Archive for the ‘History’ Category

Conkers, Milkies and Cats-Eyes

Sunday, March 5th, 2023

I got the usual things for my birthday (games, books mostly) but here’s something KLS got me:

It’s a little bag of marbles! Not new ones, but vintage ones from the 1980s. These are more or less identical to the ones I used to play with 40 years ago πŸ™‚

This arose from me reading about an auction recently in which individual marbles from the 1950s – 1970s sold for thousands of dollars. Aside from the fact these once ‘worthless’ items can now be very collectible, reading the story triggered a lot of memories about a hobby I’d all but forgotten!

Back in primary school marbles was one of the go-to games at school. We’d all bring little bags of marbles with us to school and play endless games of marbles with each other. Rain or shine this was a game that could be set up and played very quickly and it was so easy to learn that anyone could participate.

Kids all over the world played marbles, and a quick google search shows the rules varied everywhere and in some cases were different enough to almost be a different game! Here are how we played our schoolyard tournaments:

– Select a hole in the ground, a gap in a wall/fence or if nothing suitable exists choose a big marble (we called them ‘conkers’) and place it about 2 meters away from where we’d roll the marbles.
– Each player selects the same amount of marbles from their collection. They need to be the same sizes and the same assortment of glass or metal ones.
– Each player takes turns rolling their marbles until they get them all in the hole or all of them hit the conker. The first to accomplish this is the winner.
– If playing ‘for keeps’, the winner chooses one of the losers marbles and it becomes theirs.

A search online suggests this is a variant called ‘marble billiards’ but as far as I remember this is the only way we played. I wonder if this was just the Newcastle rules, or if this version was popular throughout Australia?

Everyone seemed to have marbles, since they were able to be purchased inexpensively almost everywhere. We had names for all the different types and styles: ‘milkies’ were opaque glass, ‘cat’s eyes’ were like the ones I got for my birthday, ‘steelies’ were metal balls (usually just repurposed bearings), ‘tiger’s eyes’ were orange and black cat’s eyes. There were others as well that I forget, and again a quick search shows the nicknames were as regional as the game.

Marble collecting seems to be a popular hobby these days, and an entire industry has arisen around identifying and trading rare marbles. Although we had our favourites, we were never precious with ours and after we got a bit older aside from using some of them as ammunition in slingshots I don’t really recall what ever happened to our marbles?

I suppose we gave them away to younger children? Maybe we just threw them away? Maybe Bernard still has them to this day? I just don’t know. Marbles were fantastic in those primary school days, but then they just seemed to fade away very quickly. That said, I think it’s a perfect children’s game, and maybe it’s time for the worlds children to rediscover marbles πŸ™‚

Japan Pickups: Wizardry

Thursday, February 2nd, 2023

This will be the last of my Japan pickup posts. While I have a few other items that will eventually be shown here, I’m going to end the series with my favourite items that I purchased during the recent trip: Wizardry games.

As many of you know, I’ve sold off a large chunk of my game collection these past five or so years. Amidst this I chose to focus on collecting one series, and it’s Wizardry, which I’ve been playing since I was a boy! I’ve bought games in the series before in Japan (all the way back to our first trip in 2002!) but this time I really hit the jackpot.

The game on the left is a Saturn port of an adventure-style Wizardry spinoff, which is apparently quite poor. On the right is the Saturn port of Wizardry VI and VII, two of the series best. It’s supposed to be a good port, albeit somewhat slow. I’d never seen either before and was surprised how reasonably priced they both were.

Here’s the PC Engine port of Wizardry 5. I now own four versions of this game! According to what I read it’s a fairly good port, but the slow CD speed makes the SNES version the one to play. This one was about the cost of a brand new game.

Here’s a couple of curios: Wizardry Empire II and Wizardry Dimguil, two Japan-only games. As I’ve mentioned on the blog before Wizardry continued in Japan long after it ended in the west and all sorts of weird and wonderful installments were made. Without getting into needless detail, the Empire games introduced certain innovations without straying too far from the old game design, while Dimguil is a faithful installment in the old style that also added polygon dungeons and enemies.

And here we have Wizardry Xth, Wizardry Alternative Neo and Elminage III. The first was the game that ‘modernized’ Wizardry and would eventually lead to the Class of Heroes RPG series (and it’s own spin-offs!). Busin-0 is the Japan-only sequel to the last Wizardry game ever released in the west (Tales of the Forsaken Land) and Elminage III… well let’s say it’s an important ‘Wizardry adjacent’ game πŸ˜‰

None of these – or the preceeding PS1 games – were cheap, and in some cases cost more than a typical new game. All are in fantastic condition, complete with box and all inclusions. If you’re keeping track then no, I can’t play any of these since I don’t have the Japanese consoles. Except for Elminage of course (I still have my PSP), which I plan to play one day.

I also found these four hint guides! Two of them are for games shown above, but the other two are for games I don’t have. Throb of The Demon’s Heart is a SNES game, and if I ever see it for sale I don’t doubt the price will bring a tear to my eye. Likewise for Wizardry Xth 2, the PS2 sequel to the one I bought. Why are Wizardry games so expensive! It’s not like there could be many collectors focused on this series?

The books are all great, packed with details such as dungeon maps, monsters, items and strategies for building your party. The latter ones are full colour (and fairly lengthy) but the SNES one – almost 30 years old now! – is all black and white. The above pic is an example page, which shows a fiendish dungeon that appears to be mapped on the face of a cube!

Speaking of books, when I saw the above packaged as a set I was literally speechless. They were in one of Mandarake’s glass cases, tightly bound together, and I didn’t know what they were at first. The price was high, and when I asked for a look the cashier misunderstood me, took them out, and rung them up! Of course I bought them, and I’m happy I did.

They are a six-volume series of hint guides for the first four Wizardry games. The books seem to be written for computer players (they reference Japanese systems of the day such as the FM-7 and PC-88) although I’m sure they work with any versions of the games. The interior and cover art is beautiful, the the detailed contents astounding!

The first and third games have two books each, and the other two just one. The extra books (for games one and three) are dedicated ‘monster manuals’ with two pages for every beast! These books are magnificent and such an incredible find: a ‘grail’ item I didn’t even know existed.

Speaking of treasures, I also bought the Wonderswan version of Wizardry 1. This was expensive: in fact it was the 4th most expensive game I’ve ever bought, at about thrice the cost of a new game. This is because it’s very rare, and because it was complete including an unused sticker sheet:

I have a Wonderswan, and plan on playing through this one day. Yes it’s in Japanese, but google translate these days is a wizard (no pun intended) and will more than suffice.

And the bonanza didn’t stop there! I found the above trio at Mandarake Nakano, and spent at least one minute deliberating before handing over my credit card and buying the three most expensive games I’ve ever bought. These are the (Japan-only) Gameboy Color versions of the first three games in the series, and are in fantastic condition. One of the biggest deciders in me splurging on these is the fact I can play them all on one of my many GBC’s, and will.

With 12 new (old!) games and 10 books my Wizardry collection expanded a lot this past trip (here’s an old post about it)! And yet I didn’t buy everything I saw, since even for a no-budget Wizardry collector some items were a bit too pricey, such as a factory sealed Empire II (the same one I bought for ~$40) for $300+, a 3DS Elminage game for $130 (which I couldn’t play since the 3DS is region locked) or a ‘greatest hits’ version of Busin for $100+ (I own the USA version).

And then there was the above soundtrack CD for about $220, which suggests that it is spectacularly rare.

Or these metal miniatures for tabletop RPG play. Give they are sealed, and probably insanely rare, I was a fool for passing on them at ~$70. If they’re there when I next visit (they won’t be) I’ll get them for sure.

Despite this bounteous haul, the two items I was really after – both of Jun Suemi’s Wizardry art books – eluded me. Both are very expensive now, so if I ever do find one I’ll be paying out the nose.

And when I do, you can read about it here πŸ™‚

2022 In Games

Tuesday, December 13th, 2022

Another year, another look back at my game purchases…

2022 was an interesting year, and unique amongst all the years I’ve been buying games (since arriving in the US), in that I only bought games for a single system. Yes, this means no charts this year since there would only be one entry: the Switch! In total I spent $1286 bought 43 games for the system for an average price of $30. This is my third lowest ever total amount spent and number of games bought. The reason for only one system is we have not yet replaced our PS4, mostly since we have never seen a PS5 (or replacement PS4) for sale. However since the Switch has more than enough great games and the PS5 is – in my opinion – lacking compelling software, I’m in no hurry to buy one.

This is not to say my game playing saw a decline in 2022 – quite the opposite! There were some important releases this past year, and coupled with the fact we consume more and more media on our iPads, this meant lots of evenings playing the Switch and watching shows at the same time πŸ™‚

Before to my usual ‘best of’ list, I’ll add that I made a third game sale this past year, a bit smaller than the previous, parting with my NES/SNES/N64 and Gamecube collections. I’m now down to about 1100 physical games and as with the previous chunks of my collection I sold, I don’t regret it one bit and am sure that one day I will sell more.

So, what did I enjoy most this year? No prizes for guessing the top spot:

Monster Hunter Rise Sunbreak (Switch)

This was a massive update to the base game that introduced several new monsters, loads of new weapons and armour and an entirely new difficulty level (what we used to call ‘G Rank’), and it was amazing. As with every MH game I devoured this, playing 16-hour days during Spring Break and reaching the endgame very quickly. The new fights were so much fun, and the added complexity of gear (especially creating sets around the vast amount of skills) was very satisfying. Looking back on Rise/Sunbreak as a complete game, this is without a doubt my favourite Monster Hunter ever, and I can only imagine where the series will go from here.

Xenoblade Chronicles 3 (Switch)

The third (or fourth…) game in this beloved series also came out in 2022, and once again it hooked me quickly and didn’t let go until about 150 hours later. With well-written characters, an engrossing story and a massive world to play around in this was another triumph of an RPG. This series is known for leaving some questions unanswered, but I’ll say the finale of this third and final game left me with a warm feeling. Now can we see a port of (or sequel to) Xenoblade Chronicles X?

Dungeon Encounters (Switch)

This was a surprise! I bought this one from Playasia since I wanted it on cartridge (it’s digital only in America), and didn’t open it for a few months. When I did I found a super old-school dungeon crawl in the Wizardry vein, only the dungeon is viewed from above and looks like a simple drawing on grid paper! Combat is turn-based and employs a simple gimmick involving two types of attack (physical and magic) and defense and at first everything seems a bit sparse. But very quickly the depth of the game becomes apparent, and 75 hours later when I beat it I knew it had become one of my favourite RPGs of all time. It’s very hardcore and certainly not for everyone, but I hope it does well enough for a sequel since it was absolutely my sort of game πŸ™‚

Last year I wondered if 2022 would have brought a PS5 into our house and the answer was no. But I’ll make a prediction: 2023 will. I’m sure I’ll keep buying Switch games as well, but I think this time next year we’ll see both more games and more systems played in the annual round-up. Come back and see!

Gumball Machines

Thursday, November 10th, 2022

As a child, no trip to a grocery store was complete without a coin spent on a gumball machine, usually near the exit. The same was true for visits to the mall or cinema or any other place where the machines could be found.

There were two types of machines: those that vended lollies, and those that gave toys. Usually the lollies – almost always gum – only cost 5 or 10 cents. Toys cost more – up to 50 cents! – and we’re usually either ‘super balls’ or a motley collection of plastic trash.

As far as the lollies were concerned, I always preferred the standard gumball, and would often spend the coin mum or dad have me on one. Sometimes a machine would sell a (child’s) handful of tiny gum pieces, and since these seemed to be better value for money I could never resist them. As I grew older the gumballs became more exotic – some even had fizzy crystals inside – and I occasionally bought them all the way up until I left Oz.

As mentioned the toys were usually dreadful: cheap tchotchkes from China that would have cost the machine owner considerably less than 20c apiece! But as a kid I hardly cared, and one type of toy in particular I loved: the tiny rubber car. These were about an inch long, molded from hard unpainted rubber, and usually quite detailed for their size. If ever I saw a machine that sold these I always had to get one, and as a young boy I had a small, prized collection of them. Coming home from grocery shopping was always more fun with a tiny rubber car in my pocket!

Recently I’ve been paying attention to the gumball machines in our local shops, and all the photos in this blog were taken these past weeks. There are fewer machines than there used to be – Covid killed many it seems – but they’re remarkably similar to the ones I recall from my youth. The stock of machines is remarkably similar to what I remember from my youth, and still contains mostly gumballs, super balls and disposable ‘toys’.

The above was the closest I could find to the rubber cars of my youth. These are about the same size, seem to be made of similar material (or perhaps a flexible plastic) but as you can see are painted now, which gives them an extra dash of sophistication. At $0.75, I couldn’t resist buying one…

I reckon I would have loved this tiny rocket as a kid. It’s probably the ‘worst’ in the machine, but it’s also the one that my young imagination could have easily thought of as an alien spaceship. For me, that would have been enough πŸ™‚

My Collection: SNES

Wednesday, July 13th, 2022

The Super Nintendo Entertainment System (SNES) was released in Japan in 1990 and worldwide starting in 1991. In those days, still in Australia, I knew about the SNES but was content playing NES and PC games. It wasn’t until shortly after I arrived in America (in 1993) that I bought my SNES.

These days this system is renowned for a large library of high quality games. In particular it heralded the arrival or best installments in many famous series including F-Zero, Mario Kart, Castlevania and Metroid. The first (and only!) Mario game on the console – Super Mario World – is considered to be one of the best platform games ever made, and the system includes many famous and beloved RPGs in its library.

In time I would buy 35 games for the system, most of which are shown above. For several years the SNES and Game Boy were my only consoles, and I have very fond memories of long nights playing epic RPGs such as Final Fantasy 6 (one of my favorite games of all time) or Wizardry 5.

Games were expensive in those days! The above game cost me $74.99, which is about $150 today! I recall I used to save up for games and treasured every one I got πŸ™‚

Due to the quality of the library, the large amount of RPGs, and the fragility of the cardboard boxes the games were sold in, the SNES has become arguably the most collectible console. Some games have skyrocketed in value, and very rare ones are bought and sold these days for thousands of dollars. If you wanted to collect a full library of SNES games today, you’d need very deep pockets.

I don’t have any of the super rare ones, but a few of mine are worth a tiny fortune these days. The above game, Chrono Trigger, is probably worth ten times what I paid for it in 1995, or possibly even more since I’ve kept mine in pristine condition!

For me the legacy of the SNES are the very happy memories it has given me. This was the system that really got me into console gaming. The system that hooked me on Japanese RPGs. And the system that inspired me to start my fanzine which eventually led to a job (of sorts) playing and reviewing games. The SNES represents the foundation of one of my personal stories, and for that reason will always remain special to me.