Category: Otaku

My Collection: Dreamcast

Sega released the Dreamcast console on September 9, 1999. I bought mine that day, with the launch game Soul Calibur and a Visual Memory Unit (ie. save game cartridge). Total cost: $275, or about $400 today.

The Dreamcast (DC) had a rough life, burdened by piracy, strong competition from the PS2 and disinterest from the public. It failed quite spectacularly (especially outside of Japan) and when Sega discontinued it in 2001 it marked their departure from the hardware industry. Even so some publishers continued to release software for a while after, but by 2002 the system had become a memory.

While I remember the Dreamcast quite fondly I purchased fewer than 30 games during its lifetime. I own less today due to an ill-advised trade-in event I may one day dedicate a blog post to. Here (excluding an additional controller) is the entirety of my Dreamcast collection today:

Here are the games I still own:

I set it up this past week and gave most of these games a whirl. To be honest, few hold up now. While we thought the Dreamcast a beefy system back in it’s day, the 3D (polygon-based) games are a bit muddy and suffer from slowdown, and the load times on most other games leave a lot to be desired. Also – bizarrely! – many of the games don’t even use the analogue stick on the controller.

There’s also the issue of the terrible VMU, which is essentially a USB drive with a tiny LCD screen on it. It had a pathetically tiny amount of storage on it, and it’s telling that I bought a second one the day I bought my second DC game. I recall the horror of continually moving or deleting save files just because storage space was limited and I didn’t want to buy another overpriced VMU.

That said, there are some real gems on the system, including most of these:

Cannon Spike is a curiosity – a top down almost-twin-stick 3D shooter/Smash TV hybrid. It’s not great – arguably not even good – but it came out three months after Sega killed the system and is among the pricier games on the system these days.

It’s companions on the photo: Mars Matrix, Giga Wing and (the mighty!) Giga Wing 2 are the triumvirate of superb and these days very expensive DC shooters. Giga Wing 2 in particular is a monster bullet-hell tour-de-force that holds up oh-so-well even now 17 years later. If you want to play it though you’re looking at more than the cost of a Dreamcast today. In fact those four games in the above shot are probably worth collectively well over $500 today, which isn’t bad since I paid a total of $70 to buy all four of them!

Other notable games include Record Of Lodoss War (a still-unique RPG I could sit down and play for hours right now) and Sword Of The Berserk (the first game based on the manga Berserk featuring a story by Miura and the famous anime soundtrack by Hirasawa). While the latter is an important part of my collection, to be honest the gameplay is utter crap and wasn’t much better back then 🙂

And then we have this guy:

Typing Of The Dead, the utterly bonkers “is that real?” arcade machine was converted to the Dreamcast and I bought it used (complete with keyboard) for a laughable $4.95 four years after the DC was dead. The game design is classic House Of The Dead but instead of using a light gun to shoot the zombies you attack via quickly typing words that appear above the attacking hordes. It’s as insane as it sounds, but is a lot of fun and the DC port plays beautifully.

Seriously, this may be the most fun game I own for the system.

The rest of my collection includes racing games, a few fighters, some puzzle games and some RPGs that are almost unplayable these days due to clunky systems or excessive loads. Most of these games have become footnotes, or curiosities at best, and in fact rarely are any Dreamcast games included in lists of landmark games through history.

Which is why, going through my collection as I did I was surprised how much some of these games are ‘worth’. In fact the average cost per game may be higher for my DC collection than for any other system I own. I’ll never (say never…) sell them, but it’s good to know their not worth less than the space they take up.

Which reminds me, is there any interest in a blog post about the ‘stars of my collection’? I started one once but didn’t post it since it seemed indulgent. But I think there’s some good stories to be heard there about games I paid retail for that have now skyrocketed in value if you want to hear them…

2016 in Games

Once again, it’s time for the long awaited analysis of my game-buying and playing habits of the past year.

All told the year was slightly down on 2015, and the number of systems I bought games for continued to be small. In total I purchased 65 games for 4 systems, to a total of $1836, or $28/game. Notably, 2016 was the first year since I started keeping records (way back in 1993) that I didn’t buy any new hardware, which meant I was not swayed by Sony and Microsoft releasing iterative updates of both their consoles. While the numbers weren’t much different from 2015, looking back at 2016 as I am now gives me pause for the console gaming future.

Here are the games purchased per system in percentage format:

And the dollars spent per system, again by percentage:

As you can see my gaming was more or less split between the PS4, Vita and 3DS with the Wii U an almost forgotten fourth entry. As far as I can surmise the Wii U may already be a dead console for me, unless the Nintendo Switch is dead-in-the-water and I buy the upcoming Zelda game on Wii U as it’s last hurrah.

Vita sales continued to be strong but I believe they have passed the peak and the system will decline sharply in 2017 (not a risky prediction since it’s already effectively ‘retired’ by Sony). I expect the PS4 will continue to be strong for a while, especially in this house as it’s difficult to resist the allure of deeply discounted games (such as Far Cry Primal for $5), but it remains to be seen how much the 4K updates will eat into the lifetime of my version of the console. The 3DS is a bit of a wild card at the moment; it hardly seems the Switch is a replacement (and Nintendo says it isn’t) but at the same time there’s not a lot on the horizon for it at present. 2017 could be a difficult year for the venerable handheld.

Before I get to my favourites from this past year, a few comments on specific games:

Puzzle And Dragons relaxed it’s hold on me somewhat this year. I still play it every day – as I have for nearly four years! – but it’d best days are behind it and I have little patience for the forced difficulty of some of the more recent dungeons. Mostly my logins these days are 5-10 minute bursts spending stamina in trivial dungeons. I have almost all the gods and many ‘broken’ teams and can beat almost anything the game throws at me. I think the game would benefit from a big round of powercreep to bring the fun back.

Egg, Inc. is a crazy ‘chicken hatching’ game for iOS that has stolen my soul these past two months. It’s the first mobile game in years that I have spent money on, and has the notable honor of being the game that broke P&D’s hold on my in the mobile sphere. It’s little more than a crazy ‘tapper’ (although you can quickly research away the need to tap) but it has a good sense of progression, is generous with rewards and is fiendishly addictive. Highly recommended.

Bubble Bobble for ZX-Spectrum cost me £5 in a UK retro games store and is not included in the above charts due to it’s uniqueness. At present it’s my only Spectrum game (on cassette!) and I can’t play it since I don’t own the machine. Waste of money? You be the judge 🙂

This year to mix things up a bit I’ll list my favourite games from each of the main three systems I played on. In no particular order (well…) they are:

Stranger Of Sword City (Vita)

This is a monstrously long and difficult Wizardry clone that dominated my time for about 150 hours during the late summer. The story, graphics and atmosphere of the game are superb, but what made it really shine was the way it took liberties with the genre (no resurrection spells, permadeath, forced character restarts) in a way that could have been disastrous but instead ended up being revitalizing. Dungeon crawls are popular right now, but too many of them are needlessly complicated with labyrinthine and un-fun dungeons. It takes a careful hand to avoid such pitfalls in design, and the makers of SoSC walked that path well. While I wouldn’t actually recommend this due to it’s difficulty, it was just the right game for me at the time and beating it was very satisfying.

Odin Sphere Leifthrasir (PS4)

Vanillaware took their PS2 classic and ran it through the Dragon’s Crown machine to make it a much better game for PS4. This is quite simply one of the best 2D beat-em-ups I have ever played and I would have loved it even were it not for the fact it happens to be one of the prettiest games I’ve ever played as well. Multiple characters, numerous endings, breathtaking art and wonderful music make this a close contender for my game of the year. In fact I loved it so much I beat every inch of it to get the platinum trophy (which took over 100 hours). Highly recommended.

Monster Hunter Generations (3DS)

Not just the latest installment in my favourite game series of all time – the best version yet. This owned me as all the others have, and I played it like a fiend for months. Easily my game of the year, and I can’t wait for the upcoming sequel due some time this year. You can read about it on next year’s post 😉

More Crafting

It’s time for a craft update. While KLS was in Ireland I occupied myself with a bit of making. Three different miniature kits to be precise, and all turned out quite well.

The first was a tiny cardboard dinosaur skeleton that I had picked up in CA earlier this year. I bough a kit by the same maker in Japan years ago but ruined it during assembly so I was very careful this time and it went together without issue.

As you can see it’s very detailed for its size (about 1.5 inches high) if a little flimsy. A tiny bit of glue would perfect this, but I’m too nervous to do it so it shall sit on the shelf forever!

The next kit was a gift from Florence, who has since admitted she chose it because it looked difficult. She wasn’t wrong!

I’d made one like this before and that was hard enough, but look at the micro-folds required here! The level of precision is incredible, and this one also requires glue to assemble. Im not sure I had the correct tools for this, but then I don’t know even what the correct tools would be!

Almost all the pieces in the first photo go into making the tiny three-windowed piece in the lower right of the second!

Anyway I was careful and meticulous and patient and believe I ended up doing quite a good job:

It came with a little display case (which also needed assembly) but I like it better out.

Lastly it was time for (yet!) another Metal Earth kits, this time from their new Doctor Who license.

This was another trial of my patience to be honest, and definitely amongst their more difficult kits. But once made, it’s amazing:

Next on my list: a Gundam. Whether or not that happens before Oz remains to be seen…