Category: Games

My Collection: SNES

The Super Nintendo Entertainment System (SNES) was released in Japan in 1990 and worldwide starting in 1991. In those days, still in Australia, I knew about the SNES but was content playing NES and PC games. It wasn’t until shortly after I arrived in America (in 1993) that I bought my SNES.

These days this system is renowned for a large library of high quality games. In particular it heralded the arrival or best installments in many famous series including F-Zero, Mario Kart, Castlevania and Metroid. The first (and only!) Mario game on the console – Super Mario World – is considered to be one of the best platform games ever made, and the system includes many famous and beloved RPGs in its library.

In time I would buy 35 games for the system, most of which are shown above. For several years the SNES and Game Boy were my only consoles, and I have very fond memories of long nights playing epic RPGs such as Final Fantasy 6 (one of my favorite games of all time) or Wizardry 5.

Games were expensive in those days! The above game cost me $74.99, which is about $150 today! I recall I used to save up for games and treasured every one I got 🙂

Due to the quality of the library, the large amount of RPGs, and the fragility of the cardboard boxes the games were sold in, the SNES has become arguably the most collectible console. Some games have skyrocketed in value, and very rare ones are bought and sold these days for thousands of dollars. If you wanted to collect a full library of SNES games today, you’d need very deep pockets.

I don’t have any of the super rare ones, but a few of mine are worth a tiny fortune these days. The above game, Chrono Trigger, is probably worth ten times what I paid for it in 1995, or possibly even more since I’ve kept mine in pristine condition!

For me the legacy of the SNES are the very happy memories it has given me. This was the system that really got me into console gaming. The system that hooked me on Japanese RPGs. And the system that inspired me to start my fanzine which eventually led to a job (of sorts) playing and reviewing games. The SNES represents the foundation of one of my personal stories, and for that reason will always remain special to me.

Ultraman Vital Bracelet

I bought myself this for my birthday:

This is a limited Ultraman version of Bandai’s Vital Bracelet electronic toy. Think of this as Fitbit meets Tamagotchi. I didn’t know too much about it when I preordered it (for $70) on Bandai’s collectors site, but since my birthday was on the horizon I couldn’t resist.

The bracelet came with a memory card containing five of the Showa-era Ultra’s, and it is these you can take care of in your bracelet.

After putting it on and initializing it my first Ultra was born… and it was a disturbing baby in a swaddling cloth:

Very quickly this child evolved twice into Ultraman himself:

The device has a pulse detector on it and a vibration-based pedometer. However they are both wildly inaccurate and it’s made very clear the values measured ‘are for game purposes only’. Ultraman seems to gain energy as you wear the bracelet, and this powers him up and eventually evolves him into advanced forms. After a week or so mine is now Taro:

You can do missions (fight battles, walk a lot of steps) to power him up, and the bracelet has a NFC chip so you can get in battles by moving a phone near it, but it’s all a bit random and less interactive than I thought it would be. For instance the battles are completely non-interactive, over in seconds and are against other Ultramen. They could have at least added some monster graphics!

I think he will eventually evolve again, and I also think there’s other options that become available when he gets to a higher level, but since there are no English instructions (this is not intended for an English market) I’m going by the ones they translated for the similar Digimon device that doesn’t seem to have as many features as this one. There’s also an app available that somehow connects to the device but it’s not on the US App Store so I don’t have it. Of course these devices connect to each other as well and you can battle your friends, but since I’ll never ever know anyone else with one that feature may as well not exist for me!

So far I have to say this is a cool little toy, and I’ll certainly keep wearing it until I’ve seen more Ultras, but it’s certainly less functional than I expected. Because of that, and since the battery life is awful (it needs daily charging) I suspect the attraction will fade sooner than later.

That said the collector in me likes this thing for what it is, and if I ever see the chips with the other Ultramen on them I may be tempted to pick one up 🙂

The Land Collection

In the card game Magic: The Gathering (MTG) land cards provide the resources to play other cards. They’re ubiquitous and in the eyes of many players, boring. They are like the batteries in the toy: essential but often taken for granted.

The simplest type of land is called ‘basic land’. There are five of them – one for each colour – and they’ve been around since MTG launched back in 1993. And since I got back into Magic about 15 years ago I’ve collected them!

Its always been an informal collection: I just liked the art on them and made a point to keep one of each aside. In time I put them in a binder, and started seeking one ones I didn’t yet have. Over the years the binder grew and grew until it got almost too heavy to pick up, and a change was needed. These past few weeks I’ve sorted all my lands, sleeved and boxed them and had a good look at them all. This post shows off some of the collection.

The above are examples of some of the oldest and newest land cards I have. On the left we have a ‘beta’ card from 1993 and on the right an example from the latest set Kamigawa: Neon Destiny. It’s obvious how the design has updated on the nearly 30 years between them, but it’s notable that these two cards are identical as far as gameplay is concerned.

The above shows the progression of design of a Forest land from 1993 until 2020. You can see the various phases the basic design transitioned through, including the removal of the text describing how to use the card, which occurred relatively early on in the history of the game.

Here we have an assortment of promotional cards, most of which are foiled so they shine with a rainbow effect. These cards are obtained via in-store promotions or by attending events or – as with most of these – by buying them on the secondary market. None of these cost me more than a dollar or so, but some are worth five or ten times that now.

The above shows examples of non-English lands. MTG has been printed in 11 languages and I have lands in most of them (I think). The middle top card is an unusual exception: this is swamp printed in ‘phyrexian’ which is a (fake) language in the MTG universe.

Speaking of events, the above were all given to me by Adam, and are signed cards that he obtained from the artists at various events he attended. The middle one is heavily ‘altered’, which means the artist drew over the art with paint pens, leaving only the name of the card visible. For most of these artists, I have several different signed lands.

Here’s a unique inclusion: the ‘Florence lands‘! She decorated five lands with stickers many years ago and gave them to me as a gift. For all this time they had been the first page in the binder introducing the collection, and they remain an important and unique part of it. I wonder if she remembers making them?

In 1998, when MTG was five years old, an important and notable thing happened with land cards. In the set Unglued the first ‘full art’ land cards were printed. They dispensed with the text box at the bottom to fill the card with art and were very popular. Subsequent sets would rarely include new full art lands. The above shows examples from Unglued to Amonkhet (in 2017).

Full art lands have become more common in recent years, and the above five examples span less than three years of sets. Some think the island shown above (from Unstable) is the prettiest land card ever printed.

Some more basic lands. I’m a big fan of the black and white versions from the recent Innistrad sets, but many weren’t.

The above are five of the ten full art lands from the recent Kamigawa set. These are done in the Japanese ukiyo-e style and are some of the more unusual (and pretty!) lands MTG has ever printed.

Following on from the above is an unusual addition: these are unofficial ‘proxy’ cards made by fans. I got these on Etsy and they are another ukiyo-e inspired set done by a Japanese artist. The quality of these cards is incredibly high, and they’re almost indistinguishable from a real Magic card. (I’m amazed Hasbro hasn’t shut down people selling high quality proxies…)

The above show some of the more unusual and ‘rare’ lands I currently own. These are all from a type of release called ‘secret lairs’, which are very limited cards sold exclusively online. Unfortunately some of the lairs have contained lands, and since I believe they’re overpriced I’ll likely never obtain most of them. However I couldn’t resist buying a few examples on the secondary market. The top left is a ‘godzilla plains’ and the bottom right from a release that went overboard reverse-parodying the full art design motif.

Speaking of rare, a number of my lands have become very collectible. I have many ‘beta’ land cards, and those are worth $10 or more each today, and as I mentioned above some of my promo lands have appreciated a lot in recent years. But the biggest surprise as I was going through my collection was the current value of the so-called ‘APAC lands’.

These were a set of 15 land cards given to customers by game stores in the Asia-pacific region in 1998. I bought a full set many years ago for not much money (I think about $30) and they’ve massively appreciated since. The two above are worth about $150 each, and may be my most valuable magic cards! (I didn’t know this until a few days ago.)

There’s the whole collection. I don’t know exactly how many I have, but it’s more than 1500. I read recently that there’s been over 2200 unique land cards, so I’m missing a great deal, but I suspect most of them are promos or otherwise-unattainable releases like the European equivalents to the APAC lands.

In all these cards you’re probably wondering, which is my favourite? That’s an easy question, and the answer never changes. It’s this APAC plains, which shows Australia:

MTG is more successful than ever, and the set frequency seems to have increased, with each set bringing more basic lands. It’s a cheap card type to collect, since most players don’t care about the lands at all, so I’m not stopping any time soon. I’ll end this post with some examples of lands releasing in the remainder of 2022. If I ever update this post, you can assume I’ve got (some of) these as well: