Archive for the ‘Miscellaneous’ Category

The Adamski Legacy

Friday, December 16th, 2011

In 1946, an American named George Adamski saw his first UFO near a campground in California. He took some photos, but mostly kept the information to himself. A few years later he released a science fiction novel, and shortly thereafter saw more UFOs. Three years later (in 1953) he released the book that rocketed him to fame:

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It told the story of how he, in 1952, had met a visitor from Venus named Orthron. The Venusians, as it turned out, were friendly fellows, graciously watching over and guiding human development. And George Adamski was the one out of all of us chosen as our ambassador! This contact he had with the ‘Space Brothers’ led him to fame and fortune.

Of course such a story would be dismissed as drivel were it not for evidence. And he had that in spades, in the form of photos and a few short movies of the craft that the aliens flew in on:

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The above are two of his actual photos. Do they look familiar? Here’s a photo of Adamski himself next to a painting he did of one of the aliens he met.

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Adamski’s career as the first (and possibly still most famous) of the ‘UFO contactees’ took him all over the world. UFO’s were new in those days, and big business. Everyone wanted to hear about them and the aliens and the man that had met them. As Adamski grew more famous, so too did his stories become more astonishing. He met Martians and Saturnians, and went for rides in spaceships. He hinted he had been given rejuvenation technology as well, and that some aliens lived amongst us.

In fact at a now infamous UFO conference hosted by Adamski in the 1950s, some of those that attended believed that a group of 3 aloof audience members were Venusians in disguise. Here’s one of only two photographs of one of them; compare to the above painting.

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Adamski’s aliens were the ‘Space Brothers’, which are now commonly referred to as ‘Nordic Aliens’. Tall, large boned and very white they were the master race of space; cosmic Aryans that had a strange allure to UFO fandom of the 1950’s through 1970’s. This would change of course, but I’ll get to that in a bit.

Adamski was of course debunked as a fraud and con-artist in his day. One famous story told of an interviewer who, when quizzing Adamski in his own home, noticed that a lampshade in the same room bore a striking resemblance to the UFO’s in the photographs. Others have claimed the photos show a chicken brooder or the top of an espresso machine from the 1940’s.

But whether they are real or not, Adamski’s photos would live forever. You see they were the very first exposure many people had to actual UFO images (the Roswell crash incident did not have any photos to go with it) and in the minds of many became synonymous with what UFO’s are supposed to look like. They entered popular culture. Adamski’s saucers did not just look like UFO’s, UFO’s looked like Adamski’s saucers.

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The stamp is from 1978. Note the ‘Adamski type’ UFO. Of course this wasn’t the only repurpose of the image in that year. Do you remember this one:

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Look at ‘the UFO’ at the top. Yep, it’s Adamski-type.

In the 1980’s UFOlogy took off in a big way. Adamski had died in the late 1970’s, claiming the truth of his stories (and photos) until the end. But even the UFO scholars had trouble believing the whole ‘Venusian’ thing. So if they were not from Venus, from whence came these mysterious craft?

How about… the Nazis!

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Here’s where things get really complicated. ‘Serious’ researchers of the ‘Nazi UFO Theory’ speak of numerous craft designed by the Nazi’s and built in secret bases or an ‘invisible to the Allies’ research facility in the German-controlled Antarctic province New Swabia. One of these UFOs, called ‘Haunebu’ is shown above. Look familiar? Here’s another shot:

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Evocative isn’t it?

Hopefully I haven’t lost you because the Nazi UFO theorists have worked out who the Space Brothers were as well, which is to say they theorize that Adamski wasn’t the first contact. You see these UFO’s weren’t solely the work of man… Hitler had help from aliens! And to facilitate that help the Nazi’s had a crew of super-psychics whose job it was to communicate with the aliens. Some have alleged that these psychics, all of which demonstrated the Aryan ideal of beauty, strength and whiteness may have been (Nordic) aliens themselves. Here’s a photo of the leader of that squad, the very lovely Maria Orsic:

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Her whereabouts after the war are unknown. Some believe she was one of those that escaped through spacetime in ‘The Bell’, a Nazi time machine built using extraterrestrial superscience. But whatever happened to her… was she an alien? What do those eyes say to you?

There are two competing stories here. I’ll summarize them for you:

Version One: Aliens from Aldebaran helped the Nazi’s build UFOs that were covered up (or possibly remained undiscovered) by the Allies after the war. Adamski saw either humans testing these very craft, or perhaps was contacted by the very same aliens that had tried to help Hitler.

Version Two: It’s ALL one massive, massive lie. There never were any Nazi UFOs, or Aldebarans. Mario Orsic is just a pretty frau from the fatherland. Adamski was a liar, who made up a story and ran with it when it made him famous (a business model which, I may suggest, Whitley Streiber perfected in the 1990’s). His UFO’s were household appliances or home-made models.

Which is the truth? That, my friends, is for you to decide.

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But (and I’m nearly finished here), since Adamski was so famous not only for the UFO’s (and the iconic design) but also for the Space Brothers, why did the UFO image persist but not the Nordic Aliens? Most people these days would clearly identify the photos above as UFO’s but say the first shot of a girl was just a Uma Therman lookalike. Why don’t people think ‘Aryan’ when they hear ‘Alien’ any more?

This is the answer:

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The photo is from, of course, Close Encounters Of The Third Kind. Interesting how a film could influence the public perception of aliens in such a major way isn’t it? Other things over the years (Communion, X-Files, Roswell ‘autopsy videos’ etc.) drove the point home until Nordic Aliens were a forgotten wrinkle in the history of UFOlogy.

And so ends todays post; the 16th in my ’25 Days Of Christmas’ series. In case you forgot, here’s the (wonderful!) logo again πŸ™‚

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There Is No Hope When Commanders Go To War

Thursday, December 15th, 2011

In the tradition of the last two years, I am bringing Magic decks with me to Australia. And to continue the trend, this year the number ups by 60 once again to an impressive 600 cards!

The theme this year is Commander (aka. ‘EDH’), a special ‘casual’ MTG format based around 100 card singleton (only one of each card) decks. Each card contains and is defined by a ‘General’, which must be a legendary creature card. The colours permitted in the deck are restricted to those used to cast the general, and the basic idea is to build decks based around the abilities of the General. Players start with 40 life, and the games tend to be longer both because of and to enable the inclusion of high CMC cards. In other words, the games are varied, flashy, and fun πŸ™‚

Here are the six decks in no particular order. For each deck I show the General and one of the “I win” cards that players would hope to cast…

Infinite Soldiers

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A monowhite deck based exclusively around generating large (in some cases *vast*) amounts of soldier tokens and pumping them up to be monsters. There’s a lot of nice cards in here that combo well with each other. Mana is barely an issue, and the deck has some nice removal as well. While it is (theoretically) vulnerable to some weenie-killing effects in the other decks, my (2-v-2) playtests have shown me that this one wins more often than it loses. Lots of fun to play!

Bigger Than Big

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This single-minded deck doesn’t really care what the opponents are doing, it just focuses on getting some really, really big monsters out as quickly as possible. Who cares about ridiculous mana costs when you have Mayael in play? And if all else fails, reset the board. This is the gambler’s deck – finicky and mana-sensitive (it’s the only tricolour I made) and slow – but almost impossible to beat when it gets one or more of the truly, truly massive beasties on the board. I expect some laughs when this one goes off πŸ™‚

I Think Not

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I’ve barely played any Commander, but I know enough that one basic rule is ‘keep a low profile’. We may be playing 4 player games in Australia (Me, BS, AW, PB), and if any 3 gang up on the 4th they’ll die very quickly. So a strategy is to seem to be not much of a threat, and bide your time. Good luck doing that with this deck, which is designed to stop the opponents from doing anything. Grand Arbiter Augustin IV (the General) has a massive target drawn right on his face from the word go, so you better bet this deck has some strong defenses to stay alive once it makes life difficult for all it’s opponents. A cold, calculating and controlling deck. Intellectual and evil. I love it!

Vampires

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Look at that – two Innistrad cards! I saw them and loved them both and just wanted to use each so built a deck using Olivia as the Commander. Think ‘Vampires & direct damage’ and it’s not much more complex than that. Testing has shown that Olivia is a maddeningly frustrating card to play against, so I think this deck will be a favourite target of all opponents. Good thing it’s got a few tricks up it’s sleeve…

Token Apocalypse

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Almost every card in this deck allows the player to put one or more tokens into play. The idea is to get a bunch of stuff out, and use Kamahl’s second ability to overwhelm the opponent. What raises the deck to the next (or perhaps even next-squared) level is Doubling Season, which has the honor of being the most expensive MTG card I ever bought. With the help of Doubling Season and another card, during one test play this deck put 44 tokens into play in one turn and each of them was a 55/55 creature! Of course the chance of having Doubling Season and Parallel Lives out at the same time is tiny, but we can all dream to be playing the deck when it happens πŸ™‚

What’s Yours Is Mine

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Does it even matter what’s in your own deck when you have the opponents cards to play with? Wrexial thinks not, and when he mills fifty of your cards and then casts your own supercreature then you’ll see the meaning of traumatize. Another not-so-high concept deck that works best when it stops the opponent from working, which suffers from the drawback that it seems very strong in 2-v-2 but possibly much weaker in multiplayer. We shall see…

On and off, these decks have been a few months in the making. I can’t wait to try them out against each other.

(Not So) Basic

Saturday, December 10th, 2011

Magic The Gathering has been around for over 15 years now, and the basic design of the cards has barely changed in that time. However they were modernized in 2003 by updating the card frames. Here’s an example of the old frame:

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And here’s the new (and still current) frame:

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But did you know that WoTC spent about 3 years deciding on the updated frame, and during that period even did some test prints of alternate frame designs? I’ve seen scans of a few of these now, and unquestionably the ones I find most attractive are these two:

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Incredible aren’t they? Only two of the first were printed (and in foil no less) and only three of the latter. They are now in the hands of private collectors and valued at many thousands ($7k+ apparently). Many other cards exist using these never-used frames, but the lands (2 islands and allegedly a mountain) are by far the most expensive because they are tournament legal.

As if the owners would ever play with them πŸ™‚

As I have mentioned before I have a collection of basic lands, which is now upwards of 650 unique basic land cards. It makes me feel strangely happy to know that as complete as my collection almost is, there exists ‘holy grail’ lands like these that I will never, ever, ever own πŸ™‚

8 Bit Fortress

Thursday, December 8th, 2011

While I sit here waiting for others to get their damn work done in time so I can do my own (grumble, grumble)… why don’t I show off my new home?

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There it is. Click on it for a mega-sized version. I haven’t named it but I will right now: Cloudgate!

This is, of course, my creation in the fantastic iOS ‘game’ Junk Jack. I built the whole thing out of blocks and parts collected and fashioned myself. It started off as the (now) dungeon, before becoming the castle/house thing aboveground. Note the finer touches, like grass on the roof and glass walls on both sides of the second floor.

My plans are grand! In time I will remove all earth below the house, and have it floating like one of those castles in Dragonlance (or rocks in Avatar…). I will then build a bridge between the castle and the remaining land out of pure gemstone. I shall call it Bifrost, and it shall shimmer like a rainbow. The cavern below the house will be flooded, and nearby I will have a pen of livestock that I will harvest for food to fuel my spelunking into other worlds to obtain more raw materials.

On the very top of the castle I shall build a tower up to the heavens. It will be crested with pyramids and guarded by gigantic, ancient statues. On the very top I will place a gigantic unblinking lens forged from a single massive diamond. It will forever look out amongst the clouds.

Most of the above is currently possible in Junk Jack. Some will come with updates. It’s a clever, clever ‘game’, highly recommended if you like exploring and building.

By The Gods!

Tuesday, December 6th, 2011

While at the New York Comic Con some weeks back, I acquired a few issues of old DC Dungeons & Dragons comics from the late 1980’s. For your pleasure, here I present reviews of these very books! Each review is of a four-issue arc from each of three series, accompanied with lovely illustrations. Please enjoy πŸ™‚

The Hand Of Vaprak

(Forgotten Realms comics, issues 1 – 4, 1989)

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This arc tells the story of an artifact – the hand of a troll god – that is discovered by a Paladin and must be kept from getting into the hands of evildoers. The Forgotten Realms comics seemed to be based around the crew of a ship that would sail around the Sword Coast on their adventures, and they are all here. The story is exciting, the writing funny, and the art quite good.

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A particularly nice touch in this series is the revelation that the artifact was actually created by Elminster, who sends a duo to help destroy it. Elminster’s pretty cool always (even in those terribad Ed Greenwood novels) and well presented during his brief cameos here.

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Overall this was a fun read, and I’d score it 3 puffs out of 4 from Elminsters pipe. In fact, it made me want to track down more issues from this series…

The Spirit Of Myrtth

(AD&D comics, issues 5-8, 1989)

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Uh, oh. Things go a bit downhill here. The arc tells the story of the search for a powerful ‘joke’ said to kill all who hears it. As it turns out, it is in fact a spell with no somatic components and not only the heroes but also the ‘jesters guild’ is after it. Hijinks ensue.

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All things considered a mostly boring story with boring characters (35 foot tall animated flame-breathing skeleton notwithstanding). They do, however, manage to cram in a few of the more obvious D&D cliches.

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I’d rate this one 2 wererats out of 5.

Raistlin’s Pawn

(Dragonlance comics, issues 5-8, 1989)

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Ask the average dude on the street which D&D world he preferred to play in, and chances are he’d say Forgotten Realms. Ask him which one he’d prefer to read a comic in, and he’d probably say Spelljammer Dragonlance. This is not surprising, because most dudes on the street have a thing for Raistlin Majere.

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So when the entire story arc is about Raistlin putting a scheme into play to delay the manifestation of Takhisis to keep himself at the top of the power ladder, well – by the Gods! – who wouldn’t want to read that? Certainly not ME, thank you very much.

Plus, Takhisis is pretty.

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This is a quality work, well written and interesting. It’s got all sorts of nifty Dragonlance-y stuff in it that spoke to my soul and even a shocking twist ending! It should have gone on longer than only four issues. In my imagination it always will.

Oh yes, it has silver dragons as well:

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I’d give it a 92%, and were it a ZX Spectrum game would even award it with the prestigious ‘Crash Smash’ medal πŸ™‚

The Arena Of Istar

(Dragonlance comics, issues 9-12, 1989)

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So here’s what must have happened. Back in February ’89, the editor of Dragonlance, Barbara K, was sitting in her office thinking the following:

What the HECK am I going to follow up ‘Pawn of Raistlin’ with…?

And then in swaggers Dan Mishkin, who says:

Hey Barb! I got this idea about a bromance story involving Tanis Halfelven and some Minotaur dude.

And history was born.

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Imagine, if you will, that it was even remotely possible that Istar was in fact not destroyed in the Cataclysm (not to be confused, BTW, with the WoW expansion which shamelessly ripped off Dragonlance when it had run out of Warhammer material to rip off) and in fact remained under the Blood Sea of Istar, ruled over by a cadre of giant dragon turtles who turned captives into mer-creatures and had them fight to the death for amusement. Hard to believe isn’t it? Tanis thought so as well…

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Into this unlikely world does Tanis and his cow-like buddy descend, and adventures would then follow. A strong fellowship is forged as peril and evil is overcome, and the reader decisively learns the answer to the age-old question “Can a man call a cow brother?”

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This is a masterpiece. I have never, in all my years, seen comic art that so faultlessly illustrates emotion in a minotaur. This is doubly remarkable since no-one that lives now or has ever lived has ever cared about Minotaurs in Dragonlance or even knew they existed in Krynn. This is akin to reading a story about the day Luke Skywalker hung out with a bunch of Daleks and never even considered it unusual.

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By the abyss‘ indeed Tanis. 10 out of 10.

Bonus Page…

(Forgotten Realms Annual, 1990)

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I think we can agree that the rest of this one-shot can only go downhill from the above page πŸ™‚