Category: Games

Things We Saw At The Computerspielemuseum

A couple of weeks ago (it’s been that long?!) K, B and I visited a museum in Berlin dedicated to Computer Games. It was small, but it was very good, and perhaps even the best of the few I’ve visited over the years. Here’s a random selection of things we saw in the museum…

In the earliest part of the museum they had the landmarks of pre-computer gaming, such as (very) 1st edition Dungeons and Dragons:

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And the first gamebook every written, Sugarcane Island (written 1969, published 1976):

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They had holy grails of the Golden Age:

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Crazy game art from the 1980s:

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A small but good condition arcade:

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A well-done series of rooms decorated to resemble certain ages of gaming. Here’s Bernard in the 1980’s attic room (presumably a typical German household attic from that era):

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They also had Germany’s own homegrown console from the early 1980s. Only about 40 games were ever released:

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You could design your own sprites:

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You could post with Lara Croft(s):

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Or you could look ridiculous playing Atari Ms Pac-Man using a titanic joystick:

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And you could even risk your life playing the Painstation:

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This is a massive two-player Pong game where the players are penalized for mistake in the form of heat, electric shocks or whips to the hands (see details here). We watched two people play it and as the game progressed they certainly seemed to be feeling the pain. I would have played it, but my compatriots were hesitant 🙂

As I said, a small museum but a goodie. If it wasn’t hot and we weren’t already overcome by ruination, I would have liked to have spent hours there reading all the information. Recommended if you’re in Berlin.

Probably Of Interest Only To The Bear

I haven’t made a World of Warcraft post in ages since I stopped played about 2 years ago (Sep 10, 2013 to be precise). Blizzard have been relentless in trying to get me to return, offering me free game time several times over the years. Mostly I ignore the offers, but yesterday I redeemed a free week and logged on to see what has changed.

Here’s what I saw upon login:

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Of course there has been a new expansion added as well. I found it interesting they don’t mention that.

A couple of UI buttons were highlit with big glowing help arrows. One was the  ‘collections’ button, that contains the pet, mount, toy and heirloom collections. Here’s a shot of the toy collection:

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And here are the heirlooms:

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There are so many mounts in the game now (>400 I think!) it’s just a bit crazy. The new ones added in the expansion are mostly boring reskinned wolves and pigs, but this guy caught my eye:

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Look at the cost! Many of the new mounts seem excessively pricey. I guess Bliz wants to reduce player wealth.

Speaking of wealth, the other UI button they were directing me to was the in-game shop, where you can buy mounts and pets…

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Or other things like game-time tokens ($20 each) that can be sold on the AH (~24k gold apiece) or even a $60 – sixty dollars! – level boost:

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I wonder if they only priced it that high to make the additional cost of the expansion (which includes one boost) seem like a deal?

Anyway I had to see the new character models, which were billed as a big draw. For comparison, here’s a shot of Momomo (my main character) from back the days of the old models:

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And here she was, all ready for some styling, immediately upon logging in today:

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It’s not a massive difference is it? The short hair and weird face were not to my liking though, so I tried a few looks…

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Before settling on this:

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The fancy new character models are underwhelming. For starters the characters still look quite dated due to the limitations of the armor. And secondly the vast majority of characters have their faces covered by big bulky helmets (or shoulders) so you never see the new faces anyway. Not a selling point in my opinion.

Since I don’t have the expansion – and don’t intend to buy it now – playing the game stuck at level 90 is a bit like getting a free ticket to the movies but having to leave after the trailers. There wasn’t really anything to do that wasn’t available back when I quit, so I got bored very quickly.

I did have one quest I was always meaning to solve, so I went and beat up this dude:

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They have added some sort of buff when it comes to fighting lower-level monsters (including raid bosses), which made Black Temple a faceroll. Which is good, since I’ve forgotten how to play and the class has changed so much I couldn’t really be bothered to relearn 🙂

Oh, and the game is dead. There wasn’t many people on at all (including in the capitals) and the guild seems to only have a dozen or so people that play:

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So my free week didn’t keep my interest more than 24 hours. I parked Momo on her pretty sparkling horse (obtained from playing Hearthstone of all things) and said goodbye once again:

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I’m sure one day I’ll buy the new expansion(s?) and return again. Just not today!

 

Intellitourney 2015

It was time once again for another TV game system tournament. The place: KLS’s parents house. The time: July 4 weekend. The entrants: KLS, Jim and myself. 

Three experienced combatants would this time set sail into unfamiliar waters: Intellivision! 

 
The (emulated) Intellivision system contains about 60 games and includes controllers modeled after the original as well as the plastic overlays. It’s nicely designed, and much better than the Atari one with its poorly working IR wireless controllers.

The usual rules applied: only play single player games with scores, no practicing and each games winner goes first on the next game (a disadvantage). 

 
The graphics are stylish, with effective use of color and quite a bit more animation than I thought the system would have. Of course the games themselves have aged very poorly, and are probably best played these days in a tournament such as this.

We put our hearts and souls into the struggle, and it took us about 4.5 hours to play every game that fulfilled the requirements! 

 
It was a hard fought battle, full of triumphant highs and terrible lows, craven bluster and stoic bravado, of cheers and of jeers and even a few tears. But by the end none of us doubted who had rightfully earned the title of ‘Ultimate TV Game King‘. 

Here are the results:

   
The first plot shows the cumulative scores (2 pts for a win, 1 for second, 0 for last) and the second plot shows the score percentage per game.

With my usual humility, I’ll graciously accept your congratulations for my impressive victory 🙂

 
This last photo shows screenshots of the best game in the collection: a strange Pac-Man/RPG hybrid called Thunder Castle. It had three levels, of which we only saw two, and was perhaps the only game in the system I’d be interested in playing more…

…but that’s going to have to wait, since I’ve also acquired the Colecovision TV game system, and the early stages of Colecotourney 2015 have even begun!

However it will take months for the next ‘Ultimate TV Game King’ to be crowned. Stay tuned 😉