Archive for the ‘Movies’ Category

A Couple Of Crafts

Monday, September 10th, 2018

It’s been a while since a craft post, and while these two aren’t particular novel I thought they were unusual enough to warrant a mini showcase!

I saw these Figure-rise Bust kits in Japan last year but they were all of (Gundam) characters I didn’t know. Recently however this Miku kit came out and I had to have it. And yes, it’s an actual kit and not a figure:

Pay attention to the face which is molded in many colours thus eliminating the need for stamps:

Assembly was easy, and even though the kit did include some stickers they were easy to apply and are mostly hidden:

Completed, it looks amazing!

The only customization I did was using my Gundam paint pen to give her black fingernails. She’ll sit now forever on a shelf looking pretty 🙂

Next we have this LEGO kit I bought in Scotland:

This was one of those kits designed by ‘normal’ people that – since it received over 10000 votes online – became a real product. It’s based on Tron Legacy, which is a much, much better film than you think…

Assembly was trivial for a LEGO prodigy like myself and I liked the unusual colours and ‘Tronny’ aesthetic. You can either have Sam fighting Rinzler in a high-stakes disc battle, or battling via lightcycles on the grid:

It’s a nifty kit, well worth the cost for someone who appreciates Tron Legacy as the masterpiece many incorrectly think it isn’t. It’ll now sit forever on my shelf looking digital.

Videogaming Illustrated (Issue 4, Feb 1983)

Sunday, April 8th, 2018

At a convention a few weeks ago for the princely sum of $5 I bought this:

It’s one of the very earliest video game magazines, dating to before the ‘crash of 1983’. It’s from the same publisher of the old sci-fi magazine Omni, and the format is very similar (silver pages, yellow pages with fiction, somewhat pretentious tone).

This was very much a magazine without an audience. The inclusion of fiction, the monthly news round up heavy on business content and the (repulsive) interview with Don Imus suggests they were going for the Playboy approach. So much so I’m surprised there’s no cheesecake photos!

That said it’s also an interesting curio from the earliest days of my favourite hobby! For instance I was surprised by the lavish adverts for Atari 2600 games:

(By the way I’m ripping off Ashens here and taking photos of the magazine on a couch rather than scanning it. Hey I’m lazy!)

And the lengthy strategy sections – which take up a decent amount of the magazine and cover arcade and 2600 games – are charmingly low-tech:

The middle one is a four page guide to the arcade game Kangaroo which was probably mostly forgotten even when this issue shipped!

There’s also a guide to third-party 2600 joysticks, a lengthy but superficial article about pinball machines, too much fiction and a lot of uninteresting (even then I suspect) ‘monthly news’.

What isn’t well-represented though are advertisements. I’ve shown some above, but there are very few in total and many of them are clearly there as part of some paid-content promotion:

That’s just one of two ads for Cosmic Creeps, an Atari 2600 game profiled and given a strategy guide in this very issue…

The other element common to today’s magazines that is almost entirely absent are screenshots! In fact, in the entire issue, there is a grand total on one real shot (as opposed to drawings of the screen) and this is it:

Can you name the game? (And yes, I suspect it may also be fake…)

Anyway this mag was sold at the con by a guy who flogs old magazines of many kinds, and at the same time I got some very old Dr Who magazines as well as a bunch of cheesecake horror mags. Why was he selling this one issue of a 35 year old gaming magazine? The cover!! It features a preview of sorts of Revenge Of The Jedi (tied to an article about the 2600 Jedi Arena) which includes this gem:

It was all mostly true, if a bit off with the date estimates!

Anyway a curio from the dawn of gaming time. This magazine would run another year and change names twice before becoming another victim of the crash that almost sunk the US industry, but from what I see here I struggle to wonder who bought it even then?

The Last Nightmare

Friday, July 7th, 2017

I had a dream last night in which I watched the entirety of The Last Jedi (the upcoming Star Wars film) and it was terrible! KLS suggested I blog this since it’s so vivid in my mind, so here we go.

I was watching the film in a church with a large crowd. A gigantic screen had been hung over the altar and we were filling the pews and everyone was excited. It seemed to be launch day so no one had any knowledge of the film in advance. The church may have been my childhood church, St Marys of Charlestown.

The film opened in some sort of meeting between a few SW characters (Poe Dameron, Han Solo, Lando) and a bunch of DC superheroes. They were in some giant computer room talking to the computer. I forget details here, but I do remember Clark Kent (holding an umbrella like the 7th doctor) was the prominent character.

The film then cut to a lengthy sequence (easily over an hour) where a group of heroes went on a mission to a rocky desert planet to find a software upgrade for C-3PO so he could wield a lightsaber. This was in fact the main plot of the film: 3PO was for some reason the chosen combatant to fight the ‘bad guy’ but had to be prepared. The First Order was in the film, but the specific villians such as Snoke or Kylo Ren weren’t. Instead those roles were filled by DC heroes (not villians) including Silver Surfer and Aquaman.

During this desert sequence the film progressively became more stylized until it ultimately became a full-blown cel animated movie in the stule of 1980s Hanna Barbara cartoons. The group of heroes by now included Kent, Solo, Lando, some girl (not Rey), Garazeb (from Rebels, who was tiny and looked like Yoda) and a few others I forget. They were fighting off crab monsters and giant worms to get to some shrine in which they found the upgrade for 3PO as well as armour that they bolted on to him which made him strongly resemble the robot Maximillian from Black Hole.

It was bad. Really bad. I was grief stricken at how awful it was and at this point I exited the church to look up comments online. Almost everyone had the same reaction I did (horror) but a few praised the frequent Coen Brothers references (none of which I caught) or the fact the director had projected the animated portion onto a mirror then filmed the mirror to make it more ‘dreamlike’. Meanwhile I was disappointed like I had never been, but returned and kept watching.

I recall the film used licensed music (including Tainted Love by Soft Cell and some classical piece I can’t recall) and the characters broke the 4th wall more than once. CGI battle scenes were heavily obscured by fog (to minimize the workload?) and the sets became increasingly minimal as the film progressed. It also eventually returned to live action as well, with elements introduced during the animated sequence being retained. For instance while they (Clark actually) piloted the Millennium Falcon to the desert planet, they left it there and instead departed in a ship that was nothing more than a giant hollow metal cube with a tiny control pedestal rising from the middle of the floor. There were no windows or exterior or interior detail at all. When the film returned to live action, this ship still existed as a set.

Anyway the finale was in a city that resembled the Gold Coast with the exception of the buildings being closer to the ocean. The actual final battle was C-3PO vs Aquaman with 3PO using a lightsaber. Aquaman was 80s-era in his classic outfit, and he fought by throwing big balls of water at the heavily armored 3PO.

While this was the end of the film, it didn’t in any way seem like the end of the story. There was some subplot involving Luke (who was briefly in it) and Poe Dameron and involved flashbacks of Poe flying in the attack against the first Death Star and apparently being some very old friend of Luke. There was also another subplot involving a planet that had stopped spinning because of the Silver Surfer but that’s all muddy in my memory.

Anyway it was a real nightmare dream. When I awoke I was momentarily confused and upset before realizing it had just been a dream at which point the relief was real 🙂

Let’s all come back and re-read this in six months and see just how close to guessing the actual plot of the film I ended up being?

Rogue Friday

Friday, September 30th, 2016

Today was ‘Rogue Friday‘, which is the day that merchandise for the new upcoming Star Wars film Rogue One hit stores. Obviously I had to go and check things out.

Apparently Toys’R’Us opened at midnight! Of the five stores I went to, they were the most disappointing so I suspect anyone that did arrive at midnight may have regretted it…

Target seems to have made a bigger deal out of it, with signs on the doors, this display just inside the entrance and…

…a whopping big (cardboard) AT-AT towering over the toy aisle endcap! They had the most new stuff by far, with all sorts of toys, costumes, models and Lego kits.

I don’t know much at all about the film, having only seen the trailers. It’s my intention – as I did The Force Awakens – to go into it as spoiler free as possible. Even so, these toys give a little glimpse at what’s to come 🙂

That’s the Walmart display, or at least some of it since they were still setting up! Happily I found the new Rogue One trading cards there, which made me a happy nerd 🙂

My last stop was probably the best, and that was (surprisingly!) the Disney Store. They had oodles of exclusive stuff including some very nice diecast figures. I bought the hell out of this one:

No I don’t know this character, who appears to be an R2 unit but is called C2-B5. He looks like a baddie with his dark paint, but then almost everyone does in this film. My guess he’s a lovable rogue of a droid 🙂

So it was a pretty good day of Star Wars toy shopping; certainly better than I had expected. In addition to C2-B5 I bought a couple of figures, a bunch of trading cards, some kitchenware (!) and a few other things that may end up as gifts.

Now the hype can really start for the film!

Is This Real Life?

Tuesday, May 3rd, 2016

I watched an extraordinary film recently called Welt am Draht or World On A Wire.

world-on-a-wire-poster-art

It’s a 3.5 hour two-part film made for German TV in 1973. It’s beautifully shot and acted, and one of the more watchable films I’ve seen in a long time. To say I enjoyed it greatly would be an understatement, and I believe I would have done so even if it didn’t have such a remarkable story.

Spoiler alert! I’m going to spoil the film now, so skip to after the next image if you want to watch it without knowing what it is about. Note however that the remainder of this blog will deal with the same issues covered by this remarkable film.

The film is about an IBM-like company (named IKZ) which has created a simulation of reality (Simulacron) which contains 9000 individual simulated humans that are used for consumer trend analysis (such as to determine what fashions may be in vogue years later). One of the programmers kills himself under mysterious circumstances after claiming to have learned a terrible secret, and his replacement (Stiller) finds himself in increasingly bizarre situations as he attempts to determine exactly what led to his predecessors suicide.

The truth is – and here’s the big spoiler – that the world of IKZ is itself a simulation, and none of the inhabitants knows. The dead programmer found out, and in time Stiller finds out himself, and races against time (and the clever and subtle changes being made to the world by whoever is simulating it) to somehow find a reason to keep living now that he knows his life is nothing but data in some computer ‘above’ his reality.

As I said, this film was made in 1973. Even more remarkable was that it was based on a novel from 1964. It’s fantastic: watch it.

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Ask yourself: “Am I real, or just a simulation?”

The idea of our reality not being real is hardly new, and for centuries philosophers have debated the nature of reality and whether anything actually exists at all. But in the last few decades the idea that our reality may be a simulation has slowly been gaining some form of credence. This paper in particular, has helped drive the argument. This is not crazy-talk, as recently as a month ago the American Museum of Natural History had a well-attended talk (moderated by Neil deGrasse Tyson) on the topic (only one of the five debaters rejected the possibility).

I’ll skip to the end before I throw out a few considerations: the answer seems to be ‘maybe’. We may one day even be able to prove it is true. In fact it is unlikely – even impossible – that we could ever prove it isn’t true. So we may have to accept the possibility that we are living in a simulation and consider from what effect  – if any – this has on our lives.

screensaver

Bostrom’s argument supposes only one of these is true:
1) No civilization ever becomes able to simulate the universe
2) No civilization that can ever does simulate the universe
3) We are living in a simulation

One of the logical conclusions of his argument is that if we fit into one of the above criteria, that one must be true. Right now we’re in catgeory 1, with neither the ability nor the means to simulate reality. And that’s supposing that reality is even calculable, which is a big unknown due to the probabilistic nature of quantum mechanics and the fact we currently don’t know much about things like gravity, and dark matter (ie. fundamental parts of reality).

But humans are smart, and we learn how to build more powerful computers every year. One day, presumably, we may have the means to simulate ourselves, at which point we’ll enter category 2. When we’re at the point where we can simulate reality, will we? It seems to me this is more a sociological question than a scientific one, but I can’t think of many times in the history of humanity where we’ve developed the ability to do something (non destructive) and not done it. So it is at least likely that we will build the simulation and then turn it on.

At which point we must face the fact that if we can simulate reality perfectly, there is no logical argument against us being simulations ourselves. So if we ever get beyond category 2 and create out own reality sim, we are simultaneously proving that we ourselves are simulated.

There are other possible proofs. One idea is that a 3D reality simulation must have some discrete co-ordinate system (x/y/z) which would have an effect on EM wave transmissions and background cosmic radiation. There are claims that evidence to support this has already been found.

A wilder consideration is that the second law of thermodynamics when applied to the closed system that is our universe suggests that disorder should always be increasing. And yet we live in a universe full of order – in fact we see more order than disorder (ie. atoms are arranged in planets and not distributed randomly throughout the universe). This itself has led to endless philosophy (this will bend your mind) but one theory may be that our simulation has been tweaked to accommodate us in (macroscopic) violation of the second law. In other words the simulation agrees entirely with the laws of physics only as far as it must to allow our universe to exist in the first place.

ferns

Going further down the rabbit-hole, the logical question is ‘how’? How would it ever be possible to build or power a computer able to do this, much less code the simulation itself? We can’t know the answers, and if we are simulated likely never will, but from the point of view of a simulation we may create certainly one must ask “Why simulate everything when you can just do one person?”

Consider that for a moment. Maybe reality is not a simulation. Maybe just you are? Maybe just I am. Maybe none of you exist, and the comments you leave on my blog (or texts you send me) were just generated by a computer to make the world I perceive seem real? Maybe everyone I interact with only exists while I interact with them? It may be that reality isn’t simulated, only my reality is? (You may want to read up on the Bishop George Berkley at this point.)

sg

Which brings me to: If we are simulated, so what? The answer is it doesn’t matter. Assuming the simulators continue to let the simulation play out without interference (or at least tweak the code to hide their interference) then it has no affect on our lives at all. What we don’t – can’t – know won’t hurt us, you could say.

My Dad at this point is thinking another obvious question: who are the simulators? If we are simulations who built the computer and who wrote the code? This is for some an uncomfortable element of the argument, since it blurs the lines between science and faith.

Many years ago in a quantum physics text I read a quote that I will paraphrase here: “Science should be careful of looking too closely else they may find God”. It seems to be this is just as relevant to the simulated reality argument.

(If this topic interests you, you may also want to read about the idea that our universe itself is a computer and another theory explaining the apparent 2nd law violation.)