Category: Otaku

Game Books

Some years ago I bought a read a book called Dungeons & Desktops, which is a history of computer RPGs.

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Although the writing is a bit dry, the book is comprehensive and intelligently written and I highly recommended if you’re interested in the topic. Since I’d played almost all of the games mentioned, it read almost like a diary and I still remember the book fondly.

So when I recently discovered a book about the history of (pencil & paper) Role Playing Games, I had to get it.

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Published back in 1991 this is an old book and obviously somewhat out of date. It is, however, a staggeringly comprehensive history of RPGs and related products up until that date. The book is over 400 pages long, small print, and is about 95% lists of RPG products categorized by type or genre (‘Fantasy: Arthurian’, ‘Science Fiction: Dark Future’ and ‘Pirates and Swashbucklers’ for example). In addition the relevant game details, the author has provided a sentence or two (or many, in the case of the more famous games) describing the game.

Some examples…

“The rules are of moderate complexity; this is a skill-based system similar to the 2nd edition of Star Trek, not an introductory system” (Doctor Who RPG, FASA, 1985)

“Scenario in which Indy goes after one of the holy nails used in Christ’s crucifixion, an adventure that leads from Australia to Barcelona. Can be played solo or in a group.” (The Fourth Nail [Indiana Jones RPG module], TSR, 1985)

The last sentence in that second description caught my eye. “Can be played solo”? It’s interesting, skimming through the book (when I return from Australia I’m reading this cover to cover) how many modules for many different RPG systems can be played solo. I’ve made a note of that…

Happily the book includes a dedicated (23 page) section for ‘Solo Gamebooks’. In addition to the usual suspects, I discovered a few new series reading through this chapter. A quick click over to Amazon allowed me to already acquire a few books from these series:

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Ye gods! Compelling name aside, this looks to be a shockingly complex, high entry (674 in total) gamebook based around solving crimes with the somewhat-assistance of the famous detective. Looking forward to reading through this one when I get the time, since it’s highly reviewed on the gamebook sites (and in Heroic Worlds). I actually got the first two of the 9 total books in this series.

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Iron Crown, in the 1980s, turned their pens to licensed Gamebooks. Their initial success was with the Lord Of The Rings books, and this led to the Sherlock Holmes and Narnia series. This is the first book in the latter, a lengthy (450 entry) telling an original story in a part of Narnia not discussed in the novels. It looks to be a complex system, but lacking combat. Should be an interesting read.

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What an evocative cover! Sadly, it won’t arrive until after Christmas so I haven’t seen I inside yet, but this is one from a large format solo play gamebook series set in the Forgotten Realms TSR published in the late 1980s. If you’re keeping score, I think there are three different TSR gamebook series in total now! At any rate I’m looking forward to getting this one because what little I’ve read about it makes it sound a tad… unusual… ๐Ÿ™‚

Next week I’m off to Australia. Every year I think to myself I couldn’t possibly find any new Gamebooks not yet in my collection, but then I do just that! I wonder if my luck will continue?

There Is No Hope When Commanders Go To War

In the tradition of the last two years, I am bringing Magic decks with me to Australia. And to continue the trend, this year the number ups by 60 once again to an impressive 600 cards!

The theme this year is Commander (aka. ‘EDH’), a special ‘casual’ MTG format based around 100 card singleton (only one of each card) decks. Each card contains and is defined by a ‘General’, which must be a legendary creature card. The colours permitted in the deck are restricted to those used to cast the general, and the basic idea is to build decks based around the abilities of the General. Players start with 40 life, and the games tend to be longer both because of and to enable the inclusion of high CMC cards. In other words, the games are varied, flashy, and fun ๐Ÿ™‚

Here are the six decks in no particular order. For each deck I show the General and one of the “I win” cards that players would hope to cast…

Infinite Soldiers

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A monowhite deck based exclusively around generating large (in some cases *vast*) amounts of soldier tokens and pumping them up to be monsters. There’s a lot of nice cards in here that combo well with each other. Mana is barely an issue, and the deck has some nice removal as well. While it is (theoretically) vulnerable to some weenie-killing effects in the other decks, my (2-v-2) playtests have shown me that this one wins more often than it loses. Lots of fun to play!

Bigger Than Big

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This single-minded deck doesn’t really care what the opponents are doing, it just focuses on getting some really, really big monsters out as quickly as possible. Who cares about ridiculous mana costs when you have Mayael in play? And if all else fails, reset the board. This is the gambler’s deck – finicky and mana-sensitive (it’s the only tricolour I made) and slow – but almost impossible to beat when it gets one or more of the truly, truly massive beasties on the board. I expect some laughs when this one goes off ๐Ÿ™‚

I Think Not

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I’ve barely played any Commander, but I know enough that one basic rule is ‘keep a low profile’. We may be playing 4 player games in Australia (Me, BS, AW, PB), and if any 3 gang up on the 4th they’ll die very quickly. So a strategy is to seem to be not much of a threat, and bide your time. Good luck doing that with this deck, which is designed to stop the opponents from doing anything. Grand Arbiter Augustin IV (the General) has a massive target drawn right on his face from the word go, so you better bet this deck has some strong defenses to stay alive once it makes life difficult for all it’s opponents. A cold, calculating and controlling deck. Intellectual and evil. I love it!

Vampires

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Look at that – two Innistrad cards! I saw them and loved them both and just wanted to use each so built a deck using Olivia as the Commander. Think ‘Vampires & direct damage’ and it’s not much more complex than that. Testing has shown that Olivia is a maddeningly frustrating card to play against, so I think this deck will be a favourite target of all opponents. Good thing it’s got a few tricks up it’s sleeve…

Token Apocalypse

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Almost every card in this deck allows the player to put one or more tokens into play. The idea is to get a bunch of stuff out, and use Kamahl’s second ability to overwhelm the opponent. What raises the deck to the next (or perhaps even next-squared) level is Doubling Season, which has the honor of being the most expensive MTG card I ever bought. With the help of Doubling Season and another card, during one test play this deck put 44 tokens into play in one turn and each of them was a 55/55 creature! Of course the chance of having Doubling Season and Parallel Lives out at the same time is tiny, but we can all dream to be playing the deck when it happens ๐Ÿ™‚

What’s Yours Is Mine

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Does it even matter what’s in your own deck when you have the opponents cards to play with? Wrexial thinks not, and when he mills fifty of your cards and then casts your own supercreature then you’ll see the meaning of traumatize. Another not-so-high concept deck that works best when it stops the opponent from working, which suffers from the drawback that it seems very strong in 2-v-2 but possibly much weaker in multiplayer. We shall see…

On and off, these decks have been a few months in the making. I can’t wait to try them out against each other.

It’s More Fun To Compute

Another graduation gift I received is the TI Voyage 200 calculator. This is pretty much the Rolls Royce of calculators, and (I firmly believe) may be the best chip-based calculator ever made.

This shot shows it next to my iPad, which itself displays a life-sized image of the calculator. How meta!

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It’s a super device that can do almost anything you can imagine. A machine brain that makes me, a mere human, humble.

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Newer TI calculators are more like tablets, with colour screens and apps. This guy is old school, and although it can run apps (downloaded from the PC) via USB, the main function of the device is in a dedicated chip.

Did I mention the manual is 1080 pages in length? ๐Ÿ™‚

Anyway I’m going to write a basic game for this one day. You can expect a blog entry if I succeed…