Archive for the ‘Otaku’ Category

My Collection: Game Gear

Saturday, March 23rd, 2019

Sega released their Game Gear handheld console in 1990 as their answer to Nintendo’s Gameboy. It was marketed heavily on the strength of its full colour backlit screen, but poor software support coupled with the market dominance of the Gameboy led to the Game Gear never becoming a true hit.

This is my Game Gear. I never bought the system myself – I wasn’t interested in any of its games – but JAF (ie. KLS’s mum) bought herself one. Specifically on June 27, 1993 for $129.99. I know this because I still have the receipt, which shows the rechargeable battery pack ($49.99) and ‘Super Wide Gear’ magnifier ($29.99) were bought at the same time.

Joyce would eventually bequeath the system to me along with the few games she had bought. I myself had bought one game (shown above) but when I inherited it in 1994 I put it into storage and essentially ignored it for 24 years.

Then last year in Scotland I found a large collection of Game Gear games being sold at a CEX used game store and bought them all! Eighteen games in total cost me £18, which was a steal even considering they were unboxed. I was eager to try them, and when I returned to the USA I powered the system up for the first time in decades and saw this:

Yes it had broken and the screen just displayed garbage. There were sound problems as well. I wasn’t particularly surprised by this because in the decades since release the Game Gear has become infamous for the lousy quality that Sega chose to cut costs. Many components are second-rate, and the capacitors in particular are known to be the worst ever placed in a game console.

In short, all the capacitors (about 30) needed to be replaced. I bought tools and a capacitor kit, then did nothing for four months! This was because I knew it wasn’t going to be easy at all (leaky surface mounted capacitors needed to be replaced with wired ones) and because the cost of paying someone to do it was cheaper than my time. Eventually that’s what I did, and $30 and one month of work later my Game Gear was fixed.

Now it works we can see the other flaw. The much-marketed full colour screen? It’s terrible! Very washed out, with a slow refresh rate and very limited viewing angle it makes playing anything a bit of a chore in the day of OLED invisible pixel displays!

In short: all games look bad on it, and don’t even have the retro appeal of (for instance) a Gameboy.

Things are slightly better using the magnifier, even if it does make the system less portable. It also reduces the viewing angle quite notably, so you’re better off putting it on a table if you want to use it.

Let’s not discuss the absurd battery pack (top left in the above photo), which gives only about an hours battery life at the expense of a heavy eggplant-sized unit that clips onto your belt. Less expensive I suppose than 6 AA batteries every three hours, but once again something that makes us question how portable this system actually was?

The above is most of my library. I forgot to take a game out of the system (Columns) and of course Shining Force isn’t included. Game Gear games aren’t particularly valuable compared to other handhelds, mostly because if you’re interested in playing them you’ll almost always be emulating. The most valuable game in my collection (Shining Force) is ‘worth’ only about what I paid for it 25 years ago.

This system is a curiosity these days. It had very few good games at the time, and almost none worth seriously playing today. The systems themselves are unreliable, and even when repaired are frustrating to use unless you spent too much to replace the screen with an LED upgrade. This is very much a system just for my collection, and I reckon it could be decades before I turn it on again…

Dungeons & Dragons LCD

Sunday, February 10th, 2019

Before Christmas I visited a nifty local retro store and the shop owner, who recognizes me now, said he may have something I wanted. He reached under the counter and produced this:

Yes, the game was inside:

This is a handheld LCD Dungeons & Dragons LCD game from 1981. I’d been wanting this for many years but had never seen a copy for sale. I opened my wallet and handed over the $80 he was asking in light speed!

The game is complete in box with the instructions, which are well-written and remarkably long for a game like this:

It’s a maze game in which you must defeat a dragon or die trying. Gameplay takes place on a 10×10 grid of rooms and you can move around in any direction until you either kill the dragon or are slain.

As you can see your current location is shown, and via the ‘cursor’ and ‘move’ buttons you can head in either of the four directions. There are no walls or dead ends; each room has four exits and the maze wraps around. Some rooms contain pits (which end the game unless you have the grappling rope, as I do above), bats (which move you randomly) or the dragon (game over).

You’ll need the magic arrow (found randomly) to kill the dragon, and you get one shot only to try. The dragon icon above reveals that the dragon is in an adjacent room. I took a gamble and shot north and failed, and then I headed east and…

Game over!

It’s very difficult. 13% of the rooms are instant death, and with only one rope and one arrow the chance of success seems minor. I played about ten games and only found the arrow twice and only once did I encounter the dragon while I had it.

As a child I would have loved this game, carefully mapping it while playing to assist in victory. It’s only the second actual D&D electronic game (the other, a board game, we also own) and is probably the first actual ‘electronic RPG’ (of sorts). While it does have a score, that’s only if you win, and since it’s time-based I imagine luck plays too big a factor!

Note the text: Look for other exciting games in the Action Arcade Series! It turns out there was only one other – a Masters Of The Universe game that is identical in gameplay to this one with a different LCD. It’s apparently even rarer, especially in the original blister packaging.

I’m happy with my purchase, and this is now a gem in my collection. Now should I do a followup post about the electronic D&D board game from 1980?

Leviathan

Sunday, January 27th, 2019

This kit was immensely fun to build and looks incredible. I hope LEGO has more innovative ideas like this in the future!

Sydney

Saturday, January 12th, 2019

I arrived in Sydney yesterday by train, and after checking in to an extraordinary hotel room wasted no time seeing the tourist sites.

I walked from Central to Darling Harbour to Circular Quay and back – some 30k steps – and by the time I crashed in my room after dark I was ruined ?

This morning I was up bright and early to pack, before heading to the Star Wars Identities exhibit at the Powerhouse Museum.

This is a remarkable exhibit of original props, costumes, models etc from the entire Star Wars saga (including Clone Wars). It is beautifully presented and it was magical to be so close to iconic items like the Millennium Falcon model actually used in Empire:

Or costumes worn by most of the major characters:

In addition, via interactive stations throughout the exhibit you create your very own Star Wars character!

I suppose the idea is to reproduce yourself in Star Wars firm, but I found myself compelled to spawn a uniquely original creation. Dear readers, I present my own Star Wars creation, Gab Frogger:

The name was my creation, and I’ll humbly suggest it’s much better than what others used (I saw an Ewok pilot named Brendan). Here’s Gab’s bio:

As with all Gungans, Gab is immediately endearing despite his dark side tendencies, and I’ve grown to love the froggy scamp already. I hope he turns up in Episode IX!

That’s Sydney Tower, which has stood since 1981 in the center of the city. I’ve been up several times but not in quite a few years and figured it was time once again.

Admission includes a surprisingly good (but short) 3D film which you watch before going up. I’m not quite sure why it even exists since it has almost nothing to do with the tower but I imagine the purpose was originally line-management which is redundant now since the tower doesn’t seem too popular.

But it was good! Today was sunny and clear and I could see forever. It wasn’t busy up top and I spent much longer than I’d expected up there. If you like observation towers, this is probably worth it at the slightly elevated price.

This will be my last post from Oz this trip, as early tomorrow I head to the airport for Tokyo where I’ll meet Bernard for the next 8 days! Stay tuned for our eastern adventures…

Commodore 64ing

Monday, December 17th, 2018

A few months back I got one of these:

It’s the C64 Mini console, which is a Commodore 64 on-a-chip in a cute little case with a bunch of software built in.

It’s good but not great, slightly crippled by a poor joystick and input lag. It’s also disappointingly bare bones in terms of presentation, with the lack of instructions making many of the games – originally from the 80s – borderline unplayably difficult.

But none of this matters since it includes C64 BASIC, and this meant I could code again! And I did…

I started to see if I could manage without an actual keyboard. I did, but it was excruciatingly slow selecting letters from the virtual keyboard (on the right of the screen as shown above). But I had enough fun I went and bought a cheap usb keyboard to continue.

As you can see I’m working on a ‘villain generator’, the obvious first step towards the long-awaited next installment in the Mercenary King series. My program would generate an infinite amount of bad guys that could easily fit into any game!

It didn’t take long, and it worked! Here’s four examples of the infinite results:

Unfortunately the lcd monitor I use doesn’t photograph well so you can’t appreciate the dazzling colour, but I’m sure you’re amazed by my amazing graphics? One of them I (may have) borrowed, but the other I designed from scratch! Here’s the sketchbook:

And here’s the sprite data in case you want to use it in your game:

Amazingly and coincidentally (*), while I was working on this I received a postcard that had this code on the back:

Naturally I had to type it in to see what it did…

It was an animated Gudetama sprite! Unfortunately the postcard had no sender on it so I’ll never know who sent me this incredible demo ?

Anyway let me know if you need a villain for a game and I’ll let my C64 mini generate it for you…

(* I may have sent my brother code on a postcard in the past plus he loves Gude…)