Category: Collecting

Japan Pickups: Gamebooks

For the first time in years I didn’t find any Fighting Fantasy gamebooks for my collection this past Japan trip. This is perhaps not surprising since I already own 70% of the Japanese imprints, but you can bet my search will continue.

So what did I find?

I bought two more issues of the Japanese Warlock magazine, including #5. I now have 72% of all the issues, which is surely impressive considering I don’t even live in Japan? Maybe I should start trying to actually read some!

I was surprised to see two brand new rulebooks for the Advanced Fighting Fantasy RPG, and although I don’t actively collect this I couldn’t resist picking both up. I wonder how many people play this RPG in Japan?

As for actual Gamebooks, I picked up the above motley trio. The one on the left translates to (approximately) ‘Find The Great Heritage‘ and seems to be a systemless time traveling book with a female protagonist and terrible art:

The middle book is the first in the 2012 Japanese Grailquest reprint series, which I now have three of. As with the others I own this seems to be an enhancement of the original 1980s versions, with an expanded game and additional content at the end. It’s also got brand new – often creepy – art:

I wish these enhanced versions were released in English.

The last of the three gamebooks is a Japanese version of the first Fatemaster book (‘Treachery in Drakenwood’), which is further evidence that just about every gamebook series seemed to find its way to Japan. It’s mostly identical to the UK version, but includes a nice pull-out character sheet and map:

Lastly, I picked up the two Queen’s Blade The Live gamebooks that I didn’t yet own:

An explanation of exactly what these are is probably beyond the scope of this post, but let’s just say I find it hard to imagine anyone heading to their game store to play Lost Worlds/Queen’s Blade with one of them!

Japan Pickups: Wizardry

Once again I made a few additions to my Wizardry collection this past trip, although for the first time in many years of Japan trips I didn’t add any actual games. Here’s what I got:

These are guides for the 6th and 7th Wizardry games, and as with typical Japanese game guides they’re in depth and comprehensive. One of the Dark Savant guides seems to be a transition of a western guide written by the developers (SirTech) but the other is Japan specific and written by a self-proclaimed ‘Wizardry Expert’! It’s worth nothing that I already have other Japanese guides for both games, and it’s quite possible others may exist!

This is a collection of three short stories set in the Wizardry game world. While I can’t read this, I’m guessing they’re all set in the world of the first five games, since things got a bit weird after that. This is yet another in a growing list of Japanese Wizardry novels I own, which now also includes…

This is an absolutely beautiful set of four more Wizardry novels, each by a different author and published in 1992. They share the trade dress of the first three games, and based on the extensive English on the front and back covers, seem to tell stories influenced by the games.

Each of these small hardcovers features a few colour art pages at the start, and have wonderful black and white illustrations throughout:

This is a lovely set of four books, and I dearly wish I could read them! For their quality they were extremely inexpensive as well.

Incidentally there have so far been two English-language Wizardry novels, one released decades ago and one only last year (by the write of Goblin Slayer no less)! I own both and have read the first, which was better than I expected.

My last pickup this trip was something I’d been hunting for a while: Wiz Ball, the Wizardry baseball card game (yes you read that correctly). This is actually the expansion to the original release, which still eludes me…

This contains additional magic and item cards to expand the main game. It seems as crazy as it sounds, and translations of the cards show that the various items improve things like batting strength or running speed and (as with the RPG) can only be used by specific characters. The magic cards utilize the same names as the game, but where Mahalito is an explosive damage spell in Wizardry, here it ‘increases ball speed by 2’!

Why does this product exist?!? Who ever thought to pair a technical and complicated computer RPG with a baseball card game? I’ll never know, but I’m glad I finally own it 🙂

My Favourite Lands

I’ve written about my Magic The Gathering basic land collection before, and now seems like a good time to revisit it. Today I’ll talk about some of my favourites amongst the thousands of land cards I own.

I store each type in its own box these days, and have five like the one shown above. Each box can allegedly store 800 sleeved cards, and currently there’s roughly 770 of each basic land, of which I have maybe 750 of them, so I’ve got space yet.

If you’re wondering, the omissions are either due to excessive cost (a set of the five ‘Guru’ lands costs thousands these days) or extreme rarity (the FBB and Salvat foreign-only lands).

I’m quite a fan of this collection, and for the vast majority of new sets it only cost me a few dollars (including shipping) to get all the new basics so it’s a very inexpensive way to keep my toe in magic 🙂

With so many cards it was tough to isolate favourites, but I tried hard for this post. Each land is divided into three types otherwise the results would have been very full-art heavy, and my choices were based exclusively on the art. Since the cards are glossy and sleeved photography was a challenge, and all of these look more vibrant in real life.

Plains

Plains cards generate white mana, and often depict fields or wide open skies. As the game has matured artists have begun to take liberties, as you can see in some of the full-art examples below.

The above are my favourite normal frame Plains cards. The leftmost is the APAC land featuring Uluru, which may be my favourite magic card of all time. I like the middle (from the 2013 basic set) because it’s instantly recognizable as a white mana card and is unique due to its vantage, and the right is one of the Doctor Who basics, all of which I love (and more you’ll see here).

Moving onto full-arts we have one of the Kamigawa lands (which were printed in Japanese in all regions), the best of the ‘space lands’ from Unfinity and a Japanese version of an evocative not-a-mountain from the recent Ixalan set. As with most cards shown today they usually look better in foil and the space plains shown here is particularly dazzling in its ‘cosmic foil’ treatment, where the foil effect includes tiny stars in the pattern!

I’m treating Secret Lair cards as a separate category since these are available only in special sets sold directly via a website. In researching this post I was surprised at the overall quality of plains cards in secret lairs, and the above list wasn’t easy. From left to right we have a plains version of Shibuya in Tokyo (from The Tokyo Lands), a lovely bright plains by Kozindan featuring two beast riders, and yet another Japanese-themed plains from the Ukuyo-e Lands set.

Island

Island land arts are interesting. For years they were extremely literal (a plain painting of an island, usually rising from an empty ocean) but in recent years artists have interpreted ‘island’ as ‘area with lots of water’ which allows greater variety.

The three normal-frame versions I’ve chosen are mostly from recent years and from left are the ‘squirrel island’ from Unsanctioned, a near-photorealistic painting of a ruined bridge from one of the D&D sets and yet another Doctor Who land 🙂

My favourite full-arts are a looking mountainous island from Unstable, a ‘stained glass land’ from Dominaria Unleased and an isometric – and very busy – blue cityscape from Murders at Karlov Manor. The lands from this last set weren’t popular with many players due to their similarities, but I liked them quite a lot.

The secret lair lands I’ve chosen include one depicting a serpent by Kozindan, a snow-covered island (is that cheating?) from Meditations on Nature and yet another card from the Ukiyo-e secret lair.

Swamp

For me, it’s important that lands are recognizable at a glance and I tend to prefer those with color identities very similar to their mana. No blue mountains or red forests for instance. In the case of swamp this means black, and lots of it.

From the normal frames, the leftmost is the ‘Phyrexian’ text card from Jumpstart, the middle is an eerie swamp scene from Kamigawa and the rightmost an ominous depiction of two robotic craft patrolling a noxious swamp from the Warhammer 40k set. This last one looks extra-good in the ‘surge foil’ treatment that debuted in that set.

Continuing the mostly-black theme, the full arts all display dark and unwelcoming swamps. From left we have Unhinged, then one of the dramatic black-and-white lands from Crimson Vow and lastly a full art from Wilds of Eldraine. The black and white lands were available in every colour and while I love all of them I think there’s no question they work best for swamps. The Wilds of Eldraine lands are all photographs of detailed papercraft, so well done they look like paintings.

As for secret lair swamps we have a bonus card from the Seb McKimmon artist set, one of the Brutalist lands and one of the Dracula lands. There’s a lot of good secret lair swamps and this was a difficult category to only choose three from.

Mountain

Mountains generate red mana, usually associated with fire and direct damage. Early mountains were just literal painting of mountain ranges, but I prefer the more volcanic or aflame cards.

From left we have another APAC card, in this case Fuji itself. In the middle is another Jumpstart card depicting unusual burning pyramids, and at right we almost combine the two in another Kamigawa card showing a Fuji-like mountain with a fire spirit in the foreground. Many of the basics in Kamigawa were exceptional.

For the full-art mountains, I think the mountain is the best of the ‘zodiac/Pokémon’ mountains from Theros Beyond Death (this set of lands seems to be the most popular of all the full arts amongst players). The middle one from New Capenna – a city based expansion – takes an unusual choice to depict a skyscraper as a mountain and I think it works well. And on the right we have the best of the Jurassic Park lands, depicting T-Rex himself!

As for secret lair mountains, we see another from the Tokyo Lands set (depicting Fuji once again), one of the ‘vapor wave’ lands from the Shades Not Included set and what I think is the best of twelve exceptional mountains in the Mountain Goats secret lair (which is also the only borderless card in this post).

Forest

Forest cards remain the most literal: trees and greenery. I feel that green mana as a whole hasn’t shifted much since Magic began 30+ years ago, and much more so than any colour art for the basic forests from that time doesn’t look unusual compared to recent versions.

The leftmost art – which debuted in Invasion back in 2000, has been reprinted in many sets. I’m showing the original above, but probably prefer a reprint where they increased the saturation to make it a brighter green. In addition we have another Kamigawa card and probably my favourite of the Doctor Who arts. This was another trio hard to pin down, because there’s a lot of beautiful near-photorealistic forest scenes (mostly painted by John Avon) that could have equally made this list.

My favourite full art forests include the iconic John Avon example from Unhinged, what I consider to be one of the few Lord Of The Rings full art map lands that ‘works’, and a very clever piece from the recent Thunder Junction set: can you see the green mana symbol hidden in the art?

My favourite lands in general may be forests, but I felt that in the category of secret lairs there are fewer outstanding ones than other lands. And yet the above – a work by popular artist Magali V, one of the Transformers lands and a cat-themed land from the Raining Cats And Dogs deck – are all exceptional. It’s worth mentioning that most of these aren’t particularly green 🙂

Lastly I’ll add that the above are only cards I own. There’s a small few I don’t that I think are wonderful, and maybe if I ever get my hands on them (unlikely, due to price!) I may feature them here one day.