Category: Games

Japan Pickups: Wizardry

This past year Wizardry Daphne broke into the top 50 mobile games in Japan, so I shouldn’t have been surprised on this recent trip to actually find merchandise! There were sections in both Animate and Gamers in Akihabara like this:

If you look closely you’ll note that not all of the above is actually Wizardry merch, but what there was a mix of Daphne and Blade & Bastard (the new series of novels and manga) items. The quality ranged from good to dubious such as this (which I obviously didn’t buy):

So what exactly did I buy? For starters, this acrylic of a character from Daphe that I had rolled (on the gacha) only a few days before:

Her name is Alice and she’s an irredeemably evil cleric possessed by an ancient god. She’s also the best healer in the game right now, and immediately went into my party!

This is a small notebook designed for mapping. It’s a curio today since all modern games have automaps, but for nostalgia value alone of course I was buying this. Even better was a black t-shirt with a simple red ‘W’ on the front and this extraordinary list on the back:

That’s an amazingly thorough list of all the games, and even included some I’d never heard of. The last western-developed one was Wizardry 8 in 2001; you can see how the series has shifted entirely to Japan since.

I also bought the badge and the pillow. The pillow was a ripoff, but I wanted to get the free-with-purchase bag (in the lower left) which required a total spend over ¥7000, so it made up the difference.

Speaking of Daphne, this was release only days before our trip:

Daphne is a beautiful game with particularly good character and monster design. This is a hefty artbook and I look forward to reading it.

But as happy as I was to find the above, it paled compared to me finally obtaining one of my grails:

This is Jun Suemi’s legendary artbook simply titled ‘Wizardry‘. First released in 2006 it had become highly sought after and the price had risen to hundreds of dollars in recent years. Happily it was reprinted in a revised and expanded edition just a few months ago and it’s now mine!

I’d been after this for over a decade now. I’d even purchased it twice on Amazon (the second time for $250!), and both times the orders were subsequently canceled and refunded. Several years ago I held a copy in my hand in Surugaya in Osaka and didn’t buy it since at the time I was awaiting delivery of one of the orders that would be canceled, and memory of that event had haunted me ever since. I even recall looking at the book on a Japan trip way back in 2006 and I always regretted not buying it (which was probably for weight reasons).

This is an important book in many ways and I’m so very pleased I now own it. I think I’ll dedicate a blog post to it in time.

In addition to the two artbooks above, I was astonished to find this on the shelves. I don’t know the exact term for these, but in Japan newsagents and bookstores sell these mini-magazines packed with another item, usually some type of bag. This one couples a little booklet on the history of Wizardry (“the excitement and the despair”) with a pouch bearing the logo. This was fairly common since I saw it in many newsagents and bookstores. I love that Wizardry is still very much in the public conscience in Japan 🙂

Some more books. On the top are the two most recent Japanese issues of Blade & Bastard, with the bonus postcard that came with issue 6 on the left. On the bottom left is a Wizardry 5 hint guide (for the SFC version) and a Wizardry novel entitled ‘Does the Wind Reach the Dragon’ from 1994. I own dozens of Wizardry books now but always seem to find more. How many exist?

Blade & Bastard incidentally is a novel series written by Kumo Kagyu, the creator of Goblin Slayer. I theorize that the Wizardry rights holders noticed Goblin Slayer was essentially set in the world of Wizardry so approached him to create a ‘true’ Wizardry story. I read the novels and manga adaptation of Blade & Bastard, and I’m enjoying it quite a bit. There’s even an anime forthcoming!

The above was the most expensive single item I purchased in Japan. It’s a hefty box set campaign for the Japanese Wizardry TRPG. With four booklets, a large selection of maps and a wonderful DM screen, this is an impressive product. I believe the cover art is Jun Suemi as well.

The above is a clear file. It was very expensive. Much more than you think. It was in fact so expensive that only a King or a Fool would have purchased it. There was no information about its provenance, and I assume it was promotional and is at least a decade (even decades) old now.

The truth is I fell in love at first sight and it’s now one of my favourite items in the collection 🙂

Speaking of love at first sight, I went into a tiny and somewhat dingy retro game shop in Akiba and spied these in a showcase:

I’ve probably mentioned this before, but my Wizardry game collection is complete. I own all the games that were physically released, even to the point of having original and rereleased versions of many of them. But I don’t have all the computer versions, and I’m always on the lookout for more.

So I approached the employee – a young woman – and she gave me a weird look. I said I’d like to see something in the showcase and as she took me over she said in accented but good English “You want to see the Wizardry games don’t you?”

It was my shirt! I was wearing a Wizardry shirt which she’d noticed, and as it turns out this young lady was a Wizardry fan. This was extraordinary since she was no older than my students, and yet she quickly convinced me she was a true fan. She took me to a few other cases to show me other games they had (all of which I already owned) and she also knew about the merchandise at the other Akiba shops. She also played Daphne. My favourite quote of hers: “Ah these games can be hard on a Gen-Z like me, they’re so difficult!” (Yes, she labeled herself as a Gen-Z which surprised me.)

At any rate, these were in the showcase:

I don’t usually leave prices on items when I blog them, but this time I did and if you’re interested you can work out how much I paid. These are complete boxed versions of Wizardry 5 and 6 for the FM Towns and both are in immaculate condition. The contents of each are similar:

The manuals are 100+ pages, and each comes with a game CD and a 3.75″ floppy for save games. The middle book at the top is a setup guide, and that’s a customer response card (with the dragon from the cover on it) at top right. The packaging of Wizardry 5 in particular, with the embossing and metallic inks, is just beautiful:

It goes without saying that these are the first FM Towns games in my collection!

As for (let’s call her) ‘Wizardry-chan’, I asked her if she had seen the clear file at Beep and she hadn’t. I showed her a photo and she zoomed in to the price and gasped. I told her I had purchased it and she was speechless and looked at me like I was either a King or a Fool. I wonder which one she decided on?

Kingfishers

Our hotel has a little robot in the lobby. We’ve seen these in shops before but this is the first time ‘in the wild’. Kristin has fallen in love!

Her mannerisms and facial expressions are extremely endearing and she responds to being spoken to and petted. If these were available in the USA and if we had hardwood floors I suspect we might own one.

Yesterday we returned to Ikebukuro for some small errands and because it was a bit cold to spend long periods outdoors. We both had a few shops we wanted to look in but we made a critical error of going into a game center and sitting at a fishing medal game we’d enjoyed before with ¥1200 worth of medals:

And then we started winning, and never stopped. Every time a ball dropped we had a fishing event, and we got a lot of small – 30 or 50 medal – wins. Then we got five golden balls dropped and has a jackpot event which even though we didn’t win the jackpot still gave us a couple of hundred medals.

The wins kept racking up. After an hour we still had more medals than we started with so started going crazy putting them in with no logic or reason. Our goal was to burn through them fast so we go eat and shop, but the winning continued! We caught a koi that gave us a whopping 500 medals which flooded the playfield and led to a cascade of other balls dropping including enough gold balls to give us our fourth jackpot chance.

I’ll spare you the details of how the jackpot is won but it’s just luck. I had even claimed winning was ‘impossible’. And then we won it!

Specifically we caught a giant squid and won 2353 medals! Our eyes bulged as a giant net above the screen in the middle filled with medals, and then slowly moved above our playfield and dumped them all!

There was now a mountain of medals, completely obscuring much of the field and covering the balls waiting to drop. There were in fact so many that they even clogged the drop area:

And I’m not exaggerating: we had to call an employee to help unclog the game since medals couldn’t continue to drop. It even gave us error messages since we’d won more medals than the game could physically dispense!

We played for a little more, just to diminish somewhat the enormous mountain of medals, but just under two hours after we started we ‘cashed out’ with this:

Our full small cup of medals had become three full large cups! We could have played for hours on these alone. You can bank them to an IC card to redeem on future visits, but the cards expire in three months. I told the attendant we didn’t want the medals since we wouldn’t be able to play again and he laughed.

We’d mastered the game. We saw all its tricks, won a literal jackpot and left with over 5x the medals we started with. I’d call that a success. 🙂

2025 In Games (Part 2)

Here’s a brief comment on every single game I played this past year. Once again almost all of them were on Switch, and they are presented in the order I played them this past year. If I played them for more than one hour the approximate time played is noted in brackets at the end.

Wizardry Variants Daphne: Contender for my game of the year. A wonderful remix of the Wizardry formula into a gacha with all the frustration and difficult retained! (iOS, too much time…)

Puzzle & Dragons: With 4500+ consecutive days played, this has become more a job than a game. (iOS, hundreds of hours in 2025)

Wizardry: Proving Grounds Of The Mad Overlord: Fantastic remaster of a legendary game. I lost characters permanently to a teleport-gone-wrong and needed to level new ones just before beating the final boss. It was sublime. (33 hours)

Crawlco Block Knockers: Ugly Pengo clone that isn’t fun to play. Notable only for its graphics, which are not what you’d expect on Switch. (2)

Waifu Discovered 2: Insane sequel to a bullet-hell shooter with outrageous graphics. Far from good, but I enjoyed unlocking everything in a single afternoon session. (4)

Darksiders Genesis: Competent third-person action RPG with fun but simple action and a forgettable story. Worth the budget price I paid. (25)

Super Bullet BreakSlay The Spire meets waifu gacha. Both better and worse than it could have been, and I feel it would have immensely benefited with a slight dial down in difficulty and the addition of rules-breaking relics. I enjoyed it while it lasted. (12)

Samurai Shodown NeoGeo Collection: A series that hasn’t aged as well as other fighting games. I forgot how brutal the difficulty of the early installments were. One for the collection.

Shuttlecock-H: Weird ‘dont get hit’ bullet hell arena reminiscent of Every Arena Extend (a two-decade old game no one remembers). Insanely difficult and poorly balanced, but almost sublime in it’s challenge. Unspeakable graphics. (2)

Adventure Academia: The Fractured Continent: Switch port of a mobile tactics RPG that, in removing certain gacha elements, became grindy to the point of unplayability. A shame, since the basic loop had promise. (4)

Pretty Girls Game Collection 3: A collection of simple games with cheesecake graphics. It asks little of the player but overall the games are fun. The mahjong games are the best. (12)

Class Of Heroes 2: A fun dungeon crawl that’s much, much better than it’s predecessor. I enjoyed this one a lot. (35)

Warriors Abyss: Insanely fun and addictive ‘mousu’ rougelike that rips off Vampire Survivors in no small way. I had to delete this since I almost started dreaming about it! (35)

Mushihimesama: An iconic Cave shooter, but this port is either too easy or too difficult depending on the settings. I still recall when I first played this one in Japanese arcades. (2)

Dave The Diver: A wonderful roguelike diving game with oodles of content and a charming story. One of my games of the year. Play this one! (35)

Grim Grimoire Once More: Vanillaware’s fantasy RTS from a few years back that lacks the spark that (usually) makes their games so magical. The graphics are beautiful though. Maybe I should give this one another chance? (6)

Xenoblade Chronicles X: A clever port of the WiiU game, which is part of my favourite RPG series. I beat this when it was first released 10 years ago and had been wanting to replay it ever since. The bonus chapter added to this remaster was unfortunate, but hardly diminished the quality of this wonderful game. Forget Wizardry, this was my favourite game of 2025! (138 hours)

Balatro: Poker game programmed by Satan. Don’t even think of playing this if you value your time. (Too much time…)

Seven Pirates H: Simplistic and gratuitous RPG that I somehow played until the very end, probably because it was easy and short. (11)

Gun Force: Early 90s arcade Contra clone from Irem with no surprises in gameplay or graphics. Fun while it lasted.

Gun Force 2: This sequel is radically different and contains the DNA of Metal Slug, with amazing animation and bonkers explosions. Worth a play if you love run-and-guns.

Yars Rising: Barebones Metroidvania with decent writing and voice acting, but lacking in design nuance and – ultimately – fun. Disappointing. (6)

Dinosaur: Classic PC-88 game emulated on Switch. Sold on the US Switch store but completely untranslated and – alas – unplayable for those not fluent in Japanese.

Cat Quest 3: Shorter and easier than the previous two, but still a lot of fun. This entire series is worth your time. (6)

Gal Gun Returns: Unremarkable port of a PS Vita game but less fun due to the lack of touchscreen (when playing in docked mode). Shows its age, and more a showcase for various famous voice actresses than a good game. (3)

Ys Memoire: The Oath In Felghana: After playing this remake of a remake I think I’ve now beaten four versions of this iconic game! Maybe one day I’ll beat another remake? (12)

Super Mario RPG: A fun and easy game that didn’t outstay it’s welcome. The Switch port is more playable than the old SNES version. (11)

The Legend Of Zelda 2: The Adventure of Link: I beat this in 2023 but returned for another playthrough. One of my favourite games of all time. (NES, 10 hours)

Shining Soul: A handheld Diablo-like that I’ve returned to every few years with so much content I don’t think I’ll ever truly ‘beat’ it. Probably the best Gameboy game of its genre. (GBA, 10 hours)

Puzzle & Dragons 0: This spin-off from the main game was released this past summer and I quickly downloaded it and beat all the content. I stayed with it through two patches and even got so high in the progression that my username ended up in the game credits! Then I deleted it forever, since I don’t need so many mobile games. (100+)

Dragon Quest III HD Remix: Wonderful remake of a deserved classic. Beautiful graphics and design, and fun from start to end. (31)

Fantasian: Neo Dimension: Starts strong with charming graphics and fun combat but the story is too weird for its own good and combat eventually becomes overly tedious. After 30 hours I gave up with no end in sight. (30)

Demon Throttle: Interesting pixel bullet-hell shooter with light RPG elements. Ultimately too (needlessly) difficult to be worth my time.

BroforceContra meets Terraria works well, but it can be at times too frustrating and the final (hell) level is distinctly worse than the 90% that came before. (8)

Opperencia: The Stolen Sun: Great dungeon crawl with an original, well written story and likeable characters. I enjoyed the secrets and backtracking and while combat was fun it could have been even better with a boost to melee characters. A pleasant surprise. (24)

Ravenswatch: Obviously inspired by Hades, this isn’t near as fun. I played long enough to unlock everyone, but it never quite comes together. Needs to be more generous to the player. (5)

Cadash: During the bath remodel I beat this with all four characters as I have many times before. A classic action RPG and I feel the Turbografx-16 version is best. (TG16, 6 hours)

Neutopia: A Turbografx-16 Zelda clone. While derivative, this was pure retro fun. Gets very challenging at the end, and I am unashamed to admit I abused save states. (TG16, 10 hours)

Neutopia 2: Very similar to – but better than – the first, albeit even more difficult. Still only in the shadow of Zelda. (10)

Chronicles Of The Wolf: Upper-tier Metroidvania in the ‘Iga’ school, and if that sentence means anything to you then just go and buy this one. I beat it completely including post-game superbosses. (15)

9th Dawn Remake: A fun indie action RPG with the spirit of Ultima. I happily played it to 100% completion in only a few days. (15)

Zelda: Echoes of Wisdom: Creative and fun Zelda game where you now play Zelda herself (not Link) and hands-on fighting is replaced with summoning beasts. I enjoyed exploring the dense world and devising creative ways to defeat foes and solve puzzles. This was wonderful, and ran silky-smooth on Switch 2. (22)

Goblin Slayer Another Adventurer Nightmare Feast: Somewhat lackluster tactical RPG with retro mechanics that I only played because I like the franchise. The final boss gauntlet is just unfair. Given the license, this should have been a dungeon crawl. (18)

Blasphemous 2: Extremely good soulslike with refined challenge and a beautiful setting. Even better than the first game. (20)

Prodeus: Competent old-school shooter reminiscent of Doom and Quake. Speedy play and a retro graphic style, but it was a bit too long. (8)

Wizardry: The Five Ordeals: Amazing installment in the series with unlimited content via user-created scenarios. Plays extremely well on Switch, and one of my games of the year. (65)

Farmagia: RTS action-RPG which reeks of low budget with every expense spared. Fails at almost everything: story, design, graphics and gameplay. One of my worst of 2025. (4)

Shining Resonance Refrain:  Deeply flawed action-RPG that could have been improved with only a few tweaks to the combat system. Not at all worth your time. (6)

Touhou Spell Carnival: Awkward bullet-hell strategy game with terrible controls and empty moeblob characters. This should never have been released in this near-unplayable state. (2)

Catherine Full Body: A visual novel wrapped around a puzzle game. The story was good enough to keep me playing the puzzles, and overall I’m happy I persisted. A quirky game. (8)

Fatal Labyrinth: Near-impossibly difficult port of original Rogue to the Genesis. Even abusing save states to an extent rarely witnessed by humankind, I almost failed to beat this one. It’s hard to imagine anyone ever beat the original cartridge version! (Genesis, 4 hours)

Vampire Survivors: Another game programmed by Satan. I keep returning to this one, and this year played through the Castlevania and Contra DLCs. What’s this I hear about a free Balatro DLC…? (Too many)

Nikke: Goddess Of Victory: If Wizardry Daphne didn’t exist, this would have been the second mobile game (after Puzzdra) that I picked up in 2025. I played the hell out of it for a couple of weeks – I even spent money on it! – then deleted it, never to look back. Maybe. (A few weeks)

Brown Dust 2: Graphically attractive gacha RPG that I deleted quickly since the gameplay was lacking. The graphics almost hooked me though… (A few days)

Daemon X Machina: Titanic Scion: A bit like Armored Core, a bit like Monster Hunter. This was rough around the edges and needed more time in the oven but I enjoyed it regardless and the gameplay loop was fun. A nice intro to the Switch 2. (38)

Space Adventure Cobra: The Awakening: Budget Metroidvania with bloated levels perforated with footage taken from the 1980s anime. The game wants to be more than it is, and made me wish I was watching the anime instead! (6)

Towa and The Sacred GuardiansHades clone with pretty graphics and presentation but ruined by abysmal control and combat. How was this released like this? Not worth your time. (8)

Metal Slug Tactics: Roguelite tactics game thinly stretched over the Metal Slug franchise. There are many issues with this one, but I think ultimately the hybrid game concept was itself a failure. (5)

Fishing Star World Tour: A fun fishing game with pretty graphics. Just what I needed at the time. (8)

Disgaea 7: Vows of The Virtueless: A solid and fun installment in this long-lived series with amusing characters and solid design. I broke the game early in the ‘item world’ and trivialized the entire endgame. (25)

Drawngeon: Dungeons of Ink and Paper: A bare-bones dungeon crawl that felt more like a programming exercise than a full-fledged game. Fun for a few hours. (3)

Price Of Persia: The Lost Crown: One of the better Metroidvania’s of recent years. Super-tight controls made a very high challenge satisfying and I enjoyed hunting down (almost) every last secret. This is deep in the budget bin now, and absolutely worth the low asking price. (23)

Forgive Me Father: A Lovecraftian shooter in the Doom vein with character progression via level-ups and skill trees. A bit rickety on Switch, and obviously designed for mouse control, but fun enough for its short length. (6)

That’s a lot isn’t it? And what’s interesting is most of these games were purchased in 2024. What did I buy this year? Look for next years list of games played to find out 🙂