Archive for the ‘Games’ Category

The Sequel

Friday, April 16th, 2010

Remember this post?

Yesterday I received a birthday box from my brother, and inside I found the following 3 books:

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I was astounded. Not only had I wanted these for a long time, I had never actually laid eyes on any of them, so my feelings were akin to those of Carter after finding Tutankhamun’s tomb!

Thanks big brother, for such a wonderful gift!

FF 55 and 56 are both in superb condition (given they are > 15 years old) with clean character sheets and minimal cover marking. Deathmoor is a 400 entry standard FF adventure in which you must compete against a ‘deadly rival’ to save a princess.  The art is by Russ Nicholson (always a plus) and the rules do not deviate from the usual. Knights Of Doom (also 400 entries) seems more ambitious, with numerous additional rules (time, many different skills, honour) and dark, moody art by Tony Hough. Love the purple cover as well! I’m looking forward to reading/playing each.

Allansia is the 3rd (or fifth, depending on how you look at it) and last rulebook for the FF role playing game. Where Dungeoneer and Blacksand described dungeon and town adventures respectively, Allansia details wilderness adventures. A peek through the 320-odd pages of rules reveals such gems as a wandering monster table (rolling 3 with 3d6 results in a Brontosaurus) and rules for non-humans (Centaurs for instance cannot use the ride skill but can communicate freely with horses).

Great stuff 🙂

Now there is only one FF book left to get before my collection is complete! Guess what I’ll be looking for in every used bookstore in England…

Review: Struggle Down Under

Thursday, April 15th, 2010

I read through the entirety of the Choose Your Own Adventure book Struggle Down Under the other day and feel I need to share my thoughts.

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(You may remember this book from the 1988 publication title Terror In Australia. If you read it back then, rest assured it is the same book with only a few minor updates.)

Struggle Down Under (hereafter referred to as SDU) follows the typical choose-your-own-adventure route of presenting a story that occasionally branches, leaving the decision of what to do next up to the player. In this tale there are a total of 13 endings – some good and some bad. I think Karianne Moorhouse (age 12) said it best when she enthused: “I love all the different endings. Your choices decide the outcomes.

In this book you play a young Australian fellow who receives a call from his uncle asking for assistance on an archaeological dig. It turns out the uncle has discovered evidence of the lost civilization of ‘Satyrion’ and all manner of ne’er-do-wells are after him. What follows is a strangely abbreviated adventure mostly concerned with getting to the outback and not that much involved with what happens when you arrive. There are very few choices in total (maybe half a dozen) and, as mentioned, 13 endings. Quite a few of the endings are bad – even ghastly – and I can only imagine what younger readers may make of such events as a companion dying and another getting his leg crushed before you eventually die of dehydration yourself.

Of course, as Jessa Sargent (age 11) says, this may be part of the appeal: “I like to choose which way to go and then go back if I made a bad decision.”

SDU  includes some bold speculations on the nature of human history. Satyrion itself is a prehistoric superpower possessed of astounding supertechnology who fled the Earth aeons ago. They make an appearance in the book in person (the excitement of the reveal is tempered by the knowledge they are not aliens at all). Certain supernatural powers of indigenous people are hinted at in the text as well. I was tempted to read between the lines and suppose the author was suggesting that aborigines are in fact descendents of the Satyrion?

But what of the quality of SDU? What emotion does it instill in the reader? How does it keep the pages turning? It is with some regret I must admit hardly at all. In fact, during the ten odd minutes I spent reading the book (including all endings) I found myself repeatedly coming to a striking conclusion, best summarized by a comment I made at the time to KLS…

“In the history of the Earth, this is the worst book ever printed.” (Me, age 38)

Of course it has been suggested that I tend to the hyperbolic, but mark my words: Struggle Down Under is a book for babies, not men.

My hope is that other titles in the series, such as War With The Mutant Spider Ants or Ninja Cyborg present a more compelling tale than Struggle Down Under.

Diogenes Magic

Thursday, April 8th, 2010

I made my first Gatherer comment, on this card:

Battle Of Wits

Can you guess who I am?

Here’s The Post That Makes AW Grin, Shake His Head And Mutter “He’s crazy!”

Thursday, April 1st, 2010

I bought some Magic cards online.

Specifically, 41 different boosters from 38 expansions, plus 2 premades.

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To make the long story short – I like having cards from all the expansions, and there were gaps in my collection 🙂

The oldest cards bought were from Fallen Empires and the most recent were from 2010. Some of the packs were from expansions that I don’t remember ever seeing (Scourge, Prophecy), and some were expansions I already had cards from but couldn’t resist the $2.50 per pack price. In only one case did I pay more than $4 for a pack – and that was the $6 I paid for the single Chronicles pack I bought.

I only opened 4 packs yesterday, including one of the two Fallen Empires. I was hoping for a ‘Hymn To Tourach’ (they are common after all), instead I pulled these two cards from the 8 card pack:

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Ah, you have to love the multiple-art approach in that expansion. I expect BS and AW are having fond flashbacks to opening boxes worth of FE boosters right now 🙂

Many of the older cards I bought will likely be unplayable. But a lot of the fun of the game is working out which are and which are not. Looking at a strange card and thinking “Can I use that…?”, and devising some deck that can utilize it. This is in some ways as much fun as actually playing the game!

I’m going to break down the decks I made for Australia and remake a bunch of decks more suited to solo play. I’ve already done that with the black deck, replacing it with a (a bit too) powerful Vampire deck. Next will come green and then I have an idea for a black/blue discard deck as well. Here’s hoping many of the cards in these as-yet-unopened packs will find a place in these as-yet-unmade decks.

Spring Break

Tuesday, March 30th, 2010

I’m on spring break this week, and I’m spending the time doing a lot of nerdy things like playing games and reading gamebooks and sorting MTG cards and… well doing housework!

Anyway, remember that ‘My Gamebooks’ link I added on the column to the right? I’m happy to say it is now up to date.

The page is a collection of the gamebooks I own. It was born out of necessity, since when I was last in Australia there were a few times I wasn’t sure if I had something or not. Hence a list that I can access from anywhere!

A good portion of these books I have bought online in the last few months. A good portion of this good portion has cost me an average of about $0.50 per book (no kidding). This is because on Amazon and Ebay sellers keep prices very low and make their profits on their (average $4) shipping and handling fees.

There are a great many books not on that list, including many in series I love. These two for instance:

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Both of which I single out because I have lost bids on each. Were I willing to pay $30 or more, I could buy each at any time. But I still dream of the lucky (auction or used bookstore) find 🙂

Other books not on the list I will likely never own, including these two:

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Why never? Simply because they’re valued at more than I would pay. Revenge Of The Vampire was the lowest print run Fighting Fantasy book, and easily fetches over US$100 these days. Allansia – the last book for the Fighting Fantasy RPG – is ever harder to find and goes for a few hundred dollars.

Here’s another book I’d include on my page even though it isn’t technically a gamebook:

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It’s a real bastard to find for anything resembling a low price these days. And my desire to read it has even increased since reading The Secret Files Of The Diogenes Club (see this link for more).

I’ve been reading a lot of these books recently as well. In the last few weeks I have read the Middle Earth book, the Forgotten Gameway book, two Swordquests, one Virtual Reality Adventure and 3 or 4 Fighting Fantasy books. I have to say, even though I’m far from 10 years old these days, I still love reading these things 🙂