Archive for the ‘Otaku’ Category

Shii Arisugawa

Wednesday, January 14th, 2009

One of the things I bought for myself for christmas was an art statue based on the work of illustrator Shunya Yamashita. My first encounter with his art was playing the PS2 game Valkyrie Profile: Silmeria, but it turns out he did some work for Final Fantasy X and other games I had played as well. Although his subjects are typical of most contemporary Japanese genre illustrators (ie. mostly cute girls) he has a unique style which isn’t as blatantly stylized as most anime-type artwork. Click on the middle link on his website (which contains some nudity) to see a gallery which includes his interpretation on some classic characters such as Chun-Li, Yuna and Morrigan.

Anyway, about a year ago Kotobukiya started doing a series of statues based on his art. At last years New York Comic Con I was entranced by the unpainted prototypes of some of these, and couldn’t resist buying one when I saw it in a store just before Christmas.

The character is named Shii Airugawa, and she is (apparently) a school girl. Here’s a shot of the front and back of the box which shows the illustration the statue is based on:

dsc09370.JPG dsc09371.JPG

And here’s what she looked like prior to unpacking:

dsc09372.JPG

I was needlessly careful as I was removing her, since it turns out whatever the statue is made of it is both very strong and surprisingly heavy for it’s size (about 7 inches tall, including base). The detail of both the sculpt and the paintjob is astounding, but I suppose this shouldn’t be too surprising since companies like Kotobukiya mastered this art some time ago. Here’s a detail of her without her glasses:

dsc09374.JPG

The glasses (and sword) are a separate item, as shown here:

dsc09375.JPG

They are made of metal, and I had to carefully cut out one pair and shape it to fit her face. This required bending the side back, and also bending the bridge a little to better fit on her nose. They fit perfectly, and after using a little trick (a tiny piece of weak adhesive putty) to hold her sword in the desired location here she looks all finished:

dsc09377.JPG < Shii Arisugawa

Now she’s standing proudly just below my computer screen, no doubt waiting for the day she may have a friend

Doctor Who?

Monday, January 5th, 2009

Here he is, Matt Smith, the 11th Doctor!

matt-smith-dr-who.jpg

He’s (quite a bit) younger than I am!

The Barcode Battler

Sunday, January 4th, 2009

For christmas, I purchased the following for myself from ebay:

dsc00303.JPG dsc00297.JPG

You read that correctly – a barcode battler!

Now in the unlikely event you are not familiar with this magical device, it is an electronic game with a barcode scanner built in. The idea is that barcodes can be converted into powerful combatants that fight each other to see who is strongest. The thing was introduced in Japan in 1991, and brought to the US in 1993. It disappeared from stores almost immediately…

Here’s shots of two of the included cards, and a screenshot of the action:

dsc00302.JPG dsc00298.JPG

You can see, in the shot, that my warrior ‘Chip Chopper’ (on the left) seems woefully outmatched by ‘Fruit Juicer’ on the right. I had valiantly fought through the entire 25 combatants of ‘Era 1’ to get this far, but would soon concede that I had no hope of further victory.

Therein lies the problem with the system. Although it is far more sophisticated than I ever expected (it even has a savefile!), it relies on randomness to a fault. Battles are simple affairs, but at almost all times you are hopelessly outmatched by the opponent, and victory is determined solely by the roll of the dice. My ‘winning strategy’ was to repeatedly use the item ‘Rocket Gun’ – which gave me a one-turn boost to my attack strength –  and then hope I could 1-hit KO the opponent before he fought back. Victory rewarded a meagre increase in stats that made clearing Era 1 easier as I proceeded, but the opponents of Era 2 (and there are five Eras) were so much stronger than Era 1 it seems the game is designed around using barcodes other than those included to continue.

But the problem with this is that there is no diagnostic mode. Certain barcodes only work at very particular times, and there is no mechanism where you can just scan some random barcode (such as from a box of cereal) and have the game identify it as a warrior, or item, or spell etc. So I may have a barcode that is a health item for instance, but the game will only ever accept it during the tiny interval when health items can be used. This is dumb and frustrating, and very, very poor design (not the least because the manual states many barcodes “will have no effect at all”).

But, consider:
1) I have wanted one of these things for over 15 years,
2) It cost me $6 plus shipping on ebay, AND it was factory sealed, and
3) I spent perhaps 4 hours playing with it the other day, and even if I never use it again already count it as a prized possession!

So in other words, this was easily in the upper echelon of (self-purchased) Christmas loot 🙂

To answer your question about how I could identify my opponents? Well since the system itself has no text ability, it provides codes that must be cross-referenced to the manual. Yes it’s laughable, but hey, this was 1991!

dsc00300.JPG < Dynamic names!

Cross one thing of my “List of amazing items I have to get around to tracking down and buying one of these days” lists…

Jingle Bells?

Saturday, December 6th, 2008

Christmas is fast approaching, and in fact I am taking a break from wrapping gifts to do this post. I have already sent large parcels to friends and family in Australia, and as soon as I get a commitment of reciprocation from BS, I’ll send something his way as well 🙂

Today we were in a certain local store shopping for a certain someone, and found this item on the shelf:

1206081146.jpg < Wheat Field?!

It’s a scale model field of wheat, intended for use as part of a model train diorama. It was fantastically detailed and very beautiful, and both KLS and I were agog it it. Until we looked at the back:

1206081146c.jpg < Holy Moses!!

You have to (painstakingly) assemble the field from tiny pieces! Lord in heaven this would take forever, and you know it’d never look as good as the photo on the cover.

Truly a gift suited only to the most maniacal of train otaku!

Attack Of The Clones

Thursday, November 27th, 2008

First, a shot of Momo and her clone army:

screenshot_112608_064223.jpeg < Pengomomo

Secondly, a shot of a perfect Christmas gift for AW that I will unfortunately be unable to mail overseas:

lego.jpg  < Oh!

And lastly, a promise that thsi post has given me a good idea for another 🙂

Happy Thanksgiving Everyone!