Archive for the ‘Games’ Category

Not So Bad After All

Wednesday, December 7th, 2011

I’m feeling a little Halepule today, so this entry must be brief to give me a period in which to convalesce.

What’s this photo?

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Yep, it’s Mario facing down a Dalek. This was taken with my 3DS, using an ‘AR card’ which makes Mario appear in the image on top of his card. You can actually move him around and even animate him, but I kept him on the card so you could see the effect. It’s a bit nifty as you can see, and several different cards are supported by the OS.

Here’s another little feature of the 3DS OS I like:

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I’m still disappointed Nintendo hasn’t yet embraced a robust online identity with all the trappings (such as achievements), but I suppose extensive stat-tracking on a device is the nearest and next-best thing. You can see in these shots how the OS ranks your use and even keeps track of it on an hourly basis. This should be fun to look at years down the line…

I’ve now got a few games for the 3DS, including the two ‘big’ ones (Super Mario 3D Land and Zelda Ocarina Of Time). I haven’t yet played either though – I’m saving them! But I have been playing Samurai Warriors and Pokemon Rumble Blast and they are both pretty good. The 3D effect, although I rarely turn it on, is effective and occasionally very impressive. Even if the system did not have 3D though it would be quite a beast. Obviously much more powerful and much higher resolution than the PSP, this feels like a next step in handhelds and I think it may have a long and successful life ahead of it after all.

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That’s a screenshot of Monster Hunter Tri G, which comes out next week in Japan. I’m still hoping the game sees a US launch, but I’m starting to think that even if it doesn’t the 3DS may be worth buying after all.

There was an OS update today, which added the ability to record 3D video. I tried it out. My reaction…? Well it was a bit like this:

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I’ll have the 3DS with me in Australia. So some of you can eventually see for yourselves πŸ™‚

By The Gods!

Tuesday, December 6th, 2011

While at the New York Comic Con some weeks back, I acquired a few issues of old DC Dungeons & Dragons comics from the late 1980’s. For your pleasure, here I present reviews of these very books! Each review is of a four-issue arc from each of three series, accompanied with lovely illustrations. Please enjoy πŸ™‚

The Hand Of Vaprak

(Forgotten Realms comics, issues 1 – 4, 1989)

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This arc tells the story of an artifact – the hand of a troll god – that is discovered by a Paladin and must be kept from getting into the hands of evildoers. The Forgotten Realms comics seemed to be based around the crew of a ship that would sail around the Sword Coast on their adventures, and they are all here. The story is exciting, the writing funny, and the art quite good.

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A particularly nice touch in this series is the revelation that the artifact was actually created by Elminster, who sends a duo to help destroy it. Elminster’s pretty cool always (even in those terribad Ed Greenwood novels) and well presented during his brief cameos here.

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Overall this was a fun read, and I’d score it 3 puffs out of 4 from Elminsters pipe. In fact, it made me want to track down more issues from this series…

The Spirit Of Myrtth

(AD&D comics, issues 5-8, 1989)

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Uh, oh. Things go a bit downhill here. The arc tells the story of the search for a powerful ‘joke’ said to kill all who hears it. As it turns out, it is in fact a spell with no somatic components and not only the heroes but also the ‘jesters guild’ is after it. Hijinks ensue.

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All things considered a mostly boring story with boring characters (35 foot tall animated flame-breathing skeleton notwithstanding). They do, however, manage to cram in a few of the more obvious D&D cliches.

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I’d rate this one 2 wererats out of 5.

Raistlin’s Pawn

(Dragonlance comics, issues 5-8, 1989)

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Ask the average dude on the street which D&D world he preferred to play in, and chances are he’d say Forgotten Realms. Ask him which one he’d prefer to read a comic in, and he’d probably say Spelljammer Dragonlance. This is not surprising, because most dudes on the street have a thing for Raistlin Majere.

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So when the entire story arc is about Raistlin putting a scheme into play to delay the manifestation of Takhisis to keep himself at the top of the power ladder, well – by the Gods! – who wouldn’t want to read that? Certainly not ME, thank you very much.

Plus, Takhisis is pretty.

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This is a quality work, well written and interesting. It’s got all sorts of nifty Dragonlance-y stuff in it that spoke to my soul and even a shocking twist ending! It should have gone on longer than only four issues. In my imagination it always will.

Oh yes, it has silver dragons as well:

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I’d give it a 92%, and were it a ZX Spectrum game would even award it with the prestigious ‘Crash Smash’ medal πŸ™‚

The Arena Of Istar

(Dragonlance comics, issues 9-12, 1989)

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So here’s what must have happened. Back in February ’89, the editor of Dragonlance, Barbara K, was sitting in her office thinking the following:

What the HECK am I going to follow up ‘Pawn of Raistlin’ with…?

And then in swaggers Dan Mishkin, who says:

Hey Barb! I got this idea about a bromance story involving Tanis Halfelven and some Minotaur dude.

And history was born.

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Imagine, if you will, that it was even remotely possible that Istar was in fact not destroyed in the Cataclysm (not to be confused, BTW, with the WoW expansion which shamelessly ripped off Dragonlance when it had run out of Warhammer material to rip off) and in fact remained under the Blood Sea of Istar, ruled over by a cadre of giant dragon turtles who turned captives into mer-creatures and had them fight to the death for amusement. Hard to believe isn’t it? Tanis thought so as well…

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Into this unlikely world does Tanis and his cow-like buddy descend, and adventures would then follow. A strong fellowship is forged as peril and evil is overcome, and the reader decisively learns the answer to the age-old question “Can a man call a cow brother?”

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This is a masterpiece. I have never, in all my years, seen comic art that so faultlessly illustrates emotion in a minotaur. This is doubly remarkable since no-one that lives now or has ever lived has ever cared about Minotaurs in Dragonlance or even knew they existed in Krynn. This is akin to reading a story about the day Luke Skywalker hung out with a bunch of Daleks and never even considered it unusual.

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By the abyss‘ indeed Tanis. 10 out of 10.

Bonus Page…

(Forgotten Realms Annual, 1990)

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I think we can agree that the rest of this one-shot can only go downhill from the above page πŸ™‚

Platinum Again

Monday, December 5th, 2011

What’s this?

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Not sure? Here’s the back:

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You got it! It’s the 2011 Club Nintendo Platinum reward, a set of Mario pins. But not just pins – pins that come packaged in boxes that can be separated…

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…and reassembled into three different Mario murals…

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All this could have been yours had you earned 600 coins in this years redemption program. That’s $600 spent on Nintendo products.

Yes, $600. Yep. 25 crappy pins πŸ™‚

Walking Battler

Saturday, December 3rd, 2011

Let’s continue with the topic of graduation gifts. Here’s another I received, a Striiv:

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This nifty little device is a pedometer with all sorts of additional features. In addition to keeping track of steps, stairs, calories and ‘energy’ the Striiv incentivizes the user with Trophies!

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So for trophy junkies like me, that’s a win right there. The system has extensive stat tracking as well (which I love) and can challenge the user to do more exercise than they usually would:

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The currency earned is used in a little fantasy simulation game called Myland. It’s purely a distraction, but not bad for a pedometer.

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Many of you know how much I loved the DS pedometer software i used to use. This guy is all that and much more, plus it’s all there in my pocket. I’m loving it so far πŸ™‚

The Warlock Of Firetop Mountain

Friday, December 2nd, 2011

Last week I received, in the mail, a graduation gift from SFL. She had teased me about the contents prior to me receiving it, saying it was something “for the kitchen”, but I knew it was actually the World of Warcraft expansion Cataclysm, since we’re going to renew and start playing again early next year.

So you can just imagine my amazement when I opened the box and found this:

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Yes, the legendary one that got away, in my hands! Astounding! An epic gift! (Read this if you forget the back story). It’s in amazingly good condition for a 26 year old game, missing only the original figurines. But even then the replacements (metal) are superior to the plastic originals πŸ™‚

So now I have free time again, I sat down today to play a game against myself. Here’s the board when assembled:

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Rather than use the included figures, I opted for three of my own. The brave adventurers therefore would be ‘Cute Stewardess’, ‘Tiny Keroro’ and ‘Chan Solo’ (name credit: AW!). Here they are at the entrance, unaware of their fate…

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The goal of the game is to travel through the dungeon, kill the Warlock and pilfer his chest. Much like the gamebook, the chest requires a specific key combination to unlock, and players must both collect keys and determine which ones open the chest during the game. To do this they must defeat monsters, solve puzzles and even fight with each other.

Characters are more or less identical to in FF gamebooks, with Skill, Stamina and Luck. Combat and testing luck is the same, health is healed by provisions, gold coins are used as a currency and the layout of the dungeon and most encounters within are taken directly from the gamebook. None of this is surprising, since the game itself is designed by Steve Jackson.

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In terms of complexity I’d put the game about on par (possibly slightly higher) than Talisman. This surprised me, since I always thought this was a ‘kids’ game. Of course kids would enjoy it – as a 13 year old I would have gone bonkers – but it’s also fun for adults.

Cute Stewardess went first since she had the lowest skill, and on her very first turn ended up in room with a Vampire. This is perhaps the most dreaded monster in the entire game, and very nearly did her in on the very first turn:

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The vampire threw an uncanny amount of doubles and since her luck was only 9 she almost died outright several times. Even though she won, her skill of 9 also led to a lot of damage, and after one fight she had only 6 HP remaining. She would be taking the next two turns eating provisions πŸ™

Keroro and Chan Solo were much luckier, finding weak monsters and useful treasures in their first few rooms. Keroro in particular lucked out tremendously by finding a magic sword (skill +2) which raised his skill to 13 giving him a massive advantage from the start. (He also had the highest stamina and luck)

After recovering from the vampire, poor little Stewardess stumbled upon a Giant which dropped her back to 6 HP again (her maximum was only 14) and meant she’d have to rest once more, skipping turns. However Keroro found some poison and – much like the little amphibious bastard he can be – poisoned her food. Stewardess unknowingly ate the poison in her next turn and was reduced a further 2 HP. She was on the brink of death, with no more food.

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Chan Solo was accumulating gold at an uncanny rate (as befits a smuggler, I suppose). Stewardess was on death’s door, and Keroro was now wielding a magic sword, an enchanted flute, many keys and a bunch of food. To add insult to injury the first player versus player combat occured (by his choice) when Keroro ended up on the same square as Stewardess and attacked and killed her! That evil frog! He got all her stuff though, and she was out of the game.

All this dice rolling had attracted some interest by this point:

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(The background is blurred to hide Christmas gifts…)

And so the evil frog continued his unstoppable swathe-carving through the dungeon. There is no denying the fact that this game – by design – would be very difficult to win without fighting other players, so fight them he did! Armed with all of Stewardess’s keys, and powerful magic including a map and a device that 1-shots the Warlock, Tiny Keroro just needed to hunt down Chan Solo, grab his loot, and march to the treasure room.

And so he did.

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And there we have it: Legendary Tiny Keroro (key chain ornament) was the first adventurer to brave the perils of Firetop Mountain, defeat the evil Warlock Zagor, and open the chest to obtain fabulous treasure (combination: 4-7-8)

Of course the true winner here is me, since I now own one of my dream items. Thanks Florence! πŸ™‚