Archive for the ‘Blog’ Category

The Saga Of The Hopping Toad

Friday, December 9th, 2011

We usually don’t want to talk about bad things when we know they are about to happen, or when they are happening, but then can open up about them after the fact. This post is one of those times, and the ‘bad thing’ was our little cat Emi (aka. ‘Hopping Toad’) finally losing the rest of her half-missing leg.

I will caution you that this post is comprehensive and detailed, and as such contains some unpleasant images.

Here’s a famous photo of Emi taken over a year ago:

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As you may recall this is how we got her. That thing on the lower right we called her ‘stump’, and it was the approximately 70% of her leg that remained after a still-unknown incident that occurred when she was a baby kitten. So she was 3.5 legged, but happy and energetic and to be honest not really any different from a four-legged cat, including in the mobility stakes.

But she would occasionally ‘stump herself’, which meant she’d try to use her stump as a real leg and hit it on things. This would sometimes create little sores on the end, which would take a long time to heal. Here’s a photo of one such sore:

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That tiny little thing on the tip may not look like much, and they often were not, but eventually – about 3 or 4 months ago now – one of them got bigger and bigger and eventually became infected. The advice of the vet was that this would continue to happen since her leg had never been correctly amputated, and suggested we finally have the operation done.

For various reasons we decided she would not have the complete operation, and agreed to a partial amputation with the hope of removing any sharp bone, infected skin and basically giving her stump more of a ‘muscle buffer’ to prevent it happening again. The operation was a success and we then had a recuperating cat on our hands. This was (very!) difficult for us. We had to separate her, keep an eye on her, and keep a collar on her (we would dub this ‘her hat’) to keep her from getting at her stitches. Here’s a shot of her first collar:

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Unfortunately she got to her stitches and bit a few out. This meant we had to increase our vigilance, and during this period I would spend long hours in our bedroom both writing my PhD dissertation and keeping an eye on Emi. It was stressful and difficult. Here’s what my ‘office’ at the time looked like:

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We had upgraded Emi to different collars to reduce her ability to bother her stitches. During this healing period she had also become fevered and wasn’t eating or drinking. Little toad was in a bad state and we were very worried. We gave her medicine and tried various foods. She also had a fluid injection and gradually became better. The alternate collars worked to keep her from her incision as well, even if she hated wearing them. This one was inflatable and had a bell on it. We used to put this one (which seriously curtained her movement) on her when we couldn’t watch her:

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Here’s how her stitches looked at this time:

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Nasty aren’t they? Because of this she had them in longer than scheduled, although our attention coupled with the collars and the medication meant the vet eventually thought they could be removed and did so. The healing was far from over though (the area was still a bit raw) and she was still collared. However she could at least rejoin the family. She’d been wearing the collar for almost a month by this point, and had upgraded to a smaller and more fashionable (but very effective) model:

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She was mostly herself in this period, which meant her activities were more or less normal. She would, for instance, climb her cat tree in this collar, or sit in our laps as we watched TV.

Unfortunately, although the stitches were out the incision simply wasn’t healing, and eventually became infected again. Off she went back to the vet, and this time we decided it was time to have the full amputation as originally recommended. Obviously, our stress and worry about our little toad was not ready to pass yet.

So she had the complete surgery, and it went very well. Everything was removed to the hip. Here’s she is at the vet’s, immediately post-operation:

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And here she is the next day at home, showing off her surprisingly large incision:

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She still looks a bit drugged in that shot πŸ™‚

The second healing period went tremendously better than the first. She almost never bothered her stitches, which healed quickly and cleanly, and she never became fevered or refused to eat. In fact she was surprisingly active from almost the day after, as if the operation had not occurred and she wasn’t actually now missing a major part of her body. She seemed as happy as ever:

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After about a month the stitches were out, but she had to continue to wear the hat a bit longer while the incision finished healing. Last weekend we removed the hat for good, and today her incision is all but undetectable and she is running around like a mad little thing playing with her sisters and doing happy cat things. The (complete) lack of the leg has no affect on her mobility, and is probably (as the vet told us all along) a good thing since she’ll never ‘stump herself’ ever again.

Here’s her official Christmas photo, which I took just 5 minutes ago:

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And here’s Toad’s Christmas message to all of her fans:

I’m all better now! Thanks for thinking about me everyone πŸ™‚

By The Gods!

Tuesday, December 6th, 2011

While at the New York Comic Con some weeks back, I acquired a few issues of old DC Dungeons & Dragons comics from the late 1980’s. For your pleasure, here I present reviews of these very books! Each review is of a four-issue arc from each of three series, accompanied with lovely illustrations. Please enjoy πŸ™‚

The Hand Of Vaprak

(Forgotten Realms comics, issues 1 – 4, 1989)

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This arc tells the story of an artifact – the hand of a troll god – that is discovered by a Paladin and must be kept from getting into the hands of evildoers. The Forgotten Realms comics seemed to be based around the crew of a ship that would sail around the Sword Coast on their adventures, and they are all here. The story is exciting, the writing funny, and the art quite good.

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A particularly nice touch in this series is the revelation that the artifact was actually created by Elminster, who sends a duo to help destroy it. Elminster’s pretty cool always (even in those terribad Ed Greenwood novels) and well presented during his brief cameos here.

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Overall this was a fun read, and I’d score it 3 puffs out of 4 from Elminsters pipe. In fact, it made me want to track down more issues from this series…

The Spirit Of Myrtth

(AD&D comics, issues 5-8, 1989)

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Uh, oh. Things go a bit downhill here. The arc tells the story of the search for a powerful ‘joke’ said to kill all who hears it. As it turns out, it is in fact a spell with no somatic components and not only the heroes but also the ‘jesters guild’ is after it. Hijinks ensue.

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All things considered a mostly boring story with boring characters (35 foot tall animated flame-breathing skeleton notwithstanding). They do, however, manage to cram in a few of the more obvious D&D cliches.

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I’d rate this one 2 wererats out of 5.

Raistlin’s Pawn

(Dragonlance comics, issues 5-8, 1989)

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Ask the average dude on the street which D&D world he preferred to play in, and chances are he’d say Forgotten Realms. Ask him which one he’d prefer to read a comic in, and he’d probably say Spelljammer Dragonlance. This is not surprising, because most dudes on the street have a thing for Raistlin Majere.

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So when the entire story arc is about Raistlin putting a scheme into play to delay the manifestation of Takhisis to keep himself at the top of the power ladder, well – by the Gods! – who wouldn’t want to read that? Certainly not ME, thank you very much.

Plus, Takhisis is pretty.

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This is a quality work, well written and interesting. It’s got all sorts of nifty Dragonlance-y stuff in it that spoke to my soul and even a shocking twist ending! It should have gone on longer than only four issues. In my imagination it always will.

Oh yes, it has silver dragons as well:

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I’d give it a 92%, and were it a ZX Spectrum game would even award it with the prestigious ‘Crash Smash’ medal πŸ™‚

The Arena Of Istar

(Dragonlance comics, issues 9-12, 1989)

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So here’s what must have happened. Back in February ’89, the editor of Dragonlance, Barbara K, was sitting in her office thinking the following:

What the HECK am I going to follow up ‘Pawn of Raistlin’ with…?

And then in swaggers Dan Mishkin, who says:

Hey Barb! I got this idea about a bromance story involving Tanis Halfelven and some Minotaur dude.

And history was born.

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Imagine, if you will, that it was even remotely possible that Istar was in fact not destroyed in the Cataclysm (not to be confused, BTW, with the WoW expansion which shamelessly ripped off Dragonlance when it had run out of Warhammer material to rip off) and in fact remained under the Blood Sea of Istar, ruled over by a cadre of giant dragon turtles who turned captives into mer-creatures and had them fight to the death for amusement. Hard to believe isn’t it? Tanis thought so as well…

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Into this unlikely world does Tanis and his cow-like buddy descend, and adventures would then follow. A strong fellowship is forged as peril and evil is overcome, and the reader decisively learns the answer to the age-old question “Can a man call a cow brother?”

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This is a masterpiece. I have never, in all my years, seen comic art that so faultlessly illustrates emotion in a minotaur. This is doubly remarkable since no-one that lives now or has ever lived has ever cared about Minotaurs in Dragonlance or even knew they existed in Krynn. This is akin to reading a story about the day Luke Skywalker hung out with a bunch of Daleks and never even considered it unusual.

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By the abyss‘ indeed Tanis. 10 out of 10.

Bonus Page…

(Forgotten Realms Annual, 1990)

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I think we can agree that the rest of this one-shot can only go downhill from the above page πŸ™‚

Das ist nicht mein Land

Tuesday, December 6th, 2011

Have you seen this?

(Warning: NSFW due to a microsecond of boobies…)

I can’t wait to hear at volumes so loud the standing waves in my head give me visions…. but my first impression is that it is a bit… mellow… and far from the aural tour de force that was this.

BY THE WAY, this:

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is continuing. This right now is not todays post in the series. I’m preparing something special for later this afternoon πŸ™‚

The Warlock Of Firetop Mountain

Friday, December 2nd, 2011

Last week I received, in the mail, a graduation gift from SFL. She had teased me about the contents prior to me receiving it, saying it was something “for the kitchen”, but I knew it was actually the World of Warcraft expansion Cataclysm, since we’re going to renew and start playing again early next year.

So you can just imagine my amazement when I opened the box and found this:

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Yes, the legendary one that got away, in my hands! Astounding! An epic gift! (Read this if you forget the back story). It’s in amazingly good condition for a 26 year old game, missing only the original figurines. But even then the replacements (metal) are superior to the plastic originals πŸ™‚

So now I have free time again, I sat down today to play a game against myself. Here’s the board when assembled:

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Rather than use the included figures, I opted for three of my own. The brave adventurers therefore would be ‘Cute Stewardess’, ‘Tiny Keroro’ and ‘Chan Solo’ (name credit: AW!). Here they are at the entrance, unaware of their fate…

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The goal of the game is to travel through the dungeon, kill the Warlock and pilfer his chest. Much like the gamebook, the chest requires a specific key combination to unlock, and players must both collect keys and determine which ones open the chest during the game. To do this they must defeat monsters, solve puzzles and even fight with each other.

Characters are more or less identical to in FF gamebooks, with Skill, Stamina and Luck. Combat and testing luck is the same, health is healed by provisions, gold coins are used as a currency and the layout of the dungeon and most encounters within are taken directly from the gamebook. None of this is surprising, since the game itself is designed by Steve Jackson.

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In terms of complexity I’d put the game about on par (possibly slightly higher) than Talisman. This surprised me, since I always thought this was a ‘kids’ game. Of course kids would enjoy it – as a 13 year old I would have gone bonkers – but it’s also fun for adults.

Cute Stewardess went first since she had the lowest skill, and on her very first turn ended up in room with a Vampire. This is perhaps the most dreaded monster in the entire game, and very nearly did her in on the very first turn:

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The vampire threw an uncanny amount of doubles and since her luck was only 9 she almost died outright several times. Even though she won, her skill of 9 also led to a lot of damage, and after one fight she had only 6 HP remaining. She would be taking the next two turns eating provisions πŸ™

Keroro and Chan Solo were much luckier, finding weak monsters and useful treasures in their first few rooms. Keroro in particular lucked out tremendously by finding a magic sword (skill +2) which raised his skill to 13 giving him a massive advantage from the start. (He also had the highest stamina and luck)

After recovering from the vampire, poor little Stewardess stumbled upon a Giant which dropped her back to 6 HP again (her maximum was only 14) and meant she’d have to rest once more, skipping turns. However Keroro found some poison and – much like the little amphibious bastard he can be – poisoned her food. Stewardess unknowingly ate the poison in her next turn and was reduced a further 2 HP. She was on the brink of death, with no more food.

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Chan Solo was accumulating gold at an uncanny rate (as befits a smuggler, I suppose). Stewardess was on death’s door, and Keroro was now wielding a magic sword, an enchanted flute, many keys and a bunch of food. To add insult to injury the first player versus player combat occured (by his choice) when Keroro ended up on the same square as Stewardess and attacked and killed her! That evil frog! He got all her stuff though, and she was out of the game.

All this dice rolling had attracted some interest by this point:

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(The background is blurred to hide Christmas gifts…)

And so the evil frog continued his unstoppable swathe-carving through the dungeon. There is no denying the fact that this game – by design – would be very difficult to win without fighting other players, so fight them he did! Armed with all of Stewardess’s keys, and powerful magic including a map and a device that 1-shots the Warlock, Tiny Keroro just needed to hunt down Chan Solo, grab his loot, and march to the treasure room.

And so he did.

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And there we have it: Legendary Tiny Keroro (key chain ornament) was the first adventurer to brave the perils of Firetop Mountain, defeat the evil Warlock Zagor, and open the chest to obtain fabulous treasure (combination: 4-7-8)

Of course the true winner here is me, since I now own one of my dream items. Thanks Florence! πŸ™‚

25 Days Of Christmas!

Thursday, December 1st, 2011

Starting today, and for the next 25 days, you lucky buggers can expect a new Robot Claw blog entry every day! “What will they be about“, you ask? Well I don’t really know, but there’s been a lot of things I’ve been planning to blog about that I didn’t get to because of how busy I was so you can expect I’ll get to that in these next few weeks. In other words, the usual stuff πŸ™‚

To get into the spirit of things, I’ve even designed a festive logo. Here it is:

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Took me hours that did. I hope you like it πŸ˜‰

So, so, so… what better way to start this special limited series than… an advent calendar! Today I cracked open this:

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Here’s what it looks like open:

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And here (spoiler alert!) is what was behind box 1:

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Um, what is it? You’re guess is as good as mine since no (mini) instructions were included. Could it be a few bits and pieces of something bigger? Perhaps I shall find out tomorrow!