Category: Japan

Jigsaw Time

I made a jigsaw. Can you identify where the photo was taken?

I’m sure you guessed by now (or read it on the sign), but this is Akihabara! Here’s the reference photo they used for the puzzle:

Specifically this photo shows the view of the lane adjacent to the Akihabara JR station. The photographer is standing just outside the station facing west, and the famous facades of the Radiokaikan and Gamers buildings are visible in the shot.

I wanted to date this, and the sign on the Gamers building on the right was useful:

Volume 1 of an anime called Punch Line was released on DVD back in July 2015, so this photo is ten years old.

I have of course been to Akihabara many times now, both long before and after this photo was taken. I’ve stood in this exact same spot and taken many similar photos myself. We’ve even stayed in hotel rooms that overlook this street, and this shot I took last year shows more or less the same view (with many less billboards!) from an elevated room window:

Tomorrow we leave for Japan once again, and after some travels around the country will end up in Akihabara toward the end of our three-week trip. When I’m there, I’ll try to duplicate this puzzle photo more closely 🙂

Space Invaders

The first arcade game I ever saw was Space Invaders. It was at – of all places – the kiosk at Nobby’s Beach, but I didn’t play it since there was quite a crowd. I believe this would have been in 1979. I do believe the first arcade game I ever played was Space Invaders as well, although I don’t recall exactly where.

The game was released in Japan by Taito in 1978, and while not the very first arcade game, is unquestionably the most important and influential in creating the video game industry. It would eventually take the world by storm, but not until after it had completely conquered Japan.

These photos were taken during the late 1970s Space Invaders craze in Japan, when Taito could hardly manufacture cabinets fast enough. Shortly after the game was released they engineered a new type of sit-down (cocktail) cabinet to satisfy the requests of business that wanted their patrons to be able to drink and smoke as they played. These became extremely popular in Japan, and accounted for the large majority of Space Invaders cabinets made for the Japanese market. (In researching this I learned that cocktail cabinets were also very popular in Australia, but relatively rare in the rest of the world.)

In almost all of these black and white photos, the only game being played is Space Invaders (or some variant of). In under a year 100,000 cabinets were distributed around Japan, and even this was hardly enough. It has been reported that the average cabinet in late 1978 Japan was played over 50 times a day, and recouped its cost within a month.

Space Invaders had become a phenomenon and showed no signs of slowing down. Popular with both children and adults, in those heady days the game was playable almost everywhere. Some businesses changed into arcades as they found Space Invaders more profitable than whatever else they were trying to sell.

The Japanese ‘Game Centers’ we know today were born then, originally in the form of squalid rooms filled with cigarette smoke and the sounds of invaders and laser blasts, but in time into well-lit and very large halls full of games and people playing them.

Arcade gaming was a spectator sport, and the cocktail cabinets a perfect arena for a crowd to watch. Good players became famous, and some were even invited to play live on TV so others could observe their skill. Some players even wrote books on how to better your score, which became best-sellers.

It was during this time two urban legends about the game were born: that it caused a shortage of ¥100 coins and that it led to a rise in delinquency among children. Neither claim has born up to investigation in the decades since, and seem to have been inventions of non-Japanese journalists, but the popularity of the game in Japan between 1978 and 1980 was still incredible. It was the #1 video game in Japan for three years, and earned more money than any film released during that time.

Isn’t it wonderful seeing how popular the arcades were – and this was mostly for one game! You didn’t go in those days to play ‘video games’, you went to play Space Invaders. Imagine the sounds of so many machines being played at once!

Even the arcades were unambiguous about their purpose, as the above photo shows. The earliest Game Centers were even called ‘Space Invaders Houses‘ since that was why they existed. (I believe this image – which dates to 1979 – shows the same building in Ikebukuro that is now Mikado Game Center.)

I found a few colour photos from that era as well, although these date from a couple of years later (I think that is Galaxian in the above shot). Woodgrain paneling on the cocktail cabinet is so evocative of those days.

The above was an early Game Center in Nagoya, Japan. Most of the games look to be Space Invaders, and you can see four upright cabinets lined up in the background. The game on the left (The Driver) was a driving game released in January 1979 and was apparently a failure in arcades.

The above arcade looks so large and comfy. Once again it’s dominated by cocktail cabinets, and most of the uprights (at the back and far right) look to be Space Invaders or variants.

This photo is lovely! Plush chairs and cocktails (the drink, not the cabinets)! A proto-barcade if you will, showing there’s no such thing as a new idea. This brings back memories of a childhood trip to Canberra, and the arcade games they had in the bar. (I believe these guys are playing Moon Patrol.)

The above is a still from a (sadly now removed from YouTube) 1978 video of Nagoya city, showing a large billboard for Space Invaders displayed alongside a marquee for the first Superman film. When was the last time (if ever) you saw a billboard for an arcade game?

It wasn’t long until the Space Invaders craze spread worldwide, as the above story from the September 9, 1980 Sydney Morning Herald reveals. At the time of writing Sydney had 3000 machines, but Japan actually had almost 400,000. In time Japan would have over half a million, and to this day the total number of cabinets manufactured worldwide is unknown.

The rest of the world had its own version of the craze of course, but it wasn’t as intense or sustained as it had been in Japan because the game was six months old when it was released in the USA and almost a year old when released in Europe. This was enough time for other games (notably Galaxian) to steal some of its thunder. I was in the arcades by then – as often as possible! – and even with other games available I remember still playing Space Invaders, like the couple in the above photo taken in New Zealand in 1980, or this pair playing in Penn Station, New York in the same year:

Arcade game technology evolved quickly and only a few short years after 1978 Space Invaders was looking long in the tooth to most gamers. It had conquered the world, made an incredible amount of money, and even created a hobby now enjoyed by billions. But nothing lasts forever, and by 1980 the mania of Space Invaders – and arcades in general – seemed at its end, and the days of arcade games taking over the world looked to be fading into memory…

The Fortress Of Necross

Rewind back to a typical day in the life of other me in Japan in 1987. I’d been playing Famicom Dragon Quest all day long and was heading to the game center near the station to play the new game Rastan that I’d read about in the latest issue of Comptiq. On the way I stopped at the konbini to grab a snack and saw this:

It’s called ‘Fortress Of Necross‘ and if the name alone didn’t win me over the art and words ‘Role Playing’ certainly did. I immediately bought it and found a little bag of chocolates inside as well as a smaller inner box containing cards and a plastic toy.

I quickly realized this was a heavily RPG-inspired toy series, and it reminded me of many of my other interests such as the Famicom games I was playing (Dragon Quest, Final Fantasy and Zelda) or especially my beloved TRPGs including Fighting Fantasy and Sword World. I quickly bought more boxes and built up a collection, learned more about the lore of the evil necromancer Necross and the heroes trying to defeat him, and even played the game utilizing the cards that came with the figures.

I was absolutely hooked! These toys seemed like they were made just for me.

Of course back in 1987 I knew nothing about what was being sold 7500 kilometers away and my snack choices never came with any sort of toy. I didn’t learn of the existence of these toys until almost three decades later.

The figures are about an inch tall, and include the good-aligned hero characters (about 8 per series) and many evil guys including Necross and his generals. The figures were packed randomly, and with 40 different ones available collecting them all would have been quite a challenge! They were massively successful, and over the next decade Lotte released 8 series – 320 figures in total.

As the line continued it began to include characters not restricted to standard sword and sorcery fantasy, including robots and gods, and the last set was even based around the Cthulhu mythos:

These are beautifully designed and sculpted little figures, and had these been available to 15-year-old me I would have gone mad for them. A few years ago I decided to get a few for myself as nostalgia for the other me that never existed.

This turned out to be easier said than done since these little guys are very collectible and prices can be eye-opening. Finally, during this past trip to Japan I found a few for cheap and finally began my ‘collection’:

Let’s look at each of these in order:

First we have Wood King (from the third series) who seems like a strong guy since his stats are high and his bio says he is a Demon King. The game involved drawing enemies randomly from a bag and getting progressively stronger as you defeat them, but I think this guy would be one you wouldn’t want to draw early! Each monster also came with an item that can be used to help defeat other monsters.

The Numelian (second series) is a weak monster that is apparently a ‘friend of the octopus’. He comes with a compass that helps defeat a Tengu monster. His figure is fairly small (about 2cm) and wonderful detailed for its size.

And lastly we have the Worm (third series) which is a giant worm that helps fertilize the magical woods. It seems to be of average strength.

As this toy line continued, various special features were introduced. This included some figures also being available in transparent plastic (such as my Wood King and Worm), to colour-changing plastic and eventually figures with removable plastic ‘gems’. It seems some of these fancier versions are especially rare and collectible, and I’ve seen examples well over $100 (for a single figure) in Japanese shops.

Necross toys are an example of keshi, or miniature plastic/rubber figurines. Many lines exist, and three are shown above: Kinnukiman (‘Ultimate MUSCLE’ in the west), Villgust and Monster In My Pocket. I actually recall one of the latter at Charlestown Square newsagent sometime in the early 1990s. I believe it was a dinosaur and I liked it, but I have no memory of what I did with it.

While these sorts of toys had their heyday in the 1990s, they’re far from dead. These days they have been returning in Japanese gacha machines – I’ve got some Ultraman versions – and there are blind-boxed Godzilla ones as well. Lots of indie creators make and sell them, and there’s even been some revivals in the west. Nostalgia for the old ones seems to be picking up as well, and here’s a (1 inch high) metal anniversary version of a Kinnukiman figure that I also obtained from a gacha machine:

I very much doubt I’ll ever buy any more Necross figures, but I’m happy to now own the three I do. They’re a glimpse into the memories of the other me that paradoxically seems to become closer the further away those years become.

Now excuse me; I’m going back to my other childhood, during summer 1987 in Japan. I’m home from the game center, my pocket full of Necross toys, and it’s time to watch the latest episode of Kamen Rider Blacklong, long ago in the 20th Century