Archive for the ‘Otaku’ Category

Retro Wax Packs (Part 1)

Sunday, April 10th, 2022

In the 1970s and 80s, trading cards were packaged in waxed paper that was folded and heat-sealed. The term for such packaging is ‘wax packs’ and generally refers these days to any package of trading cards sold before 1991 (when the last wax pack was used). Importantly to me, all the cards of my youth were sold in wax packs, so these are very nostalgic for me.

Recently I bought a bunch of unopened wax packs from the 1980s, and over the next month or so I’m going to open and blog them all. Let’s start!

Robot Wars (Fleer, 1985)

This is a set of game cards, cashing in on transformers and scratch-off lottery tickets, and conceptually similar to the Super Mario and Zelda cards I have previously blogged.

The pack contains three game cards that no longer work since the scratch-off material has solidified (and I mean solidified; it’s like obsidian)! I expect children would have enjoyed these back in the day though. There’s also a sticker in the pack, but it’s in less-than-perfect condition due to a quirk of wax packs – the gum:

Almost every wax pack – and certainly all of them targeted at kids – contained a stick of gum. Over the 35+ years the gum has at worst become brittle and cracked to pieces or at worst become greasy and moldy. In most cases it’s just a solid inedible stick that has cemented itself to the card it was adjacent to. Removing it usually causes damage, as you can see above.

Incidentally there’s an internet rumour that this ancient gum has become poisonous and dangerous to eat. This is nonsense: it’s mostly just distasteful or extremely bitter. I’ve eaten some before, and I learned then never to eat it again πŸ™‚

What about the ‘win a robot’ contest? Well it was a write-in, as detailed above. I wonder if anyone actually did this and won, and if so what happened to the robot?

Superman III (Topps, 1983)

This is the one with Richard Prior, and definitely not one of the better Superman flicks. But Topps, which had enjoyed in the years before massive success with the Star Wars cards, followed their formula and made a great set here.

The cards are nicely designed with good printing and a lot of action scene for the kids (from a film with a lot of ‘boring’ comedy scenes). The backs are nicely written too:

In addition the pack includes the usual sticker, and these were the days when Topps die-cut their stickers, which from a kid point of view made them just that bit better:

The gum in this pack hadn’t stuck as much to the card, and the pack itself was very easy to open, so I can show just what one of these wrappers looked like unsealed:

Unsurprisingly the wrappers themselves are collectible, and some of the rarer ones are worth big bucks these days in good condition.

Robocop 2 (Topps 1990)

We’re close to the end of the wax pack era, since 1990 was when Topps both moved to plastic and abandoned the gum. We’re also more than ten years after the first Star Wars set, but Topps was still following their standard formula here with Robocop 2:

The eagle-eyed amongst you will note scenes from the first film amongst these cards, and this is explained on the back with a little comment that the set ‘Includes highlights from Robocop’s first adventure‘.

Ah, the 1980’s, where companies didn’t think twice about releasing trading cards for kids based on ultra-violent R-rated films πŸ™‚

Cyndi Lauper (Topps, 1985)

In 1985 Cynthia Lauper was 32 years old and at the peak of her fame. I wonder what it was like for her to open a pack of trading cards all about herself?

The cards themselves are just ok, with underwhelming photos and the usual Smash Hits level factoids on the back. For fans though, I expect these were a real treat.

The stickers are die-cut but a bit ugly (or maybe just very 1980s). That said I’d still love to stick one on a postcard now, but I know from experience that if you peel a 35+ year old Topps sticker off the backing it’ll never restick! As with most sets of that era the backs of the stickers can be used to form a large picture: a nice use for the card even if you remove the sticker.

The gum in here was very unusual. This is the first time I’ve seen a wrapped piece of gum in a wax pack, and it was branded as well! I’ve included the joke from the wrapper to give you a belly laugh…

Indiana Jones (Topps, 1984)

While generically named, these cards are based on Indiana Jones & The Temple Of Doom, the second film in the series. This is the only pack I’m showing here today that I remember buying as a kid. And just as I’m sure I did then, I’m very impressed with these now.

The cards are wonderfully designed with great stills and the adventure style font compliments the pictures well. The backs all describe the action and preview the name of the next card (once again following the formula they perfected with the Star Wars sets):

Back in our Australian youth we often got the cards before the films, so almost everything in the movie was ‘spoiled’ for us. But it didn’t matter, and in some ways made the films even better since we were seeing the pics from the cards in motion. And afterwards, in an era without internet or video, our cards were a convenient way to relive the movies.

I bought two packs of these cards (and they weren’t cheap at $8 each, but unopened packs from Raiders are much harder to find and often more expensive) and in my second pack got the title card shown above.

The stickers from this set are amazing and once again I wish they still worked. I wonder what I did with the ones I got as a kid? The picture you can assemble from the sticker backs is shown at the right: and as a child if I collected the cards I would have made this and glued (yes glued) the cards onto cardboard to turn them into a sort of mini-poster!

What do you think of these sets? As I said there’ll be more in future weeks. I wonder what other treasures I managed to get my hands on…?

100 Asian Stamps

Thursday, April 7th, 2022

Bernard sent me this for my birthday:

It’s an envelope containing 100 ‘Asien‘ stamps. Where did he get it? I don’t know, but whoever packed it was obviously German. Would it contain mostly CTOs or Cinderellas, or just loads of Indian stamps from the colonial days? And could 100 stamps really fit in this tiny envelope (about 1.5 x 2 inches)?

He requested a blog post on the contents, so here we go:

There were 5 Thai stamps, all depicting King Bhumibol Adulyadej who reigned for an astonishing 70 years until 2016. Many stamps featuring his likeness were issued and these seem to be from the 1970s.

The 3 Hong Kong stamps are unremarkable, and would (I assume) all predate 1984 when partial control was given to China. The queens portrait did feature on stamps after that date, but they were more colorful than these.

The 8 Vietnamese stamps seem to date from the late 70s through mid 80s are an interesting mix of nationalistic and historical topics. Some of these stamps are on very thin paper – almost like tissue. I like the designs and printing of these, especially considering they’re 30+ years old.

The 25 Indian stamps are typical of others I’ve seen from this country: small, detailed, and often showing traditional art or Gandhi. The family planning stamp at top right is interesting: I wonder if India attempted population control when this was issued in the 1970s? If so, it failed πŸ™‚

3 Ceylon stamps (pre 1972) and 1 Sri Lanka stamp and none of them show tea! I wonder what language these are written in?

From the above 2 Nepali stamps I learned that 1975 was a ‘south Asia tourist year’. Imagine what it must have been like traveling to Nepal in 1975? The word ‘remote’ comes to mind.

Here we have 5 Bangladeshi stamps. Do you know where Bangladesh is without looking at a map? I think most westerners don’t, but will learn in the next few decades since Bangladesh is on the critical list of countries threatened by sea level rise. Some of the structures on these stamps may in time be in the ocean.

There were only 3 Korean stamps in the envelope and they’re all undated. According to what I found online, the stamp on the right is a Vietnam war memorial stamp issued in 1967 to support war veterans. I never knew Korea sent troops to Vietnam to fight with the USA!

As usual the 6 North Korean stamps are unused CTOs and almost certainly never intended for actual postage. I like the farm animals though πŸ™‚

The 18 Pakistani stamps are superficially similar to the Indian ones, but overall bigger, more detailed and featuring a wider assortment of themes. One of them even contains some gold ink! The ‘service’ overprint visible on some of these denotes that the stamp was designated for use by a government department and not to be sold or used by civilians.

I’m fairly sure these 6 Mongolian stamps are also CTOs. Despite the postmarks they are unused and easily the largest ones in the envelope. The imagery is very Chinese isn’t it?

These 8 Japanese stamps are typical of the ones in the all-Nippon envelope I opened a year or so ago. When can I return to Japan and send you all some Japanese stamps?!?

And lastly we have 6 Israeli stamps. This is a strange inclusion, since Israel is over 4000 km from Asia, so I’ll assume whoever put this envelope together thought the Hebrew text was an Asian language? The five in the right all say ‘shekel’ (the Israeli currency unit) and were issued in 1981. All of these stamps are unused.

So there we go: 99 stamps from 13 countries. While none were repeated (I think, maybe I missed one or two) it looks like the label on the packet was a lie. And not a single Chinese stamp?!

75 More Hours Of Ultraman!

Tuesday, April 5th, 2022

It’s time for another update in my (endless?) watching of all the Ultraman series! As with before, I’ve watched a mixture of older and new series since the last update.

Ultraman Leo (1975, 51 episodes 21.6 hours)

By the mid 1970s the Ultraman franchise was almost 10 years old, had been airing continuously on Japanese TV, and was expanding into other markets. To keep itself fresh it kept reinventing, and Ultraman Leo – the 7th series – was quite unique compared to its forbears.

For starters Ultraman Leo himself was not from the same planet as the other Ultramen, and transformed via a ring and not due to any inherent power. He had a brother, and at the start of the series while he was undeniably superheroic, he was still inexperienced and had to learn from a mentor. This mentor was none other than Dan Moroboshi, the human form of Ultraseven, who could no longer transform due to an injury.

Almost every episode of the series follows a similar format: Leo fights a monster but lacks the power to defeat it, then goes away and trains, then at the end achieves victory via a new ability or power. The show is heavily inspired by kung fu movies of the era, and the training sessions and unstoppable determination of the main character can at times be alarming.

And yet Gen – the human form of Leo – is a charismatic sort and it doesn’t take many episodes before the show grabbed me. It didn’t hurt that the show was notably more adult than Taro – perhaps by now Tsuburaya was actively catering to their aging fans?

Toward the end the plot makes a sharp left turn, killing off almost the entire cast in the first few minutes of an episode and essentially rebooting itself with no warning. But it ends well, and when Gen removes his ring to spend the rest of his days exploring his ‘new home’ (Earth) the audience, having seen what he’s gone through, can only wish him the best.

Ultraman 80 (1980, 50 episodes, 20.4 hours)

A couple of years passed before the next Ultra series, and in that time the world got Star Wars and science fiction storytelling changed overnight. Except for the Ultra series, since Ultraman 80 – a new series for a new decade – was in many ways a return to form after the experimental storytelling of Leo.

The setup is familiar: an Ultraman (called ’80’!) lives in human form on earth, protecting the world from the threat of aliens and giant monsters. The series begins with an interesting premise: Takeshi (the human form of 80) is a teacher at a school and he moonlights as an special agent of the organization UGM fighting off monsters – which initially are all based on human weakness.

In time this was dropped (the school and his personal life are never mentioned again) and it became a very formulaic series. There was some innovation toward the end with the addition of the first female ultra – Ultrawoman Yulian – but mostly this was a by-the-numbers series.

That said, I loved this show. The main actor was extremely likeable, the simple stories well written, the special effects respectable (for their time) and the location shooting was, as always, charming. We’re in the 1980s now as well, and I personally loved hearing the first mention of video games in an ultra series! One episode is also based around being an excessive fan of a hobby, and when one character says “Being a man means giving your all to your hobbies” I nodded knowingly.

Also Ultraman 80 has not only the best theme song of any Ultra series, but one of the best TV theme songs ever recorded! Who wouldn’t be moved by a line like: ‘The man who came to us from a star will teach you about love and courage‘?

Ultra Galaxy Mega Monster Battle (2007, 12 hours)

This is a box set that include both series of Ultra Galaxy Mega Monster Battle and the cinematic sequel film.

The first season is a bonkers show about soldiers from the interstellar agency ZAP SPACY becoming stranded on Planet Boris were they meet and eventually befriend a mysterious dude named Rei who uses a ‘Battlenizer’ to catch and fight with monsters.

Oh and there’s virtually no Ultramen in it at all. At least not until (literally) the last few minutes.

This was a pay-per-view show in Japan, and was based on an IC card arcade game. It shows, and I can imagine children eagerly purchasing their own battlenizers from Japanese toy shops then collecting the cards in game centers!

Is this a good show? Of course not. But just as there is no bad Star Wars, there’s also no bad Ultraman, and I enjoyed the lunacy of the show and the fact it didn’t outstay it’s welcome.

I was very surprised by the second series where the now very powerful Rei is pursued by a series of aliens who want to destroy him and steal his power. It’s a lot more creative, with spectacular battles and a few more explicit nods to other Ultra series. Oh and the girls are prettier, which is always a plus πŸ™‚

But the true gem of this set is the movie, which introduces two characters that have become integral to the Ultra franchise: Ultraman Zero and Ultraman Belial. The movie has little to do with Mega Monster Battle and instead tells an insane story of an evil Ultraman as he attempts to destroy the universe and is so strong that he can only be defeated by Zero, the son of Ultraseven. Tsuburaya spared no expense here and the battle scenes are spectacular and Zero himself is fantastic from his first appearance. The movie was a massive success when it was released in Japan in 2009 and rightly so!

Ultraman Zero Collection (2009, 6 hours)

This set contains a few miniseries and DVD specials all featuring Zero and a few of his companions.

Belial returns as ‘Kaiser Belial’ (and his design is breathtaking) and of course Zero has to power up to eventually defeat him. There’s giant mecha and pretty princesses and legions of evil robots even a hand-shaped spaceship big enough to crush a planet!

The stories are as insane as they sound but it’s all so fast paced and sparkly that it’s enormously entertaining. This is Ultraman junk food; as tasty as it is flashy!

Neo Ultra Q (2013, 12 episodes, 5 hours)

Ultra Q was a 1965 series that predated the original Ultraman, and is often described as a sort of Japanese ‘Twilight Zone’. I own it (and should probably have reviewed it in a previous post) and loved it so was looking forward to see this followup made almost 50 years afterwards.

First of all this has nothing to do with Ultraman in that it’s absolutely not for kids and there’s no guys in rubber suits fighting giant monsters. Instead this is about three people that investigate mysteries in a Japan that seems to exist in a world one or two dimensions away from ours.

People take monsters and aliens for granted, and very weird things happen in this show. Very rarely is anything fully explained, and as the show continues the director seems to deliberately up the weirdness factor while cutting back even more on explanations. Some episodes even seem to end prematurely, and since this includes the final one this is definitely a series that I think could have done with a sequel.

It’s beautifully written, acted and shot. The tone is dark and unusually pessimistic (for TV), and I got the impression that the creators knew they only had one season so went for it to make the most memorable thing they could. In my opinion they succeeded. Of all the shows I’m reviewing in these posts, this is probably the best one for a non-Ultra fan to watch. Highly recommended.

I’m not even close to done. I’ve already got four more box sets and two movie sets all ready to go, and first on the list is the 1979 animated series The Ultraman. Then it’s time to move into the now-classic mid 1990s Ultra series, as well as a few more recent shows including another one (like Neo Ultra Q) aimed squarely at adults.

Look for more reviews in a year or so!

Ultraman Vital Bracelet

Thursday, March 31st, 2022

I bought myself this for my birthday:

This is a limited Ultraman version of Bandai’s Vital Bracelet electronic toy. Think of this as Fitbit meets Tamagotchi. I didn’t know too much about it when I preordered it (for $70) on Bandai’s collectors site, but since my birthday was on the horizon I couldn’t resist.

The bracelet came with a memory card containing five of the Showa-era Ultra’s, and it is these you can take care of in your bracelet.

After putting it on and initializing it my first Ultra was born… and it was a disturbing baby in a swaddling cloth:

Very quickly this child evolved twice into Ultraman himself:

The device has a pulse detector on it and a vibration-based pedometer. However they are both wildly inaccurate and it’s made very clear the values measured ‘are for game purposes only’. Ultraman seems to gain energy as you wear the bracelet, and this powers him up and eventually evolves him into advanced forms. After a week or so mine is now Taro:

You can do missions (fight battles, walk a lot of steps) to power him up, and the bracelet has a NFC chip so you can get in battles by moving a phone near it, but it’s all a bit random and less interactive than I thought it would be. For instance the battles are completely non-interactive, over in seconds and are against other Ultramen. They could have at least added some monster graphics!

I think he will eventually evolve again, and I also think there’s other options that become available when he gets to a higher level, but since there are no English instructions (this is not intended for an English market) I’m going by the ones they translated for the similar Digimon device that doesn’t seem to have as many features as this one. There’s also an app available that somehow connects to the device but it’s not on the US App Store so I don’t have it. Of course these devices connect to each other as well and you can battle your friends, but since I’ll never ever know anyone else with one that feature may as well not exist for me!

So far I have to say this is a cool little toy, and I’ll certainly keep wearing it until I’ve seen more Ultras, but it’s certainly less functional than I expected. Because of that, and since the battery life is awful (it needs daily charging) I suspect the attraction will fade sooner than later.

That said the collector in me likes this thing for what it is, and if I ever see the chips with the other Ultramen on them I may be tempted to pick one up πŸ™‚

The Land Collection

Sunday, March 13th, 2022

In the card game Magic: The Gathering (MTG) land cards provide the resources to play other cards. They’re ubiquitous and in the eyes of many players, boring. They are like the batteries in the toy: essential but often taken for granted.

The simplest type of land is called ‘basic land’. There are five of them – one for each colour – and they’ve been around since MTG launched back in 1993. And since I got back into Magic about 15 years ago I’ve collected them!

Its always been an informal collection: I just liked the art on them and made a point to keep one of each aside. In time I put them in a binder, and started seeking one ones I didn’t yet have. Over the years the binder grew and grew until it got almost too heavy to pick up, and a change was needed. These past few weeks I’ve sorted all my lands, sleeved and boxed them and had a good look at them all. This post shows off some of the collection.

The above are examples of some of the oldest and newest land cards I have. On the left we have a ‘beta’ card from 1993 and on the right an example from the latest set Kamigawa: Neon Destiny. It’s obvious how the design has updated on the nearly 30 years between them, but it’s notable that these two cards are identical as far as gameplay is concerned.

The above shows the progression of design of a Forest land from 1993 until 2020. You can see the various phases the basic design transitioned through, including the removal of the text describing how to use the card, which occurred relatively early on in the history of the game.

Here we have an assortment of promotional cards, most of which are foiled so they shine with a rainbow effect. These cards are obtained via in-store promotions or by attending events or – as with most of these – by buying them on the secondary market. None of these cost me more than a dollar or so, but some are worth five or ten times that now.

The above shows examples of non-English lands. MTG has been printed in 11 languages and I have lands in most of them (I think). The middle top card is an unusual exception: this is swamp printed in ‘phyrexian’ which is a (fake) language in the MTG universe.

Speaking of events, the above were all given to me by Adam, and are signed cards that he obtained from the artists at various events he attended. The middle one is heavily ‘altered’, which means the artist drew over the art with paint pens, leaving only the name of the card visible. For most of these artists, I have several different signed lands.

Here’s a unique inclusion: the ‘Florence lands‘! She decorated five lands with stickers many years ago and gave them to me as a gift. For all this time they had been the first page in the binder introducing the collection, and they remain an important and unique part of it. I wonder if she remembers making them?

In 1998, when MTG was five years old, an important and notable thing happened with land cards. In the set Unglued the first ‘full art’ land cards were printed. They dispensed with the text box at the bottom to fill the card with art and were very popular. Subsequent sets would rarely include new full art lands. The above shows examples from Unglued to Amonkhet (in 2017).

Full art lands have become more common in recent years, and the above five examples span less than three years of sets. Some think the island shown above (from Unstable) is the prettiest land card ever printed.

Some more basic lands. I’m a big fan of the black and white versions from the recent Innistrad sets, but many weren’t.

The above are five of the ten full art lands from the recent Kamigawa set. These are done in the Japanese ukiyo-e style and are some of the more unusual (and pretty!) lands MTG has ever printed.

Following on from the above is an unusual addition: these are unofficial ‘proxy’ cards made by fans. I got these on Etsy and they are another ukiyo-e inspired set done by a Japanese artist. The quality of these cards is incredibly high, and they’re almost indistinguishable from a real Magic card. (I’m amazed Hasbro hasn’t shut down people selling high quality proxies…)

The above show some of the more unusual and ‘rare’ lands I currently own. These are all from a type of release called ‘secret lairs’, which are very limited cards sold exclusively online. Unfortunately some of the lairs have contained lands, and since I believe they’re overpriced I’ll likely never obtain most of them. However I couldn’t resist buying a few examples on the secondary market. The top left is a ‘godzilla plains’ and the bottom right from a release that went overboard reverse-parodying the full art design motif.

Speaking of rare, a number of my lands have become very collectible. I have many ‘beta’ land cards, and those are worth $10 or more each today, and as I mentioned above some of my promo lands have appreciated a lot in recent years. But the biggest surprise as I was going through my collection was the current value of the so-called ‘APAC lands’.

These were a set of 15 land cards given to customers by game stores in the Asia-pacific region in 1998. I bought a full set many years ago for not much money (I think about $30) and they’ve massively appreciated since. The two above are worth about $150 each, and may be my most valuable magic cards! (I didn’t know this until a few days ago.)

There’s the whole collection. I don’t know exactly how many I have, but it’s more than 1500. I read recently that there’s been over 2200 unique land cards, so I’m missing a great deal, but I suspect most of them are promos or otherwise-unattainable releases like the European equivalents to the APAC lands.

In all these cards you’re probably wondering, which is my favourite? That’s an easy question, and the answer never changes. It’s this APAC plains, which shows Australia:

MTG is more successful than ever, and the set frequency seems to have increased, with each set bringing more basic lands. It’s a cheap card type to collect, since most players don’t care about the lands at all, so I’m not stopping any time soon. I’ll end this post with some examples of lands releasing in the remainder of 2022. If I ever update this post, you can assume I’ve got (some of) these as well: