Archive for the ‘Otaku’ Category

Here Comes The Crane Again

Tuesday, September 3rd, 2013

It was time once again to remove from my shelf a new Lego Technic set. As with all the others I have build in recent years, I’m going to call this set – officially known as a ‘Motorized Excavator’ – another crane:

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I bought this oodles ago and I’m going to pretend to forget how shockingly expensive it was. Last birthday I got (yet!) another ‘crane’ set so there were two on my shelf for a while. I knew this guy would take time and attention to build, so earlier this summer I cracked him open. Here’s what was in the box:

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Er, that’s not actually everything. That’s what was left after I’d removed 75% of the pieces and the three lengthy instruction manuals πŸ™‚

This kit was a challenging build. In fact it was probably the most complex Technic kit I have ever made, close to the Death Star in terms of frustration. I built it in many phases across several weeks, and one step in particular required two people. KLS helped me then, although not without cursing and teeth-gnashing, and I can’t imagine how it would have been possible to attach the arm to the chassis without at least three hands.

Some under construction shots:

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They are the four separate electric motors that power the excavator. Note the required crossing of the wire order. Eventually the above would be connected to the battery pack, which contained IR sensors so the device can be controlled wirelessly.

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A very small portion of the incredibly complex gearing that the excavator uses. Four motors each have a separate degree of freedom (as you’ll see in the video) but – amazingly – some of these share gearing. As I was building this many times I wondered how anyone devised this mechanism in the first place, much less in a way it could be built via Lego.

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At the time of the above photo, I had spent maybe a half-dozen hours on the kit over a few weeks. I’d say this was about half done at this point.

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The finished kit. It is very large (about 60 cm long and 50 cm high in the position shown above) and quite heavy. You can see the battery pack in the back of the cab. Not shown are the two separate remotes. All told the device requires 10 batteries (6 AA and 4 AAA) to work, and unlike some other kits I have there is no manual override to allow for non-powered use.

Here is a video demonstrating the various functions controlled by the motors:

As you may have noticed I made an error switching between remotes manually. I didn’t realize how complete the remote control is!

This was a challenging but very entertaining kit to build, and I was surprised it all worked first go since some of the gearing seemed extremely tight when I was building it. Given the size and complexity, it’s hard to believe Lego will ever top the scale of this kit πŸ™‚

I Watched 115 Hours Of Old TV Series This Summer

Friday, August 30th, 2013

Over the summer, I consumed an impressive amount of TV. Several entire entire series to be specific. Here are reviews of five of them. There are spoilers in some of these reviews…

Tales From The Gold Monkey (1982; 21 episodes)

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It amuses me that I was only 10 when this came out, although given the usual delay it probably didn’t screen in Australia until 1983 or 1984. I remembered it as a vaguely Indiana Jones-ish show involving a manly man pilot and his friends as they adventure through the pre-war tropics. I also remember loving it πŸ™‚

While my memories were broadly correct, I have to say the show doesn’t hold up well and these days the pace is very, very sloooooow. I actually fell asleep during some of the episodes which may partly be due to the fact I often watched this one after teaching my epic summer-class lectures. It’s hard to find obvious fault, and in particular (most of) the characters and writing are quite good, but the pace is just stuck in time and the stories needed a bit more variety. Also, the supernatural element hinted in the opening episode (and a few throughout) is nonexistent.

Tales of the Gold Monkey <- Bit of a snoozer…

K-9 (2010; 26 half-hour episodes)

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I’ll be honest: my expectations were low. I’d seen bits of an episode in Australia a few years back, and new that this show was aimed strictly at the kids and had virtually nothing to do with Doctor Who, but completeness compelled me to buy – and watch – it.

The creator of the robot dog K-9, once a companion of The Doctor, had for many years been trying to create a show based around the character. This is the result of his attempts, although for legal reasons it has nothing to do with Doctor Who. So no mention of The Doctor, or any companions, or the Tardis or any of that. As you can see, the K-9 character himself is radically redesigned as well, although their is a brief cameo of classic K-9 in the first episode.

If anything, the show is more like the Sarah Jane Adventures than any Who episode, but even then that’s not really a good comparison because it doesn’t even rise to that level. The plot involves a poorly realized (and utterly cliched) dystopian Earth future in which the chief resistance to an overstepping government is (of course) a tiny group of children. Aliens are thrown in as well, to little effect. Poor casting, poor characters, poor writing, poor effects and even an unlikable ‘hero’ in K-9 himself lead to a bit of a bore of a show. It’s not even remotely as good as Who on it’s worst days, and a poor imitation of Sarah Jane as well. As a kids show I suppose it may have been interesting, but it’s hard to imagine K-9 will ever get a second season.

K9_Complete<- K-Not!

Buck Rogers In The 25th Century (1979; 37 episodes)

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In the first few seconds of the movie pilot (which is included in the box set) I commented to KLS that one of the sound effects sounded like from a Glen Larson show. She was rightly appalled that I would know this (since I was correct), but was a symptom I think of how well I remembered this show that I shouldn’t really remember since I was 7 or 8 years old when it was on TV!

This series rode the sci-fi boom triggered by Star Wars of the late 1970s, and followed on from Battlestar Galactica. Despite being set in the far future, Buck Rogers – viewed today – charms by virtue of it’s retro 1970s vibe, as if the year 24XX was designed by Studio 54 patrons. In particular the clothes are absurd, with braless women in spandex and hairy-chested men in long-lapeled lounge suits! The sets are plastic and seem unliveable and the lighting is extreme. The matte paintings however are exceptional, and were apparently painted by an artist that would work on The Empire Strikes Back.

The scifi here is typical post Star Trek nonsense, especially in the second season where the world-building of the entire first season is tossed aside in favour of ‘monster of the week’ episodes mostly shot outside (to save budget) with our heroes now based on a a giant ship traveling through the universe with a mission to find the ‘lost tribes of Earth’ (and I’m not making that up; Larson plagiarized himself in Buck Rogers)! Most planets seem to have only a handful of inhabitants, and yet somehow manage to be a threat to all life on Earth despite not having interstellar travel. The plotholes are more like abysses.

It’s extremely campy, a bit ghastly and the episodes are too long but I have to admit I loved watching every episode of this entire two-season series again and wish in retrospect it had never been canceled due to low ratings.

25192518225_p0_v2_s260x420 <- Better than you think

The Super Robot Red Baron (1973; 39 half-hour episodes)

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In the 21st Century, the SSI (Secret Science Investigators) fight against the evil of ‘Doctor Deviler’ who represents the Iron Alliance, and attempts to take over the world by stealing and controlling giant Robots. Such is their might that only through the power of the awesome weapon, Red Baron, can they be defeated.

While you read this review, play the theme song:

This show is good beyond good. Sure the effects are cheesy, and the suits are rubbery and the acting wooden, but the spirit is there are the result is way, way more than the sum of it’s parts. Yes it starts slow, but after a dozen episodes the writers really hit their strides. By then we’re in love with the characters and the fact that unlike similar tokusatsu series they usually have to fight tooth-and-nail for their victories, if at all. I also like that the fights involve the SSI members as much as Red Baron himself.

I feel I must also draw attention to the episode titles, which may be the best of any series ever made. The first episode is called ‘Conspiracy Of The Robot Empire’, the last is called ‘A Clockwork Tomorrow’, and the series contains other gems such as ‘Beautiful Pilot Of Evil’, ‘Enigma Of The Invulnerable Robot’, and ‘Smash The Deadly Cosmic Weapon!’

In the last few half-dozen episodes the show getsΒ  – impossibly! – even better, as we learn that the Iron Alliance is just a front for the ‘Space Iron Alliance’ and UFO’s and space robots and all sorts of wild villains get thrown into the mix. This builds up to a crescendo of an ending beautifully resolved by a wonderful final episode that may have brought a glint of a tear to my eye. Riveting stuff, and likely the best 1000 self-contained minutes of giant robot sci-fi ever made!

Super_Robot_Red_Baron <- Just amazing

Ultra Seven (1967; 49 half-hour episodes)

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Eiji Tsuburaya is a legend; the man that created most special effects as we know them today and (amongst other things) designed and created Godzilla. In the mid 1960s he formed a production company to make television shows, and the first offering – Ultra-Q – was a bit of a sci-fi homage to The Twilight Zone that went on to become a mega hit. In those days TV shows in Japan were almost never continued into second seasons, so the sequel (of sorts) to Ultra-Q was Ultraman, a story about a powerful being from space who would help Earth fight off dire galactic threats. It too was a mega-hit, and another sequel was quickly planned.

Ultra Seven was that sequel, andΒ  – almost fifty years ago now – was the second Ultraman series ever made. But this was more than just a sequel to Ultraman, this would refine the idea and the character, and through a combination of beautiful scripts, great casting and an astounding man character in Ultra Seven himself, establish itself as one of the very best science fiction series ever created.

The premise is the same as in all other Ultraman series (both before and after Ultra Seven): Earth is regularly threatened by forces from space, and while a team of special investigators (‘The Ultra Garrison’ in Ultra Seven) are instrumental in defending Earth, often the ultimate victory is at the hands of the giant space being Ultra Seven, who must almost always defeat a colossal space monster. Much like Doctor Who, one of the best aspects of the show is that although it was intended for children, it was not written at them and can therefore be enjoyed by adults. Sure the kids (and the not so young) can still love the combat, but the nuances of the scripts – involving human emotion like loss and regret or self-inflicted threats to the Earth such as global warming, pollution and nuclear testing – can have a profound impact on the adult viewer.

The show also tells a complete story. Unlike Ultraman before it (and most Ultra series afterwards), the character of Ultra Seven is established prior to the first episode, in that Ultra Seven has already arrived on earth (from the M-78 Nebula) and possessed the body of a young man who had just died honorably saving a fellow climber in an accident. Therefore Dan Morobashi – the host of Ultra Seven – is not human at all, and although his compatriots don’t know this, we the viewer do and occasionally get fascinating glimpses into the psyche of the alien being as he debates how best he can help humans. The character continues to develop throughout the series (as do the other main characters) and the final few episodes in which Ultra Seven puts his own life at risk to save the Earth are as good as anything I have ever seen on TV.

I can’t recommend this highly enough. It’s probably the best single series of science-fiction TV I have ever seen.

UltraSeven_Complete <- Ultra good!

Oz Slang

Tuesday, August 20th, 2013

Occasionally SFL asks me about Australian slang, and it occurred to me I’d never done a post about the slang of my home country. I’ll remedy that today with a few specific terms from my youth πŸ™‚

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“havin’ a go” – to play an arcade or video game

“I was havin’ a go of Robotron when I realized I’d spent me maccas cash!”

I still use this one today, and only the other day KLS confirmed it was a piece of my vernacular she’d never heard anyone else use (as opposed to ‘playing’). When I was a kid, we didn’t play video games, we had a go at them!

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“doubles” – playing a video game multiplayer

“I was havin’ a go at Forgotten Worlds when some hoon joined in and started playing doubles with me!”

Not sure if this one is used any more by anyone but me. I suppose the term ‘multiplayer’ has supplanted it completely.

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“clocked” – played a game to or beyond the end

“Yeah mate, I clocked Slap Fight on one man and just walked away!”

In the very old days, most games had 5 or 6 digit scores, so any score above 99990 or 999990 would reset to 0 and continue. This became known as ‘clocking the game’ in Australia (‘roll over’ in the USA) and in time the term also applied to playing games past the end or simply beating the game itself. For instance, when you beat the final boss in the game Slap Fight (shown above) the game would just return to the start and you would play on. Since I was able to beat the game without ever dying, this means in theory I could have played forever!

It was also a badge of pride. There was no better reply to a question like “Have you played Sanxion?” than “Clocked it.”

I very much doubt ‘clocking’ is used any more by the younger generations. I think ‘beating’ or ‘finishing’ has replaced it.

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“triple flapper” – using the middle three fingers of your hand to achieve hitherto-unseen rates of button pushing

“He was showing off by using the triple flapper so I destroyed him with my juicy juice bottle!”

The games Track and Field and its sequel, Hyper Olympics required very fast button presses to achieve good scores. Simply pushing the button over and over again using one finger was passable, but ultimately not as successful and using the ‘triple flapper’ technique where the index, middle and fourth fingers were drummed successively onto the button. It took some practice, but if mastered could increase your button pushes by a magnitude of 2 or 3. I mastered it, and frequently amazed neophyte Hyper Olympians with long jumps or javelin throws they had never even dreamed of!

I’m not sure where this term originated, but it was widely used amongst my group of friends. A few of us even resurrected the term in the days of Street Fighter II to describe M Bison’s distinctive scissor kick (since his feet looked like fingers doing the triple flapper).

As an aside, the triple flapper was itself obsoleted by the use of a prop that existed solely to get better Track and Field scores! I speak of the Juicy Juice bottle. Some enterprising arcade wizard discovered you could cut the neck off a bottle, insert two fingers, and swipe it left and right across the button achieving near supernatural scores. I made one myself, and even modified it using some clever cuts and tape, and famously (?) was once ejected from an indoor cricket center by the owner when she saw me using it to ‘cheat’ at Track and Field πŸ™‚

Video games were serious business in those days!

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I’m sure I’m forgetting some. Adam and Bernard, remember any others?

Apotheosis of The Machine Brain

Saturday, August 10th, 2013

It’s 8 pm and I’m sitting on the promenade outside the castle hotel overlooking the Saint Lawrence river. There will be fireworks later; people are everywhere! It will be a fun end to a busy day!

Here’s the very start:

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We’d return to this bakery later for bread and pastries for our dinner!

In the morning we caught a bus upriver to the famous Montmorency Falls.

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Beautiful! See the bridge over the top? We walked that. The photo above is taken from a steep staircase that leads from the top to the bottom:

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Here’s a shot from the lookout to the south side of the falls, visible on the left in the first photo:

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We started at the top, took the stairs down, then got to the top again via a rope way!

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Here’s me hamming it up in the car:

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Growing up in Australia waterfalls are not exactly common and it’s always a treat to visit one. It was a sight definitely worth seeing πŸ™‚

Afterwards, we returned to the city and headed down to old town, at the base of the cliffs on which stands the hotel. Here I met a lovely bird:

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Whose hand is that? ONLY MINE!

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I petted him and he leaned into my hand. So cute!

We wandered on, and ignorantly walked right past the Canadian Museum of Civilization! Booooooring, we all might think. But stop the presses since a certain poster caught my eye…

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What’s this? A froggy museum exhibit on the history of video games in Quebec, Canada? Could it be good? Was it worth $15?!?!?

Yes, my friends, it absolutely was!

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The exhibit, which was divided into various eras (Origin, Arcades, 3D etc.) contained over 500 items including a staggering 88 playable consoles and arcade games!

And believe me, whoever curated this exhibit was no slouch to game history and the landmark games from each era.

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The above snap shows Barbarian playable on an Amstrad!?! I was in hog heaven as I effortlessly demoed the 1-hit kill move to Jim almost 30 years since I had last played.

I would go on to play PC-Engine, MSX (!!), C-64 and countless other gems, including…

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Tempest 2000 on a Jaguar! Jim got in on the action as well:

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That’s him playing an Amiga for the first time. The game? Turrican!

Here’s a cute display:

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That’s Bubble Bobble demonstrated on 4 different machines. A fifth was playable adjacent to this display.

I also went a bit menerk when I found Thunderforce III playable for Mega Drive. It was as if this exhibit was custom designed for me!

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Oh and the relics! They ranged from breathtaking original working Space Invaders Deluxe cocktail cabinets:

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To displays of rare game merchandise:

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To awesomely nostalgic game packaging:

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And to stuff bizarre beyond words:

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There was so much to see and play, from Odyssey to iOS and Wii U. Superb beyond my mere words, this exhibit was one memory after another. As I got to this screen on my first man:

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In this game:

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I knew my visit to the boooooring Museum of Civilization was one I’d probably remember forever πŸ™‚

Oh yes, and later in the day we saw this:

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Gotta run! Fireworks πŸ™‚

Retro Gamer

Wednesday, July 17th, 2013

This is an arcade system from 1982 called the Vectrex:

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Specifically, the above is KLS’s Vectrex, purchased during the fire sales of 1983 that followed the crash of the video game industry. About 1X years ago, I found the above in an attic at her parents house and ferretted it away into our attic, where it now lives. We have the system (which still works!), one controller and about a dozen games including the screen overlays and the manuals.

Here’s an example of a manual for one of the games:

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Last week, when KLS’s parents were in town, I got the Vectrex out for a tournament. The rules were simple: KLS, JBF and myself would play each game precisely once. The highest score in each game got a point, and the most points won. We started with the inbuilt game, Mine Storm:

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That’s me playing like a pro, sans overlay. The raster works perfectly and it still looks breathtaking. This is rare in devices of this nature that are 30 years old like ours is, so the dry darkness of our attic seems to be a good environment for it!

Other games followed: Berserk, Cosmic Crash, Spike (with voice!). Here’s some shots of the action:

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You can see the overlays – which are transparent plastic – add colour to the black and white raster.

We also had several games that we couldn’t get working at all, probably due to the contacts being hosed. I suppose if I spent time cleaning them I may have seen more success, but we skipped them and focused on the games that worked. After JBF left I also managed to get another game – Fortress of Narzod – working, so KLS and I played that one as well. Here’s a shot of her scoring big!

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And so… the final score!

Rather than spell it out here, I’ll just show you the score card itself:

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Yes my friends, even if we ignore Spike (which bugged out and inflated her score for no reason), she still won every game but one, beating both myself and Jim quite handily. Who knew she was an expert retro gamer?! πŸ™‚