Category: Games

Winning The Trophy Challenge

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As I sit here, using my computer (image above; note tongue sticking out), I think that it is perhaps time to come clean on the trophy challenge I have secretly been undertaking.

Before I do that, I must describe the nature of the challenge…

The Playstation3 has a system of in-game achievements they call trophies. When you reach certain milestones within a game, perform a feat of exceptional skill or just do something unusual or funny you can obtain a trophy. The trophies are unique to each game, decided by the developer, and range from trivial to extremely difficult to get. Each game has a certain amount of trophies to earn, and getting them all results in earning the ultimate ‘Platinum’ trophy.

Trophies are fun. They give an incentive to go above and beyond, and to explore perhaps more of a game than one otherwise would. They are also compulsive, so I like to earn them. It peeves me a little to see the trophies I have unlocked for the games I own to be less than 100%.

You can browse the trophies I have unlocked here.

Another aspect of the trophy system is competition. It is easy not only to browse the trophies of another Playstation3 user, but to compare them to your own. I have precisely 2 people on my PS3 ‘friends list’, namely BS (my brother) and JBF (dad-in-law).

My challenge to both of these people is this: beat my trophies!

Up until now competition has been slim (to say the least). I regularly browse the trophies of my competitors, and it keeps me aware of how they are doing in their games (for instance JBF has already beaten Uncharted 2, and gotten a trophy for killing 75 people without dying. Or BS doesn’t seem to have ever beaten GTA4). But sadly I seem to be earning new ones faster than they are (granted, I probably have more games). Even so, each of them has a mighty amount of trophies they still have to earn in many games, and the potential for strong competition is there!

So get to it big brother and dad-in-law! Beat me!

I dare you 🙂

PSP what?

This past week the new iteration of the Playstation Portable, called the ‘PSP Go’ was released. Here’s what the white version looks like:

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The screen slides up or down like many cellphones, so the controls are hidden when it is not in use.

Now the release of this product is the source of a great deal of mind-boggling amongst gamers with a critical eye. Let’s consider firstly the pros of the new PSP Go:

Pros:
– ‘sexier’ appearance.
– smaller and lighter than the earlier PSP models
– Bluetooth support

And that’s basically that. Sony would list a bunch of other things in the above, such as the ability to save the state of the system (a cold pause button, in effect) or the download-only aspects. But the first can actually be done on any PSP and the latter… well lets look at the cons of this new version:

Cons:
– Absurdly overpriced at US$250, and even more in other countries
– Smaller screen that the original PSP, with a slower refresh rate than the PSP-2000 and PSP-3000
– Lower battery life, and an unreplaceable battery (so when it dies, your Go needs to be replaced…)
– Uncomfortably cramped controls
– New Memory Stick format (MS Duo 2/mini)
– Slow wireless communications (801b only, but even this would not explain the torturously long download times for games reported by those that have bought the thing, not to mention movies taking longer to download than they take to watch). Furthermore, no background downloading, and no Macintosh software to get media onto the system
– Download only. No UMD drive at all, no ability to convert existing games purchased on UMD to the Go.

This last one is the clincher. Anyone that already owns a PSP, and therefore owns games on UMD discs (think of them as little CDs) has no way to play those games on the Go due to it not having a drive. Furthermore, for obvious reasons Sony is not providing a system to allow users to download digital copies of the games they have already bought to play them on the Go. Lastly, although some games have been made available for purchase in the online story, it is only a fraction of all existing PSP games and barely includes any of the best games (such as anything by SquareEnix).

To make matters worse, Sony is charging the same amount for a downloaded game than they do for a UMD version at retail. The end result is that games cost more on the Go since most shops discount games and eventually put them in the bargain bin – two things Sony doesn’t do online. So if you buy a Go, not only are you buying games with no retail value (games are bound to your account, and if you sell the Go the new user will not get the games) but you are paying more than you would pay were you to go to a shop and buy the actual UMD version.

Lastly, the fact remains that the existing PSP models can do everything the Go can (including downloading and playing the online-only games) and more.

As I said, since the negatives overwhelmingly outnumber the positives with respect to this thing it’s really hard to understand why Sony even released it. Think of it a bit like is Microsoft released a new XBox 360 without a dvd drive, or if the DSi had come out without a cartridge slot.

I wonder in how many months Sony will quietly shelve this thing?

Fighting Fantasy Redux 2

Almost four years ago now, after a trip to Australia, I decided to recollect all the Fighting Fantasy books I was a great fan of in my youth. In a matter of months I had obtained many of them, and as the years went by I would continue collecting. Not only the old books (from the 1980s) but also the new reprints by Wizard books, including the few new adventures (Howl Of The Werwolf, Bloodbones) they have put out.

In four years my collection has become near complete. I am missing only 3 actual gamebooks, those being Deathmoor (#55), Knights Of Doom (#56) and Revenge Of The Vampire (#58). On the rare occasions when any of these are offered for auction on ebay they are invariably very expensive or in the UK. Just yesterday I missed a winning bid on a copy of Deathmoor. My highest offer was $21 and it went for almost $60…

Other items I would like to have, in the interests of completing the collection, would be the last FF RPG ‘manual’ Allansia. I doubt I’ll ever have it though, for it’s one of the rarest FF-related items ever printed and routinely goes for hundreds of dollars at used book vendors. I’d also like to get the two-player gamebook, Clash Of The Princes (that I once owned) and any of the other peripheral books, such as the Zagor gamebooks, Goldhawk novels or the colour puzzle books (Tasks Of Tantalon, Casket Of Souls).

I remain optimistic I may be able to pick up one of more of such items in my upcoming Australia trip.

Anyway, the true purpose of this post is to report that Wizard books is once again rebranding and re-releasing the FF gamebooks! Renumbered re-releases of Warlock Of Firetop Mountain, Citadel Of Chaos, and Deathtrap Dungeon are already out (in the UK) and a brand new FF book – Stormslayer – is due in October!

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Furthermore, they will continue to release older books but seem to be planning to prioritize new titles. The next confirmed new book (due early 2010) is called Night Of The Necromancer, and future planned titles seem to include Escape from Oblivion, Claw of the Fleshless King, The Cold Heart of Chaos and Assault on the Fortress of Evil.

I must admit I was a bit leery when I heard about the rebranding a few months back. But this seems like good news indeed – the series must be popular for them to be planning so many new entries! Unfortunately the books will not be available in the US at all, so I’ll have to turn to my usual contacts for sustained FF goodness 🙂

In related FF news, the iPhone game is due in October, and the DS game is due in 2 weeks!

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You can be absolutely positive I will be getting this. However I may wait until my plane trip to actually play it 🙂