Archive for the ‘Retro’ Category

Commodore 64ing

Monday, December 17th, 2018

A few months back I got one of these:

It’s the C64 Mini console, which is a Commodore 64 on-a-chip in a cute little case with a bunch of software built in.

It’s good but not great, slightly crippled by a poor joystick and input lag. It’s also disappointingly bare bones in terms of presentation, with the lack of instructions making many of the games – originally from the 80s – borderline unplayably difficult.

But none of this matters since it includes C64 BASIC, and this meant I could code again! And I did…

I started to see if I could manage without an actual keyboard. I did, but it was excruciatingly slow selecting letters from the virtual keyboard (on the right of the screen as shown above). But I had enough fun I went and bought a cheap usb keyboard to continue.

As you can see I’m working on a ‘villain generator’, the obvious first step towards the long-awaited next installment in the Mercenary King series. My program would generate an infinite amount of bad guys that could easily fit into any game!

It didn’t take long, and it worked! Here’s four examples of the infinite results:

Unfortunately the lcd monitor I use doesn’t photograph well so you can’t appreciate the dazzling colour, but I’m sure you’re amazed by my amazing graphics? One of them I (may have) borrowed, but the other I designed from scratch! Here’s the sketchbook:

And here’s the sprite data in case you want to use it in your game:

Amazingly and coincidentally (*), while I was working on this I received a postcard that had this code on the back:

Naturally I had to type it in to see what it did…

It was an animated Gudetama sprite! Unfortunately the postcard had no sender on it so I’ll never know who sent me this incredible demo ?

Anyway let me know if you need a villain for a game and I’ll let my C64 mini generate it for you…

(* I may have sent my brother code on a postcard in the past plus he loves Gude…)

Kings Bounty

Tuesday, October 2nd, 2018

I’ve been on a bit of a retro gaming bender recently, and have bought (and played!) several games for Game Gear, Genesis and NES. One of these was a favourite of my youth, King’s Bounty.

The game was originally released back in 1990 on PC and Mac but this is the Genesis version from 1991. It’s a turn-based strategy game where you control an ever-increasing army on a quest to find a magic item. It’s a classic, and led to the very popular Heroes Of Might And Magic series.

I loved this one half a life ago but hadn’t played it in years. A couple of weekends ago I hooked up the Genesis and gave my newly repurchased (for $15) cartridge a whirl.

I started with the Crusader, playing at the easiest setting. At first I stumbled around forgetting what to do or how to beat the clock but it didn’t take me that long for it to all start coming back…

Within an hour or so I was fiendishly addicted once again, and as the day went on I advanced through the quest until the fourth continent when I upgraded my army to flying units. If you know the game, you know this is the final step to victory.

And shortly thereafter I did indeed win! My very first game in maybe 25 years and I won handily. Although maybe just because I had used the easiest character at the easiest setting? Couldn’t I do better?

I had enjoyed it so much I immediately restarted on a higher difficulty with the mage, who many say is the hardest character.

This time I min-maxed like crazy and was laser-focused on victory. While the Crusader took me about five (real time) hours to win with, it was less than a single hour before I reached the victory screen with the mage. As you can see I took far fewer days and got a much higher score:

And yet, I could have done better! Three of the boss villains remained alive, and had I killed them before finding the treasure I could have squeezed out a few more points. However I’d spent an entire Sunday playing and ran out of time. But just in case you’d like to ‘load’ my save right before victory so you can kill those bosses yourself, here’s the password:

Let me know if you beat my score ๐Ÿ™‚

Passage To Maouv

Tuesday, September 18th, 2018

I bought this at a local con some months ago:

It’s an old book and record set from 1975 and yes it still includes the record:

The idea was that kids would read the comic while listening to the record, and these things were very common back in the day.

This particular story involved the Enterprise transporting a telepathic catlike creature between planets only to be jeopardized by its mental powers when it escapees it’s cage and becomes terrified. It’s empty fluff of course, but would have made for a curious tv episode. Amusingly, it was written by Alan Dean “I’ll write anything” Foster!

When I bought this it was sealed in a protective sleeve and as soon as I opened it the stench of cigarettes overwhelmed me. This is a prime example of why collectibles that come “from a smoke-free home” are worth more on the secondary market!

Anyway let’s enjoy the story, albeit briefly. You’re about to hear this page:

Here’s the video:

Your first question is whether or not this is a performance by the original actors, and I don’t know the answer. I found conflicting information either way online but since my record player seems to have a perishing drive belt there’s a slight pitch offset on the audio which confuses things. (At the end of the video I set the pitch back to the default so you can hear the speed issue.)

I will say if these aren’t the original actors they’re very good soundalikes!

Your second question is what the hell is up with Uhura in the comic! That’s another I can’t answer…

Anyway it’s a good product overall and I was very surprised by the quality of the record. Even though it’s short (~16 minutes) it’s professional and very respectful to the show and I reckon Star Trek lovin’ kids in ’75 went bonkers for this!

Oh and if you’re wondering they managed to avoid disaster due to a feline crew member who was able to calm the alien cat down before it enslaved everyone:

My Collection: Neo Geo Pocket Color

Saturday, September 8th, 2018

Neo Geo was well known for high-end and arcade quality home game consoles when it decided to enter the handheld market, and expectations were high for the Neo Geo Pocket Colour when it launched in mid 1999. I bought mine later that year with six of the launch games. I immediately fell in love with it.

That’s my original handheld – I chose the ‘anthracite’ color – in it’s box. I hadn’t played it for many years before preparing this post, and had forgotten just how much I loved it.

The system is smaller than the original gameboy, and very lightweight. Though entirely plastic it feels very solid and professionally built. Special mention must be made of the tiny 8-way joystick that utilizes microswitches than click when used. It’s extremely satisfying. Oh and if you wonder about the specs, they’re printed right under the screen!

The screen is reflective rather than backlit, which was fine in those days but is charmingly old fashioned now. The contrast however is excellent and there’s almost no blurring. Here’s a shot of the bioryhtym calculator included as part of the basic OS:

The games came in cardboard boxes (as did gameboy games in those days) with the cartridge itself in a tiny plastic box. Manuals were full colour.

The cartridges are on the small side. Of course compared to Switch and Vita games they’re not but in those days these were quite a bit smaller than the competitors games:

The Neo Geo Pocket Color failed as a system, due mostly to the financial woes of the parent company. It was demonstrably a better system than the Gameboy and was priced competitively but poor management coupled with competition from the juggernaut known as Pokemon helped seal it’s fate in less than a year. As the months passed games became increasingly difficult to find (this was before such things were easily purchased online) and I recall it was a bit of an effort to buy games into early 2000.

All in all I managed to obtain 14 games:

Most are boxed; some are not. All were purchased new. The reason for the lack of boxes is that there were games that had been produced but not distributed when the system was pulled from stores in early 2000 and boxes for those games were never made. I bought them online (for almost nothing) years later.

As you can see there are many Neo Geo arcade ‘ports’. These have been mostly redesigned to fit the different style of control and display, and are almost without exception excellent. The Metal Slug games in particular play very well, and Gal’s Fighters is probably the best handheld fighting game I have ever played. The standout game though is Card Fighters Clash, a strategic collectible card game with astonishingly good graphics. I loved this game to death, and am strongly considering (yet) another playthrough from scratch for old times sake ๐Ÿ™‚

As with most of my games, my NGPC collection is in virtual mint condition and is complete with all boxes and manuals. I don’t think much about it though, and was surprised in preparing this post to see how much this once-clearanced and mostly forgotten system has appreciated. Consulting my database I see that I paid a total of $389.71 for the system and the 14 games I bought (the system cost $70, the games averaged $22 apiece). And yet these days the boxed system alone is ‘worth’ about $180 and one of the games (Evolution) may even fetch more than that! A brief tabulation at one of the internet price charting sites values my collection at just shy of $1000 so I’ll be sure to keep it safe and sound for many years to come ๐Ÿ™‚

Tattoo Time!

Saturday, August 4th, 2018

I bought a few packs of these for 25 cents each:

Considering they’re from 1989, I’d say they didn’t retain value! The gum inside is of course inedible, but the tattoo sheets are fine and look like this:

(Yes I’d removed one…)

This is the old 1980s technology; where the tattoos are just food dye printed onto paper. Get them wet and they (are supposed to) transfer. Let’s try one:

Putting aside for now the fact I resemble a snuffleupagus in the photo, licking my hand to administer just enough moisture to apply the tattoo was a trip down memory lane to say the least! These sorts of things were common in our youth, and I particularly remember them being packaged on lolly/ice-cream wrappers. I’d always be putting them on myself, and I seem to recall having fun applying them to bread (!) and even ice-cream (!!) as well.

However… these didn’t work too well:

Maybe the ‘lick the hand’ technique was at fault? Let’s try water:

Yeah… terrible. I can’t imagine much would have happened to the tattoo in the intervening 30 years, but it’s hard to believe they were sold if they worked this poorly?

I will say though that they last a while! It’s been 12 hours now and they haven’t faded at all, and even survived several handwashings! Maybe these ancient tattoos were engineered for strength as opposed to beauty ๐Ÿ™‚

I’ve got a couple of packs left if you want one. Let me know.