Archive for the ‘History’ Category

Lost Lands

Tuesday, November 14th, 2023

We all know about Atlantis and Avalon, those mythical lands where elden (and future) kings lie. As a child I was fascinated by both (particular Avalon) and used to wonder where they were. But they’re far from the only mythical lands, and while the others that have been documented through history may not be as well known, they are equally exotic and mysterious. Here’s a few of them…

Lemuria was proposed as a ‘lost continent’ in a paper written by a zoologist in 1864. It was suggested to have been a (now sunken) land bridge, and was used as an explanation for why similar animals were found in geologically separated continents. Within 30 years the idea had been appropriated by occultists who claimed that it was the true source of humanity, and their ideas became even more crackpot to the point where some claimed Lemuria still existed in locations as diverse as inside the Earth (a common belief for lost lands) or underneath the USA. The history of Lemurian writing is interesting in and of itself, with some examples being claims that Lemuria may now be Australia (or perhaps Westralia), or that the capital of the land was called Telos (class Who fans take note) and was somehow linked with another planet.

As a mythological land, Lemuria is richly used in pulp sword and sorcery as well, with notable additions to the myth being added by John Jakes (the Brak writings) and Lin Carter (Thongor). Indeed it may be the case that Lemuria is the most popular ‘lost continent’ in fantasy literature, perhaps because it’s less developed that Atlantis in most readers minds.

The idea of a North Polar civilization goes all the way back to the ancient Greeks, who dubbed men from this mythical land Hyperboreans. The name of the land – Hyperborea – dates to 450 BC, and probably referred to the most northern parts of Europe. Legends compiled by Greek scholars referred Hyperborea as a civilized paradise, with men taller and stronger than other men, unusually healthy and living to a thousand years or more. Some specific descriptions of the inhabitants described them as white with blond hair, which would in time be latched on to by the Nazis (as well as another mythical northern Greek land, Thule) as an inspiration for the Aryan ideal. During the mid 20th century the occultists (probably trying to wash their hands of Nazi links) invented fanciful tales of hyperevolved (or in some cases, devolved) humans once living in Hyperborea, but as with all of the trash uttered by Blavatsky and her ilk, this was no doubt nonsense crafted to solicit donations from fools.

In modern literature Hyperborea was famously used in Robert E Howard’s Conan books and the countless pastiche’s that followed, where it was assumed to be exactly what was suggested in Greek myth. It’s also the namesake for a tabletop RPG, and (probably due to the Conan link) often included in the worlds of other games.

Mu – and this is a familiar origin by now – was suggested (in the mid 1800s) to have been a lost continent in the Pacific, that has long since sunk and become lost to time. Obvious connections to Atlantis and Lemuria were suggested (the Victorians loved their lost continent myths!) but Mu developed it’s own identity when professional prevaricator James Churchward made a career out of writing books about the place, which included a wealth of alleged evidence that roped in everything from ancient Indian fables to the Bible. These books were extremely popular, and for a time Mu was ‘bigger’ than Atlantis in the public psyche. I think those days, much like Mu itself, are behind us now. Had you heard of Mu before this entry?

H.P. Lovecraft mentioned Mu in many of his tales, and indeed the sunken cities inhabited by creatures of his Mythos are reminiscent more of Mu than Atlantis. Unsurprisingly, many of those followed in his footsteps and added stories to his mythos have also mentioned the mythical continent.

Ys was a mythic utopian city in northwest France (Brittany) that was said to have been built (over 2000 years ago) at the very edge of the land and surrounded by a great wall to protect it from the sea. Due to misadventure and deception, the wall was breached and the city was submerged, never to be seen again. The tale is romantic and fantastical, and various interpretations include powerful magic (a sorceress and even the Devil) and monsters (mermaids and sea dragons). Much like Avalon, it has been suggested that Ys is not gone for good, and evocatively ‘when Paris falls, Ys will rise again’. While Ys was been often described in books and art and even an opera during the 19th century, it seems to now faded from historical romanticism.

As a city and not a land, Ys doesn’t play any notable role in pulp literature, but the name was appropriated for a long-running series of Japanese role-playing video games (which are almost all very good). While they mostly have nothing at all to do with the actual myth, it’s worth noting that the cover of the first game is a literal interpretation, showing a city being swallowed by the sea.

Top 40 Nostalgia

Saturday, October 7th, 2023

Some years back I referred to my collection of ‘Too 40’ charts I used to get at the record shops. I had dozens of them lasting many years through the 1980s, and wish I still had them.

Recently I found some scanned in a historical website of Australian music. The scans were a little low-resolution, but the charts are still readable. Here’s one from March 1984:

Some iconic songs in that top 10! Also note that Thriller is at week 67 in the top 40 but a Midnight Oil album is at week 69! Incidentally I love how this scan is obviously of a copy once owned by a kid who wrote on it.

Here’s the back of the same chart:

These were about A4 size, always printed in two different colours, and usually sat in piles on a counter free for the taking. The fronts always showed the singles/album chart and the back was usually an ad that often contained lyrics. It was a particularly great week when a band I liked was featured on the back πŸ™‚

Here’s the front and back of another from 1984:

99 Luftballoons spent at least two weeks at number 1 in Australia? I wouldn’t have remembered that, even though I did buy the single (and I believe own it to this day). Since I was a big fan of Nik Kershaw in those days, I’m sure I was thrilled to see him featured on the back.

Here’s one from 1985, in which we see the Countdown (a very famous Oz music TV show) promotion had ended:

And lastly the fronts only of two more:

That’s all I was able to find online, and since it was years ago I no longer remember where. If anything this dip into nostalgia makes me want to get my hands on one even more. Years back I saw one (in so-so condition) for sale in an antique store for some silly price and passed. Next time I may reach for my wallet, especially if it’s got a good band on the back πŸ™‚

My Collections: Wii and Wii U

Thursday, March 23rd, 2023

Nintendo released the Wii in November of 2006 to followup from the GameCube. It had a revolutionary motion control system and some notable software that was well-engineered to take advantage, and the Wii became a breakout success appealing to players well beyond the traditional demographic. It was a best-seller almost immediately, and would go on to become one of the most successful consoles ever made. When released I had trouble finding one, but Jim used his connections to get me (and himself) one for Christmas that year.

I liked the Wii, but I always felt it was a back step compared to the GameCube and during its lifetime I vastly preferred games for the Nintendo handheld systems. That said I’m happy for the great success of the Wii: it made Nintendo a lot of money and paved the way for the Switch which I feel is one of the best consoles ever made.

During the eight year lifetime of the Wii I bought 59 games, and here are most of them:

My favourites are the first party Mario games, Monster Hunter Tri and Hyrule Warriors (which I would rebuy for Switch years later). But the system lacks nostalgic appeal, the controls these days are clumsy and the graphics on a HD screen are fuzzy. The Wii was a system of it’s time, and I think best left there.

At the end of 2012 Nintendo released a followup console called the Wii U, and it was a disaster!

Even from the first reveal this thing confused customers: was it a new console or an add-on? What was that weird controller with a screen? Did it even connect to the TV at all? Nintendo’s marketing was poor, and the console was struggling even before release.

When it did come out things didn’t get much better. The Wii U suffered from a critical shortage of software (the strange controller made porting games difficult and development costly) and sales were poor. It would go on to be Nintendo’s worst-selling console ever, and a financial disaster.

I bought only 15 games for the Wii U, which is the least I’ve ever bought for any console. While a few of these were incredibly good (Xenoblade Chronicles X, MH Tri Ultimate, Zelda: Breath Of The Wild), many of the others struggled with weird controls or excessive load times. The Wii U may have had a (very) few great games, but it wasn’t a fun or comfortable device to use, and it was inevitable it would be replaced.

In retrospect we can see the Wii U was a stepping-stone on the path to the Switch, so for that I suppose we can excuse it. But it’s now a footnote in Nintendo history, almost forgotten only a few years after it was retired.

I’ll soon be selling my entire Wii and Wii U collections (including hardware and even original boxes). Neither the hardware nor most of the games have any great value these days, and even in good condition – as mine all are – rarely fetch a quarter of what they sold for back in the day. I do have two somewhat collectible Wii games (shown above), but the value of these is dwarfed by some of the NES/SNES games I have already sold (and Gameboy/GBA games still in my collection).

I won’t miss any of this once it is gone, and am happy for my once-loved games to pass to a new collector. I enjoyed the Wii in its time – and less so the Wii U – but as I said that time has passed, and I’m ok with just the memories from now on πŸ™‚

Conkers, Milkies and Cats-Eyes

Sunday, March 5th, 2023

I got the usual things for my birthday (games, books mostly) but here’s something KLS got me:

It’s a little bag of marbles! Not new ones, but vintage ones from the 1980s. These are more or less identical to the ones I used to play with 40 years ago πŸ™‚

This arose from me reading about an auction recently in which individual marbles from the 1950s – 1970s sold for thousands of dollars. Aside from the fact these once ‘worthless’ items can now be very collectible, reading the story triggered a lot of memories about a hobby I’d all but forgotten!

Back in primary school marbles was one of the go-to games at school. We’d all bring little bags of marbles with us to school and play endless games of marbles with each other. Rain or shine this was a game that could be set up and played very quickly and it was so easy to learn that anyone could participate.

Kids all over the world played marbles, and a quick google search shows the rules varied everywhere and in some cases were different enough to almost be a different game! Here are how we played our schoolyard tournaments:

– Select a hole in the ground, a gap in a wall/fence or if nothing suitable exists choose a big marble (we called them ‘conkers’) and place it about 2 meters away from where we’d roll the marbles.
– Each player selects the same amount of marbles from their collection. They need to be the same sizes and the same assortment of glass or metal ones.
– Each player takes turns rolling their marbles until they get them all in the hole or all of them hit the conker. The first to accomplish this is the winner.
– If playing ‘for keeps’, the winner chooses one of the losers marbles and it becomes theirs.

A search online suggests this is a variant called ‘marble billiards’ but as far as I remember this is the only way we played. I wonder if this was just the Newcastle rules, or if this version was popular throughout Australia?

Everyone seemed to have marbles, since they were able to be purchased inexpensively almost everywhere. We had names for all the different types and styles: ‘milkies’ were opaque glass, ‘cat’s eyes’ were like the ones I got for my birthday, ‘steelies’ were metal balls (usually just repurposed bearings), ‘tiger’s eyes’ were orange and black cat’s eyes. There were others as well that I forget, and again a quick search shows the nicknames were as regional as the game.

Marble collecting seems to be a popular hobby these days, and an entire industry has arisen around identifying and trading rare marbles. Although we had our favourites, we were never precious with ours and after we got a bit older aside from using some of them as ammunition in slingshots I don’t really recall what ever happened to our marbles?

I suppose we gave them away to younger children? Maybe we just threw them away? Maybe Bernard still has them to this day? I just don’t know. Marbles were fantastic in those primary school days, but then they just seemed to fade away very quickly. That said, I think it’s a perfect children’s game, and maybe it’s time for the worlds children to rediscover marbles πŸ™‚

Japan Pickups: Wizardry

Thursday, February 2nd, 2023

This will be the last of my Japan pickup posts. While I have a few other items that will eventually be shown here, I’m going to end the series with my favourite items that I purchased during the recent trip: Wizardry games.

As many of you know, I’ve sold off a large chunk of my game collection these past five or so years. Amidst this I chose to focus on collecting one series, and it’s Wizardry, which I’ve been playing since I was a boy! I’ve bought games in the series before in Japan (all the way back to our first trip in 2002!) but this time I really hit the jackpot.

The game on the left is a Saturn port of an adventure-style Wizardry spinoff, which is apparently quite poor. On the right is the Saturn port of Wizardry VI and VII, two of the series best. It’s supposed to be a good port, albeit somewhat slow. I’d never seen either before and was surprised how reasonably priced they both were.

Here’s the PC Engine port of Wizardry 5. I now own four versions of this game! According to what I read it’s a fairly good port, but the slow CD speed makes the SNES version the one to play. This one was about the cost of a brand new game.

Here’s a couple of curios: Wizardry Empire II and Wizardry Dimguil, two Japan-only games. As I’ve mentioned on the blog before Wizardry continued in Japan long after it ended in the west and all sorts of weird and wonderful installments were made. Without getting into needless detail, the Empire games introduced certain innovations without straying too far from the old game design, while Dimguil is a faithful installment in the old style that also added polygon dungeons and enemies.

And here we have Wizardry Xth, Wizardry Alternative Neo and Elminage III. The first was the game that ‘modernized’ Wizardry and would eventually lead to the Class of Heroes RPG series (and it’s own spin-offs!). Busin-0 is the Japan-only sequel to the last Wizardry game ever released in the west (Tales of the Forsaken Land) and Elminage III… well let’s say it’s an important ‘Wizardry adjacent’ game πŸ˜‰

None of these – or the preceeding PS1 games – were cheap, and in some cases cost more than a typical new game. All are in fantastic condition, complete with box and all inclusions. If you’re keeping track then no, I can’t play any of these since I don’t have the Japanese consoles. Except for Elminage of course (I still have my PSP), which I plan to play one day.

I also found these four hint guides! Two of them are for games shown above, but the other two are for games I don’t have. Throb of The Demon’s Heart is a SNES game, and if I ever see it for sale I don’t doubt the price will bring a tear to my eye. Likewise for Wizardry Xth 2, the PS2 sequel to the one I bought. Why are Wizardry games so expensive! It’s not like there could be many collectors focused on this series?

The books are all great, packed with details such as dungeon maps, monsters, items and strategies for building your party. The latter ones are full colour (and fairly lengthy) but the SNES one – almost 30 years old now! – is all black and white. The above pic is an example page, which shows a fiendish dungeon that appears to be mapped on the face of a cube!

Speaking of books, when I saw the above packaged as a set I was literally speechless. They were in one of Mandarake’s glass cases, tightly bound together, and I didn’t know what they were at first. The price was high, and when I asked for a look the cashier misunderstood me, took them out, and rung them up! Of course I bought them, and I’m happy I did.

They are a six-volume series of hint guides for the first four Wizardry games. The books seem to be written for computer players (they reference Japanese systems of the day such as the FM-7 and PC-88) although I’m sure they work with any versions of the games. The interior and cover art is beautiful, the the detailed contents astounding!

The first and third games have two books each, and the other two just one. The extra books (for games one and three) are dedicated ‘monster manuals’ with two pages for every beast! These books are magnificent and such an incredible find: a ‘grail’ item I didn’t even know existed.

Speaking of treasures, I also bought the Wonderswan version of Wizardry 1. This was expensive: in fact it was the 4th most expensive game I’ve ever bought, at about thrice the cost of a new game. This is because it’s very rare, and because it was complete including an unused sticker sheet:

I have a Wonderswan, and plan on playing through this one day. Yes it’s in Japanese, but google translate these days is a wizard (no pun intended) and will more than suffice.

And the bonanza didn’t stop there! I found the above trio at Mandarake Nakano, and spent at least one minute deliberating before handing over my credit card and buying the three most expensive games I’ve ever bought. These are the (Japan-only) Gameboy Color versions of the first three games in the series, and are in fantastic condition. One of the biggest deciders in me splurging on these is the fact I can play them all on one of my many GBC’s, and will.

With 12 new (old!) games and 10 books my Wizardry collection expanded a lot this past trip (here’s an old post about it)! And yet I didn’t buy everything I saw, since even for a no-budget Wizardry collector some items were a bit too pricey, such as a factory sealed Empire II (the same one I bought for ~$40) for $300+, a 3DS Elminage game for $130 (which I couldn’t play since the 3DS is region locked) or a ‘greatest hits’ version of Busin for $100+ (I own the USA version).

And then there was the above soundtrack CD for about $220, which suggests that it is spectacularly rare.

Or these metal miniatures for tabletop RPG play. Give they are sealed, and probably insanely rare, I was a fool for passing on them at ~$70. If they’re there when I next visit (they won’t be) I’ll get them for sure.

Despite this bounteous haul, the two items I was really after – both of Jun Suemi’s Wizardry art books – eluded me. Both are very expensive now, so if I ever do find one I’ll be paying out the nose.

And when I do, you can read about it here πŸ™‚