Category: Gamebooks

Japan Pickups: Gamebooks

I bought the above four on this recent trip, which now takes my Japanese Fighting Fantasy collection to over 75% complete. These were purchased at Mandarake in Osaka, which is where I had the conversation with the Japanese collector, and I couldn’t help but note that each of the above cost more than the total cost of the four books he was deliberating on buying. I sympathized with him that people like myself were the cause of the prices of these books continuing to go up every year.

The Freeway Fighter is notable. The used shops in Japan bag all the books with notes about their condition. Usually these are simply things like ‘missing obi’ or ‘damage on cover’ or ‘writing inside’ but for this book it simply translated to ‘this is new’. I can believe this is literal, because the book is in absolutely pristine condition, especially for something 38 years old!

Incidentally all four of these contained their original unused adventure sheets. The same store had a second copy of Rings Of Kether without the adventure sheet that was ¥2000 cheaper, so I suppose that’s the ‘value’ of the sheet!

I also picked up the above 9 issues of Japanese Warlock magazine. I could have even purchased more (at another store), but I didn’t expect to find so many and hadn’t kept track of the ones I had already bought. I paid a pretty penny for these (about $25 each on average), and even the cheapest issue cost more than any I had bought on previous trips. I’m very happy that I bought large lots of this magazine before the prices started becoming unreasonable!

These are all in immaculate condition. When I first learned Japan had published their own version of Warlock I never imagined I’d ever see a copy: now I own 92% of the 63-issue run! I think completing the entire series is possible, since most of the ones I am missing are random issues from the middle years, which remain some of the less-expensive issues.

I don’t know much about this, except that it’s a Japanese version of a very limited and difficult-to-obtain recent (Australian!) board game based on Fighting Fantasy. This was a bit big and a bit heavy but also not very expensive (about $40) so of course I had to get it. I haven’t even opened it so that’s all I can say for now 🙂

Temple of Flame is the second in the Golden Dragon series of gamebooks from 1987. I’ve actually got a few imprints of this book, but this one was very inexpensive (only $2) so I couldn’t pass on it. To my surprise it came with a tiny insert about gamebooks!

It folds out into 16 pages of dense micro-font text with game reviews and previews and discussion of how to enjoy gamebooks. I would have loved something like this included with the books I bought as a child, and I’m happy it survived all these years and is now in my collection.

I bought the above four Queen’s Blade books this trip. Almost every trip I usually buy one of these, and I now have about half the entire series. This trip they seemed more common, and unlike many other gamebooks the prices seem to have gone down – I didn’t pay more than $6 for any of these four.

Queen’s Blade is a weird thing, derived from a western gamebook series (Lost Worlds) and yet having taken on its own identity in Japan. The books are attractive and if the prices continue to drop I may start buying more in the future.

I saw more gamebooks than on any previous trip. Not just old ones, but brand new publications as well (like the Mashle one above). I saw evidence of collections being sold – Surugaya in Osaka had maybe twenty different Lupin gamebooks – as well as a higher awareness on behalf of sellers of the rarity and collectibility of what they had, such as Dragon Quest and Gundam books that I’d previously seen – even bought! – sitting on shelves for under ¥500 now in showcases for many times that price. Many of these Japan-only books often catch my eye, but I usually move on since I have no history with the series. This trip was the exception.

The above were in a showcase in Surugaya in Akihabara. I had bought a Wizardry item from the same case (it’ll be in the next post) and something about these books intrigued me. There’s precious little information online but I determined this was the complete three-book ‘Sexy Game Book‘ series from 1986 and that they are rare and sought after. While they were expensive I’d never seen them before and doubted I’d ever see them again, so I bought all three!

Astonishingly, this is a combination of gamebook and gravure pinup. Almost every entry has a photo – many in colour – and the stories feature monsters in real-world settings and seem to be evocative of something like Kamen Rider or other 1980s Japanese science fiction. The books are written in first person and despite the imagery seem to have a serious tone.

They’re also, to use the Japanese word, ‘ecchi’, which means they contain (tame) nudity! These are extraordinary books, obviously for adults, and are evidence of how big the hobby was in Japan in those days. I doubt I’ll ever own anything else as unusual as these, and I’m happy to have them in the collection!

Some Gamebook Reviews

Back in the summer when our bathroom was being renovated, I ‘lived’ downstairs with Zoffy. I took the chance to grab some unread gamebooks from my shelf and play them. Here are my thoughts.

Star Bastards, successfully kickstarted in 2016, is supposed to be a newly rediscovered ‘long lost’ gamebook from the 1980s. I think it largely misses the mark both as a work of fiction and a game.

You choose one of two roles before you begin (law enforcement or a fugitive) and the story involves the cop chasing the criminal through space. I played the fugitive and in my first playthrough won (I think?) in fewer than 25 entries. The ending was vague enough that I wasn’t sure if it was a good or bad one, but I had no interest in trying again.

The game has lots of overly complex systems, almost none of which (including combat!) I used in my playthrough. The writing, while verbose, often lacks detail and the comedy is weak and breaks the fourth wall in a way that doesn’t really work.

While the book has more art than most modern gamebooks, it’s fairly amateur and in some cases visibly pixelated as of the source files were low resolution.

This book is a miss. I actually own the second in the series (a fantasy tale) which I’ve read isn’t ‘as good’ as this one so it’ll probably sit on my shelf a while before I read it.

Secret Of White Monks Abbey, released back in 1985, is a strange book. It’s unlike the others included in this post in that is is (almost) systemless and every entry is a single full-colour page. But while brief, it’s a little more complex than your typical choose-your-own-adventure.

There are only 46 entries, and a single playthrough includes only about 10 to 15 of them. The entries are very short and as a result the story is very disjointed with frequent and unbelievable location changes.

It’s not a difficult book, and trial-and-error alone got me all the endings in well under an hour. None of the endings made any logical sense, and in the end it’s not ever even fully explained what’s going on in the titular mansion.

While obviously written for children, I wonder if a young reader would have enjoyed this even way back in 1985?

The House On Sentinel Hill is a Lovecraftian book released in 2022 which of the ones in this post is closest in format to a Fighting Fantasy book. It’s a well written and structured book which suffers from a very high difficulty.

Set in 1926, you play an investigator visiting an abandoned (or is it?) old house in New England and quickly getting mixed up in all sorts of cosmic horror. The story and writing are both strong from the start, and its cinematic in style and very faithful to the works of H. P. Lovecraft. It’s also got lovely, creepy art.

But it’s difficult. Not only does it have a punishing sanity mechanic (like the Call Of Cthulhu RPG), but the default player stats lead to failed rolls 58% of the time. There’s a lot of instant deaths, many of which have no preceding hint or warning, and most of which are distinctly grim.

When I played these books – since I was taking notes to review them – I decided to play them faithfully and not cheat. For this book this meant many deaths. I was so intrigued by the setting and the story that I kept trying and ended up playing it over half a dozen times before putting it down. I kept getting stuck at the same point: entering combinations into a weird alien machine. While several of my attempts had me visiting bizarre dimensions and being killed by various cosmic beings, flipping through the book showed me there was still a lot I never saw.

I wondered what I had done wrong and eventually sought a hint online. I managed to find a Reddit post by the author himself who gave a vague hint which didn’t help at all. Other reviews commented on the difficulty as well, and some specifically cited the same combination that stymied me! I never did find the solution.

It’s a good book, but too difficult.

Western gamebooks aren’t common, and Raining Hammers may be the only one I own in a collection that now numbers well over 500 books. This is a book written for adults, with mature themes and writing, and takes a realistic (as opposed to fantastic) approach to its story of a lone gunman on a mission of revenge.

From the start this one works against the reader. The author made the unusual choice of writing the book in third person, which doesn’t work in a gamebook. It doesn’t feel like a gamebook either, as if the author wrote a normal book and then tried to turn it into an interactive one.

The first entry is almost a novella at six dense pages of tiny font, and sometimes I went from entry to entry with no decisions to make. It’s mostly linear, but also has occasions where you can revisit areas which don’t work in the context of the story. The gambling system also feels like it should have been cut, but perhaps if it had been this would have felt even less like a gamebook.

I think this one tries hard, and almost works, but in the end felt more like reading a novel than playing a game. I didn’t win, but I also didn’t care to try again. I think its legacy is that at 26 years old now it remains one of the very few gamebooks in its genre.

Nightshift is the best of these five by a wide margin. I was dubious at first since this is a book with no combat or even dice, but the puzzle-based gameplay is clever and the story well-written and very creepy.

You play a hospital worker who finds themself trapped in a hellish dimension full of demons, witches and all sorts of other weird denizens. You wander the hospital seeking a way out, and must solve many puzzles to find the true path to victory. I’d liken the story to Silent Hill or Hellraiser and it can be genuinely creepy at times.

As mentioned the writing is excellent, and the author skillfully avoids the usual pitfalls of gamebooks set in the modern world. At first the cause of the madness is unknown, but the slow reveal of what’s actually going on is done skilfully. I was particularly impressed by how well this worked through multiple attempts, where initially innocuous events sometimes take on a very different meaning.

The puzzles range from typical inventory or codeword based ones (do you have the brown key?) to math puzzles, word games and some that are more complex and clever. While dice are not needed, you will have to keep careful notes if you hope to beat this one.

This is the first in a series of six books by the same author, although I don’t think the stories are related. I was impressed enough I bought all the others, and look forward to playing them. This one is recommended.

Japan Pickups: Gamebooks

It was a good Japan trip as far as my gamebook collection goes, with both old and new products found. This post lists everything I bought.

I’ve got a lot of Japanese Fighting Fantasy gamebooks (about 2/3rds of the original run) but somehow the third book – Forest Of Doom – had eluded me. I was surprised to find a copy for very cheap (¥1000) at Mandarake.

According to the publication history, this is the 17th edition from March 1986. For a nearly 40-year-old book it’s in astonishingly good condition, as if it just came off the press.

Japanese FF books included pull-out adventure sheets and this is perhaps the best example I have yet seen. I don’t think this book was ever opened, much less read, and it’s now got a permanent home in my collection.

I also bought the book on the left, which shares the cover art of Dungoneer, the first rulebook for the Advanced Fighting Fantasy RPG. The Japanese book has a different title (Advanced Fighting Fantasy volume 1) and is slightly shorter, with some material removed. It seems Japan compressed the three AFF volumes into two, but there’s detail here I have yet to discover. Again this book was extremely inexpensive (¥500!) which shocked me since I wouldn’t have hesitated to pay twenty or more times as much.

I finally found the 4th Group SNE FF reprint box set, which allegedly published early in 2024 but I had never seen in my previous three trips. This collects the Sorcery! set and Secrets Of Salamonis, which receives its first Japanese printing here.

These trade-sized reprints continue to be definitive, with beautiful presentation, paper quality and reproduction. The bonus book in this set is unsurprisingly the Sorcery Spell Book.

Even though I already owned five (!) complete sets of the Sorcery series (including the Japanese versions from 1985 and 2004) I’m happy to add this new set to my collection.

To my surprise there was also a fifth reprint box set available! I later learned this one was only just released, which explains why I saw it in many bookstores. It contains a collection of five books, including two new to Japan: Howl Of The Werewolf and Crystal Of Storms.

Two of these are particular interesting. Starship Traveler hasn’t been reprinted in over two decades, and it’s long been rumoured the reason was due both the cover and internal art. This reprint seems to confirm both, with a new cover and new internal art:

The copyright page reveals the art was taken from the TinMan digital version of the book, and while the style is different from the line art common to the series, the reproduction is excellent and overall I think it suits the book well.

Scorpion Swamp has never been reprinted (in any language), and there have been a few theories as to why including art or the author not allowing it. And yet here it is, with a new cover and internal art:

The above picture contains the original art on the left and the art from this reprint on the right. As you can see the artist (who also did the art for Secret Of Salamonis) has drawn new versions of all the old pieces, and his style matches the series perfectly. The art is copyrighted 2025 to Ian Livingstone and I suspect this was done to enable future reprints, possibly including in the new American Steve Jackson Games versions? Let’s hope this means the other books that have never been reprinted will see new versions as well.

Moving away from Fighting Fantasy, to my surprise I found this:

This is a gamebook based on the Xevious arcade game! I would have thought this was somewhat well-known amongst hardcore gamebook collectors (how many exist?) and therefore I was surprised it only cost me ¥1000.

Flipping through it is most definitely a robust gamebook with inventory and systems, almost certainly modeled after a FF book. Even though it’s a different publisher, the back of the book even includes ads for other gamebooks including FF and the Back To The Future one I bought a few years ago.

What a strange beast this book is! The art inside shows almost no space battles, instead seeming like a standard adventure with fights against monsters and villains. Xevious also had some novels written about it, but I don’t know if there’s any connection between those and this gamebook.

Speaking of space-themed Gamebooks, the above was almost inadvertently found in a bargain bin at BookOff and cost a mere ¥100! I thought it was Star Wars related at first, and was shocked to realize it was a gamebook.

This is an interesting CYOA style book where each section has at least a half-page illustration. The text seems simple enough that I think this will be playable with a translator. While it’s not licensed item, the Star Wars ‘homages’ are obvious, from the cover to the hero’s robot which looks exactly like R2. Based on an add on the final page, this seems to be the first in a series of two books; I’ll be looking out for the other on future trips!

And lastly we have a Queen’s Blade book, Alicia the Dark User of Wonderland. I’ve got a lot of these two-player books which sprung from a US series called Lost World but took on a life of its own when rebranded with anime girls in Japan. I see these occasionally in Japan but often skip them since they’re a bit heavy and I don’t want to fill my suitcases with them 🙂