Archive for the ‘Otaku’ Category

Brave New World

Sunday, May 1st, 2011

That iPad MMO I tweeted about yesterday? Here’s my character, right after her creation:

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Here she is fighting a crocodile:

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The game reminds me a lot of vanilla WoW. It has all the trappings including guilds, grouping, crafting, auctions, quests, talent trees (I’m fire), gryphons teleporting, maps etc.

In fact one of the reasons I’m playing the hell out of it is because I wouldn’t be surprised if Blizzard shut it down due to copyright infringement 🙂

Here’s Momomo checking out the first town:

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When an MMO can look, play and control this well on a phone (yes, the app is universal) – I have to believe the ‘big boys’ of the industry would be silly to not be a little concerned.

Game Dev Story

Saturday, April 30th, 2011

Game Dev Story is a charming iOS game that has had me hooked for the better part of the last week.

In the game you run a game company, and your goal is to succeed in the competitive world of the game industry. You choose which games to make (style and genre) and which system to make them for and then release them and hope they succeed! With success comes money and the opportunity to hire more and better staff. Eventually you’ll be upgrading your offices, making sequels to hit games, winning industry awards and even releasing your own console.

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The above shows the first console I developed, the strikingly named Satan Engine. This was 17 years into the game, and in real-world-equivalent times this 64-bit Blu-ray drive monster was going up against 16 bit offerings from ‘Senya’ and ‘Intendro’. Obviously I wiped the carpet with them, quickly gaining 26% of the market. (The slightly blurred graphics are because I am playing an iPhone game at double-size on the iPad)

This was helped of course by my launch game:

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Since Acrosatan X I have released a few other games, including a ‘music’ style game in the genre ‘cuties’ (called Pantsu Dreaming) that scored 40/40!

Even so, it was the long awaited sequel to Beating Jesus (BS: I expect a comment on this) that would be my first Game Of The Year. I guess those F1 Driving fans are more numerous than I thought?

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The game is very cute and light-hearted, and one nice element is that there are certain… unusual staff members that can periodically be available for hire. The best is this guy:

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Yep, Grizzly Bearington the legendary bear-producer. At his job interview, he said he had left the woods in search of honey! He’s perhaps not the most skilled employee I have, but he certainly brightens the office with his presence:

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I’ve sunk many hours into Game Dev Story, and considering it was only $1.99 (on sale from $3.99) it’s well, well worth the price. There are few enough Japanese developed games on the US App Store, but considering the quality of this one (and the Cave shooters) I can only hope we’ll see more in the future.

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Speaking Of Doctor Who

Thursday, April 28th, 2011

The two specials filmed for Red Nose Day are available on Youtube! This is a two part story (‘Space’ and ‘Time’) written by Steven Moffat and is funny and very, very clever. Lots of cute & funny Amy Pond as well!

It’s only 8 minutes in total, so watch them both now :<

Part one:

Part two:

The Impossible Astronaut

Thursday, April 28th, 2011

This post is about the season opener of the new series of Who. Spoilers here for Australian fans, or those in America that haven’t watched it yet.

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The Impossible Astronaut was a strange episode, very unlike almost every previous Who episode ever. I left it strangely unfulfilled, but as I have thought about it these past few days I think my admiration has grown. From the start I loved it as a mad Doctor Who fan, but I think I thought it lacked the bang a season opener should have. I think I still feel that way, but as the episode has grown on me I can only hope it may have grown on others and when we all tune in for the conclusion this Saturday all our questions will be answered and (slight) doubts put to rest.

On to the specifics:
– Nixon was a bit crap
– Matt Smith was superb, especially as his older self
– The long shot of the Doctor being shot on the lake shore was one of the most cinematic shots ever in Who, with some very nice (and subtle) effects going on
– River knowing how to operate the TARDIS is always funny
– The Doctor calling River ‘Mrs Robinson” was even funnier 🙂
– On that point, there were a great many funny lines in this episode 🙂
– I don’t think the aliens are the best designed ever. They have that amateur ‘Buffy’ look to them 🙁
– The alien gimmick is fun though, and I expect quite scary for kids!
– They didn’t use America enough. Five minutes of external shots isn’t half as impressive as (say) the use of Spain in The Two Doctors or Lanzarote in Planet Of Fire
Seeing Amy and Rory’s apartment was strangely satisfying. I wonder where they live?

And then the mind-bending stuff that made the episode grand for Who maniacs but just confusing for everyone else (major spoilers here):
– Doctor #11 lives for ~200 years? Of course he can’t (since he won’t die) but… but… what if?
– Think carefully about what River Song tells Rory. That she’ll die when the Doctor no longer recognizes her? Since we follow the Doctors time line, we’ve already seen that happen. Go and re-watch Silence In The Library: The Doctor doesn’t know her, and she dies at the end.
– Speaking of River dying, why’d she shoot at the astronaut? Why was she not surprised she missed? Who is that little girl? Who could she be, that the Doctor knew everything about her as soon as they met? What was it River said to Rory again?
– The ‘other’ TARDIS control room from The Lodger reappears. The aliens have a similar power to whatever was upstairs in that episode. Does this mean the aliens were upstairs, or something else is involved? Is it really another TARDIS? (hint: the BBC had a contest in 2009 in which children were invited to design a new TARDIS console room that was eventually used in the series…)
– Time lords can be killed mid regeneration? Unprecedented with regards to the Doctor, but I believe this may have been established (in a related sense) in Mawdryn Undead.
– With what he’s doing with the show, and time in general, I think it’s long past time Moffat dispelled the (legendary) Blinovitch Limitation Effect. Certainly the entire premise of this two-parter seems to violate it!

Ok, ok, time to take the anorak off and return to the real world.

Overall: I think it was a great episode albeit perhaps a bit off-putting to new viewers. I can only hope the charm of the characters and writing make them want to return to see how it resolves!

Cheesecake Arcade Game Flyers

Tuesday, April 5th, 2011

Ironically, the best example of using cheesecake to sell arcade games also happens to be the first time it was ever done. That was in 1971, when Computer Space was released and this piece of art was used to sell it:

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Stylish, isn’t she?

As the years went by more and more arcade games were advertised using cheesecake, which often had little relation to the gameplay.

Here’s an example of one such advert stuck more decidedly in the 1980’s:

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Here’s an example of another one, which should be stuck in a shredder!

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And here’s a case of the cheesecake in the ad being less than in the game:

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