Archive for the ‘Retro’ Category

My Collection: Wizardry

Sunday, October 4th, 2020

A bit of a change for this post: rather than showcase a particular console collection this time I’m focusing on an entire game series. Here then, all my Wizardry games.

Wizardry was first released in 1981 for the Apple II and would in time be ported to a massive amount of different systems. I recall first playing it on an Apple computer at Charlestown library and falling in love immediately. Here was Dungeons & Dragons and Fighting Fantasy in game form!

The first Wizardry game I owned was the one shown above (which I rebought recently: read about it here) for the C64. I played through a few in the series on the C64 and when Bernard bought a PC I quickly bought and played the newest editions (Wizardry 6 and 7) upon release. I was mad for them!

But even though Wizardry has also been released on consoles I had no idea at the time, and wouldn’t play a console installment until I came to America. Neither did I know the series had a vibrant life in Japan – even more so than in its home country – and it was many years before I started playing Japanese versions.

Here I’ll present the games in my collection in more or less release order, and not the order in which I obtained or played them.

Those are the three NES/Famicom installments, which are ports of Proving Grounds Of The Mad Overlord, Knight of Diamonds and Legacy of Llygamyn (aka. Wizardry 1, 2 and 3). As you can see I have the three Japanese releases and only the cart of the US release of Wiz 1. The second game was released here but I’ve never seen it for sale, and the third never got localized (yes these were all Japanese games localized for the US since even by this point Wiz was bigger in Japan).

These are direct ports of the Apple originals and this is evidenced by the instructions. I have read some of the more USA-centric references (like pop culture puns) were removed to better appeal to the Japanese players, and as time went on their games would get darker and develop their own style whilst retaining the systems of the parent series.

The presentation of these is beautiful, with metallic inks on the boxes and large (over 50 page) detailed manuals. Unfortunately I can’t play the Famicom carts since they don’t work on an NES. One of these days I should buy a Famicom…

These are the three Japanese Game Boy Wizardry games and you can see they’ve deviated from the original series into a spin-off series called Wizardry Gaiden. These are amongst the most prized items in my game collection: they are in pristine condition, are beautiful and fully complete including the massive manuals and the trading cards:

These cards could be a blog post unto themselves! For many years Japanese Wizardry games came with a trading card randomly chosen from a set unique to that release. Collecting these must have been almost impossible since there’s so many of them, and when it comes to buying the games used in Japanese retro shops the versions that still include cards go for a king’s ransom indeed!

Moving into the SNES/Super Famicom era I’ve got the above: versions of Wiz 5 and 6. Heart Of The Maelstrom is a fantastic game on the SNES and I’ve always been meaning to replay it.

There are other SNES Super Famicom installments as well, including the fourth Gaiden game and a port of Wiz 1 through 3 that was purchased at a kiosk and written onto a rewritable cartridge! Obtaining these games today would require very deep pockets.

The above item is interesting: my Japanese hint guide to Wizardry 5 for SNES. When I play it again you’ll bet I’ll be using that for assistance!

I have two of the Wizardry Empire series on GBC, and this system has more installments as well that are too expensive for me (I saw two for over $200 each in a JP retro shop). The Empire games are derived from the Gaiden series (which itself was a spinoff from Wizardry 5) and included some interesting additions such as requiring certain items to switch to specific classes. These are lovely games that I must get around to playing in full one day…

Speaking of high prices a special mention here for the Wonderswan version of Wizardry 1, which is one of the rarest and most collectible games on the system. If you’ve got $400+ gathering dust, why not buy it for me?

Here’s an oddity: the PC version (sans box) of the last US Wizardry game. I bought and played this myself when it was released in 2001, and recall thinking it was quite a good game in it’s day (these are my original discs). The game was not a success, and more or less killed the series on these shores.

There were several installments on the PC-Engine including direct ports of the first 6 games in the main series. I’ve got the above version which includes games 1 and 2. I’ll never play this since I don’t own a PCE or the CD attachment, which is a shame since a look at the robust manual shows the games are entirely in English!

The original PlayStation saw many different Wizardry installments, including another Gaiden sequel, a game called Wizardry Dimgul and a few ports of the original games including the one I own, Crusaders Of The Dark Savant (Wiz 7)! It’s nicely presented and even comes with a map:

Alas it’s apparently poorly coded and very slow to play, which is a shame.

Strangely there was only one ever GBA Wizardry game which I bought during our first trip to Japan (in 2002). I played through and beat it thanks to some translation assistance from Adam’s sister: thanks Amber!

The above is the last physical Wizardry release in the USA, for PS2 back in 2002. It’s a fantastic game with beautiful graphics and the expected difficulty and I devoured it when it came out. Japan had many sequels to this game, but none made it stateside.

The above DS games – again, all Japanese – are installments in the ‘Wizardry renaissance’ that occurred after the original parent company (Sir Tech) went out of business. By now Wizardry as a series had been well and truly claimed by Japan and US releases weren’t even considered. Wizardry Asterisk was a remake of Wizardry 1, and the two games at the bottom (both limited run amazon exclusives) were a self-contained two game series (called Wizardry Semei no Kusabi and Wizardry Bokyaku no Isan) that I paid quite a bit for. They have wonderful graphics and I really should play both…

The above is the PSP port of the fifth game in the empire series (confusingly named Empire III) that I bought several years back in Japan for the most I’ve ever paid for a game (about $100). I recall struggling to play it though, since it has no English and is such an unknown game I could find barely any help on the internet. Maybe I’ll try again one day?

Incidentally I’ve since seen this game selling for considerably more than I paid, so I assume it’s very rare.

In 2011 the final true Wizardry game to be released in the US came out as a digital only game for PS3. Naturally I bought and played it and you can read about it here. As a digital only game for a now obsolete console it basically isn’t playable any more which is a shame. I wish the disc version (which came out in Japan) had been released here.

As I’ve mentioned there are many other Wizardry games that were released in Japan for consoles, Japanese computers (like the PCFX or X68000) and for mobile systems (including a gatcha roguelike which was ported to PC and may even still be on Steam). They even nearly made an IC-card based Wizardry arcade game!

The game has even inspired or directly led to numerous closely related spinoff series (mostly for PSVita) including Class Of Heroes (essentially Wizardry done anime-style; the code apparently calls the game Wizardry 8!), the Operation Abyss series and the Sword City series. Happily most of these were localized and I’ve beaten them all and could easily do an entire post on PSVita Wizardry derivatives!

But even in Japan it’s now been many years since any true Wizardry game saw a physical release, and I suspect there may never again be one. My collection is somewhat complete but has some notable omissions that I’ll always be keeping an eye open for, and I’m already looking forward to the next time I can spend a day browsing the retro shops in Japan looking for a new (old!) game I don’t yet own!

And I swear I’ll play them all one day ๐Ÿ™‚

Castle Grayskull

Sunday, September 27th, 2020

Today I finished building this:

It’s a 3500 piece model of Castle Grayskull from Masters Of The Universe. It looks like LEGO but it’s actually ‘Mega Construx’, which is a LEGO ripoff competitor. The kit came out for $250 but I got it for quite a bit less on Amazon, both because I love the design and because the reviews were overwhelmingly positive.

The packaging is beautiful and opening the massive (and heavy!) box revealed lovely art and a fantastic manual. The 50+ bags of pieces are separated into four smaller boxes each with their own art, and the entire thing screamed quality.

The kit was built in five parts, each of which took 2-3 hours. It wasn’t a trivial build, but not as challenging as the more complex LEGO technic kits. However the mega construx pieces are slightly lower quality than LEGO and occasionally were difficult to actually push together! As a result it was physically more difficult to make this set than your average LEGO kit ๐Ÿ™‚

There’s also the occasional bit of molding flash visible (as you can see above) and the manufacturing of the pieces isn’t as perfect as LEGO, but overall I was extremely impressed with how well the set was designed and went together. I had routinely dismissed LEGO competitors before making this kit, but now I’ll have to keep my eyes open in case anything else of this quality is released.

That’s the front of the finished castle…

And that is the back. Note the curved walls and roof, and the 100+ individual little brown pieces used for roof tiles. It’s a tall kit, very sturdy and heavy. I feel if I dropped it it would hardly break!

Of course it opens and has massive amounts of ‘play features’ including several doors, a jail cell (with creepy inhabitant), a moving throne, a cannon, ladder, moving lift etc. It came with six minifigs (and I bought a few extras myself) which are a good LEGO-scale equivalent of the original guys from the 1980s.

I’ve always loved LEGO castles and for many years have wished for a highly detailed and large kit (perhaps of Neuschwanstein) so when I saw this I bought it as much for it being a castle as the (cool!) MOTU origin.

It was great fun to build and looks wonderful up on my bookshelf. But there’s still a spot free if LEGO is inspired and finally releases a detailed castle of their own…

Mint In Box

Friday, September 18th, 2020

I bought some clear plastic boxes:

“What the hell are these?” you ask? These, my friends, are polyethylene terephthalate protective cases for retro game boxes! I bought 150 of them: 25 each for NES and SNES/N64 and 100 for GB/GBC/GBA/VB. Since my collection has value, I reckoned it was time to add a little extra protection to the more expensive titles I own.

The protectors ship flat and fold into boxes very slightly large than the game cases. Insert a game, close the tabs, and you’ve got yourself a game protected from the grubby hands of the typical gamer!

Every game above I purchased myself new. I’ve kept them in astonishingly good condition over the years as they have appreciated. I paid $20 for Dragon Warrior IV 25+ years ago; it’s $200 now. Final Fantasy cost me $14; it’s $150 now. You can see why I put them in cases!

But it gets better with the SNES stuff:

Those three combined would easily fetch $750 today! Possibly more since they’re in immaculate condition (Chrono Trigger alone could probably fetch $500). Keeping them in cases should preserve them for many years longer.

The Nintendo 64 boxes are the same size as SNES boxes so they share protectors. This ‘chrome’ collectors edition of Zelda fetches a pretty penny today and is just one of a few N64 games I own that sell for much more than I paid when I bought them.

If you’re astonished by these prices be mindful it’s all about the boxes. The cardboard boxes Nintendo used for their first few consoles tore easily and many people just tossed them out. At least 50% – sometimes 75%+ – of the value of a lot of these games lies in owning the box and manual, hence the utility of these box protectors.

Box protectors are a bit of a rabbit hole to delve into though. Frustratingly Nintendo used different boxes in different regions so I can’t protect my Japanese copy of Sin and Punishment or any of my Famicom games. There’s also a few (silly valuable) N64 games with custom boxes that don’t fit in the protectors. But I’ve kept them in good condition for 20 years already and should be able to for another 20 at least.

I’ve still got the 100 Gameboy cases to put on. I’ve got about 260 boxes games that they can fit so it’ll be fun working out which ones are worth protecting. Maybe I’ll post an update when I’m done ๐Ÿ™‚

Postcard Sorting

Sunday, August 16th, 2020

About a year ago I started thinking seriously of sorting my postcards. I’d been storing them completely unsorted in a plastic tub, and while I wanted a better solution I had a feeling the job would be a difficult one.

Then in January while in Oz/Japan I bought some postcard storage albums. Interestingly none of these were intended for my own use (they were gifts) but when I used one to sort some of mums postcards I became impressed by how great it was to have them all viewable at a glance, and knew them I’d certainly get around to it sooner or later.

Fast forward through the pandemic, and a couple of weeks ago I helped JAF sort her postcards into a binder using postcard sleeves. They looked wonderful and at that moment I knew I’d found my solution. Within a week I’d bought binders and ordered sleeves enough for over 1000 cards, and these past few days I sorted and sleeved them all.

I’ve kept every single card ever received, with the earliest being from SMC back in mid 1994. They’re now all sorted chronologically (as best I can) by sender and for the ones sent by me I’ve sorted by country as well.

This process has allowed me to catalogue the collection. In total I’ve got over 850 postcards, about 530 of which I’d sent myself (or KLS did), and about 330 of which was sent to us by someone else – probably one of you!

Unsurprisingly the most cards are from Oz: over 300 in total (220 of which I sent myself). These past few years I’ve sent KLS at least one per day during my trips and I’m sure I’ll continue to do this whenever I can visit again. With so much from one country you may expect repetition but there’s surprisingly few cards represented more than once.

From within the USA there’s cards from many states with the most represented (outside of NY) being CA, FL and HA. There’s lots of cards from Japan, the UK and Ireland and a handful from countries including France, Germany, Canada, Spain, Italy, New Zealand, Korea, China and other exotic locales. (Incidentally I’m not including Postcrossing cards in any of this; I’ve got over 220 but they’re still loose in a box!)

These cards are overloaded with memories. When I first started sending postcards to myself (over a decade ago) I didn’t write much – the goal was the card, not the message. But these days I write a lot and over time the cards have become ‘trip diaries’. Reading them brings back all the memories from the various vacations we’ve taken over the years.

That’s an example card from 2017, written in a Kyoto hotel room after a day trip to Nara to see the deer. I was well into using stickers on cards and the simple description of our day contains details that would have certainly been lost had I not written them down.

There’s an example of a card I sent from Scotland. The card itself is amazing – metallic and shiny – but the message on the back is sublime in its mundanity, and when we read it today we had a good chuckle remembering the (true) event. I daresay there’s no chance we would have remembered this had I not written it on the card in that Inverness B&B! (Incidentally I bought two packs of candy and got a second sticker that I put on another card. Who did I send that to?)

When I travel alone the messages (sent to KLS) are more introspective and I have noticed I have a tendency to dedicate entire cards to moments, as you can see in the example above (and yes, that’s a Ganesh watercolour I painted). I never run out of stuff to write, and in fact last Oz trip I sent an average of two cards a day. Sometimes when unusual or notable things happen I make a note on my phone so I remember to write it on a postcard ๐Ÿ™‚

Here’s a similar example from my last stay in Japan:

Each of these cards is a little time capsule and having them all easily readable like they are now is something I should have done years ago. If you’ve got your own collection (and I know many of you do) then I suggest getting them out of a shoebox and sleeving them yourself. Yes it’s a little bit of an investment up front (the supplies cost me under $100) but it’s absolutely worth it!

Oh and send me some postcards! I’ve received almost none in 2020 due to you-know-what but just because you’re at home doesn’t mean you can’t send me a funny/interesting message on a card. I’ve still got empty sleeves: give me some cards to fill them!

Bond Film Review (part 2)

Tuesday, June 30th, 2020

Fewer blog posts this month due to my summer course, but here’s the second half of the long-awaited twenty-word reviews of the first twenty (plus one!) Bond films. Enjoy…

Moonraker (1979)
With amazing set pieces but ropey effects, this is better than you remember. But the pigeon reaction shot is unforgivable…
Rating: 007 out of 10

For Your Eyes Only (1981)
The Bond girl is spicy, the car chase great and it has cool gadgets but it’s a little boring overall.
Rating: 006 out of 10

Octopussy (1983)
Bond oozes cool and the locations are pretty but the villains are weak and the story loses punch too early.
Rating: 006 out of 10

Never Say Never Again (1983)
The video game is insane and the villainess memorable but this is just an inferior remake saved by Connerys charm.
Rating: 007 out of 10

A View To A Kill (1985)
Bond is (too?) old but the action is solid and the villain amongst the best. The title song is incredible!
Rating: 008 out of 10

The Living Daylights (1987)
The villains are weak but Dalton is fascinating and the trip with the girl is scenic and romantic. Very watchable.
Rating: 009 out of 10

Licence To Kill (1989)
Personal revenge evolves into mad action as once again Dalton shows how he commanded the role. A great Bond film!
Rating: 009 out of 10

Goldeneye (1995)
The Brosnan era introduced truly insane action sequences and here they mostly work. Brosnan is charm and Xenia wickedly memorable.
Rating: 008 out of 10

Tomorrow Never Dies (1997)
Ludicrous action can’t defeat a boring villain, terrible plot and ho-hum Bond girl. Brosnan’s charm almost saves it from forgettability.
Rating: 005 out of 10

The World Is Not Enough (1999)
There’s a lot to dislike here, but a generous viewer may find enjoyment in the visuals and – as always – Brosnan.
Rating: 006 out of 10

Die Another Day (2002)
Everything about this – including Madonna – is insane and I almost feel sorry for Brosnan. The worst ever Bond film.
Rating: 004 out of 10

Of course the Bond films don’t end here, with four Daniel Craig films already out and a fifth on the way. But are they really Bond films? Check back in a decade or so when I review the next set of ten!