Archive for the ‘Retro’ Category

Passage To Maouv

Tuesday, September 18th, 2018

I bought this at a local con some months ago:

It’s an old book and record set from 1975 and yes it still includes the record:

The idea was that kids would read the comic while listening to the record, and these things were very common back in the day.

This particular story involved the Enterprise transporting a telepathic catlike creature between planets only to be jeopardized by its mental powers when it escapees it’s cage and becomes terrified. It’s empty fluff of course, but would have made for a curious tv episode. Amusingly, it was written by Alan Dean “I’ll write anything” Foster!

When I bought this it was sealed in a protective sleeve and as soon as I opened it the stench of cigarettes overwhelmed me. This is a prime example of why collectibles that come “from a smoke-free home” are worth more on the secondary market!

Anyway let’s enjoy the story, albeit briefly. You’re about to hear this page:

Here’s the video:

Your first question is whether or not this is a performance by the original actors, and I don’t know the answer. I found conflicting information either way online but since my record player seems to have a perishing drive belt there’s a slight pitch offset on the audio which confuses things. (At the end of the video I set the pitch back to the default so you can hear the speed issue.)

I will say if these aren’t the original actors they’re very good soundalikes!

Your second question is what the hell is up with Uhura in the comic! That’s another I can’t answer…

Anyway it’s a good product overall and I was very surprised by the quality of the record. Even though it’s short (~16 minutes) it’s professional and very respectful to the show and I reckon Star Trek lovin’ kids in ’75 went bonkers for this!

Oh and if you’re wondering they managed to avoid disaster due to a feline crew member who was able to calm the alien cat down before it enslaved everyone:

My Collection: Neo Geo Pocket Color

Saturday, September 8th, 2018

Neo Geo was well known for high-end and arcade quality home game consoles when it decided to enter the handheld market, and expectations were high for the Neo Geo Pocket Colour when it launched in mid 1999. I bought mine later that year with six of the launch games. I immediately fell in love with it.

That’s my original handheld – I chose the ‘anthracite’ color – in it’s box. I hadn’t played it for many years before preparing this post, and had forgotten just how much I loved it.

The system is smaller than the original gameboy, and very lightweight. Though entirely plastic it feels very solid and professionally built. Special mention must be made of the tiny 8-way joystick that utilizes microswitches than click when used. It’s extremely satisfying. Oh and if you wonder about the specs, they’re printed right under the screen!

The screen is reflective rather than backlit, which was fine in those days but is charmingly old fashioned now. The contrast however is excellent and there’s almost no blurring. Here’s a shot of the bioryhtym calculator included as part of the basic OS:

The games came in cardboard boxes (as did gameboy games in those days) with the cartridge itself in a tiny plastic box. Manuals were full colour.

The cartridges are on the small side. Of course compared to Switch and Vita games they’re not but in those days these were quite a bit smaller than the competitors games:

The Neo Geo Pocket Color failed as a system, due mostly to the financial woes of the parent company. It was demonstrably a better system than the Gameboy and was priced competitively but poor management coupled with competition from the juggernaut known as Pokemon helped seal it’s fate in less than a year. As the months passed games became increasingly difficult to find (this was before such things were easily purchased online) and I recall it was a bit of an effort to buy games into early 2000.

All in all I managed to obtain 14 games:

Most are boxed; some are not. All were purchased new. The reason for the lack of boxes is that there were games that had been produced but not distributed when the system was pulled from stores in early 2000 and boxes for those games were never made. I bought them online (for almost nothing) years later.

As you can see there are many Neo Geo arcade ‘ports’. These have been mostly redesigned to fit the different style of control and display, and are almost without exception excellent. The Metal Slug games in particular play very well, and Gal’s Fighters is probably the best handheld fighting game I have ever played. The standout game though is Card Fighters Clash, a strategic collectible card game with astonishingly good graphics. I loved this game to death, and am strongly considering (yet) another playthrough from scratch for old times sake 🙂

As with most of my games, my NGPC collection is in virtual mint condition and is complete with all boxes and manuals. I don’t think much about it though, and was surprised in preparing this post to see how much this once-clearanced and mostly forgotten system has appreciated. Consulting my database I see that I paid a total of $389.71 for the system and the 14 games I bought (the system cost $70, the games averaged $22 apiece). And yet these days the boxed system alone is ‘worth’ about $180 and one of the games (Evolution) may even fetch more than that! A brief tabulation at one of the internet price charting sites values my collection at just shy of $1000 so I’ll be sure to keep it safe and sound for many years to come 🙂

Tattoo Time!

Saturday, August 4th, 2018

I bought a few packs of these for 25 cents each:

Considering they’re from 1989, I’d say they didn’t retain value! The gum inside is of course inedible, but the tattoo sheets are fine and look like this:

(Yes I’d removed one…)

This is the old 1980s technology; where the tattoos are just food dye printed onto paper. Get them wet and they (are supposed to) transfer. Let’s try one:

Putting aside for now the fact I resemble a snuffleupagus in the photo, licking my hand to administer just enough moisture to apply the tattoo was a trip down memory lane to say the least! These sorts of things were common in our youth, and I particularly remember them being packaged on lolly/ice-cream wrappers. I’d always be putting them on myself, and I seem to recall having fun applying them to bread (!) and even ice-cream (!!) as well.

However… these didn’t work too well:

Maybe the ‘lick the hand’ technique was at fault? Let’s try water:

Yeah… terrible. I can’t imagine much would have happened to the tattoo in the intervening 30 years, but it’s hard to believe they were sold if they worked this poorly?

I will say though that they last a while! It’s been 12 hours now and they haven’t faded at all, and even survived several handwashings! Maybe these ancient tattoos were engineered for strength as opposed to beauty 🙂

I’ve got a couple of packs left if you want one. Let me know.

Manimal vs Automan

Saturday, July 28th, 2018

Back in the early 1980s there seemed no end of genre shows on TV and I watched them all avidly. I didn’t realize it then, but many were created and produced by the same man: Glenn Larson, and he was particularly talented at creating shows that appealed to preteen boys.

In 1983 two of his shows started almost simultaneously: Manimal and Automan. I loved both at the time and remembered them fondly for decades. After being unavailable for many years, both recently received DVD collections and last week we binged them both.

Since they were produced by the same man at the same time, and shared writers and themes and screened more or less simultaneously, it seems appropriate to compare them. So which is better? Let’s see…

Minimal tells the story of Dr Jonathan Chase, wealthy English guy who can shape shift into any (?) animal. Naturally he uses his powers to solve crimes, and in the 8 episodes of the series thwarts the plans of the usual gangs of mobsters, industrialists, Kung fu bad guys and even nazis.

Chase is basically James Bond with the gadgets replaced with animal transformations. As the central gimmick of the show it is used frequently, only it is rarely necessary to the story and never pivotal. He could just as easily – and effectively – been an undercover MI5 agent (for instance).

After an overlong and weak pilot the show is quite charming and we enjoyed every episode. While it’s never explained where his powers come from – and in fact they’re rarely discussed at all – we do see Chase change into a large variety of beasts from cats to snakes to sharks to an elephant! The special effects were good in the day, and while poor are not distractingly so. The acting is very ’80s genre drama’ but still enjoyable.

Manimal was canceled due to poor ratings but as I said is a fun show. I think this one failed mostly because of its time slot and not due to inherent weakness in the production. I know as a kid I loved it and now I remember why!

Automan tells the story of programmer/policeman Walter Nebicher who creates a ‘holographic’ man named Automan (since he’s an ‘automatic man’). Automan has frankly ludicrous powers to essentially alter reality and is in essence a superhero. Naturally he uses his powers to assist Walter in fighting crime!

Automan was basically Tron on TV. The effects – which still impress today – boggled minds back in 1983 and was a factor in the shows huge success. Secondary to this were the fun stories (involving mobsters, industrialists, evil bikers, hackers etc.) and the likable characters. As a kid I loved watching Automan use his insane vehicles and powers to catch the bad guys, and I have to say it holds up well.

Automan only lasted one season (13 episodes). While it was a big success it was canceled apparently due to extremely high for the time production costs. Another blow to my preteen heart!

Both shows are good. Both were fun and I dare say we would have liked more episodes of each. But which is best? Let’s compare the three strengths of each:

Manimal

  • Better lead character (Chase vs Walter)
  • Cuter girls (a new one every week!)
  • Impressive (but disturbing) transformation sequences

Automan

  • Amazing special effects
  • Ridiculous superhero powers
  • Funnier by far (Automan is friends with ‘Zaxxon’)

The winner is… Automan! Of course it always was going to be, because the Tron influence coupled with a relatable superhero is an irresistible combination and one that I’m surprised hasn’t been reprised since.

Watch them both though; they’re great!

Air Port Panic

Sunday, July 8th, 2018

In Inverness, a quick search on the information superhighway led me to a used game shop only a few hops and skips away from where we were staying. Of course we wandered over, and found a most intriguing and messy little shop full of records and games.The walls were decorated with album sleeves, mostly examples of 1970s Top Of The Pops ‘cover girl’ compilations like this:

There were loads of records and singles, and even a few cassettes. Disorder was the name of the game, and actually finding anything specific would have been a matter of luck. And yet I reckoned there were treasures in the boxes, and had I not been overseas I may have dug a bit through the vinyl.

Happily the games were sorted, but unfortunately 99% of them were 16 bit or older. I spied a few old Spectrum and CPC computer games, and may have even purchased them if they hadn’t been lacking their sleeves. There were no signs of actual 8-bit computers, or magazines from the 1980s. It looked like I would depart without making a purchase.

And then I saw this:

Its an LCD handheld from 1982! The last game in Bandai’s LCD Solarpower series to be precise, and one of the very few released outside of Japan. I’d never heard of this series of games before, and was intrigued to find that they rely completely on solar power to run.

The Japanese box (mine didn’t come with the box) also shows how it has two layered screens for a very subtle 3D effect. This works well and makes the screens look busier than in the Game & Watch units from Nintendo.Unfortunately the technology requires actual solar power, and doesn’t function at all under artificial lighting!

Furthermore, it’s incredibly difficult to get good photos due to how reflective the screen is, but here’s my best attempts:

Air Port Panic is ridiculously difficult to the point where I suspect it’s slightly buggy. The action seems to lag the processor slightly and you seem to die moments before being hit by a projectile. But this can be accounted for somewhat, and success – reaching the hijacked plane in screen one and reaching the terrorists in screen two can be achieved with practice.

Sadky it’s not much fun, and not just because of the stupid difficulty. You also need to be standing in direct sunlight to play, and even then can hardly see the screen. I can see – impressive tech aside – why Bandai didn’t beat Nintendo in the early 80s handheld wars 🙂

I paid a mere £15 for this gem, which is considerably less than I see then for on eBay. As a game I’ll rarely return to it, but as another for the collection it was a happy find!