Archive for the ‘Otaku’ Category

???? Update

Thursday, October 16th, 2014

Today was a special day. How special? Well today marked my 500th consecutive PazuDora login:

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Five hundred days in an iPhone game?!? That’s crazy. Even crazier is it keeps growing and getting better so who knows when it all will end?

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That’s my primary leader. I run a ‘row-enhance physical burst team’ that can (and has) beaten just about ever dungeon in the game.

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I’m working on leveling this guy up since ‘I have the best subs’ to run a ‘GZL TP burst team’ that may be even more powerful than blue Sonia. For the remaining dungeons, such as those with orb limits or pre-emptives or type restrictions, I’ve also got a ‘Kirin combo team’ and a ‘Lucifer/gravity tank team’. Yes I’m speaking lingo here…

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In 500 days I’ve spent $40 on the game, in two payments of $20. I actually feel bad about not spending more, but Gung-ho are so generously awarding ‘magic stones’ (the premium currency) that I literally never run out! Soon I’ll toss them some more cash for my enjoyment.

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As you may be able to tell Puzzle & Dragons is a rich and complex game, and I’m still enjoying it a lot. However I don’t recommend it since it is a bit too difficult and hardcore, especially at the end game. But I love that.

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I’ll update again in 2016 at 1000 days played πŸ˜‰

Day Four

Sunday, October 12th, 2014

Today was the final day of the con. We had about five hours to fill before we’d have to leave for our train. So fill them we did!

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That’s my usual ’empty con floor shot taken before the doors open from the VIP room’. Twenty minutes later it would be hell πŸ™‚

So as mentioned my #1 goal today was to get an autograph from esteemed thespian Patrick Stewart, arguably best-known for his performance of Gurney Halleck in Dune. I’d made all sorts of boastful claims to a certain person that I could get his autograph for them and by Jove I was going to get it!

Then he canceled yesterday. No worries, I said, there’s always tomorrow!

And then he canceled today as well…

To paraphrase KLS: “The only possible excuse for this sleight of his fans was if the next thing I read about him was his obituary! Either way, he’s dead to me!”

I hastily put ‘Plan B’ into action, and joined the line for an autograph from John de Lancie, arguably best known for his unforgettable portrayal of ‘Fish Halman’ in Crank 2. The certain person who shall remain nameless (cough, bear, cough) had recently waxed lyrical about the sensuality of de Lancie and I knew she needed his mark πŸ™‚

At the risk of spoiling a gift, let’s end there for now…

Oh btw here’s a stealth shot I took while waiting (seemingly forever!) in line. I got neither of these guys autographs, but almost wish I had!

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That’s Riker and Data, both in civilian attire. Riker was quite a fellow!

And what of the remainder of our final day at NYCC? Well we spent much of it shopping and looking at countless booths and just enjoying the spectacle of it all. Even though we’d spent dozens of hours already, the size of the con means there’s always something new to see!

Such as more retro toys:

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More cosplayers:

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Nifty Star Trek jewelry (the saucer section detaches!):

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A comic vendor with a sense of humour:

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Some nifty figure prototypes:

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And even fine art:

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As with all good things though the four days of madness had to eventually end and we waved goodbye once again.

After a quick lunch in a city deli…

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…we were on our train back to Albany. Which is where I am right now as I type this.

Thanks for the fun NYCC; see you in 2015!

(Even more) Comic Ads! (Plus a bonus quiz!)

Thursday, October 2nd, 2014

As often happens, I recently acquired 15 old comics from the early 1980s. They cost me only $3 in total, which is a hell of a deal for that much entertainment. I read them all. I laughed, I cheered and I wept. I won’t say what series they are from, since you’re going to guess that at the end of this post!

But first, since you love them, let’s get to the advertisements from days gone past.

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The above is from 1983, and it shows a product I didn’t know existed. That was in my D&D/Gamebook heyday (actually, maybe those days are now) so I would have been all over this. I bet it looked dreadful unpainted though…

Here’s a truly awful video game ad from the same year:

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Could that have really sold cartridges? I find it amusing today, since games have gotten so much easier than they once were and I imagine advertising the difficulty of your game now would be a certain way to ensure failure!

Speaking of games…

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I’d love to see a word game based on Phoenix!

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The above half-page ad skirts as close as possible to the Transformers appearances and trademarks without infringing. I wonder if the marketing department at Marvel had any qualms about running ads (seemingly) for bootleg merchandise?

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What about ‘Spacetubes’??! Who even knew these things even had names? They are still available today, sold under all sorts of names (‘Wonder Wand’, ‘Glitter Rod’ etc.) but ‘Spacetube’ is coolest don’t you think?

Enough with the professional big-budget (?) ads. Let’s get to the weird stuff found in the classifieds. How’s this for a start:

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As my only comment, I’ll direct you here.

Speaking of ads that would have appealed to 12-year-old me:

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As an ex-professional breakdancer, I must admit that I didn’t even know half of the moves named in that advert even existed!

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Now I’m no exobiologist, but I reckon that looks more like a helium balloon with some paper taped to it than an actual alien. I will admit though that the ‘obeys your commands’ line intrigues me. I suspect fishing line and a hook in the ceiling!

The tiny ads in these comics can be divided broadly into categories. The vast majority of them are for comic stores selling back issues, and then we have the ‘selling weird stuff’ ads, the ‘pyramid scheme’ ads (sell 20 boxes of cards and get free toys!) and the ‘selling a dream’ ads. All these next examples are from the last category…

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The Dream: You buy the plans and end up with an awesome tree fort in your own backyard!
The Reality: You show the plans to your dad and he throws them away in terror.

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The Dream: You become a poultry magnate, world-renowned for the quality of your guineas.
The Reality: Your dad takes you to KFC for dinner, and discards the brochure when you are asleep.

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The Dream: You develop awesome powers to defend yourself against the dark arts.
The Reality: The only magic here was the speed at which you were conned.

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The Dream: You get a girlfriend. Finally!
The Reality: Actually this one’s good. How could love advice obtained from a shady advert in a comic book possibly be bad?

So in what series did these ads run? Well I’m not going to tell you, but I’m going to give you the change to guess. The books span 3 years and are drawn by a range of artists. If I posted scans of the main character wearing his iconic outfit you’d know immediately what the comic was, so here’s three shots of him in civilian dress. From these, can you guess the series?

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First to guess the series gets all fifteen books for Christmas πŸ™‚

 

The RPG Critic (Shining Forth history part 2)

Thursday, September 25th, 2014

It was more than three years ago that I presented part one of the history of my game fanzine. Read it here if you missed it. At the time I suggested a followup article would be forthcoming, and here it is!

To summarize (and to bridge the gap a bit): I printed a fanzine for about two years, and had no trouble selling every copy. But it was hard work, time consuming, and in 1996 I shifted my focus to a webpage. The website was quite popular, but it lacked a forum (which were somewhat rare in those days) and I was becoming swamped with emails from my readers (I used to run a letters page).

During the years I had worked on the ‘zine I had made a couple of contacts in the industry (at Atlus, FCI and Sega particularly) but none better than Victor Ireland, the president and owner of the company Working Designs. In late 1998, wanting to drive readers to his company website, he suggested buying all my content (my reviews, basically) and hiring me to continue reviewing games for his site.

At first I was resistant since I feared I’d lose editorial control, but he assured me I wouldn’t (a promise he never broke) and given the amount of work the website had become I eventually agreed. In early 1999 the Working Designs website was spruced up, and the ‘RPG Critic’ section added. That was me πŸ™‚

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Vic had the above commissioned in 2003, and it was intended for a website revamp (he had similar pictures made of all his staff). I had red hair in those days! You’ll note the review I’m writing starts with the line “This game sucks…” because by then – some four years after I had started – I had become somewhat infamous on the site for my occasionally scathing reviews…

But I jump ahead! Let’s go back a few years. When the RPG Critic launched all my old fanzine reviews immediately went live, as well as a dozen or so I had written but withheld from my website. There was some press in magazines about this, which was notable because US-based game magazines in those days mostly ignored the RPG genre. Online review sites were almost nonexistent in those days and Working Designs almost overnight became one of the web’s foremost sites hosting reviews of console RPGs.

My arrangement with Vic was simple: I would be reimbursed the cost of any game I reviewed for his site. This ended up essentially meaning I could get the sorts of games I liked for free, but very quickly I developed a near-obsession with reviewing anything that was an RPG and my game collection ballooned. Vic was occasionally slow with payment, but it always came eventually, and in addition I received a good amount of freebies from his company. In time I started testing games for them as well (not bug testing, more like system testing). The pinnacle of this was probably the extensive suggestions I gave him about endgame content in the Arc The Lad collection which led to my name in the credits πŸ™‚

My reviews were out of 11, and as I mentioned Vic very rarely had any sort of comment on them. I’d write them, send them to him, and they’d be posted without edits. The only request he had was that I detail why I didn’t like games I gave bad reviews to, which was probably a reference to my sometimes too-short dismissals of bad games in the fanzine. I reviewed games from his company as well, and he never once suggested I change my scores (which was once as low as a 3). He was good to his word that the content of the reviews was 100% up to me.

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That’s a shot of the site (obtained via the Wayback Machine) from 2003. By then it had become quite popular, and you can see Vic ran contests, posted fanart and had a very busy forum as well. The forum was particularly interesting, since everyone has an opinion, and often those opinions included critiques of my reviews. I recall Vic loved this, because it meant readers! During the five years I wrote for the site I very rarely posted to the forums except to answer direct questions, and I was amused to see that a sort of ‘supporter base’ had built for me, and whenever anyone would pop in to criticize one of my reviews (or me in general) they’d all chime in on my behalf!

Even my detractors though were impressed by the sheer content of my work, since by the time I ended writing for the site I had personally reviewed over 250 games (which meant I had played them all) and had become a sort of walking encyclopedia/expert on localized console RPGs. I recall most of the forum posts I ever made were to give information about particular rare or unknown games that people had questions about.

Here’s the first 11 I ever gave, to a game I still consider one of the greatest ever made:

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And yes, I still own all those games…

One unusual issue that arose during my years writing reviews was people plagiarizing my work. I was usually informed about this via a forum post, and i can recall in particular the website rpgamer.com (which still exists today) ‘lifting’ the text from a few of my reviews and posting them under a different name. I contacted them and the reviews were taken down, but some time afterwards they went right back up! Even worse, a magazine (published by Viz communications) devoted to anime/manga/games stole one of my reviews as well and printed it essentially verbatim. I was actually a subscriber (!), and wrote them a letter to which I never received a reply…

Working Designs was very successful for many years, but ran into trouble during the transition into the PS3/X360 generation. I ended my association with them in late 2003. While I was still enjoying the work, I knew I had to devote more time to my graduate school work and couldn’t keep playing (essentially) every RPG released. Rather than pick-and-choose games to review, my intention was to pass the mantle onto a new ‘RPG Critic’. As it turns out, none eventuated, and with my departure the reviews simply stopped. The website stopped updating in early 2005 (no new reviews being posted for almost 18 months) and Working Designs themselves went out of business later that year.

By those days – some 6 years after I started writing for the site and 11 years after I printed my first fanzine – the internet had matured and game review sites were (too!) common. The niche that the WD website had once filled didn’t exist any more, and the RPG Critic was needed no longer. I remain proud of the work I did in those days – and the fact I played and beat so many, many games, but not for a second do I still wish I was doing it now πŸ™‚

My Very Own Opera House

Tuesday, September 16th, 2014

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That’s the Sydney Opera House. It’s world famous. You all know it. Everyone knows it!

Thanks to the support of JBF and JAF, it was time to build my own. Here’s what it looked like in the box:

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And what was inside:

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The real Opera House is constructed of millions of kilograms of steel and glass and concrete, not to mention (exactly) 1,056,006 ceramic tiles. My version is a bit smaller, composed of only 2989 pieces of plastic. It won’t be less grand though!

The original Opera House was built in three distinct stages: The base/podium, then the roof, then the interiors. My version was build in four stages: Stage 1, 2, 3 and 4. Here’s a shot of the beginning of construction of Stage 1:

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Here’s what Stage 1 looked like upon completion:

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It may look simple enough, but there is some radical and unprecedented construction innovations in that piece of the podium, much like in the version in Sydney.

Here’s some in-progress shots:

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Construction of the real Opera House took 15 years and ended up horribly behind schedule (by ten years in fact) and over budget (by more than 14x the original estimate of $7 million). Construction of my opera house had it’s ups and downs as well, not the least of which being a lack of necessary parts. A quick call to a supplier (otherwise known as ‘LEGO customer service’) remedied that problem but resulted in a delay of over two weeks inserted into the middle of construction. All told, I’d estimate about 20-25 hours were needed to finish it.

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The original Opera House is 180 meters long and 65 meters high. My version is about 60 cm long and 25 cm high! In fact, it’s about as long and tall as Yossie and weighs about as much as well!

I loved making this kit, probably the most of any Lego kit I have ever made. Given my love for the original building, I can’t imagine how Lego may top this one. Unless they make the Sydney Harbour Bridge!

So how do I display such a massive piece? Well for now, like this:

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