped with emails from my readers (I used to run a letters page).

During the years I had worked on the ‘zine I had made a couple of contacts in the industry (at Atlus, FCI and Sega particularly) but none better than Victor Ireland, the president and owner of the company Working Designs. In late 1998, wanting to drive readers to his company website, he suggested buying all my content (my reviews, basically) and hiring me to continue reviewing games for his site.

At first I was resistant since I feared I’d lose editorial control, but he assured me I wouldn’t (a promise he never broke) and given the amount of work the website had become I eventually agreed. In early 1999 the Working Designs website was spruced up, and the ‘RPG Critic’ section added. That was me πŸ™‚

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Vic had the above commissioned in 2003, and it was intended for a website revamp (he had similar pictures made of all his staff). I had red hair in those days! You’ll note the review I’m writing starts with the line “This game sucks…” because by then – some four years after I had started – I had become somewhat infamous on the site for my occasionally scathing reviews…

But I jump ahead! Let’s go back a few years. When the RPG Critic launched all my old fanzine reviews immediately went live, as well as a dozen or so I had written but withheld from my website. There was some press in magazines about this, which was notable because US-based game magazines in those days mostly ignored the RPG genre. Online review sites were almost nonexistent in those days and Working Designs almost overnight became one of the web’s foremost sites hosting reviews of console RPGs.

My arrangement with Vic was simple: I would be reimbursed the cost of any game I reviewed for his site. This ended up essentially meaning I could get the sorts of games I liked for free, but very quickly I developed a near-obsession with reviewing anything that was an RPG and my game collection ballooned. Vic was occasionally slow with payment, but it always came eventually, and in addition I received a good amount of freebies from his company. In time I started testing games for them as well (not bug testing, more like system testing). The pinnacle of this was probably the extensive suggestions I gave him about endgame content in the Arc The Lad collection which led to my name in the credits πŸ™‚

My reviews were out of 11, and as I mentioned Vic very rarely had any sort of comment on them. I’d write them, send them to him, and they’d be posted without edits. The only request he had was that I detail why I didn’t like games I gave bad reviews to, which was probably a reference to my sometimes too-short dismissals of bad games in the fanzine. I reviewed games from his company as well, and he never once suggested I change my scores (which was once as low as a 3). He was good to his word that the content of the reviews was 100% up to me.

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That’s a shot of the site (obtained via the Wayback Machine) from 2003. By then it had become quite popular, and you can see Vic ran contests, posted fanart and had a very busy forum as well. The forum was particularly interesting, since everyone has an opinion, and often those opinions included critiques of my reviews. I recall Vic loved this, because it meant readers! During the five years I wrote for the site I very rarely posted to the forums except to answer direct questions, and I was amused to see that a sort of ‘supporter base’ had built for me, and whenever anyone would pop in to criticize one of my reviews (or me in general) they’d all chime in on my behalf!

Even my detractors though were impressed by the sheer content of my work, since by the time I ended writing for the site I had personally reviewed over 250 games (which meant I had played them all) and had become a sort of walking encyclopedia/expert on localized console RPGs. I recall most of the forum posts I ever made were to give information about particular rare or unknown games that people had questions about.

Here’s the first 11 I ever gave, to a game I still consider one of the greatest ever made:

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And yes, I still own all those games…

One unusual issue that arose during my years writing reviews was people plagiarizing my work. I was usually informed about this via a forum post, and i can recall in particular the website rpgamer.com (which still exists today) ‘lifting’ the text from a few of my reviews and posting them under a different name. I contacted them and the reviews were taken down, but some time afterwards they went right back up! Even worse, a magazine (published by Viz communications) devoted to anime/manga/games stole one of my reviews as well and printed it essentially verbatim. I was actually a subscriber (!), and wrote them a letter to which I never received a reply…

Working Designs was very successful for many years, but ran into trouble during the transition into the PS3/X360 generation. I ended my association with them in late 2003. While I was still enjoying the work, I knew I had to devote more time to my graduate school work and couldn’t keep playing (essentially) every RPG released. Rather than pick-and-choose games to review, my intention was to pass the mantle onto a new ‘RPG Critic’. As it turns out, none eventuated, and with my departure the reviews simply stopped. The website stopped updating in early 2005 (no new reviews being posted for almost 18 months) and Working Designs themselves went out of business later that year.

By those days – some 6 years after I started writing for the site and 11 years after I printed my first fanzine – the internet had matured and game review sites were (too!) common. The niche that the WD website had once filled didn’t exist any more, and the RPG Critic was needed no longer. I remain proud of the work I did in those days – and the fact I played and beat so many, many games, but not for a second do I still wish I was doing it now πŸ™‚

My Very Own Opera House

Tuesday, September 16th, 2014

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That’s the Sydney Opera House. It’s world famous. You all know it. Everyone knows it!

Thanks to the support of JBF and JAF, it was time to build my own. Here’s what it looked like in the box:

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And what was inside:

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The real Opera House is constructed of millions of kilograms of steel and glass and concrete, not to mention (exactly) 1,056,006 ceramic tiles. My version is a bit smaller, composed of only 2989 pieces of plastic. It won’t be less grand though!

The original Opera House was built in three distinct stages: The base/podium, then the roof, then the interiors. My version was build in four stages: Stage 1, 2, 3 and 4. Here’s a shot of the beginning of construction of Stage 1:

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Here’s what Stage 1 looked like upon completion:

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It may look simple enough, but there is some radical and unprecedented construction innovations in that piece of the podium, much like in the version in Sydney.

Here’s some in-progress shots:

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Construction of the real Opera House took 15 years and ended up horribly behind schedule (by ten years in fact) and over budget (by more than 14x the original estimate of $7 million). Construction of my opera house had it’s ups and downs as well, not the least of which being a lack of necessary parts. A quick call to a supplier (otherwise known as ‘LEGO customer service’) remedied that problem but resulted in a delay of over two weeks inserted into the middle of construction. All told, I’d estimate about 20-25 hours were needed to finish it.

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The original Opera House is 180 meters long and 65 meters high. My version is about 60 cm long and 25 cm high! In fact, it’s about as long and tall as Yossie and weighs about as much as well!

I loved making this kit, probably the most of any Lego kit I have ever made. Given my love for the original building, I can’t imagine how Lego may top this one. Unless they make the Sydney Harbour Bridge!

So how do I display such a massive piece? Well for now, like this:

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Eulogy To A Hat

Saturday, September 6th, 2014

It was on December 30, 2000 that I bought it at a surf shop in the shopping center named Garden City in Australia. In the diary I wrote about that trip to Australia, I wrote the following describing the purchase: “I bought myself some shorts and a floppy hat“. The very next day the first ever photo of this hat was taken, and here it is:

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Little did I know at the time how well traveled and how beloved this hat would become. It was my stalwart companion, always on my head in my travels, and would see the world as I did. This blog is a memory of those trips that I shared with my hat!

Of course after purchase it came back to the US with me, where it enjoyed many happy days keeping my in the shade. In 2002 it would go on its next vacation – to Japan. Sadly I have no photos of me wearing the hat from that trip, but here’s one from it’s next vacation, also to Japan in 2004:

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You can see it’s unadorned in that shot, and still as black as they day I bought it! I know it really enjoyed those first two Japan trips, but it had always yearned for it’s homeland. That wish came true when I returned to Australia in late 2006:

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By now the hat had well and truly caught my travel bug, and eagerly jumped into my suitcase every time I packed for a flight. This enthusiasm would bring it back to Japan in 2006…

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To Hawaii in 2007…

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Back to Oz in early 2008…

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Puerto Rico that summer…

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And then Florida later in the same year:

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The above shot seems to be the earliest I have of anything pinned to the hat. In this case it was a Disney ‘anniversary’ badge, which we displayed prominently to ensure special treatment in the parks! Apparently this pleased the hat, because on our next trip to Japan in 2009…

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It returned with a souvenir. While it’s not visible in the above shot (possibly taken before it had been acquired), you can see it here in a shot from Australia in early 2010:

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Yes my friends, the hat had gained it’s first badge. This was a pin of Nel, a character from Bleach. I put it on the hat when I got it from a machine in Japan, and never ever took it off. Here’s me, the hat and Nel enjoying the lovely summer weather of Blackpool in England:

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Our shared voyage continued! Back to Oz once again in early 2011…

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And then San Diego that summer…

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The hat seems to have gained a second badge above, specifically of Pikachu. Lord knows where that came from or what happened to it, but this is the only photo showing it so maybe I (mercifully) removed it and flung it into San Diego bay πŸ™‚

However by this time one badge was hardly enough, as this shot from Oz in 2012 shows:

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A dalek and Paddington had joined Nel! The first had been obtained at NYCC the previous October, and the second was a gift from my BFF Florence. Paddington quickly befriended Nel, and would never again leave the hat.

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You can see in the above shot (from Summer 2012), that by now the hat had aquired even more badges. A kangaroo and a German shield had been added – both gifts from my parents. Those five (Nel, Paddington, Dalek, Kangaroo, Shield) became fixtures from that point on.

In these years there were other vacations: Albuquerque, Disney (again), Australia (again). Needless to say the hat came on every one. It was showing it’s age by now, and had faded somewhat from over a decade of use, but it soldiered on and sat ever proudly on my head. I remember it particularly enjoyed (what would be) its last trip to Tokyo in 2013:

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Not to mention Canada that same year:

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And a particularly memorable return to Oz in 2014 (it’s seventh time home)!

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I’m not going to say it wasn’t showing it’s age by now. Countless hours in the sun, folded up in my pocket or a bag, and put through the washing machine had left it a bit ratty. But it still had life in it yet, and as far as I was concerned had a decade or mores worth of travel yet to complete.

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Those are the only shots I have of anyone other than me wearing the hat. They loved it of course, for it was a great hat. A great hat.

On the way to Vegas this summer I lost it. I either left it on the plane or in the taxi I took to the hotel. I didn’t notice until the next day, and despite calling (many) lost property departments I was unable to retrieve it. This is the last ever photo taken of the hat, less than 10 hours before it was lost (I was hamming it up for a text here; I wasn’t really this grouchy!):

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If you look very closely you’ll notice one pin – the dalek – is missing. I had become concerned about the clasp loosening over the years, and had removed it the morning of my departure intending to fix it and put it back when I returned. That simple act saved that pin, but ironically of the five pins on the hat that was probably the one I was least attached to. The others were lost with the hat.

Fourteen years it gave me so much happiness. Eighteen international trips and a dozen or more domestic ones, not to mention the day-to-day summer wear (such as hundreds of lawn mowings). A man couldn’t ask for a better hat than this one.

I miss you my floppy black hat! I’ll miss you forever! Wherever you are, I hope you’re as happy as you were on my head.

If I Announce It, Then Surely It Must Happen

Sunday, June 29th, 2014

The day is nigh my friends, for exactly 5 weeks from today, on Sunday August 3, the first game from legendary (and mysterious) game design trio FloBeRo entitled Menagerie Of The Gods might will be released!

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This game has been in (sporadic) development for many, many months, and sometime on or about Thursday, July 30th a ‘game jammay will be held to force the game through alpha, beta and final crunch so it can be released on time!

Here’s a mockup screen from early in development:

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As you can see this is a word game. More specifically, this is a divine word adventure game in which the player – in the role of Noah himself – must fight off the attack of savage and legendary unique beasts who are angry they were not invited on the Ark. You attack by completing words from a given pool of letters. The longer the word, the more damage you take. But beware, since these beasts fight back. How many can you defeat? How far can you get? How high can you raise your score? Time will tell…

And who are FloBeRo, the creators of this epic game? Well they wish to remain anonymous, but I was able to secure a quote from each of them for their fans:

Lead Art Designer ‘Furonzo: “A long time ago in a galaxy far, far away!”

Lead Programmer ‘LotusΒ  4-5-6‘: “In space no one can hear you scream!”

Lead Game Designer ‘Electric Blue‘: “You’ll believe a man can fly!”

Wow, heavy stuff there πŸ™‚

Mark your calendars everyone: August 3. On that day, the future of electronic gaming will arrive right here on this blog…

How Did My Resolution Go?

Tuesday, January 21st, 2014

Last year I made a post detailing what I felt was an enormous amount of books, games and DVDs on my ‘list’ that I felt I really needed to get through. It became a resolution or sorts, to shrink all lists in 2013. How did I go?

Books

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I made great progress in this category, reading the majority of the approximately 50 volumes that were sitting on my shelf this time last year. The only one I haven’t yet found time for is In The Wake Of The Sea Serpents, the 800+ page magnus-opus by Heuvelmans. In addition to those I had this time last year, I purchased and read many new books during the year, mostly manga and fantasy novels. I try and read every single night before sleep at the least.

However – and to my delight since I love books – I have to admit my ‘to read’ list is hardly smaller than it was last year, replenished as it was by a large variety of other books. Heuvelmans tome is now accompanied by 3 other cryptozoology books, and they share a shelf with about 20 novels (mostly fantasy), a handful of manga (not much I am interested in is released nowadays), and a half-dozen or so RPG manuals such as the one pictured above. Add to this a couple of Doctor Who books, an art book or two and four books on video-game and pinball history and I should have enough to keep me busy well into 2014!

Movies & TV

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As with my books, I made great progress on the DVD ‘watch list’ of February 2013. Ultraseven, Lexx, Claymore – all the box sets have been watched. In fact almost every single item we owned last year has been watched months ago, and many more have now filled their place.

In fact, the ‘watch list’ as of today is actually longer than it was last year. Two items alone: the Inspector Morse DVD box set and the Monkey DVD set sum to over 100 hours! Add to these several other anime DVD sets (Spice & Wolf, Sekai de Ichiban Tsuyoku Naritai!), another Japanese sci-fi set (Ultra-Q) and about a dozen assorted DVD movies (almost all sci-fi/fantasy) and we’ve got our watching cut out for us.

Games

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As with the other two categories, I made bold strides into my piles of unplayed games. As of today I have:

– 8 unplayed PSP games, only one of which was actually purchased in 2013
– 8 unopened 3DS games, most of which are less than 6 months old
– only 1 unopened Wii U game (Pikmin 3, which I may start playing today!)
– 2 unopened PS3 games (both of which I owned last February as well…)

As you may recall from the blog post a month ago, I purchased much less games in 2013 than I usually do, which allowed me to play a lot more games I already owned. I expect during this next year to ‘finish’ the PSP games as well as possible the PS3. Since I currently have no plans to obtain a PS4, I imagine this section of the list will be much reduced this time next year.

Last time I looked at the piles of unopened/unread/unwatched media and thought “Why do I even buy more stuff?!”. Now I look at the smaller piles and think “I’m looking forward to opening that!”.

In other words, I think my resolution was a success πŸ™‚