Archive for the ‘Otaku’ Category

Japan Pickups: Wizardry

Thursday, June 20th, 2024

Once again I made a few additions to my Wizardry collection this past trip, although for the first time in many years of Japan trips I didn’t add any actual games. Here’s what I got:

These are guides for the 6th and 7th Wizardry games, and as with typical Japanese game guides they’re in depth and comprehensive. One of the Dark Savant guides seems to be a transition of a western guide written by the developers (SirTech) but the other is Japan specific and written by a self-proclaimed ‘Wizardry Expert’! It’s worth nothing that I already have other Japanese guides for both games, and it’s quite possible others may exist!

This is a collection of three short stories set in the Wizardry game world. While I can’t read this, I’m guessing they’re all set in the world of the first five games, since things got a bit weird after that. This is yet another in a growing list of Japanese Wizardry novels I own, which now also includes…

This is an absolutely beautiful set of four more Wizardry novels, each by a different author and published in 1992. They share the trade dress of the first three games, and based on the extensive English on the front and back covers, seem to tell stories influenced by the games.

Each of these small hardcovers features a few colour art pages at the start, and have wonderful black and white illustrations throughout:

This is a lovely set of four books, and I dearly wish I could read them! For their quality they were extremely inexpensive as well.

Incidentally there have so far been two English-language Wizardry novels, one released decades ago and one only last year (by the write of Goblin Slayer no less)! I own both and have read the first, which was better than I expected.

My last pickup this trip was something I’d been hunting for a while: Wiz Ball, the Wizardry baseball card game (yes you read that correctly). This is actually the expansion to the original release, which still eludes me…

This contains additional magic and item cards to expand the main game. It seems as crazy as it sounds, and translations of the cards show that the various items improve things like batting strength or running speed and (as with the RPG) can only be used by specific characters. The magic cards utilize the same names as the game, but where Mahalito is an explosive damage spell in Wizardry, here it ‘increases ball speed by 2’!

Why does this product exist?!? Who ever thought to pair a technical and complicated computer RPG with a baseball card game? I’ll never know, but I’m glad I finally own it πŸ™‚

Lunatics Only: β€˜Ita’ Bags

Wednesday, June 12th, 2024

Look at this women waiting to cross the street:

Her bag displays 24 identical badges of an anime character (who I can’t identify). Furthermore each badge is encased in a protective acrylic case which themselves have been decorated with pearls and a little heart. The woman is probably my age.

The above may seem unusual, but it’s an increasingly common sight in heavily otaku parts of Tokyo like Akihabara (where I took the photo). For example every day I’ve been out since I returned to Tokyo I’ve seen several people with such displays on their bag. Here’s another for instance:

Excuse the blurriness: it was a stealth photo taken of a guy (yes a man) on an adjacent escalator. He had eighty badges of all the five characters in Quintessential Quintuplets; sixteen badges for each girl. His bag was massive!

This phenomenon has its own tools, chief amongst them being the bags themselves. These are called ‘ita’ bags, which is a contraction of itasha which means ‘painful car’ and derived from the practice of covering a car with pictures of anime characters. I’ve seen a few shops selling these bags such as this one:

This company (website here) makes many different types of bags in various sizes and styles. All of them have the essential plastic side for display of badges, and many of them also have a slide-in or reversible piece to make the bags ‘work safe’!

They’re not cheap shopping bags! Even the smaller ones cost $50+, so these are quality bags in addition to enabling the display of badges. At their shop was a sign that suggested they also have bags that allow the display of trading cards, but there weren’t any on display. It’s also worth mentioning that the badges cost as well: maybe $5-10 each, so large displays of identical badges are a sizeable investment!

This is an entirely different level of fandom. It’s normal to have favourite characters, but to almost literally wear them on your sleeve in public to this extent is classic otaku behavior and – in my opinion – is admirable. Fundamentally this is only a few steps beyond wearing a branded t-shirt, which is behavior no one would blink at.

So when I saw the above girl with her eighty identical badges of the same character all lovingly placed so they’re all at the same orientation and offset I of course chuckled (as I reached for my camera) but at the same time I saluted her for her spirit πŸ™‚

Lunatics Only: Games

Wednesday, June 12th, 2024

As with virtually every Japan trip, I’m spending a lot of time in the many retro game stores. Unlike previous trips, I haven’t yet purchased anything! I will since my Wizardry collection is nearly complete and the few remaining games I don’t have are very elusive. It’s still fun to look:

When I purchased the above Wizardry Empire game over five years ago (on 1/13/19 to be precise) I paid Β₯2700. It’s now over ten times more expensive! This is just one of many examples of how retro game prices have skyrocketed in recent years.

It used to be notable to see even a single game in a shop over Β₯100000 (about $630 in today’s money) and now they are common. The above shelf for instance contains seven Famicom (NES) games, none of which are under $1000. And then I saw this yesterday:

As someone who has made good money selling his collection during this market, and turning around and spending some of that money on Wizardry games, these prices astonish me. This Battle Formula game is about $3600, which is probably more than the cost of the entire vacation of most people walking into the store. Who’s paying these prices?

It’s definitely not to play the games. These days you can play them all for ‘free’ via emulation. Those buying them are doing so because their collections are as deep as their pockets, and owning them makes them happy. Or perhaps they’re buying them as investments (which I think is unwise since surely this market will drop?). Either way, retro games are the new antiques.

The prices of game consoles is continually rising as well, and $400 for an unboxed Game Boy micro without a power cable would have been silly a few years back. I have the boxed version of the above. I bet it’s worth a lot more πŸ™‚

Enough with prices, let’s look at some rare stuff. The red and white keyboard in the above pic is for the Famicom and came with a basic cartridge that Nintendo released over 40 years ago now. The keyboard is apparently very rare these days, and the above wasn’t for sale. (The other item is an MSX computer, also not for sale.)

Here’s a lovely boxed game for the X68000 computer. Largely known for its near-perfect arcade game conversions it was also a full-featured home computer with ports of a few western games including the first Might & Magic. I was strangely tempted to buy this but controlled myself.

And here we have all three boxed Brandish games for the PC88 (another Japanese home computer). These are large boxes with beautiful cover art by Jun Suemi and these will be treasures in someone’s collection. I wish it was mine πŸ™‚

Here’s a curiosity: a Japanese hint guide for an NES port of the old Firebird computer game Druid (a fun Gauntlet clone). This is such a weirdly specific and unusual item, and just the sort of thing I love seeing in the retro shops.

And to end this post, how about an ultimate retro game collectible: an original Galaga arcade board! It’s ‘only’ about $300, but it is original to 1981 and is a piece of video game history πŸ™‚

Lunatics Only: Handhelds

Monday, June 10th, 2024

In the last few years I’ve noticed an increase in the amount of LCD and VFD handhelds appearing in Japanese retro game stores. Where once these were overlooked by most retro gamers, they’ve now become sought after amongst collectors of my vintage and prices continue to rise.

The kings of this category are of course Nintendo Game & Watches. We all had them in the 1980s, but most were tossed away. Very rare are surviving boxes, which is why the Flag Man (second from left) in the above pic is over $750. I recall many years ago seeing a full set of these in a store window in Mandarake. These days a full set would be worth tens of thousands of dollars!

I own a few of these, and they’re in great condition. Seeing these prices today for poor condition examples was a bit eye-opening!

The game on the right is one of several licensed LCD games, this time based on the anime Aura Battler Dunbine. It’s very likely a poor game – Nintendo cornered this market for a reason – but its high price (~$260) would be all about the license. Some of the licensed Bandai LCD games sell for almost as much as the rarest Game & Watches, especially the old Gundam and Ultraman games.

Here’s a shelf of old VFD games. They’re not very expensive (~$30 each) but I’d wager many have screen or capacitor issues and of course they all lack boxes, which would likely at least triple the price. If I had space I would have taken a risk on at least one of these.

We used to own the Scramble machine on the right (and I bet Bernard can remember the tune as well as I can) and we played it like mad baboons. It was one of the best selling VFD games worldwide, which is probably why even boxed the unit I saw today was only Β₯6600. Had I the space, I would have purchased it in an instant. (Also check out that so-bad-it’s-good art on the Lupin box!)

The above is the sort of thing I love seeing in the retro game shops of Akihabara and Nakano: an amazing looking VFD I’d never heard of but absolutely would have wanted as a child. The theme is Ancient Greece with monsters, the box art is beautiful, and the game graphics are very detailed for its time (you can watch the original Japanese advert here). The price was about $300 which is obviously too high for me but there’s some Japanese guy my age who had this as a kid that’s going to buy this without hesitation πŸ™‚

I don’t think I’ve ever blogged something like the above before: a ‘junk’ item. These are common in the retro game shops, and the term is used to describe something that is known to be broken but can also be put on items that simply are not tested (which often means presumed to not work).

This one is an LCD pachinko game – or rather was a pachinko game. If it had worked, I probably would have bought it for several times the ~$5 they were asking.

My Collection: DS

Tuesday, May 7th, 2024

The Nintendo DS was a two-screen, touchscreen, foldable handheld game console released by Nintendo almost 20 years ago. It would go on to be phenomenally popular, and at 154 million units sold remains the best-selling Nintendo product ever.

I bought two DS units on release day (11/21/04): one for me and one for KLS. In time I would own seven in total, six of which I still have. The above photo shows four of them: an original model (silver), a DS Lite (white, 2006), a DSi (black, 2008) and a DSi XL (maroon, 2009). All are in immaculate condition and still work perfectly.

The system is a little quaint to use today, since most of it’s features are vastly surpassed by our phones, but at launch it was amazing to have a touchscreen game system and many of the launch games exploited this. Only the bottom of the two screens was the touch screen, and the common mode was for games to use it for touch control while displaying action at the top (like Dark Spire, shown above). Unfortunately developers were mostly not up to the task of incorporating touch elements into games twenty years ago, and during the first year of the DS it was home to many poor games that tried to sell themselves solely on gimmick. Then Nintendo released two very clever ‘games’ – Nintendogs and Brain Age – that both became phenomenons, sales of the DS exploded, and it never looked back.

In addition to a touchscreen and the dual screens of the system the DS was the first handheld with communication features. Consoles could talk to each other via WiFi which enabled wire-free multiplayer games, and about two years after release an internet browser was released. The comparitively low resolution of the screen limited functionality, but this was before I had a cellphone that could access the internet so it was novel for the time. Sadly it seems defunct now: I tried it yesterday and the Opera-based browser failed to load everything I tried except for Google, and even then search results wouldn’t load.

I bought and still own more games for the DS than for any other system: 271 in total as of writing this. My first game (Super Mario DS) was purchased on release day, and my most recent (Fairy Tail Gekitosu) was bought about a year ago. During it’s era this was by far my most favourite console ever, and looking through my games as I did yesterday was an experienced drenched in nostalgia.

These three photos (the two above and one below) show most of my collection, which currently fills two large storage boxes.

The majority of the collection was purchased from 2006 to 2009, and for three of those years I averaged more than one DS game per week! The DS was officially retired (in favour of the 3DS) in 2011, but the 3DS was reverse compatible so I still purchased games for the original DS for a few more years until 2013 or so, when releases had mostly ended.

Notably, the DS was not region locked, and I purchased many Japanese games for it (most are shown above) during our travels. Indeed, I even have a (pink) DSi that i bought in Japan a few months before it was released in the USA πŸ™‚

The above are most of my ‘collectors editions’ of DS games, which in those days almost always meant they came in a slightly larger box with a soundtrack CD or mini-artbook. Two of the above – Dark Spire and Super Robot Taisen – are amongst my favourite games for the system.

With such a large personal collection, it’s not surprising I have a few of the rarer games. The above is the rarest and most valuable I still own. Purchased in 2009 for a mere $20, this game (think of Animal Crossing meetsΒ Harry Potter) was released in small quantities sells for upwards of $200 these days. I don’t remember it being any good.

The above show a few other games in my collection that currently sell for $100+, and I have many more as well (most of the Pokemon games included). Generally speaking much of my collection is worth at least what I paid for it, and most of it is worth more, albeit not to the level some of my older collections sold for these past six years.

That said I did used to own the two rarest and most expensive DS games – Solatorobo and Shepherd’s Crossing – but I sold the pair together a few years ago for an impressive sum πŸ™‚

Moving away from pricey and collectible games into the most treasured of my collection, the above shows the three Oeundan games: the two Japanese originals and the US installment named Elite Beat Agents. These are incredibly fun and playable rhythm-based music games that I became absolutely obsessed with for a year or so. I remember being competitive with Florence about these games as well, and I’ll choose to remember that she never beat my highest scores πŸ™‚

The above are three DS Castlevania installments, and each are wonderfully playable exploration-based games that remain classics to this day. Ask me which is best and I’ll give you a different answer every time, and indeed I’m sure I’ll be replaying the trilogy again many times (as I recently did during the pandemic).

The Yggdrasil Labyrinth (aka. Etrian Odyssey) game series debuted on the DS as well, and I love them all. These Wizardry-like RPGs kickstarted a renaissance in dungeon crawlers that continues to this day, and a remake of these three came out for Switch earlier this year (which I own and have been playing).

The Puzzle Quest series also debuted on the DS. This is a clever match-3 RPG hybrid that spawned many sequels and clones (including a Magic The Gathering version on iOS) over the next decade or so. The first three remain the best, and are as much fun today as they were when they first came out.

If you look closely at the photos of my collection you’ll see many other great games, including the various Pokemon installments, Dragon Quest games, the Advance Wars series and some of the earlier Mario RPGs. During the heyday of the DS it felt like a great game was coming out every week, and as soon as I finished one I’d be immediately starting the next.

But apparently I didn’t play everything, since the above pic shows four sealed games I own! I would eventually buy and play Rune Factory 3 on Switch many years later, but the others I’ve never played. Will I ever? Perhaps πŸ™‚

Before I wrap this up, a mention of the camera. The DSi model released a few years after the original included a camera, and it was a little sad yesterday to find photos of beloved Yossie that I had long forgotten I had taken. Yossie was with us during the DS era, and many, many hours were spent playing with her in my lap. Indeed she had a special ‘interest’ in the DS, or more particularly the charging cables:

Remember I said we own six DS units? What we don’t own is six charging cables! In fact we’re down to a mere three – one of which has been repaired as you can see above. Why so few? The answer is Yossie, who loved chewing through them. She did it many times and ruined half of them. I loved her dearly, so never held it against her, but those days taught us the importance of always making sure cables were away from the sight of kitties πŸ™‚

As I mentioned above the DS was eventually replaced by the 3DS, which was an incredible handheld console. But that’s a story for another day…