Category: Games

Magic 2013 Prerelease Report

Yesterday I went to the prerelease of the latest MTG core set, Magic 2013. The format was the same as all the others I have attended: you get 6 boosters, and have to form a minimum 40-card deck from them using land provided at the store. Four rounds would then be played (each round is best of 3), and the top 8 of the 32 entrants would enter a series of final rounds for prizes.

I hadn’t looked much at the set prior to attending, but expected I’d end up playing a green/white deck since that’s usually what I do at such events. However when I started opening my boosters I just kept seeing good red and black cards. In fact once I’d opened and sorted everything, not only where the red and black piles slightly larger than the other colours, but the cards themselves were better as well. It was therefore an easy solution to play a black/red deck.

My deck contained the following (notable in brackets):
– 9 black creatures (Nefarox, Overlord of Grixis), Duty-Bound Dead)
– 4 red creatures (Goblin Arsonist x3)
– 4 black spells (Murder)
– 4 red spells (Reverberate)
– 2 artifacts (Ring of Xathrid)
– 2 dual lands (Dragonskull Summit)
– 9 swamps
– 6 mountains

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2013 introduces the exalted keyword to black cards, and there are quite a few of them containing it. Exalted proved to be popular with many players at the prerelease, and in fact every single one of the 6 decks I played against utilized exalted cards (ie. contained black or white colours).

The design intent behind my deck was speed coupled with buffed single attackers via exalted. I also through in a bit of direct damage and graveyard love (Rise From The Dead, Disentomb). It only took me a few minutes to put it together, and a few test-deals I made before starting seemed promising. Happily, the deck ended up working quite well, and here are the results of the qualifying rounds:

Round 1: My opponent was playing white/red soldiers token deck with a bit of exalted. His deck couldn’t hope to match the speed of mine and I easily defeated him 2-0 without ever losing a single point of life:

Round 2: A face-off against a very similar (red/black) deck to mine. I had more creatures, he had more spells, including 3 Murder’s (to my 1) and 2 Disentomb’s. My best play was to Reverberate one of his Murder’s to kill his irritating Xathrid Gorgon after he’d buffed it with several enchants and was about to kill me with it. Although I won 2-1 overall, the battle was hard fought.

Round 3: A battle against another green/white deck, full of weenie creatures that he was trying to buff. My 3 Goblin Arsonist’s really came into their own during this round, since I often used them as blockers to kill 2 toughness guys or to kill two 1 toughness guys each. Also, in every single of the three games against this guy I Reverberated his Captain’s Call, much to his amusement. I won overall 2-1, and was chuffed when – to the surprise of my opponent who didn’t know it was possible – I used the ability on the Ring of Xathrid to regenerate my Nefarox after he cast Planar Cleansing (note to MTG nerds: this action is why Wrath of God will never be reprinted; it’s too powerful). When I did this, he said “That’s why you deserved to win” πŸ™‚

Round 4: My final qualifying opponent used red/black as well, and his deck was the strongest of the 6 I played against. Not only did he have astonishingly lucky rare draws (2 Nefarox’s, 1 Xathrid Gorgon) but he also had 2 mythic’s (Chandra the Fireblaze, Vampire Nocturnus). 2013 reprints Gilded Lotus, and of course he had that as well. It was quite astonishing to play two games against him where he had close-to-perfect draws and got his big guys out quickly and beat me 0-2 in the same way I had beat my first opponent! He was a nice guy though, so even in defeat the games were fun.

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After the qualifiers I was 6-4-0, and made it into the top 8! This meant I was guaranteed booster packs as prizes, I just didn’t know how many yet. The win-loss ratio’s are wiped in the finals, so even though I had lost one qualifier round I still (theoretically) had a chance. I was realistic though: that last guy’s deck was a monster and I knew he’d beat me again if we faced up.

But it was not to be. The first round of finals paired me against a black/green deck heavy on removal (again 3 Murder’s!) and exalted creatures (note to Florence: this was ‘viking’). The first two rounds were traded 1-1, and it was down to the third. This proved to be an epic game, where he had a Xathrid Gorgon out and kept petrifying my creatures as I cast them. However he couldn’t attack, since I had more blockers than him and kept drawing creatures. Furthermore, he had a Ring of Xathrid on his Gorgon, and I had one on my Liliana’s Shade, and both had over 15 tokens! It was a classic standoff; we were both top-decked and alternated inactive turns until the 30th (!) draw when he drew the guy above, cast it, and put 18 1/1 Saprolings into play. I was doomed, and he won 2 turns later with only 1 card left in each of our libraries. I got the impression this opponent was not used to defeat (he had gone into the finals 8-0), since he became increasingly more serious and attentive as the rounds went on, to the point of being fixated during the last game which could have gone either way.

The finals were single-elimination and I was knocked out in round 1. My eventual standing was tie 6th, which netted me 3 booster packs as prizes. In one of them I found the reprint of one of my favourite cards of all time, with brand new art by my favourite MTG artist of all time. Happy day!

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What’s that you ask? I mentioned 6 opponents?

Good catch! The store owner had cancelled one of the four prerelease events due to low signups, and therefore had extra boxes of boosters he had to distributes. So he was running a side-contest “Beat me for booster packs!”. He made his own deck, and played any challenger and gave them a free booster if he won. I accepted his challenge after I was knocked out of the finals, and actually lost! But since it was a good game and we had a good chat (I discovered he worked for Wizards Of The Coast for a year about 10 years ago), he gave me a booster anyway πŸ™‚

Machine Brain

Remember those commander MTG decks I made before my last Australia trip? If not, they are described here. Note the last comment, where I describe how I replaced the monogreen deck with a Green/Black tokens deck. In Australia the six decks were played in 3 or 4 player games an average of 10 times each. The results (wins-losses) were as follows:

– Darien, King of Kjeldor (W soldiers): 6-3
– Mayael The Anima (RGW fatties): 6-5
– Skullbriar, The Walking Grave (GB tokens): 6-5
– Olivia Voldaren (RB vampires): 5-4
– Grand Arbiter Augustine IV (UW control): 4-5
– Wrexial, The Risen Deep (UB mill): 2-7

Yep, Wrexial bombed hard! The other decks, as you can see, were very closely matched. I believe Grand Arbiter was a bit stronger than it’s wins suggest, but tended to be a bigger target in the multiplayer games so ended up losing more than it won.

I have another trip coming up in about a month, and the decks are coming with me! I’ve made slight adjustments to five of them to include cards released since last December, and I scrapped Wrexial entirely in favour of a brand new deck. This was done not because it was the weakest, but because in 2-player games (which I will be playing in NM and CA) I reckon it would just be tedious to play against.

So the question arose, what would the new deck be?

krond

The above card is from one of the recently released new Planechase 2012 decks. His particular deck is the strongest of the four (at least in my playtesting), and focuses on enchantments. I greatly enjoyed the deck, since I like enchantment cards and they are often underutilized. My first idea for a new deck would use this guy as commander, and include all and every enchantment boosting card I could find in white and green. It would have been a slightly defensive deck, heavy on lifegain, that relied on building up 2 or 3 creatures to shockingly powerful levels before finishing the game in as few attacks (ideally, only one!) as possible. I still think it’s a good idea, and that it may have been well balanced against the other five decks, but after some brainstorming realized I couldn’t actually build the deck without heavily changing some of the other five (specifically the Skullbriar and Augustine IV decks). So I scrapped this idea, or rather put it on the back burner for a while.

So… what next?

I wanted something I could build without cannibalizing the other decks. Furthermore, I wanted something quite different from them as well. With Wrexial gone I was left with only one blue deck, so ideally the new deck would use blue, and hopefully avoid the other colours since each were represented twice in other decks. Also – and this was a big one – I wanted to feature artifacts since they hadn’t been a large component of any of the other five decks.

A few minutes of research led to me finding this guy, and as soon as I saw him I knew I had my new commander:

arcum

He’s one of those cards that you occasionally find with an ability that just seems too good to be true. There are any number of game-winning artifact cards that could be pulled from the deck right into play, and all I needed to do this was an artifact creature already in play. Here’s an obvious combo:

mt df

Use the turbine to create Myr tokens, which can then be sacrificed using Arcum to put things like the Forge into play. This could happen very quickly given a perfect hand. For instance:

Turn 1: Seat Of The Synod, Sol Ring, Mox Opal, Palladium Myr
Turn 2: Arcum
Turn 3: Myr Turbine, sac token to put Forge into play

And that scenario even has some flexibility!

But a commander deck contains 100 cards, and this combo requires some sort of artifact creature or token generator to start. Happily, being blue there are any number of ways (Treasure Mage, Fabricate) to get specific cards into your hand (the deck contains other token generators aside from the Turbine) or to speed up card draw entirely. So what about the rest of the deck? What is the ‘gimmick’ to the remainder of the cards?

Here’s a hint:

ec

Yep, it’s a ‘charge counter’ deck! Over the years I had coincidentally amassed almost every good charge counter card in existence, and it was finally time to collect them all into a deck. So about 20% of the entire deck is cards that utilize or manipulate charge counters, often to hilarious results:

ms tf

So the deck is a control-based artifact deck (about 90% of the non land cards are artifacts) that utilize Arcum Dagsson’s ability to ‘tutor’ up broken cards to make the player invulnerable while he bases a win around fun-to-play charge counter cards. I’ve done some test deals to make sure it seems to work in principle, but it should be fun to see how it actually works against another one of the (mostly successful) other five decks πŸ™‚

Magical Device

Well now this is interesting. The latest iteration of Wizards annual Magic The Gathering (computer games) Duel Of The Planeswalkers was recently released and in addition to the old formats (PC, PS3, XBOX) it also came out for the iPad. I’d bought and enjoyed the previous versions on the PS3, but couldn’t resist going for the iPad version this time around. And, after playing for a couple of hours, I’m glad I did!

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The game follows the same format as previous iterations: you use premade decks to defeat a variety of opponents in various game modes (including, new to this version, Planechase). As you win you unlock additional cards you can add to the various decks, so some deck building is included. There are a lot of decks and opponents, and it would take a very long time to unlock all the available cards.

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Gameplay is intuitive, smooth and faster than it used to be on the PS3. This is a significant upside, since it was the one issue that used to bug me. Importantly, the ability to control the game using touch and swipes is natural and makes me feel more like I’m actually playing with the cards. In other words this is the best version of Duel of the Planeswalkers yet, but playing it on an iPad makes the experience even better.

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The graphics are very, very nice! The screenshots in this blog have been scaled down from the actual resolution, but everything is in high resolution with nifty effects and great looking art. The game includes cards from all legal sets up to 2013, which means you’ll be using cards that haven’t been released yet (like the guy in the shot above).

Buying the game – which costs US$9.99 – also gives you a code that can be redeemed at a game store for a promotional booster pack that apparently contains a mythic rare. This is nice πŸ™‚

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Suffice to say I’m very pleased with the game so far. $10 may seem like a lot to pay for an iPad game, but for me this is a no brainer if you like magic. If you’re not sure, the download is actually free and you can demo the game before having to shell out for the full unlock.