Archive for the ‘Games’ Category

NYCC ’09

Sunday, February 8th, 2009

The door upon entering, or in this case leaving. As you can see the crowds were large:

dsc00344.jpg < NYCC 2009

A quickly (and badly) done stitch of the floor from above:

nycc09.jpg (click for large version)

As I’ve said many times, the crowds were large. Since it was sold out, it seems impossible they could increase the size of the show without moving to another venue or perhaps booking more of the same venue. Even yesterday, the show floor itself was much larger than last year, plus they had done things like move the gaming tables and stage upstairs.

Every part of the con was more popular than last year, and as the day went on all of the show was mobbed. Last year, for instance, the ‘artists alley’ was a bit of a ghost town, but yesterday even that section was difficult to navigate. The massive booths that the game companies brought with them were absolutely jammed with people, and the Marvel Comics booth had a line that seemed to go on forever for what we never quite found out (a signing? a limited issue item for sale?).

Here’s some random shots of some games we saw:

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The first is more a shot of the chair than the game (a flight similator for XBox). The chair was a hydraulic, motion-controlled piece that moved in sync with the game itself. It looked like a lot of fun (not to mention expensive). I imagine if it ever ships it will end up including support for various genres such as driving and flying games. The second shot shows a Yu-Gi-Oh arcade cabinet (‘DuelTerminal’) which may or may not have been an intelligent arcade card game. It seemed to have an eye to scan cards, with which you play against opponents online. While almost certainly an import from Japanese arcades, it was in English so I suppose they may be considering importing them. The last show was of the very impressive (at least graphically) MTG for XBox, which is supposedly available via XBox Live Arcade in a few months! Here’s hoping a PS3 version follows…

Something else I don’t remember as much from last year was the abundance of ‘booth babes’, all of which were happy to pose for photos:

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April and the turtles were part of an official booth (she was so skinny!), as were the nurses and the girl in the dark outfit. The pink nurses were promoting… well we never quite worked out what. What I couldn’t help but notice though was the one on the chair never got up, no doubt because her skirt wouldn’t allow it! The shorter nurse in the white outfit gave me a condom after the photo! This was strange, to say the very least, since she was promoting an Aranzi Aronzo book (about cute animals). KLS either snapped the shot of the dark-clad girl too early or late because she posed by putting her mouth up to my ear and her hand on my shoulder. Probably somehow related to whomever she was supposed to be dressed as.

Chun-Li was ‘just’ a cosplayer – but as you can see a superb one. And I included the Wookie photo for a reason. First – check out those amazing Wookie outfits! Secondly, the catwoman (?) cosplayer won my award for ‘best in show’. Her costume was superbly made with a very high level of detail, plus she was just everywhere, endlessly posing for photos or being interview by someone. She certainly looked like she was having fun!

Remember those tattoos?

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There were quite a few booths that gave away temporary tattoos, but only two that had girls apply them for you. It’s all in the marketing!

Oh yeah, ‘Mimi’ the dancing catgirl? Here’s a video I shot of her. Watch it – she’s funny!

She’s a good example of the mania of the con. She was dancing at the booth for a store called Organic, which mostly seemed to sell model kits and figures from Japan. We couldn’t work out exactly why she was there, and concluded it was probably simply to drive customers to the stand. There was so much to see and do at the show, that it’s a real challenge for the companies to get attendees to their stands, so the age-old technique of pretty girls seemed to be a popular (and effective) one!

Of course, an arguably more effective draw is celebrity!

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Colin Baker was not mentioned as a guest in the guide, or on the webpage. Seeing him just sitting there was a massive surprise! I told him he was one of my childhood heroes and to this day I’m still an enormous Who fan. I also urged him to continue doing the commentaries because he’s so very good on them (and he is). He was friendly, gracious and a joy to meet. Easily the (super) highlight of the day!

Of course the show was riddled with celebrity of all sorts, and not just restricted to the official signing booths (which had people such as Peter ‘Chewbacca’ Mayhew or Joss Whedon. Sitting at stands on the floor we saw (amongst others) the Honky-Tonk Man, Dale Arden from the 1980s Flash Gordon film (the actress of course), some dude from Lost In Space and a plethora of comic creators (Chris Claremont, Jim Lee, Brian Michael Bendis etc.). This guy, as well (another challenge to AW):

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Amusingly, Nerdcore had a booth (they make my annual girly calendar). I had a chat with the guy who plans the calendars and urged him to return to gaming (2007, the first calendar, had a gaming theme). I also got an autographed poster from the girl who is February in the current calendar (who is on my wall in this room as I type!).

We didn’t get as much swag as last year, mostly because we were far more selective. This doesn’t mean we didn’t almost kill ourselves lugging heavy bags through NYC because we hit Book-Off and Kinokuniya before coming home.

After it all we’d had a great day, and there’s no doubt we’ll be there for NYCC ’10 πŸ™‚

I Guess I’m Getting Old…

Saturday, January 17th, 2009

Year-in-review time again, with respect to my game buying, and 2008 saw a notable change in habits.

During the past year I bought a total of 73 games for 7 different systems, spending just slightly over $2000 in total.

This is a fairly significant decrease in spending across the board. The total number of purchases is the lowest since 2000 and the total dollars spent is the lowest since 2002 (but you have to go back 1997 to see a meaningful difference). Here’s some charts breaking down the distribution:

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^ Games Purchased, %

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^ Dollars Spent, %

You’ll notice the % amount spent on the Mac, PS3 and Wii are higher than the game totals. This is due, in order, to additional costs associated with certain games. Mac expenses for instance include WoW subscription costs; PS3 expenses include monies spent on Eye of Judgement cards, and the Wii had a couple of much more expensive than average purchases (notably Wii Fit).

I’m not sure if I actually played less games in 2008 – I think more likely I spent my game-playing time on fewer and less-expensive games. World Of Warcraft of course is to blame (thank?) here, because I play it a lot and it’s actually fairly inexpensive as far as a gamers hobby is concerned. Most of my other time is spent with portable games, especially for the DS.

Another explanation for the drop is I’m perfectly happy these days to not get a game immediately upon release, and instead wait for it to drop in price (or never get it at all actually). This is why the number of games for traditional consoles is so low.

One notable statistic to come out of the year is that my DS collection became the largest amongst all my games. I now keep 967 games in my collection (plus or minus) for 24 different systems. 154 of them are for the DS, and given the continuing strength of the system it’s hard to imagine anything surpassing it any time soon. (The closest competitor is the GBA, with 138 games, but that’s a dead system and there are only a tiny handful of games for it I don’t have that I’m still interested in aquiring).

I usually end these posts with my best-of thoughts. Hrmmm… if I set my mind back to December 31 I would have named the Warcraft expansion Wrath Of The Lich King as the year’s best, but now I’d probably call it deeply flawed. Which leaves…

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The World Ends With You, for Nintendo DS, as my pick for the best game of 2008! A brilliant action-RPG with a compelling story, truly unique battle system, great challenge and amazing replayability makes this a must-have for any true DS games πŸ™‚

The Barcode Battler

Sunday, January 4th, 2009

For christmas, I purchased the following for myself from ebay:

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You read that correctly – a barcode battler!

Now in the unlikely event you are not familiar with this magical device, it is an electronic game with a barcode scanner built in. The idea is that barcodes can be converted into powerful combatants that fight each other to see who is strongest. The thing was introduced in Japan in 1991, and brought to the US in 1993. It disappeared from stores almost immediately…

Here’s shots of two of the included cards, and a screenshot of the action:

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You can see, in the shot, that my warrior ‘Chip Chopper’ (on the left) seems woefully outmatched by ‘Fruit Juicer’ on the right. I had valiantly fought through the entire 25 combatants of ‘Era 1’ to get this far, but would soon concede that I had no hope of further victory.

Therein lies the problem with the system. Although it is far more sophisticated than I ever expected (it even has a savefile!), it relies on randomness to a fault. Battles are simple affairs, but at almost all times you are hopelessly outmatched by the opponent, and victory is determined solely by the roll of the dice. My ‘winning strategy’ was to repeatedly use the item ‘Rocket Gun’ – which gave me a one-turn boost to my attack strength –Β  and then hope I could 1-hit KO the opponent before he fought back. Victory rewarded a meagre increase in stats that made clearing Era 1 easier as I proceeded, but the opponents of Era 2 (and there are five Eras) were so much stronger than Era 1 it seems the game is designed around using barcodes other than those included to continue.

But the problem with this is that there is no diagnostic mode. Certain barcodes only work at very particular times, and there is no mechanism where you can just scan some random barcode (such as from a box of cereal) and have the game identify it as a warrior, or item, or spell etc. So I may have a barcode that is a health item for instance, but the game will only ever accept it during the tiny interval when health items can be used. This is dumb and frustrating, and very, very poor design (not the least because the manual states many barcodes “will have no effect at all”).

But, consider:
1) I have wanted one of these things for over 15 years,
2) It cost me $6 plus shipping on ebay, AND it was factory sealed, and
3) I spent perhaps 4 hours playing with it the other day, and even if I never use it again already count it as a prized possession!

So in other words, this was easily in the upper echelon of (self-purchased) Christmas loot πŸ™‚

To answer your question about how I could identify my opponents? Well since the system itself has no text ability, it provides codes that must be cross-referenced to the manual. Yes it’s laughable, but hey, this was 1991!

dsc00300.JPG < Dynamic names!

Cross one thing of my “List of amazing items I have to get around to tracking down and buying one of these days” lists…

Attack Of The Clones

Thursday, November 27th, 2008

First, a shot of Momo and her clone army:

screenshot_112608_064223.jpeg < Pengomomo

Secondly, a shot of a perfect Christmas gift for AW that I will unfortunately be unable to mail overseas:

lego.jpgΒ  < Oh!

And lastly, a promise that thsi post has given me a good idea for another πŸ™‚

Happy Thanksgiving Everyone!

Happy Birthdays

Sunday, November 23rd, 2008

Happy 45th Birthday Doctor Who!

Happy 4th Birthday World Of Warcraft!

Although both are entirely different, they are two of my favourite distractions in life. Countless hours of enjoyment have been (and no doubt will continue to be) derived from these creations.

Wouldn’t it be nice if the two could somehow be combined?