Category: Games

LEGO Game Boy

I haven’t bought much LEGO in recent years, but as soon as the above was announced I knew it would be mine. It was released on a workday so I couldn’t go to the LEGO store until after my lectures, and when I got there they only had one left so I left happy. But later on I saw a dozen or more at Walmart so I doubt this is difficult to get.

At 421 pieces it’s not a large set, and it only took me an hour or so to build. It only comes with two stickers (all other labeled bricks are printed) but this is the first LEGO set I’ve bought that includes lenticular pieces:

There’s three of them, and they are the screens. They do a wonderful job of reproducing the iconic colours and draw-in of the Game Boy, and look great in the finished model.

Assembly is easy and fun. There’s many techniques I’ve not seen before used to create a compact model with almost no visible studs. Given the constrictions – it had to reproduce a real product – it’s an extremely impressive design.

The controls all ‘work’. The d-pad can be tilted and the buttons pressed. The contrast and volume dials on the side can be turned, and even the power button can be toggled. Pieces of rubber inside cause the buttons to pop back, and they were very creative using tires placed into slots sideways to make the start and select buttons.

The model comes with two cartridges (Super Mario Land and Zelda: Link’s Awakening) which can be inserted and removed. For the full experience you can exchange the screen as well (which is easy) to match the cartridge.

This is a fantastic kit and it’s truly incredible how well it recreates the original in LEGO. To illustrate, here’s a photo of my original Game Boy next to the LEGO model:

And here’s a LEGO cartridge next to an original one:

An incredible creation by LEGO, and immediately one of my favourite kits of all time. This one will be going on permanent display.

New Japanese TCGs (Part 2)

It’s time for four new Japanese TCG packs I obtained on my summer trip to Japan. None of these are particularly new games, but as far as I can tell they are all the latest expansion for their respective games.

Kaiun Collosseum is a kid-friendly TCG with cute art and games that use only 10 card decks. This is the latest expansion (called ‘Great Poop Battle’?) and is one of the very inexpensive (<¥200) types of booster packs.

The cards feature colorful and cute art, but they’re somewhat flimsy and slightly curved right out of the pack. I got a single foil – the card at lower right – but the foiling effect is unremarkable. I’ve actually got a few promo cards for this game in Japanese magazines over the years and they have much prettier foiling and effects.

The cardback is ok, but overall this product betrays its (probably) budget origin and I expect this will be another game that will have a lifespan measured in a handful of years.

Staying with Bandai, here’s the latest expansion in the official Dragonball card game. This game has been going for almost a decade and while it isn’t amongst the most popular in Japan it must still have a devoted fanbase to have survived so long.

The six cards in my pack are above, and while the rare card (middle bottom) is foil the effect is subtle and unimpressive. As is typical of Bandai card games, this one has some incredibly rare and amazingly fancy cards covered in textures and multiple metallic foil effects that go for thousands of dollars on the secondary market. If you’re buying these cards just to collect them, it must be a frustrating prospect.

Here’s the cardback and a bonus card included in the pack. Feel free to use the code 🙂

While this isn’t for me – I’m not anywhere near enough of a fan of the series – this is probably fun for the diehard fans even if just to collect.

Osica is a TCG based around licensed products, and therefore would appeal to the same market as games such as Weiss and Union Divide. This was the latest expansion when I was in Japan, based on the game Atelier Ryza.

The cards are nice enough for fans, and the quality seems higher than both Bandai games. While I’ve played many Atelier games I still haven’t got to the Ryza series so I don’t know who any of these characters are. The foil card is at the lowest right, and the foil effect is so subtle it’s easy to miss.

The cardback is pretty! Probably the best yet in this series. But this is clearly a game marketed at collectors and therefore dependent on the card front design. Is it better than Weiss? I think not.

Lastly we end this post with Divine Cross, (yet) another game with cards based on licensed products. In this case the series seem to be fanservice heavy games and/or anime, and the dozens of expansions have been frequent and fairly small, with only a few dozen cards in each.

I don’t know what this expansion is based on since info is difficult to find online and my translator has trouble with the text on the front of the pack, but it looks to be a Five Nights At Freddy-like horror game (anime?) based around girls hiding from monsters. The cards are dark and frankly boring, and the foil kuchisake-onna (slit-mouth woman) card is repulsive.

If I were to base my evaluation of the game entirely on this pack it would be a strong thumbs-down, but from what I can tell cards in other expansions look wildly different and in some cases are very pretty. An unusual game, this one.

Space Invaders

The first arcade game I ever saw was Space Invaders. It was at – of all places – the kiosk at Nobby’s Beach, but I didn’t play it since there was quite a crowd. I believe this would have been in 1979. I do believe the first arcade game I ever played was Space Invaders as well, although I don’t recall exactly where.

The game was released in Japan by Taito in 1978, and while not the very first arcade game, is unquestionably the most important and influential in creating the video game industry. It would eventually take the world by storm, but not until after it had completely conquered Japan.

These photos were taken during the late 1970s Space Invaders craze in Japan, when Taito could hardly manufacture cabinets fast enough. Shortly after the game was released they engineered a new type of sit-down (cocktail) cabinet to satisfy the requests of business that wanted their patrons to be able to drink and smoke as they played. These became extremely popular in Japan, and accounted for the large majority of Space Invaders cabinets made for the Japanese market. (In researching this I learned that cocktail cabinets were also very popular in Australia, but relatively rare in the rest of the world.)

In almost all of these black and white photos, the only game being played is Space Invaders (or some variant of). In under a year 100,000 cabinets were distributed around Japan, and even this was hardly enough. It has been reported that the average cabinet in late 1978 Japan was played over 50 times a day, and recouped its cost within a month.

Space Invaders had become a phenomenon and showed no signs of slowing down. Popular with both children and adults, in those heady days the game was playable almost everywhere. Some businesses changed into arcades as they found Space Invaders more profitable than whatever else they were trying to sell.

The Japanese ‘Game Centers’ we know today were born then, originally in the form of squalid rooms filled with cigarette smoke and the sounds of invaders and laser blasts, but in time into well-lit and very large halls full of games and people playing them.

Arcade gaming was a spectator sport, and the cocktail cabinets a perfect arena for a crowd to watch. Good players became famous, and some were even invited to play live on TV so others could observe their skill. Some players even wrote books on how to better your score, which became best-sellers.

It was during this time two urban legends about the game were born: that it caused a shortage of ¥100 coins and that it led to a rise in delinquency among children. Neither claim has born up to investigation in the decades since, and seem to have been inventions of non-Japanese journalists, but the popularity of the game in Japan between 1978 and 1980 was still incredible. It was the #1 video game in Japan for three years, and earned more money than any film released during that time.

Isn’t it wonderful seeing how popular the arcades were – and this was mostly for one game! You didn’t go in those days to play ‘video games’, you went to play Space Invaders. Imagine the sounds of so many machines being played at once!

Even the arcades were unambiguous about their purpose, as the above photo shows. The earliest Game Centers were even called ‘Space Invaders Houses‘ since that was why they existed. (I believe this image – which dates to 1979 – shows the same building in Ikebukuro that is now Mikado Game Center.)

I found a few colour photos from that era as well, although these date from a couple of years later (I think that is Galaxian in the above shot). Woodgrain paneling on the cocktail cabinet is so evocative of those days.

The above was an early Game Center in Nagoya, Japan. Most of the games look to be Space Invaders, and you can see four upright cabinets lined up in the background. The game on the left (The Driver) was a driving game released in January 1979 and was apparently a failure in arcades.

The above arcade looks so large and comfy. Once again it’s dominated by cocktail cabinets, and most of the uprights (at the back and far right) look to be Space Invaders or variants.

This photo is lovely! Plush chairs and cocktails (the drink, not the cabinets)! A proto-barcade if you will, showing there’s no such thing as a new idea. This brings back memories of a childhood trip to Canberra, and the arcade games they had in the bar. (I believe these guys are playing Moon Patrol.)

The above is a still from a (sadly now removed from YouTube) 1978 video of Nagoya city, showing a large billboard for Space Invaders displayed alongside a marquee for the first Superman film. When was the last time (if ever) you saw a billboard for an arcade game?

It wasn’t long until the Space Invaders craze spread worldwide, as the above story from the September 9, 1980 Sydney Morning Herald reveals. At the time of writing Sydney had 3000 machines, but Japan actually had almost 400,000. In time Japan would have over half a million, and to this day the total number of cabinets manufactured worldwide is unknown.

The rest of the world had its own version of the craze of course, but it wasn’t as intense or sustained as it had been in Japan because the game was six months old when it was released in the USA and almost a year old when released in Europe. This was enough time for other games (notably Galaxian) to steal some of its thunder. I was in the arcades by then – as often as possible! – and even with other games available I remember still playing Space Invaders, like the couple in the above photo taken in New Zealand in 1980, or this pair playing in Penn Station, New York in the same year:

Arcade game technology evolved quickly and only a few short years after 1978 Space Invaders was looking long in the tooth to most gamers. It had conquered the world, made an incredible amount of money, and even created a hobby now enjoyed by billions. But nothing lasts forever, and by 1980 the mania of Space Invaders – and arcades in general – seemed at its end, and the days of arcade games taking over the world looked to be fading into memory…