Archive for the ‘Books & Comics’ Category

NYCC Day One

Thursday, October 11th, 2012

We had an early start today, then hopped on a train for a mini-vacation in New York City. As we have the last several years, we’re going to the New York Comic Con!

Today is KLS’s birthday as well, so that makes this little trip even more special ๐Ÿ™‚

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The show runs Thursday through Saturday, and we’ve got 4-day passes. We got to the city a few hours before the doors opened which was fortuitous, since I had to visit the Australian consulate. With that out of the way, after stops at a few shops (I spent $70 on the new Monster Hunter Jsoanese art book at Kinokuniya!), we headed down to the convention center.

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For some reason I had assumed the lines would be small on this first half-day of the con, but as you can see that was hardly the case.

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As usual, sensory overload was what followed. Hundreds of exhibitors filling several halls across 3 levels of a gigantic convention center…

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Movies and books and comics and games and clothes, toys, cars, food and art. Free stuff everywhere, and even more (do much more!) for sale!

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And then, the cosplay:

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The major highlight of today was seeing the next Monster Hunter games so prominently featured at Capcom’s booth. I lined up to play the 3DS version and it was awesome. The WiiU version was also playable and has beautiful graphics. I can’t wait for these to be released.

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After about 3.5 hours we were ruined. Not only had it been a long day, but we were toting heavy bags full of purchases ($280 in total already!).

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We’ve only got to see maybe a half of the total show so far, and even then need to revisit the booths we skimmed today. But now it’s time for bed ๐Ÿ™‚

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I Went Crazy And Purchased 27 Gamebooks for About $150…

Thursday, September 13th, 2012

…and over 70% of the price was ‘shipping and handling’ ๐Ÿ™‚

Anyway, here’s the proof:

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And yes, I know one is missing from that photo. Every single one of these was purchased from Amazon, and all but one came from sellers in the USA. The average book price was about $1.50, and the average shipping cost was about $4. It took about 3 weeks for everything to arrive. Three of the books are (brand) new, and the others used, although many of them are obviously still ‘new’ (even if 20+ years old).

In this rather lengthy entry, I’ll offer opinions on many of these books, most of which I’ve read or played these past few weeks.

Sagard The Barbarian series (I have books 1, 3 and 4)

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I was attracted to this series since Gary Gygax was co-writer. Much like Sagas Of The Demonspawn, this is a 4-book gamebook series with a single hero that spans all books, leveling up as you play through them. The writing isn’t terrible, and the stories mostly interesting, but the structure is weak, there is very little section randomization (you are often referred to the next section, or the one after) and the books are short. Combat is often overly easy as well. After finding the first few battles trivial, I simply ended up reading the books from that point on.

Perhaps the most notable thing about these books is that in book four, I found this incredible paragraph:

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It’s almost like someone was having a joke on the readers expense?

1-on-1 Gamebooks (I have ‘You are Fafhrd’ and ‘You are Garth’)

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TSR may have been late to the gamebook party, but they certainly made up for it with many different ranges of gamebooks. This 1-on-1 series was packaged as a pair of books meant to be played simultaneously (a ripoff of Clash of The Princes, in other words) and based on these two I have read were poorly designed and edited. They both suffer from the usual half-rate gamebook problems of jarring transitions, overt forcing (too many decisions made for the character) and infinite loops. The Fafhrd one in particular is a dreadful Monty-Haul-y city-dungeon hack filled with unlikely scenario upon unlikely scenario. Two ‘for the collection’.

Starlight Adventures (I added books 2 and 4)

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I already had a couple of books in this ‘FF for the girls’ series. There’s no combat, and the game ‘system’ utilizes only your Zodiac sign and lucky number, but after reading book 2 thoroughly I have to say the series hardly falters for lack of complexity. You play a private detective on the search of a missing heir, and the search takes you around the world (including through Albany, NY!) and into the world of a traveling rock-and-roll band. ‘Failure’ in these books doesn’t mean death, it just means your life took some alternate path (like, no joke, marrying a wealthy oil baron you meet in a Vegas casino)! I liked it a lot, and plan to read the others I have in the series.

AD&D Gamebooks (I added 1, 9, 11, 12 and 18)

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I already had a few in this series (and the Marvel Super Heroes series, which uses the same system) and added five more. Inexplicably, although high numbered books in this series can fetch ridiculous ($100+) prices, I was able to get the last book published, Prince Of Thieves, for a song. The books are neither bad nor good, and notable for a style of writing that tends more toward prose and contains far less combat than gamebooks that originated in England. I like that the series sets different books in different AD&D worlds, although I wish they’d written a Spelljammer one when they had the chance!

Virtual Reality (book 3)

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Staggeringly thinly-veiled allegorical story in which you, messianic representative of the oppressed ‘Judain’, lead a rebellion against ‘The Overlord’ and ultimately the physical embodiment of ‘Hate’ (the thing on the cover). At one point, you are emboldened by finding and reading a magical text called Song Of Suleimon. No I’m not joking! A very depressing and dreary book, in which most allies or even acquaintances die and the final, good ending feels like a bitter pill. Amusing since the author clearly tries to shoe-horn fantasy tropes (giant spiders, crystal golems) into a work that would probably have been better served as a (bad) novel. In short: another curious installment in a most curious series.

Catacombs (Book 3)

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Another weirdo gamebook series from TSR. I have one already, the astonishingly-well-illustrated Fairy Mound Of Dragonkind, but am glad to now own the only ever Top Secret (an old 1980s TSR RPG) gamebook in the form of book 3 of this series, The Final Bug. I tried to play this one in full, but about half-way through the impossibly complex rules – which involve a dossier of secret documents (stored inside the back cover) and a villian’s complex that you assemble room-by-room using random die rolls – led me to continue by simply reading. Very well written, very interesting, and probably one of the more complex gamebooks every written. I’m happy my copy is essentially mint, including most of the secret documents still being sealed ๐Ÿ™‚

The Renegade Wizard

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This gamebook was published only months ago, and is the first of a proposed series. My opinion: If you’re going to write a new gamebook in 2012 you had better make sure it’s better than the hundreds that came before it (such as Destiny Quest). In that sense, this book fails miserably. The author throws a very average Warlock Of Firetop Mountain clone at players, full of all the cliches and inconsistencies that gamebooks should have evolved beyond. It’s lengthy (over 500 entries) and reasonably well written, but lacks a soul and is ultimately a disappointment. I’m not sure a second book in this series will ever exist. Oh, and there’s hardly no illustrations, including zero full page ones ๐Ÿ™

Fabled Lands (books 5 and 6)

No comment, except to say that all installments in this superb series have now been republished. Get them while you can!

Treachery in Drakenwood (book 1)

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I haven’t played it yet, but this is one of two (I have the other coming in a few days…) in a series from 1985 that is viewed highly by enthusiasts. Much like Fabled Lands, the player is free to explore as he sees fit, and careful notes (and a map!) must be kept since locations can be revisited. The game system looks satisfying complex and I look forward to playing both once I have the whole series (although, unlike Fabled Lands, the books are not connected).

Oh, and the art is terrible. As in I could almost draw better terrible:

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Car Wars (book 1)

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Flipping through this, the first in a series of 6 books written by Steve ‘the American one’ Jackson, I was intrigued by the complexity of the system, especially combat. Lots of statistics, combat diagrams and damage maps to keep track of. Then I played the game, beat it in one sitting, and only got into one very brief fight! That said, I enjoyed this quite a bit. The story is suitably gonzo (as if Mad Max was set in the US) and the pace quite leisurely without abandoning a strange and constant menace due to the setting. I’m not sure if my first-play victory was dumb luck or if the book is easy, but I liked it enough I’m interested in others of the series.

I also purchased a few other books in my mega-order, as you may have noticed in the photo at the top. These included another Lone Wolf (I now have the first 20), some more Middle Earth series books, Bloodfeud Of Altheus (book 1 of Cretan Chronicles) and Dragon Warriors book 2. And lastly, this gem:

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A case of gamebooks expanding into genres they had no right venturing into perhaps? We shall see…

Happy Birthday Gamebook

Monday, August 27th, 2012

30 years ago today, The Warlock Of Firetop Mountain was released.

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It wasn’t the first gamebook, but would go on to be the most important gamebook of all time.

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Initial sales were slow, but word of mouth was very good and in only a few months the book was into a third printing – which was almost unheard of for a children’s book.

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Sales continued to rise, and foreign editions were released. In time, the book (and subsequent books in the series) would be published in 17 languages.

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The Fighting Fantasy series continued for over 10 years – 59 books in total – and some volumes sold hundreds of thousands. Spin-off products and competing gamebook series filled the shelves. A genre had been firmly established among gamers worldwide.

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Gamebooks died out for a while in the 2000’s, but the fans never really went away. Old readers grew up and got richer, and the collectors emerged. Fan groups coalesced on the Internet, and the FF flame continued to burn.

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Eventually the fandom grew to such a level that the books were reprinted (and successful anew). And even then the fans weren’t sated, and just a few weeks ago the latest all-new FF book Blood Of The Zombies was published.

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Thanks Misters Jackson and Livingstone for making me a happy gamebook reader for now 30 years. Here’s hoping I’ll continue to be a fan for the next 30 ๐Ÿ™‚

Out Of The Pit: Battle Royale

Wednesday, August 22nd, 2012

This is Out Of The Pit, the Fighting Fantasy monster manual:

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It was first published in 1985, and contained the statistics and information on every monster that had appeared in any (non science fiction) Fighting Fantasy book at that time. I loved this book when it came out, and read it avidly cover to cover many times. I would stage mock battles between monsters, in an effort to see who was most powerful.

Back then I had the deluxe large format edition with colour pictures. Alas I no longer have this treasure, but I have two later printings, and still find the book a wonderful and nostalgic read.

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Over the weekend I wrote this piece of code:

OOTP Code

What does it do? Well, it fights 271 of the monsters in Out Of The Pit against each other and saves results. Monster data is input via a data file, which I typed up myself (it took about 2 hours). The code uses the full rules systems including special attacks (examine the code; you can see a large amount of special attacks, defenses and other conditions are included) and saves win-loss results per creature. Every monster fights every other monster once. I ran the code three times and collected the results to find who was strongest in a 3 match free-for-all.

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But before I get to results, some caveats:
– Monsters don’t have luck scores. This means I never tested luck, or applied any conditions that required luck tests. Had I done so (and say, used Skill as starting luck), this would have made a small selection of monsters with luck-based attacks more powerful. However were I to implement luck tests, every monster would have likely been more powerful since they could have used luck in combat. I feel the results would have averaged out.
– The following nine monsters were omitted on the basis of their attacks being too unusual or difficult to model: Devlin, Ganjee, Hydra, Living Corpse, Giant Pitcher Plant, Mist Vampire, Poltergeist, Suma and Giant Venus Flytrap

In order, here are the five most powerful creatures in Out Of The Pit:

1) Earth Elemental
It’s not the 18 skill and 22 stamina that gave the Earth Elemental first place; it’s the fact it takes half damage and inflicts double damage. This guy would be virtually impossible for an average player character to defeat!

2) Adult Silver Dragon
Every 3 combat rounds, an Adult Silver Dragon inflicts an additional 4 damage from a breath weapon unless the opponent makes a skill check. Realistically, this results in average per-hit damage of 3.33 from a Silver Dragon, which is murder for most opponents.

3) Adult Gold Dragon
Skill 18, Stamina 40 and half damage from attacks? I expected this guy to take the top spot, and if I had implemented it’s luck-based breath attack it likely would have!

4) Night Demon
The relatively low Skill and Stamina (14,18) of this guy compared to the other top five was not a penalty since he has a once-per-combat special attack that does 2d6 damage and he does 3 points of stamina on a hit!

5) Young Silver Dragon
Like his dad at number 2, his breath weapon was the decider. Even though it isn’t as powerful (2 damage), it’s like a free hit every third round.

Russ Dragon

Interested in the full rankings? Well here they are:

Name Skill Stamina Win %
Earth Elemental 18 22 99.7%
Silver Dragon (Adult) 17 30 99.5%
Gold Dragon (Adult) 18 40 99.2%
Night Demon 14 18 98.8%
Silver Dragon (Young) 15 22 98.1%
Gold Dragon (Young) 16 25 98.0%
White Dragon (Adult) 15 22 97.7%
Black Dragon (Adult) 16 30 97.2%
Water Elemental 16 21 97.1%
Green Dragon (Adult) 15 26 97.0%
Snake Demon 14 25 96.2%
Tyrannosaurus Rex (Adult) 15 20 95.5%
Red Dragon (Adult) 14 23 95.0%
Air Elemental 15 20 94.8%
Black Dragon (Young) 14 20 94.3%
Fire Elemental 14 18 93.7%
Earth Demon 12 15 93.2%
Green Dragon (Young) 13 18 93.2%
Manticore 12 18 92.2%
Hell Demon 14 12 91.4%
Brontosaurus (Adult) 12 25 91.2%
Death Spider 14 9 91.1%
Nanka 12 20 90.9%
White Dragon (Young) 12 14 90.7%
Bloodbeast 12 10 90.3%
Styracosaurus (Adult) 12 18 89.8%
Life-Stealer 12 18 89.7%
Genie 12 20 89.5%
Pit Fiend 12 15 89.2%
Giant Sandworm (Adult) 10 20 88.5%
Banshee 12 12 88.0%
Will-O’-The-Wisp 10 6 87.7%
Pegasus 12 12 86.9%
Metal Sentinel 12 12 86.0%
Tyrannosaurus Rex (Young) 12 12 85.8%
Giant Crab (Large) 10 11 85.5%
Horned Demon 12 9 84.8%
Crystal Warrior 11 13 84.0%
Wrapper 12 9 83.5%
Red Dragon (Young) 11 14 83.2%
Slime Sucker 10 9 83.2%
Marsh Giant 10 17 82.0%
Black Lion 11 11 81.9%
Sea Giant 10 17 81.9%
Mammoth (Adult) 10 16 81.1%
Mik 12 7 80.3%
Fire Demon 10 10 80%
Vampire 10 15 79.2%
Gem Sentinel 11 9 78.7%
Storm Giant 10 15 78.7%
Styracosaurus (Young) 11 10 78.7%
Tarator 8 13 78.7%
Plesiosaurus 9 22 78.2%
Strangleweed 8 13 77.7%
Rock Demon 10 13 77.4%
Gretch 10 13 76.5%
Night Stalker 11 8 76.0%
Serpent Queen 9 7 76.0%
Yeti 10 12 75.0%
Mountain Giant 10 12 74.8%
Razorjaw (Adult) 10 12 74.6%
Xoroa Warrior 10 11 74.5%
Caarth (Adult Male) 10 11 74.3%
Saber-Toothed Tiger 11 8 73.8%
Giant Scorpion 10 10 73.7%
Serpent Guard 10 10 72.0%
Wyvern 10 11 72.0%
Cyclops 10 10 71.4%
Frost Giant 10 10 71.3%
Mirror Demon 10 10 71.1%
Centaur (Adult) 10 10 70.8%
Ice Demon 9 11 70.4%
Shapechanger 10 10 70.4%
Clawbeast 9 14 70.1%
Werebear 9 13 70%
Brain Slayer 10 10 69.8%
Dracon 9 14 69.1%
Giant Centipede (Poisonous) 9 7 68.5%
Fetch 11 6 68.2%
Tree Man 8 16 68.2%
Spider Man 7 5 67.4%
Weretiger 9 11 66.7%
Mummy 9 12 66.2%
Nandibear 9 11 66.2%
Sand Devil 10 7 66.2%
Bird Man 10 8 65.8%
Spirit Stalker 10 8 65.6%
Hill Giant 9 11 65.5%
Wight 9 6 64.9%
Wyrm 9 12 64.9%
Brontosaurus (Young) 8 18 64.4%
Mutant Lizard Man 9 9 63.5%
Giant Octopus 9 10 63.3%
Death Dog 9 10 63.2%
Forest Giant 9 9 63.2%
Lizard King 9 10 63.2%
Cave Giant 9 10 62.7%
Cockatrice 7 7 62.7%
Common Troll 9 9 62.5%
Giant Crab (Small) 7 9 62.5%
Hill Troll 9 10 62.4%
Two-Headed Lizard Man 9 10 62.4%
Minotaur 9 9 62.3%
Gargoyle 9 10 61.7%
Mucalytic 8 9 61.6%
Doragar 9 10 60.8%
Baddu-Beetle 7 9 59.3%
Giant Slug 7 15 59.3%
Giant Centipede 9 7 58.2%
Death Wraith 9 8 58.1%
Imitator 9 8 58.0%
Stone Golem 8 11 58.0%
Felinaur (Adult) 9 8 57.7%
Fog Devil 8 6 57.2%
Bhorket 8 11 57.1%
Boulder Beast 8 11 57.0%
Giant Snake 7 11 57.0%
Great Ape 8 11 56.9%
Bear Cub 9 8 56.2%
Calacorm 9 8 56.0%
Tentacled Thing 8 10 55.4%
Sting Worm 8 7 54.6%
Cave Troll 8 9 53.5%
Howl Cat 8 9 53.0%
Sea Troll 8 9 53.0%
Caarth (Adult Female) 8 9 52.8%
Ogre 8 10 52.5%
Werewolf 8 9 52.4%
Leprechaun 10 4 52.3%
Lizardine 8 8 51.2%
Rhino-Man 8 9 50.6%
Skunkbear 7 6 49.8%
Ghoul 8 7 49.3%
Firefox 7 6 49.1%
Crypt Stalker 8 6 48.6%
Flesh Golem 8 7 48.3%
Rock Grub 7 11 48.2%
Giant Lizard (Adult) 8 8 47.9%
Phantom 12 2 47.7%
Ape Man 8 7 47.6%
Flying Guardian 8 8 47.6%
Gark 7 11 47.6%
Snow Wolf 8 8 47.5%
Flying Fish 8 8 47.4%
Giant Eel 8 8 47.2%
Slime Eater 7 11 47.2%
Lizard Man 8 8 47.1%
Giant Toad 5 7 46.5%
Jaguar 8 7 45.8%
Marsh Wraith 7 5 44.0%
Pterodactyl 7 9 44.0%
Champaque 7 10 43.9%
Snattercat 7 9 43.3%
Merman 7 10 42.8%
Giant Sandworm (Young) 7 9 42.2%
Giant Wasp 6 6 41.2%
Mammoth (Young) 7 10 41.2%
Dark Elf 8 6 41.1%
Wererat 8 6 40.8%
Krell 8 5 40.3%
Skeleton Warrior 8 6 40.1%
Giant Eagle 6 11 39.3%
Wood Elf 8 6 39.2%
Wood Golem 8 6 38.6%
Aakor 7 8 38.3%
Man-Orc (Adult) 8 6 38.2%
Giant Aardwolf 7 7 38.0%
Flayer 6 7 37.9%
Cat People 8 6 37.7%
Demon Bat 7 8 37.7%
Neanderthal 7 8 37.7%
Giant Spider 7 8 37.2%
Caveman 7 7 37.0%
Dwarf 7 7 36.4%
Crocodile 7 7 36.0%
Giant Common Fly 7 8 35.9%
Wraith Ape 7 7 35.5%
Hellhound 7 6 34.3%
Shark 7 6 33.4%
Toa-Suo 6 10 33.3%
Harpy 7 6 32.3%
Fiend 6 8 32.2%
Decayer 7 5 31.8%
Hamakei 7 5 31.6%
Fire Sprite 7 4 31.2%
Fish Man 7 6 31.2%
Wolfhound 7 6 31.2%
Messenger Of Death 7 6 31.1%
Goldcrest Eagle 7 6 30.9%
Tangleweed 7 6 30.7%
Wolf Dog 7 6 30.7%
Black Elf 7 6 30.6%
Gnome 7 5 30.6%
Head-Hunter 7 6 30.6%
Great Orc 7 6 30.3%
Mountain Elf 7 6 30.3%
N’yadach 6 8 30.1%
Wolf Dog 7 6 30%
Harrun 6 7 29.5%
Night Hawk 7 5 29.3%
Xoroa Worker 6 7 29.3%
Giant Dragonfly 8 4 29.2%
Sewer Snake 6 7 29.2%
Giant Owl 6 7 25.8%
Wheelie 6 6 24.9%
Stranglebush 5 7 24.5%
Mantis Man 6 5 24.0%
Slykk 6 5 23.8%
Pygmy 6 5 23.7%
Clone Warrior 6 5 23.4%
Giant Needlefly 6 6 23.4%
Common Orc 6 5 23.0%
Zombie 6 6 23.0%
Woodling 6 5 22.9%
Demonspawn 6 6 22.8%
Razorjaw (Young) 6 5 22.8%
Centaur (Young) 6 5 22.7%
Medusa 6 5 22.7%
Hobgoblin 6 6 22.5%
Giant Firefly 5 5 22.4%
Skeleton 6 5 22.2%
Marsh Goblin 6 6 21.7%
Wild Hill Man 6 5 21.6%
Giant Bat 5 8 21.2%
Basilisk 5 8 20.4%
Spit Toad 5 6 20%
Bristle Beast 5 7 19.8%
Skorn 5 5 18.0%
Goblin 5 5 16.9%
Red-Eye 6 4 16.9%
Elvin 6 4 16.4%
Pixie 5 5 16.4%
Snapperfish 6 2 16.4%
Bhorket (Young) 5 5 16.1%
Giant Lizard (Young) 5 5 16.0%
Electric Eel 6 4 15.9%
Gonchong 5 5 15.9%
Rat-Man 5 6 15.9%
Sprite 5 6 15.9%
Kokomokoa 5 5 15.6%
Eye Stinger 7 2 15.3%
Bear Cub 5 6 15.0%
Felinaur (Young) 5 5 15.0%
Leaf-Beast 6 3 14.8%
Mermaid 4 7 14.8%
Chestrap Beast 5 6 13.5%
Vampire Bat 5 4 12.8%
Caarth (Young) 4 5 12.3%
Winged Gremlin 5 4 12.3%
Giant Rat 5 4 11.8%
Iron-Eater 4 5 11.8%
Death Hawk 4 5 11.4%
Troglodyte 5 4 10.9%
Mungie 5 4 10.8%
Mudclaw 5 4 10.6%
Eagle 4 5 10.2%
Blood Eel 5 4 10%
Pirahna 6 1 9.38%
Wild Dog 4 4 9.01%
Grannit 4 3 8.27%
Wingless Gremlin 4 3 7.77%
Marsh Hopper 4 4 7.28%
Common Bat 4 4 6.41%
Man-Orc (Young) 4 3 6.41%
Poisonous Snake 5 2 5.55%
Dripper Plant 0 10 3.20%
Flesh Grub 1 1 1.23%
Giant Leech 1 1 1.23%
Jib-Jib 1 2 1.23%
Sleeping Grass 0 2 0.86%
Clone Worker 0 2 0.74%

Two positions beg elucidation: the Tarator at #52 and Spider Man at 81. Both are unusually highly placed for their skill and stamina scores.

The Tarator, much like the Earth Elemental, does additional damage on a hit (3 total) and takes only 1 per hit received. So it fights like a much more robust creature.

The Spider Man is a terrible foe, for despite having dismal statistics, kills with no saving throw on any successful hit! It’s win ratio therefore is a measure of how often it won an attack roll ๐Ÿ™‚

So now, 27 years later, I have finally answered to my satisfaction the ultimate question of what the strongest monster in Out Of The Pit is. Except for that pesky issue of luck…

Krull

Wednesday, June 27th, 2012

I was 11 in 1983. At that age my mania for SF and Fantasy had long since developed and was strengthening day by day. This was constantly being fed by all manner of media, including books, games and television. But for a boy of that age, in that era, nothing seemed as important as motion pictures.

Everything was of course compared to Star Wars and The Empire Strikes Back. In the summer of 1983 a strange madness would have overcome me for months on end, since Return Of The Jedi was soon to be released and would be, undoubtedly, the most important movie ever. I’m not sure how I was able to sleep at night!

In waiting we occupy ourselves as best we can, so the years between Star Wars films had to be filled with other movies. The Dark Crystal had been one such film; Raiders Of The Lost Ark another and naturally I had absolutely loved both. My sci-fi/fantasy fandom was such that even ‘lesser’ files like Conan The Barbarian or unquestionable trash like Metalstorm: The Destruction Of Jared Sin were anticipated by young me with fervour. But from the moment I first saw the preview trailer one film jumped to the top of my ‘I can’t wait’ list, and made me positively giddy with anticipation.

That film was Krull.

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Something about this film hit a chord with me. It had lasers and spaceships but also monsters and magic! The hero wielded a crazy weapon and even the name of the film was powerful and mysterious! How could it not be amazing? I wanted to see it so badly, and in the months before it would be released I was always looking for information! As an 11-year old in Australia in 1983 though, my options were decidedly limited.

One day I went into a bookstore and discovered that my then-favourite author – Alan Dean Foster – had written a Krull novelization! I bought it (which means begged dad to buy it for me) and read it cover to cover immediately (spoilers be damned!). Oh, and it had pictures from the movie! I was in heaven.

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I recall being particularly enamoured of the ‘Glaive’ weapon. I expect this was also during my ‘ninja star’ period, and the only thing better to an 11-year old mind than a shuriken would of course be a bigger shuriken with spring loaded blades! I made one out of cardboard – I remember this very clearly – by cutting up a cereal box and gluing aluminium foil to the ends for the blades. It would have no doubt been a piece of garbage, but I bet I loved it.

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Marvel put out a comic adaptation of the movie. I couldn’t afford comics at that age – I expect my allowance was only about $2 per week or thereabouts (although we used to occasionally be able to buy books, most of which in my case were gamebooks or movie novelizations by my then-favourite author). But even though I didn’t buy the comic, I remember looking through one issue in the newsagent (I did this a lot) and completely spoiling a large section of the story. That I had of course already spoiled via the novel ๐Ÿ™‚

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The newsagent was a popular lurk of mine then. I used to save up and buy the game magazines from England, as well as the occasional issue of Smash Hits, but would just hang out in the newsagent (particularly the ones at Charlestown Square or Garden City) and read the Sci-Fi movie magazines from America. It was a bittersweet experience for a young fantasy-obsessed lad, since many of the (incredible looking to an 11 year old) featured movies would never see an Australian release. For those that did, these magazine articles were fuel for my burning anticipation!

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Eventually, after months of waiting, the movie came out in Australia in late 1983. I would have seen it with my brother and my dad, being too young to see a film unsupervised. Looking back on it now, I bet dad was bemused. I absolutely loved it!

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krull-glaive

During the opening credits, the glaive flies across the screen and reveals the logo. As a child I would have found this to be unspeakably awesome, since I had ‘a thing’ for logos (I used to spend hours drawing them). The combination of an awesome weapon with an awesome logo! It was like they had a direct feed into my dreams!

So the film had been seen and had been loved. It was everything I had hoped for! I expect I read the novel again, probably through around my crappy homemade glaive, and even quoted the film in the playground: “Short in stature, tall in power, narrow of purpose and wide of vision!” For a brief period, Krull was the best movie ever made!

A scant few weeks later (48 days, to be precise) things would change, since Return Of The Jedi was released and my life (as a fan!) would rise to a new level.

The flame of Krull had burned only briefly in my heart, but it had burned brightly indeed!

krull_poster

Last week I purchased the Krull DVD (for only $5) and we watched it again. This was KLS’s first time ever seeing the film, and my first time in almost 30 (thirty!) years. And I have to be honest: it holds up quite well.

A titanic flop when it was released, due mostly to a bloated budget, the film has surprisingly good special effects that still hold up today. Furthermore, the massive and impressive set design has barely been equalled, and the abstract interiors of the ‘Black Fortress’ are alien enough to not suffer from the sort of dated design common to many films from those days. Yes the story is weak, the villain has an anticlimatic ending and (let’s face it) the glaive weapon is criminally underused. But, most importantly, the film is still fun.

I’m in no way surprised that I had such an enthusiasm for this film back when I was a little sprout, and honestly look back on those days with an uncommon (for me) sweet nostalgia.