Archive for the ‘Otaku’ Category

Epic Loot

Wednesday, June 17th, 2009

dsc02057.JPG < Score!

There’s a shot of the loot we brought back with us. It completely filled our large suitcase, one of our carry ons and 75% of the other carry on. The stuff we brought with us (clothes, toiletries etc) was jammed into a duffel.

Notable purchases include:
– Neo ZX Tole Guyver figure kit (by Max Factory)
– 7 Gundam kits (including 4 Keroro Gunpla kits)
– figurines of Nagi (from Kannagi Shrine Maidens) and Nelliel (from Bleach)
– a handful of astoundingly detailed glass animals (I will blog these at a later date)
– 8 Nintendo DS games (including Shining Force Feather, Picross 3D and Lode Runner)
– 4 Sony PSP games (including Wizardry Empire III and Ikki Tousen)
– 2 anime ‘key sketches’ (visible in lower right) including one from Keroro Gunso and one of Uryu from Bleach
– 7 Pinky St figures (KLS collects these) including one of their Monster Hunter ones
– Revoltech figure of Haruhi Suzimaya in her bunny suit from the (Linda Linda Linda inspired) ‘school band’ episode
– over 30 packs of trading and TCG cards (including Monster Hunter, Queens Blade, Bleach, Hayate etc)
– over 50 gashapon items
– over 20 boxed toys
– Monster Hunter CG Illustrations artbook
– Monster Hunter Portable 2 G guidebook (at over 1100 pages, the biggest game guide I have ever seen)

…and more πŸ™‚

The Day Jesus, The Devil, King Arthur And The Magical Emperor Of Light, Nero Griffith, Made My Dream Come True!

Monday, June 8th, 2009

A fateful glance at a 7-11 the other day made me aware of an astounding truth – the G-Rosso theatre at the Tokyo Dome center was holding Super Sentai shows on weekends during June! Yesterday, one of my all-time Japanese dreams came true when we went and saw Samurai Sentai Shinkenger live on stage!

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If you’re completely lost at this point, then think ‘Mighty Morphin’ Power Rangers’. That was theAmerican localized version of just one season of the long running Japanese Super Sentai series. Shinkenger is season 33, and tells the story of the usual five protagonists battling monsters with a Japanese period theme.

The stage show was just amazing. It was about 35 minutes long, and featured amazing suits, lots of acrobatics (including some very impressive falls), great choreographed fights and some nifty special effects. Yes, yes it was cheesy. But it was also incredibly awesome. It was a show for men, and made me feel alive. Truly a highlight of this – or of any – Japanese trip.

Here’s my opinion of the show recorded right afterwards.

And then – AND THEN – I walked not fifty steps and rode the Thunder Dolphin, one of the best coasters (if not the best) I have ever ridden.

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The Thunder Dolphin is the amazing coaster at the LaQua park at Tokyo Dome that is built on and around a building, and also passed directly through the Big-O spokeless ferris wheel. I rode it before in ’06 and loved it, and this time around it did not disappoint!

Here’s a video of the first drop.

Here’s a video of the entire run (recorded from on the Big-O)

And here’s my opinion of the coaster recorded immediately afterwards.

Obviously I rode Big-O as well, and while it was fun it was no Odaiba wheel… besides half-way through the ride something was starting to happen…

There is a performance stage inside the courtyard of LaQua, and they had been setting up for a show while I was on Thunder Dolphin. KLS had been waiting down there watching a crowd gather and occasionally formation-dance to a music video of a girl idol group they had been rotating on the screen. Here’s a shot of two fans she took:

dsc00288.jpg < Cute fans

While I was on Big-O the show began, and what a show it was: a cute girl idol band! KLS saw the whole performance; I managed to see the second half after rushing over after riding Big-O.

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The group of seven girls is called Fudan Juku (also, confusingly, Nakano Fujoshi Sisters) and their schtick is they cosplay as boys. The performance (four songs) was full of energy, great outfits, well-choreographed dances (that the girls performed very well) and very, very enthusiastic fans.

Here’s a video KLS managed to shoot on the sly.

It was a very entertaining performance, and it’s easy to see how these groups can garner such devotion in their fanbase. The music was catchy, but even more so was the energy of the girls themselves. The idol industry here in Japan truly has this stuff down to a fine art!

Now I mentioned earlier I always wanted to see a live action Sentai show? Well another dream of mine (and KLS’s, in fact a much bigger one for her) was to see an idol group perform live! Two dreams in one day! Hence the title of this entry πŸ™‚

Of course nothing else that we did yesterday could hope to compete with such a morning, so it’s barely worth mentioning we rushed through the imperial gardens in record time due to the soul-destroying heat in Tokyo yesterday…

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… or that we had truly fantastic Burgers for lunch, and KLS had a chocopan for breakfast…

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…or that Yodobashi Camera in Akihabara is so mind-boggingly big and full of amazing stuff that it feels like The Pure Land. Take the toy section for instance, otherwise known as the 6th floor. It alone is bigger than most shops you’ve ever been in, and in addition to a truly mind-boggling array of Gundams, boxed toys, video games, trading cards and (every other type of toy ever made) still manages to easily accomodate over 700 gashapon machines…

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AW if you entered this place your mind would stop.

At this point, with yesterday a still good memory, I’ll give a preview of today. And that would be the Magic Apple Pie I just ate. The cashier at McDonalds handed it to me using both hands, with such a genuine smile of appreciation. Japanese girls are underappreciated by the ‘herbivore men’ that don’t even look at them when they buy their fast food, so it’s no surprise I charm each and every one of them with each purchase I make. My reward, this one time, was a Magic Apple Pie. For a single, lousy, Y100 coin this blissful baked treat filled with me energy abundant and managed to help abate the cold-like symptoms I am fighting off.

The Magic Apple Pie. Yet another reason I love visiting this country πŸ™‚

‘Adamski Type’ (aka. The UFO Catcher Post)

Saturday, June 6th, 2009

UFO Catcher is the japanese term for ‘claw games’. These are devices where you manipulate a claw in an attempt to pick up a prize and drop it into a hole for collection. Here’s a shot of a typical UFO Catcher:

dsc01402.jpg < UFO Catcher

These things are extremely popular here in Japan. As I mentioned in an earlier post, they are the ‘hook’ that gets people into arcades. They are typically the most abundant type of machine in any arcade and are placed at the most visible positions (almost always at street level). The range of prizes available are staggering and run the absolute gamut, with a tendency toward the cute, perhaps because these machines are very popular with female players (and not just young females). Here’s a random collection of shots of various catchers and their prizes:

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From top left: sausages, stuffed bears, a pillow, Haruhi figurines, Monster Hunter cats and big stuffed bear heads. (The bear mascot incidentally is called Rilakkuma and is stupid popular here these days). In parts of town popular with girls (such as Shibuya) the machines are typically more likely to have cute goods (and not always toys), whereas in places popular with dudes (ie. Akihabara) the machines have dude-ish contents such as cute girl figurines or Gundam merchandise.

However these things don’t just contain toys, as you can see here:

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From left: a refridgerated machine vending ice creams; a machine (in Odaiba) with live beetle prizes, and at right a machine (in Ueno) with panties as prizes (this was in a decidedly sleazy arcade…)

If you can imagine it, I’m sure someone in Tokyo has at one time or another put it in a UFO Catcher.

The machines come in all shapes and sizes, from very small with tiny claws to large with massive claws. Here are two examples of the latter:

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The one on the right is actually a slight variant because instead of a claw is has two separately controlled fingers. It looks difficult.

The machines are almost always Y100 (about $1) per go, usually with 3 tries for Y200 or 6 for Y500. If the prize is particularly good (such as an iPod or something similar) the cost per attempt can be as high as Y500. However it is more or less moot because the technology in the catchers means that they are as much about chance as they are about skill.

Consider the following case. First, look at this image:

dsc00222.jpg < Rabbit Bonanza!

That was a machine we saw yesterday in Ikebukuro. I wanted to win a rabbit, and KLS (happily) recorded me trying.

Watch the video here.

Yes I won a pink one, more by luck than skill (the claw hooked between the ear and the body). But you saw in the video the first time I tried the claw easily had the strength to lift the yellow rabbit (my initial target) into the air. I had three more attempts after the end of the video (the attendant asked us to stop videoing!) and the claw was so limp it basically couldn’t grab anything. It seemed very much so that the tension of the claw decreased dramatically after my win.

If you read this entry, you can see that this is extremely likely and almost certainly what happened.

Take a look at these images as further illustration of the canny ways the arcade owners use to minimize wins on UFO Catchers:

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These images show the same prize in two different machines (a Gurren Laggan sheet). Look closely at the left image – note the anti-slip material placed under the sheet? On the right you can see the sheets are placed in a manner as if to suggest they could easily be knocked down. The catch in both cases is the sheets are quite heavy, probably heavier than the claws could even lift. So they can’t be budged due to the anti-slip stuff, or lifted due to weight. It would only take one try for a player to find this out, but they’re already out their Y100…

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Another clever ruse. The prize is dangling directly over the slot you have to drop it into. But the claw can only just come down to the height of the ring. But that tiny ring is supporting all the weight of the Kapibarasan stuffed animal (which is over a foot long). So even assuming your aim is dead on, the chance of actually dislodging it is minute. This setup – making a win look trivial – is quite common.

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The left image shows a Rilakkuma stuffed bear that is absolutely massive – easily over 1m in height. There’s no way it’s falling through the prize slot of any machine, so the arcade has an alternate win system – you have to pick up a balloon from a dish of water and drop the balloon into the slot. I’d wager this is borderline impossible, but I had to wait to take this photo today as a couple kept trying πŸ™‚

The thing is, even when I know victory is unlikely and these things are engineered to keep my money. Even when I know the cost of playing is almost more than the value of the prize, well I still enjoy trying these guys. For instance…

dsc01499.jpg < Rilakkuma

…I spent a good 5 or more minutes analyzing the above earlier tonight. Obviously there was no chance of actually picking up the motorized walking toy, but I kept wondering maybe I can knock it to the right if I do xxxxx

I eventually gave up and walked away, but the machine came damn close to taking some more of my cash πŸ™‚

I’ll end with a shot of something that did not come from a UFO Catcher, but very well may have come from a UFO!

dsc09526.jpg < UFO Cat

Acrosatan

Wednesday, June 3rd, 2009

The title is the name of a monster from an old Ultraman series, a tiny model kit of which we saw today in a retro toy store in Akihabara. I don’t remember the cost, although it was probably low (under $20). However the Mandarake in Akihabara sold a Y2,100,000, approximately 20cm tall vinyl toy of another Ultraman monster, still bagged and in great condition. That’s US$21,000 approximately. Even for an unopened toy from more than 30 years ago that seems a tad steep πŸ™‚

Akihabara is where the otaku (maniac fans) go for all their manga, anime, games and toys. It’s also the best place in Tokyo to buy electronics, play video games, or eat at maid cafes πŸ™‚

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The ‘big’ franchises these days are Monster Hunter (both the games and the merchandise), which is massive and featured in every store; Neon Genesis Evangelion (yes, even after almost 20 years the franchise is as strong as ever, bolstered by the recent films) and Queens Blade (the series of ecchi gamebooks has spawned a mini merchandising empire).

We checked all the major shops yesterday, and most of the minors, paying particular attention to the figure stores and the game stores. I managed to find the latest volumes of Guyver and Bastard!!, and picked up a Monster Hunter artbook and a slew of TCG cards from such series as Duel Masters (the 52nd expansion just came out!?!), Monster Hunter & Queens Blade (yes every big franchise gets a TCG…)

No Railfan yet Jim, and you can bet we’re looking everywhere. We’ve even discovered there are three games in the series (Japan, Korea and amazingly Chicago!) but the PS3 sections in stores are tiny and the used PS3 sections are tinier still.

In fact game stores are mostly about DS and Wii these days (unsurprisingly), with the next biggest section being PSP. PS2 still has a healthy following, but 360 sections are small and, as I said, PS3 sections so tiny they are hard to find. This will all change in time though, as the system is picking up steam. Not to mention the 800 lb gorilla of FF13 about to be released.

Even so, in most game stores the section of shelves devoted to advertising the upcoming release of Monster Hunter 3 on Wii is typically bigger than the entire PS3 sections!

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Above left is a maid, who was handing out fliers advertising the maid cafe you can see in the middle photo. On the right is a shot of a billboard used to advertise all the maid cafes just in the Akihabara region. What was a novelty when we were here in 2006 has become a local tourist attraction, and as you can see there are a great many cafes now. Basically they are (apparently) overpriced restaurants serving average quality food, the attraction of which is the waitresses all dress in maid outfits.

dsc01188.jpg < In Animate

The above was taken (on the sly) on the 5th or 6th floor of Animate (one of the mega otaku shops) and shows just the maid outfits they sell for cosplay. The professionally made Bleach outfits ($100 and up) were much more impressive, but as they were next to the counter I couldn’t get a shot due to the no photography rule πŸ™‚

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A couple more random Akiba shots. Once again, I’m guessing AW is boggling at the fact that you can just find gashapon out on the streets here. Put it this way – there are so many in just the few blocks of Akihabara, they have to put some out on the street!

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In Japan, ninja slice kebab meat.
In Japan, some drinks are bionic.
In Japan, well I’ll let you work out this photo πŸ™‚

We actually walked to Akihabara via Ueno, and spent some time in the park before most people were up.

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This next shot is of the two statues outside Ueno Zoo entrance, overgrown with vines. Can you identify the two animals?

dsc01176.jpg < What are these?

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When I review the days shots, especially the ones KLS loves to take of me eating, I’m always struck by how it seems as if I had posed or hammed it up for the camera. The rightmost shot (dinner) is an ‘American Dog’ (which was eaten cold, but was actually decent). The middle shot though is more interesting, since it was a piece of chicken at KFC. And it was great. Here’s proof:

dsc01184.jpg < Mmmmmmmmm

I bet most of you will like this video though!

And what better way to end todays entry that this way?

dsc00018.jpg < Lest you forget

Verschwende deine Jugend (aka The Arcade Post)

Wednesday, June 3rd, 2009

Today in Akihabara (you can read more about our day’s events tomorrow, this post is all about video games), I sat down to play Death Smiles on the 5th floor of a Taito game arcade. Next to me was a Japanese man playing DoDonpachi Dai Fukkatsu, the best ‘bullet hell’ shooter ever made.

He was a savant. He may have been, and I swear I am not exaggerating here, the single best arcade gamer I have ever personally witnessed playing. His ability to dodge bullets was borderline supernatural. He did things I would not have believed a human could do had I not witnessed it. To understand: a ‘bullet hell’ shooting game is one in which the challenge is based not just around destroying the enemies, but also avoiding the seemingly unavoidable curtains of bullets they shoot your way. Not to go into too fine a detail, but success in the game results from practice, memorization, complete understanding of ‘hitboxes’ and awesome, just awesome amounts of skill. He demonstrated all these things in a way only a true master could.

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The shot on the left is me playing, but you can see his hands and his game to my left. The rightmost shots were taken by KLS to try to show the sorts of obstacles he was seemingly easily overcoming. To watch him dodge pixel-by-pixel through these clusters of bullets was awe-inspiring, and I felt very lucky to have had the opportunity.

In the end he beat the game on a single credit. I’ll bet their are only a handful of people on this entire planet that could do that…

The arcades in Japan are going as strong as ever, but they are adapting with the times. Conventional, single-cabinet games are relatively uncommon, usually relegated to a half of a floor or so of the five to eight story mega-arcades that are common in areas such as Ueno or Akihabara. In a typical arcade of this size, each floor will usually hold a particular type of game:
– one floor will be entirely UFO catcher machines (aka ‘claw machines’). This is almost always the entry level of the arcade.
– one will be entirely ‘Print Club’ sticker-making booths
– one will be dedicated to ticket redemption machines, which themselves run the gamut from RPG-like quiz games to things like Gallileo I showed the other day.
– one floor will be large scale linked competitive games, like Star Horse or Football Manager. The biggest arcades will have 10 or more consoles linked to a gigantic screen for such games.
– one floor will be dedicated to magnetic card based games, such as the various MahJong games or SquareEnix’s latest game Lord Of Vermillion
– an entire floor will usually be dedicated to fighting games. Popular titles not include SF4, VF5, Tekken 6 and the various Gundam battle games. One arcade I was in today had no less than 12 linked Street Fighter 4 cabinets. Players can save their stats onto a magnetic card and reuse it every time they play (this is very common for many games here)
– one floor will contain old school cabinet games, including retro games (which most of these are these days). Very, very few games of this type continue to be made. The most recent one – Death Smiles 2 – has even been distributed free to arcades to get them to stock it. In the mega-arcades, retro games are increasingly rare and if they are present are almost always shooters (including bullet hell ones by Cave or any of the games from the Metal Slug series)
These arcades are astounding, and it’s very hard to describe to a video game fan just how amazing they are to visit without actually going to one. It’s particularly heart-wrenching for me because they simply don’t exist in America any more – not even tiny ones with a half-dozen games. So visiting arcades is one of several things about Japan I really enjoy, and I’ve been trying to do it as much as possible this trip.

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The above sequence is designed to be viewed in order from left to right. As you do, imagine 2 seconds in real time passing between each image. That’s about how long my game of Gals Panic S2 lasted πŸ™‚Β  (To the two of you wondering, this was an anime style Gals Panic, not a bad-digitized nudie game style)

dsc00024.jpg < Half-Life

Western PC games do notoriously poorly in Japan, so Valve had an idea to release Half-Life 2 in arcades over here. The result is what you see above, and was more ‘interesting’ to play than ‘entertaining’. My feeling is it was a bit of a failure, especially since I’ve only seen it in one arcade so far. (This makes me wonder where these large dedicated cabinet machines go when the arcades no longer want them…)

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The above is a redemption game that simulates the classic Japanese fair game of catching goldfish from a pool using a tiny net. The real thing is a diversion for children (the net is made of paper, so catching the fish is harder than it looks since the paper will break if you move it too quickly), but this version seemed more appreciated by the same types that are content to waste their lives on Pachinko!

dsc00484.jpg < Gundam

The above is a shot of a Gundam ‘pod’ cabinet. When you get inside it closes, completely encapsulating you inside. Multiple wrap-around screens attempt to make it seem like you are actually piloting a Gundam robot. You then fight others in a 3D action game. The big arcades have up to a dozen of these cabinets as well as a large screen on which those not playing can watch the fights in real-time on a tactical map. The pods are linked all over Japan, so even if no-one is playing at the arcade you can see how they fights are going. Basically it’s a persistent, large scale massively multiplayer Gundam FPS that you play in these amazing pods at the arcade. In fact it is so impressive I’m somewhat pretending it doesn’t exist because it makes me sad such tech is Japan-only…

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Random shots of random games. The leftmost shows the nice Street Fighter IV cabinet, which I don’t think made it’s way out of Japan.

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The title of this entry (‘Waste Your Youth’) is a pun – arcades here are not the sole domain of the young. Quite the contrary actually. Children have their Wii’s and their DS’s – arcades here are for adults. The above three games are those typically played by middle-aged ‘salary men’ on their way home from work. The leftmost is a magnetic card based strategy game. You buy cards from a vending machine and create a deck to play with. The surface in front of the screen reads the cards in real time so you actually control the gameplay simply by moving the cards around. This tech was cutting edge when we were here in 2006 but many machines utilize it now. The middle shot is of a Football (soccer) game. Each player takes one of the chairs you can see, and has his own screen on which he controls the actions of his team. This is another game that uses cards that are purchased separately, and in many arcades I’ve seen every chair being used by older male players that are obviously enjoying managing their teams to presumed victory. The rightmost image is an even bigger redemption game than Galileo, and is another absurdly complex take on the old ‘knock tokens into a bin by throwing other tokens at them’ genre.

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The Hummer game. Sega’s latest arcade racer, which I believe only came out a few weeks ago. BS would cry if he saw how detailed the graphics were πŸ™‚

We have yet to visit Ikebukuro, which has a couple of mega-arcades itself. I also plan on spending more than a few more hours in the arcades in Ueno, so expect a few more arcade images before the end of this trip!