Archive for the ‘Otaku’ Category

The Impossible Astronaut

Thursday, April 28th, 2011

This post is about the season opener of the new series of Who. Spoilers here for Australian fans, or those in America that haven’t watched it yet.

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The Impossible Astronaut was a strange episode, very unlike almost every previous Who episode ever. I left it strangely unfulfilled, but as I have thought about it these past few days I think my admiration has grown. From the start I loved it as a mad Doctor Who fan, but I think I thought it lacked the bang a season opener should have. I think I still feel that way, but as the episode has grown on me I can only hope it may have grown on others and when we all tune in for the conclusion this Saturday all our questions will be answered and (slight) doubts put to rest.

On to the specifics:
– Nixon was a bit crap
– Matt Smith was superb, especially as his older self
– The long shot of the Doctor being shot on the lake shore was one of the most cinematic shots ever in Who, with some very nice (and subtle) effects going on
– River knowing how to operate the TARDIS is always funny
– The Doctor calling River ‘Mrs Robinson” was even funnier 🙂
– On that point, there were a great many funny lines in this episode 🙂
– I don’t think the aliens are the best designed ever. They have that amateur ‘Buffy’ look to them 🙁
– The alien gimmick is fun though, and I expect quite scary for kids!
– They didn’t use America enough. Five minutes of external shots isn’t half as impressive as (say) the use of Spain in The Two Doctors or Lanzarote in Planet Of Fire
Seeing Amy and Rory’s apartment was strangely satisfying. I wonder where they live?

And then the mind-bending stuff that made the episode grand for Who maniacs but just confusing for everyone else (major spoilers here):
– Doctor #11 lives for ~200 years? Of course he can’t (since he won’t die) but… but… what if?
– Think carefully about what River Song tells Rory. That she’ll die when the Doctor no longer recognizes her? Since we follow the Doctors time line, we’ve already seen that happen. Go and re-watch Silence In The Library: The Doctor doesn’t know her, and she dies at the end.
– Speaking of River dying, why’d she shoot at the astronaut? Why was she not surprised she missed? Who is that little girl? Who could she be, that the Doctor knew everything about her as soon as they met? What was it River said to Rory again?
– The ‘other’ TARDIS control room from The Lodger reappears. The aliens have a similar power to whatever was upstairs in that episode. Does this mean the aliens were upstairs, or something else is involved? Is it really another TARDIS? (hint: the BBC had a contest in 2009 in which children were invited to design a new TARDIS console room that was eventually used in the series…)
– Time lords can be killed mid regeneration? Unprecedented with regards to the Doctor, but I believe this may have been established (in a related sense) in Mawdryn Undead.
– With what he’s doing with the show, and time in general, I think it’s long past time Moffat dispelled the (legendary) Blinovitch Limitation Effect. Certainly the entire premise of this two-parter seems to violate it!

Ok, ok, time to take the anorak off and return to the real world.

Overall: I think it was a great episode albeit perhaps a bit off-putting to new viewers. I can only hope the charm of the characters and writing make them want to return to see how it resolves!

Cheesecake Arcade Game Flyers

Tuesday, April 5th, 2011

Ironically, the best example of using cheesecake to sell arcade games also happens to be the first time it was ever done. That was in 1971, when Computer Space was released and this piece of art was used to sell it:

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Stylish, isn’t she?

As the years went by more and more arcade games were advertised using cheesecake, which often had little relation to the gameplay.

Here’s an example of one such advert stuck more decidedly in the 1980’s:

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Here’s an example of another one, which should be stuck in a shredder!

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And here’s a case of the cheesecake in the ad being less than in the game:

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Doctor Who 2011

Friday, April 1st, 2011

Here’s the trailer for the new season:

Only three more weeks to wait!

The Wish

Tuesday, March 29th, 2011

Imagine if magic was real, and by some awesome circumstance I was granted a single wish. Suppose, for that wish, I decided upon the following:

“I would like to be transported back in time to Blackpool, England in early May 1977, with only the means to live comfortably from that point onwards for the rest of my life.”

I imagine, at first, it may be a bit strange. No cellphones, no internet. No-one I knew. I’d have money, a nice house in which to live, and health. I’d take a week or so to get used to England in the late 1970s. I’d eat a lot of fish and chips. I buy a cat and name her Amy Pond.

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It would be early summer, the start of the tourist season. A few weeks after I ‘arrive’ Star Wars opens in theatres. I’d be there on opening day. I’d buy a ‘May The Force Be With You’ t-shirt and wear it to meetings of the Doctor Who appreciation society. I’d reveal at one of these that I have an ‘inside contact’ at the BBC, and the first new show of the upcoming season 17 would be called Horror Of Fang Rock. They’d be amazed.

Winter would come. I’d stay home mostly, watching Tomorrow People, but occasionally scuttling through the frigid weather to play the brand new game AD&D with friends. Every now and then I’d go to the movies as well. I expect Close Encounters of The Third Kind to be good, but find myself enjoying The Spy Who Loved Me even more.

A year has passed and I’m heading back to Blackpool on the train from Birmingham. I’d arrived early and caught the opening day screening of Superman at the Electric on Station Street. It was strangely better than when I’d seen it 34 years earlier. I spent the afternoon in a quiet stroll, wondering should I start following the soccer, before a light dinner at the Rum Runner club, listing to their resident band, Duran Duran. The singer – Steven Duffy – is ok, but I reminded myself to return in a couple of years and check up on them. The train is slow in getting me home and I miss the first episode of the new BBC1 show Blake’s 7. It’s a good thing I’d seen it before, since I already know it’s not going to be repeated for a very long time…

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Later in the year winter returns to England. The Blackpool Illuminations are still on, and I religiously walk the golden mile almost every day. There have been mutterings in the newspapers, and what I have been looking for finally arrives. My first game of Space Invaders in 34 years – my first videogame in almost 18 months – is like heaven. At this point I feel that once again I have entered the golden age.

In 1979 I enroll in Cambridge, essentially buying my position with no regard for the tutelage just so I can be on site to witness the filming of an upcoming Doctor Who episode called Shada. It is a bittersweet moment. I spend much of my time on the golden mile, working in the arcade I now run. My insistence to have every arcade cabinet available makes the place a bit of a money sink, but I don’t care. Even though I’m running out of money I have a feeling I can turn things around in the near future. Late in the season a struggling band – Adam & The Ants – plays a local club to a small crowd. They are supporting an upcoming album, and they have the spark of greatness. ‘This boy”, I know, “will go far.”

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Everyone’s excited in 1980. I’m nostalgic. The Empire Strikes Back becomes everyone’s favourite film ever made, but I’m almost too busy becoming the best Tempest player in Blackpool to notice. I can feel the wave of history approaching me quickly though and dive right in when I buy my first home computer – an Apple II GS – and a copy of the new game Ultima. I had to drive down to London to do this (in my new Aston Martin v8 Vantage) and of course I stop off at a pub in Canning to see a young band – Depeche Mode – play a motley set of new wave and Bowie covers. They are, perhaps, the best they’ll ever be.

The II GS is a promising product, but when Apple goes public late in 1980 I hold back. I have feeling now’s not the best time, and instead sink a few thousand pounds into IBM.

Shortly after my 42nd birthday (in 1981) Tom Baker hands the reigns over to that young vet. There’s no turning back from the 1980s now. MTV has started in America, Raiders Of The Lost Ark is in the cinema and NASA just launched the first space shuttle. My arcade is pulling in the cash, and I convert the upstairs to a ‘computer game’ shop. Vic-20s and (even still) 2600s are flying out the door, and I feel almost bad selling them since I know by next year they’ll be almost obsolete. But then life’s going to be like that almost forever now. Charles marries Diana and it seems so sad to me. I stay up late playing side two of my new vinyl Speak And Spell album whilst enjoying the new Wizardry game on my Apple. Amy Pond is older and fat, and likes sitting in the shop window and watching the trams go by…

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I’m not interested in selling books, but make an exception – in 1982 – for a new publication called The Warlock Of Firetop Mountain. I can barely keep them in. My shop is so successful selling gamebooks, ZX Spectrums and C64s that I have to hire a bunch of kids just so I can find the time to whittle my life away playing Robotron in the arcade downstairs. All the kids are wearing Yoda t-shirts and eating Chicken McNuggets.  When I see The Birthday Party performing live in London Nick Cave is so strung out I can barely believe he’s got a long and successful career ahead of him. On my shelf – next to a dozen or so plastic-cape Jawa figures – is the first Game And Watch sold in Britain.

I must keep my eye on events in Japan.

And so turns the gears of the early 1980s.  Depeche Mode, Erasure and Alphaville (who I see live in 1985 in London). I now write columns (under pseudonyms of course) for Crash and Warlock magazines. My arcade is the biggest in England (possibly even the world?) and a major attraction on the golden mile. The game store above is now two stories, with video games (including the hottest of them all: the NES) in one and role-playing games in the other. Although my store runs the biggest Warhammer games in England I am rarely there. My time is spent on a grand tour around Europe in my Rolls Royce Silver Spur, making sure to catch a Kraftwerk show in Germany and A-Ha up in Norway. I’m back in England full-time in 1985, and am in the front row of the ‘last’ gig by The Sisters Of Mercy before the band split. The feeling of nostalgia is almost overwhelming.

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In 1986 Challenger explodes, Chernobyl melts down, Black Celebration is on my record player and an imported copy of Final Fantasy is in my Famicom. I even had to import a Japanese TV to play it. My thoughts drift more to Japan around this time, and I think fondly of Tokyo. In 1987 the first cracks appear in the Berlin wall (naturally I am there to see Reagan speak), Sylvestor McCoy makes his first appearance as The Doctor and the tanking of cassette-game prices means my video game shop sees a slight downturn as customers decide whether or not to switch over to the NES. I buy my first compact disc later that year – Music For The Masses – and when I first play it the feeling of deja-vu is acute.

In 1988 I put the arcade up for sale. Many of the older games have now been moved – permanently – to my estate and redemption games have taken Blackpool by storm. My heart is no longer in them, and in fact is moving away from England itself. Zzap 64 is still publishing, but with the demise of the C64 it’s hardly the same magazine. I now have several Japanese televisions and have begun to import anime and (many) games. I’m learning Japanese as well. I spend the morning of my 50th birthday burying Amy Pond (who died in my arms) and the evening in Oxford as the oldest man in the audience of a Fields Of The Nephilim concert. Later in the year the Internet stops being a closed network. I can feel the world changing.

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1988 slides into 1989. My businesses sell. I shutter the estate, selling the Rolls and Aston Martin but locking up the Sinclair C5. I’m a very wealthy man by now, but my fortune reaches new heights when I sell all my IBM stock and buy some (what I know to be) future-proof shares in the ailing Apple corporation. I board my private jet on a one-way trip to the next phase of my life to be spent living in Tokyo, Japan. On the flight, as I play my brand new imported Game Boy, I spend the time thinking about my younger self, half a world away, about to graduate from high school. I’ve avoided him all these years, but make a note that when I land to anonymously send him a pineapple in a box.

“That should keep him guessing”, I think with a smile.

iOS Game Reviews

Friday, March 18th, 2011

It’s hard not to take iOS (including iPods, iPhones and iPads) seriously as a gaming platform these days. Thousands of games exist or are being made. They are getting increasingly more impressive and complex, and millions of dollars is being made. The iPad2 surpasses the PS2 in performance, and I believe it’s only a matter of time before iOS will surpass (in revenue) one of the ‘big three’ console platforms (Wii, PS3 and XBox) – unless it already has?

All that said here are a few comments on the iOS games I have found myself playing the most. All screenshots are full-resolution and taken directly from my iPad.

Infinity Blade ($5.99)

If you are into gaming at all, you have likely heard of this game. Using the Unreal 3D engine, it’s leagues beyond almost everything else on the device in terms of graphics., and the gameplay is damn good as well. Basically it is a rip-off of my own game franchise Mercenary King, which means you fight baddies one at a time to get loot and power up your character. It all culminates in a face-off with the God-King that (spoiler!) always ends in defeat (even if you beat him!). The game then continues with your progeny starting his own fight through the castle. In this way you can play forever, becoming increasingly stronger and fighting bigger and badder enemies whilst collecting more and powerful gear.

Combat consists of dodging, parrying, attacking or using special abilities or magic – all controlled by very intuitive and clever touch controls. This is a top tier game, well designed and executed, and a no-brainer for anyone with a device that can play it.

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Angry Birds ($2.99)

Since everyone on Earth including the US president and the British prime-minister has played this game what could I say you don’t know? Basically this is a one-two punch: a very clever and addicting game design coupled with near perfect implementation. The ultimate game I suppose, and less than three dollars! Another no-brainer purchase. (Screenshots from the HD ‘Seasons’ version)

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Battleheart ($2.99)

This charming game is an RTS with great graphics, nifty controls and a good amount of customization. Assemble your team of four characters (from many different classes) and fight off waves of enemies as best you can. Each character feels quite different and the game even has synergies to consider when creating your team. It’s quite tricky, and with many levels to play through (and a lot of equipment to collect and use) there is a great deal of game here for the small price. This very professional product is highly recommended to anyone that likes RPGs or strategy games of any kind.

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Cave Bullet Hell Shooters

Read that again if you’re in shock: I speak the truth. Cave – makers of the best arcade shooters of all time – have already ported two of their greats to the iPhone. Those would be Espgaluda II (left screen) and Dodonpachi Resurrection (right screen). They are incredibly good – far, far better than one would expect with touch controls. The action is fast and furious and the graphics and sound are great. However there is a problem: they are each pricey ($9) and iPhone only, which is why the screens are pixellated (the graphics are blown up for the iPad screen). The screens are from the free demos: I haven’t yet purchased the games because I think high-res iPad versions are a matter of time.

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Minotron 2112 ($1.99)

Ignore anything else I say and just go and buy it. (If you insist for a review, I trust these three words are sufficient: “Better than Llamatron.“)

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Two last points:

1) Note how low those prices are? I’m torn about this. Yes it means cheap games for everyone, and as I have hopefully shown here cheap does not necessarily mean bad (or short, or simplistic). On the other hand one wonders what effect such pricing will have on the game industry as a whole?  I certainly think the days of $40+ niche or experimental games may already be behind us, which saddens me a little.

2) I don’t yet have an iPad2. This is for lack of trying, since I’ve made no real effort to go to the store after launch day to get one. Rest assured the day I walk past an Apple store and they are in stock one will instantly be mine. And not just for gaming: I consider my iPad an indispensable tool and the improvements in the upgraded model make it a no-brainer purchase for me.

One more final last point, specifically directed at B Francis S:

3) The graphic effects in the two Minter games (Minotron and Minotaur Rescue) will make you cry with delight. The particles in the Minotaur Rescue menu screen! The phosphor trails in Minotron (viewable in the upper right screen)! Once you see these in action you’ll want to get an iPad just to buy the dev kit and start porting over your flame demos to make them interactive 🙂