Archive for the ‘Otaku’ Category

End Of Days

Wednesday, June 25th, 2008

Cockfighting is legal in Puerto Rico, and since I had this morning free while KLS finished her seminar, I headed on over to the local arena to watch the birds. It was a rough crowd, which obviously meant I fit right in, so I wasn’t intimidated.

As luck would have it, I ventured into the arena on the day of an apocalyptic battle – the showdown between two (apparently) legendary birds: ‘El Diablo Pollo’ and ‘El Fuego de Jesus’.

Before the match I inspected both of these titans, and felt a deep connection with El Diablo himself. His grizzled face framed strangely sad eyes, which told of a life of last-minute comebacks against a legion of also-ran birds. Fuego may have had the more spectacular plumage, but my heart was with Diablo, and I truly hoped the match would be his.

The ref blew his whistle and the feathers flew. These birds wasted no time! Each alternately tested the others defenses with a few low jabs, before Fuego whipped out with his left wing and momentarily stunned Diablo. Fuego then flapped up on the turnbuckle and let lose with a Five Star Frogsplash! But Diablo’s experience served him well, and he rolled away just in time.

Diablo was then on the offense, ruthlessly pecking Fuego before he could rise, and effortlessly connecting with a mighty one-two combo of a Swantom Bomb followed by a Figure Four Leg Lock. Fuego was crowing in agony! My heart was racing: Had Diablo already won?

Unfortunately not, as was immediately evident when Fuego broke the lock and delivered a perfectly executed Spinerooni on the still prone Diablo. A hush fell over the crowd in that hot dusty room. Diablo was on the ground, gurgling sounds coming from his beak. Fuego stood over him triumphant, even flashing his fans a People’s Eyebrow. Could Diablo rise?

The seconds passed, with the only sound the referee’s count. Uno…dos…tres. The man next to me – clearly a fellow Diablo admirer – wiped away a tear. Cuatro…cinco…seis. He stirred! I bit my lip as Diablo wearily rose a battered wing! Siete. He was up on one foot! Ocho. Diablo fully stood and face Fuego! The crowd roared! The battle was not yet lost!

Or so I thought, for as quickly as my hopes had been raised, Fuego was back on the attack. Impossibly, Diablo managed to withstand an initial beating that would have felled any lesser bird, but Fuego was barely tired, and it was all Diablo could do to protect himself much less fight back.

El Fuego de Jesus delivered unto our hero a flurry of pecks, jabs, kicks, roundhouses and even the occasional eye-gouge. Diablo took it all. He knew he had lost and so did I. But his bravery in the face of certain defeat was a sort of victory of it’s own, and I like to think that the instant my eyes and his met, in that split second before Fuego finished him once and for all with a Stone Cold Stunner, we shared some sort of strange human-chicken telepathic link.

“Your bird may be cooked”, I imparted to El Diablo Pollo, “but your legend will live on in my heart for ever.”

Festive

Saturday, June 21st, 2008

The Midsummer Fire Festival began today in World Of Warcraft, and I played like a madman to get a certain reward item before our trip. The item is called the Brazier Of Dancing Flames, and it took me about 5 hours of wandering all over Azeroth and Outland to get enough blossoms to redeem for the brazier.

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When used, the brazier creates a dancing female drenai made of fire. What makes it great is you can target it and type /dance to turn into a dancing flaming drenai yourself. It created quite a stir in Shattrath when I used it.

It’s possible, although I can’t be sure, I may be the first person on the server to get this 🙂

screenshot_062108_084702.jpeg < Lord Ahune (notice the druid in front of him)

I also had an attempt at the seasonal boss this morning, Lord Ahune. But he’s quite tough, and we failed repeatedly. I’ll get him when we return from Puerto Rico!

Here’s a couple of other recent WoW moments:

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That’s me (as a snowman) and Florence (in undead rocker disguise) on the left, and a scenic shot of Momomo on her Talbuk at right…

Two Meme’s

Friday, June 20th, 2008

First, Florence asked me what 3 things I’d bring to a desert island. My list is conditional: no people/pets and no electricity. Therefore, trying to be serious here:

1) A tent
2) A knife
3) A hand-cranked flashlight

With those three items, I’d be the master of my domain 🙂

Incidentally, I forward this meme onto anyone else reading with a blog.

Secondly, AW proposed a new meme, and here goes:

“Poleaxed, she fell to the floor.”
– Sting Of The Zygons (2007), by Stephen Cole

“His long blond hair was whirling with the harsh whip of the wind, and he had to yell to make himself heard above the din.”
– Castlevania II: Simon’s Quest (1990) by F.X. Nine

F.X. Nine eh? Could that be Francis Xavier?

Competition Pro 2

Monday, June 16th, 2008

It’s been a while since a full-blown game post, and now’s about the time for another 🙂

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I took a break from my DS, returning to the PSP for a few games. I started with Final Fantasy VII: Crisis Core (above left). This is the prequel (of sorts) to Final Fantasy VII. While Crisis Core has impressive production values and is technically astounding, about half way through it began to lose my interest. This was due to the gameplay design being flaky, the challenge low, and the dungeons and combat far too iterative. The story – whilst obnoxious in the way anything related to FF7 always is – was interesting enough to keep me until the end. And I’m glad it was, since I genuinely appreciated the way they tied up Zack’s story and paved the way for the events in FF7. That said though, unless you are a FF7 super fan, this game is touch to recommend.

Next on my list was Wild Arms XF, also for PSP (above right screen). This is the fifth Wild Arms game I have played, but since it was reinvented as a tactical RPG it didn’t feel at all stale. In fact XF turned out to be one of the better tactics games I’ve played in some time, full of interesting maps, creative challenges and fun character classes. It did however suffer from a fatal flaw – it was too easy to break…

So, as an aside, what does ‘breaking’ a game mean? Typically it means exploiting some aspect of the game beyond the probable intention of the developers to essentially remove all challenge. Stacking avoidance as a rogue in WoW for instance, or handcuffing  in SF2. Or, more likely these days, simply playing so far above the curve that challenge loses all meaning.

In Wild Arms XF’s case it meant exploiting the ability of two classes in unison to give yourself infinite moves. Once I worked this out (and I’m usually good at working such things out) I quickly lost interest in continuing with the game. Even so, I got a good 30 odd hours of play out of this one, which is high for the PSP. And even though I didn’t finish it, I really enjoyed it and would give it a thumbs up.

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I’ve also been playing the Wii quite a bit recently. In addition to Super Smash Brothers Brawl (which I am taking a break from after unlocking all the characters) I finished off every game in Metal Slug Anthology (above left shot). This is a collection of the first 7 Metal Slug games (MS1 through MS6 and MSX). Side-scrolling shooters don’t come much better than these, but anyone that has ever played one know they can be an exercise in frustration. I beat every one on free play therefore, as much to enjoy the animation (a hallmark of this series) as to boggle at the difficulty.

I then turned to MySimms, which I’m actually still playing now. First of all, this game is not even close to the grandeur of Animal Crossing (which remains one of the best games ever made). Secondly, it suffers from horrible load times and laggy gameplay. But it has an undeniable charm that keeps me coming back for more. I’m currently two thirds of the way to completion, and can’t say whether I’ll actually finish the game, but I can’t say I haven’t been enjoying myself so far.

One Wii game in particular deserves special attention:

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Final Fantasy Crystal Chronicles: My Life As A King is the first piece of WiiWare I have bought. WiiWare are original available only via download, and being a FF game, this is the flagship. In the game you play a boy king with a magical ability to create buildings from scrath. Naturally therefore, the game is a SimCity-esque town simulation. And yet there is much more to it than that, for the raw materials for building come from dungeons surrounding your city. Every day adventurers explore the dungeons, killing monsters and earning experience and treasure. What makes this game unique is you have no control over these adventurers – in fact all you know of the adventures is a days-end summary. And yet the game quickly became strangely compelling, as I sent the little guys off to the various dungeons hoping they were able to overcome the challenges within and return with treasure from which I could expand my kingdom.

The game initially seems shallow, even boring. And for some, this is all it will be. But play long enough and you begin to notice real depth to the proceedings. Many decisions must be made about what to build and where, and exactly how to spend your gold. Should you upgrade the sword shop, or perhaps raise the pay of the adventurers? Should the White Temple be placed in the residential district, or next to the castle? Is that level 29 warrior powerful enough to solo a dungeon, or should I put him in a party? Many tiny choices are what the gameplay here is about, and for me they summed to a compelling experience. I’m looking forward to restarting on Very Hard mode, which promises many more dungeons, items and options for the player.

In other words, especially as a $15 download, I highly recommend this game. (I’ll be springing the additional $15 for the optional content before I restart…)

I’ve now returned to my DS after my PSP sojourn. After a month of hardly picking it up, I quickly remembered why the humble DS is the best gaming system ever made:

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The leftmost shot above is Final Fantasy Crystal Chronicles: Ring Of Fates.  In short: the story is crap, the graphics could have been a bit better and the control is slightly iffy. But the gameplay is great. Lots of fun, monster-killing, level-grinding, farming for materials and patterns makes this an action-RPG power gamers dream. I love it, and will immediately start again in the hard mode (Meta game) as soon as I beat the normal one. (Although not quite the same, a game like this one only serves to restate the bloody obvious that Blizzard should get Diablo 1/2 out on DS ASAP)

The right shot above is Pokemon Mystery Dungeon: Time,  which is Chunsoft’s latest ‘casual version’ of their aged and beloved Fushigi no Dungeon series. In other words, this is Rogue with a Pokemon texture on top. I started playing and then put this one aside, since I had quite literally just previously beaten Shiren The Wanderer, a game so punishing my brain hurt after extended sessions. I loved the first  Pokemon Rogue though, and this one’s going to Puerto Rico with me 🙂

Before I end, I leave you with a couple of shots of a game on my shelf (in my large-ish ‘to play’ pile) that beckons me every time I glance its’ way:

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This game, for the PSP, is of course R-Type Tactics. Even though I haven’t played it – haven’t even opened the package, I just know this one’s going to be a killer. As in hands down the best tactical shooter ever made. Especially since reviews tend to use terms like ‘unplayably complex’ and ‘for mathematicians only’. You know I’m right, don’t you?

Next game post (whenever that is): game book reviews!

Redeemer

Sunday, May 25th, 2008

Occasionally, we’re suckers for licensed cereal toys.

You know what I mean – either the little plastic cheap things they include in the box, or the slightly more elaborate items you have to mail-away for. Some examples include the following:

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The item on the left is an Indiana Jones light-up spoon (of course it is). Free inside boxes of cereal available in stores right now. We got it from Cocoa Krispies (see middle photo). The image on right shows three plastic skulls hanging from our attic ladder. There is a motion activated red LED inside that makes each skull flicker eerily when hit. These were Pirates Of The Caribbean licensed items that were obtained from (if I recall correctly) Krispix. There were apparently three colours available – we only ever got red. We’ve had them for years now, and the batteries still work.

The more elaborate items require you to cut out tokens from the packaging and send a certain number in with a small cheque for S&H. Examples include:

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The leftmost item is an alarm clock that projects the time up on to the ceiling. As you can see, it hasn’t even been opened (more on this item later). It required quite a few tokens if I recall correctly, but since the cereal was Raisin Bran (my favourite) we didn’t have to make sacrifices to earn them. The item on right is a send-in from Goldfish cookies; obviously some sort of easter rabbit-fish. We’ve had this one for maybe ten years, and I forget the details of the promotion. In addition to these two items I have a significant amount of Star Wars licensed send-away items socked away somewhere – lots of bowls and lenticular plates and some lightsabery things obviously made at the same factory that now makes the spoon shown above.

Here’s an example of a current promotion we’re going to send away for:

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I love one of the disclaimers: “Actual item may vary” Happily, this wonderful adventure light only needs one token so a single box of toaster sticks (which KLS will eat) and $3.99 gets you the torch.

One of the good things about getting this crap stuff is the wait. You collect your tokens, fill out a simple form and send off some small cheque and then wait months and months (or in the case of the Pirates alarm clock, almost a year) and then one day it just arrives out of the blue. Fun!

Next I’ll share the pride of my collection: a lovely R2-D2 serving bowl:

0525081125.jpg 0525081126.jpg < Sail Barge R2, anyone?

This beauty is about 30cm wide and as you can see comes with a base that can be used to hold the bowl. But there is more to this item than you may think, for the base has a pressure sensor and a sound chip in it so when you lightly push down (for instance, when someone removes something from the bowl) a cacophany of R2-D2 sound samples explodes from the speaker in the base. It is simultaneous delightful and annoying. I’ll always remember the day this beauty arrived for the box it was sent in was much, much bigger than the bowl itself. I probably had long forgotten about even sending away for it, so it must have felt like Christmas opening the package and removing this treasure.

“Have I ever used it?” I imagine you asking? Silly – of course not! Such items must remain pristine to preserve their value 🙂

As for the Pirates alarm clock. As you saw, it is unopened. In fact we still have the box, instructions and even the batteries that came with it. And it’s free for the taking! The best comment to this post gets it for Christmas this year, so feel free to share your own stories/opinions of the joys of mail-away cereal redemptions at the end 🙂

(As an addendum, could this be the most otaku post ever on this blog?)