Archive for the ‘Otaku’ Category

Tydirium

Wednesday, June 1st, 2011

I suppose one of the hallmarks of being a Star Wars fan is to have a favourite spaceship. For me, that has always been the shuttle Tydirium.

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This was the imperial shuttle stolen by the good guys on used to sneak onto Endor to disable the shield in Return Of The Jedi. Another of the same ships was inserted into the special edition of The Empire Strikes Back as The Emperors personal shuttle.

I’ve always loved the design of the ship, and was therefore astounded when Lego released this product last Christmas:

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Happily, I received the above for my birthday this year, and yesterday finally completed assembly.

Here’s a shot of the contents of the box:

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Observe the four instruction books, which are loosely separated into one for the body and cockpit, and one each for the two wings and sail. The pieces on the other hand are not sorted in any way (as they are in some Lego kits), which means almost all of those bags were opened within only a few pages of the first manual.

That’s 2503 pieces to sort through from virtually the very start! Believe me when I say that makes for a very slow assembly.

Construction starts with the body of the shuttle, which contains an elaborate mechanism to move the wings:

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This was challenging. Not hard, just fiddly. Some of the gearing is most definitely at the Lego Technic level, and I’d say this portion alone is enough to make the kit overall not for beginners. Aligning the gears to be level and move in unison took a bit of fiddling, and the completion of the body + cockpit took quite a few hours in total over a few days.

I did have a friend helping…

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Next was the sail on top of the shuttle:

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That shot should give you an idea of the sheer size of this model… but more on that later. When I was attaching the sail I dropped the kit and a large section broke off. Luckily the interior gearing was not damaged, else I may have had to start again from scratch. As it was I only had about 30 minutes of repairs πŸ™‚

It would be difficult to attach the wings without the body off the ground, so the landing gear came next:

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You can see (click on the image to enlarge) the mechanism for attaching the legs. Seems easy in principle doesn’t it? Well in my case it absolutely was not, and one of the pegs just wouldn’t go it without a lot of tinkering. There are two ways to display the finished kit – either on the legs shown above or on a stand with the wings swept down. I will likely go for the latter, but I’m not looking forward to removing the legs!

I was up to books 3 and 4 now; the wings. I’d say total build time up to this point was 7-10 hours (working at a slow pace to enjoy the process).

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The wings may look fragile but they are rock hard, reinforced as they are throughout with crossbeams and ‘rivets’. This would be an extremely time-consuming kit to disassemble.

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Attachment of the wings to the wing struts was the final frustration point, mostly because of the weight of the wing and the fiddly-ness of the attachment point (remember what I said about gears aligning?). Once the rods were inserted though, the wings are on there forever!

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A 75% completed shot. By now (> 10 hours build time, over a few weeks) you can see that Sausage had found herself a sleep spot. 95% of the time I was building she was right where you see her in that photo. In the background (just above right from Yoss) you can see the next Lego kits on my ‘to build’ list, and above Yoss (on the chest) you can see a pile of jigsaws (one of which I will build this weekend) and Gundam kits.

So the shuttle is now complete, and here’s what it looks like to scale:

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No, that is not an illusion. Yes, it really is that big. And heavy. This is hands down the biggest Lego model I own (even including the Death Star) and probably the heaviest as well. But I love it! It was enormously entertaining to build and looks absolutely amazing. Even though I don’t know right now where I’ll put it, you can bet I already treasure it πŸ™‚

Small Things

Monday, May 23rd, 2011

“You’re very difficult to buy gifts for!”

Is a phrase I have heard a lot. Here’s a suggestion for everyone who thinks this, and who ever needs to buy me a gift: get me a packet of trading cards.

Because I love trading cards.

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This is one of those other fascinations that goes back to the 1970s, when the first trading cards that I fell in love with came out. They were – of course – Star Wars cards and my brother and I bought as many packets as we can and both tried to form a complete collection. I don’t think we succeeded until Empire came out, but it was fun trying.

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There were no chase cards in those days. These were also the pre-internet and pre-video days, so chances are you saw a movie once at the cinema and then not again until TV. Trading cards were a way to relive the movies, and study favourite scenes in more detail, especially when things happened very briefly on the screen (such as the shot of the alien in Close Encounters Of The Third Kind).

Besides, they were small, fun, and collectable. I liked opening the packs, sorting the cards, and looking through them over and over. I suppose, in a way, I still do!

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If there were cards made for a sci-fi or fantasy movie, I’d buy them without hesitation. Availability was a bit of a crapshoot, because (although I never knew at the time) they were being imported from America. How they even ended up in suburban Australian ‘corner shops’ was – in retrospect – a marvel. But that they did was joy to 10 year old me.

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I recall specifically trading Star Wars (ESB, ROTJ) cards at school, and quite possibly Star Trek (the movies) cards. And then there were the football cards as well, which I bought and occasionally traded for non-football cards. (Note that I never have and still don’t have any interest for ‘sports cards’, which I treat as different from trading cards as a whole.)

What happened to all my cards of yesteryear I wonder? As with many things, I don’t remember any more (aside from one set of ESB cards I still own to this day).

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I got to America around the time the big comics speculation period started. Swept up with the comic madness was a growth in the marketing and sales of trading cards. In those days there were new sets released weekly into stores, and it was a bit of a renaissance for me. I particular became interested in cards featuring the work of various fantasy artists, particularly Royo, Achilleos and the TSR artists (such as Elmore and Brom). Comic Images was the company releasing the cards, and I was a good customer of theirs πŸ™‚

I bought many cards in those days (the mid 90s), even going so far as to buy entire boxes, forming sets, and trading on the (juvenile) internet with other collectors. In this way I acquired full sets of cards from series I never bought a single pack of (most often comic-based series).

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I also collected Star Trek TNG cards (we watched the series religiously in those days), even going so far as to trade – by mail – with some guy I found in the back Goldmine (of all places!) magazine.

And then came two things:
1) The speculation market busted, and with the bust came a massive decline in sales (and marketing) of trading cards
2) Trading card games began, which filled the void in the market

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The dark days had begun. New card series were almost nonexistent in stores (trading card games had taken their place). One silver lining was that older packs of cards could in those days be purchased for a song. Many times I recall buying packs for $0.25 or less each from sellers at toy/comic shows on in comic shops. Even though the cards were often of second-string topics, you could often find a gem in a pack (such as the Kylie card, above).

Besides, it’s always fun opening the pack.

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Trading cards would not die entirely. Some proven money-making series such as Star Wars would always seem to have sets released (Topps has just released the 6th set of the wonderful Star Wars Galaxy cards). But even though the quality of the cards has increased (along with the price!) it’s still a rare event to go into any store and see a new set worth buying.

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This is not the case in Japan incidentally, where cards still seem to be quite popular. Most of the packs I have bought in the last decade have actually been purchased in Japan, where I always try and buy at least one pack from whatever set I see. This has led to a vast collection of a few cards from many different sets based on movies, games, anime and manga. The card technology in Japan is also advanced many levels beyond what the US market could support, and such things as hybrid transparent and lenticular or even holographic cards are often inserted as chase cards.

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So there you go, I’ve outed myself: I love trading cards

Next time you want to buy me a gift and have no idea what to get, well you can’t go wrong with a pack of trading cards πŸ™‚

Brave New World

Sunday, May 1st, 2011

That iPad MMO I tweeted about yesterday? Here’s my character, right after her creation:

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Here she is fighting a crocodile:

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The game reminds me a lot of vanilla WoW. It has all the trappings including guilds, grouping, crafting, auctions, quests, talent trees (I’m fire), gryphons teleporting, maps etc.

In fact one of the reasons I’m playing the hell out of it is because I wouldn’t be surprised if Blizzard shut it down due to copyright infringement πŸ™‚

Here’s Momomo checking out the first town:

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When an MMO can look, play and control this well on a phone (yes, the app is universal) – I have to believe the ‘big boys’ of the industry would be silly to not be a little concerned.

Game Dev Story

Saturday, April 30th, 2011

Game Dev Story is a charming iOS game that has had me hooked for the better part of the last week.

In the game you run a game company, and your goal is to succeed in the competitive world of the game industry. You choose which games to make (style and genre) and which system to make them for and then release them and hope they succeed! With success comes money and the opportunity to hire more and better staff. Eventually you’ll be upgrading your offices, making sequels to hit games, winning industry awards and even releasing your own console.

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The above shows the first console I developed, the strikingly named Satan Engine. This was 17 years into the game, and in real-world-equivalent times this 64-bit Blu-ray drive monster was going up against 16 bit offerings from ‘Senya’ and ‘Intendro’. Obviously I wiped the carpet with them, quickly gaining 26% of the market. (The slightly blurred graphics are because I am playing an iPhone game at double-size on the iPad)

This was helped of course by my launch game:

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Since Acrosatan X I have released a few other games, including a ‘music’ style game in the genre ‘cuties’ (called Pantsu Dreaming) that scored 40/40!

Even so, it was the long awaited sequel to Beating Jesus (BS: I expect a comment on this) that would be my first Game Of The Year. I guess those F1 Driving fans are more numerous than I thought?

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The game is very cute and light-hearted, and one nice element is that there are certain… unusual staff members that can periodically be available for hire. The best is this guy:

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Yep, Grizzly Bearington the legendary bear-producer. At his job interview, he said he had left the woods in search of honey! He’s perhaps not the most skilled employee I have, but he certainly brightens the office with his presence:

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I’ve sunk many hours into Game Dev Story, and considering it was only $1.99 (on sale from $3.99) it’s well, well worth the price. There are few enough Japanese developed games on the US App Store, but considering the quality of this one (and the Cave shooters) I can only hope we’ll see more in the future.

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Speaking Of Doctor Who

Thursday, April 28th, 2011

The two specials filmed for Red Nose Day are available on Youtube! This is a two part story (‘Space’ and ‘Time’) written by Steven Moffat and is funny and very, very clever. Lots of cute & funny Amy Pond as well!

It’s only 8 minutes in total, so watch them both now :<

Part one:

Part two: