Archive for the ‘Retro’ Category

Wired For Sound

Friday, January 7th, 2022

The first record shop I remember was at Garden City. I believe it was called Sound World, and it was there I bought my first vinyl 7″ record (which I still own today) when I was ten years old. It was a retail store in a shopping center, which meant it was clean and not-scary for a little tyke like myself, and I loved it. I used to flip through the records almost at random, entranced by the cover art. I sometimes asked the clerk to put a particular single on, since this was pre-muzak and shops usually played their own records over the PA. I collected the weekly singles charts (which were nicely printed for people to take) and often looked at but never actually bought a poster. I always wanted the large poster of the album cover art for Borrowed Time by Diamond Head, and was surprised when many years later I visited a friends house (MS) for the first time and saw it on his wall!

Since we frequented Garden City I seemed to visit Sound World almost weekly, and many of my early purchases were made there. I had a brief flirtation with 7″ vinyl, but when Bernard and I got tape players for Christmas in early 198X we both switched to cassettes. I bought lots of then, mostly with my paper route money. Looking back, it feels like that’s what almost all my money went on! Around 1984 I discovered the ability to order records from catalogues, and this opened up my world in unimaginable ways. I learned there were other records even beyond what was stocked in the shop, and never looked back. In that year I ordered Forever Young (the album) by Alphaville from the David Jones record counter and when it arrived it changed my life.

Ordering music became routine, and much of my mid to early Depeche Mode collection – which is downstairs in this house right now – was obtained via ordering since often the shops wouldn’t stock it by default. Sometimes I felt I knew more about using the ordering system that the clerks that worked in the stores, and looking back on it – writing numbers on little pieces of paper torn out of a ticket book and waiting for them to call to say it’s in stock – it seems very quaint. But it worked, and I loved it.

As I grew older I found stores further afield, and by my middle teenage years Bernard and I would regularly hit the ones in the Newcastle CBD. I don’t recall the names now, but I remember them older and dirtier and more mysterious than my mall haunts. They’d have records that seemed to go back to when my parents were kids, and the posters on the walls suggested times long past. But often they also had more eclectic selections, and when I got into new wave and – particularly notable for me – UK import stuff, these were the stores I kept returning to.

When dad went to Germany in the 1980s I asked him to bring me back some Alphaville singles (which I couldn’t even order in Australia) and he succeeded in spades bringing back a trove of them. Even better was that he’d kept the packaging – for a store called Saturn in Hamburg – and he had also picked up an encyclopedia catalogue. I was absolutely astonished by the minute print in the page after page of listings (all in German of course) and used to dream of visiting the place! I think we entertained the idea of even trying to order something from the catalogue, but never actually did.

When I was about 16 or 17 there was a little shop on Hunter Street hidden in a small arcade that was a good place to pick up singles and (in later years) CD singles, and was often my go-to for the latest Depeche Mode or Erasure releases. There was a tiny cafe next door that sold good sausage rolls, and I’d often spend time looking through the records then stopping for a roll and a coke, eating it on a flimsy table outside next to the glass storefront while looking through my purchases. I recall one of the clerks one time calling me ‘captain’ when I bought something, because I was in uniform and had my captains badge on. Looking back on that shop it seems the owner must have had music tastes similar to mine, since it carried very different music than the typical store in those days. It closed before I left Australia though, and I recall being disappointed the day I stopped by to find it gone.

It was around that age when I took my first solo day trip to Sydney for shopping. If I go to a city now (say New York) just for shopping, music doesn’t even enter the equation, but in those days the trips were exclusively for record shopping! There were a great many very specialized stores in the Sydney CBD and I used to hit them all. At first it was Redeye, Phantom and Waterfront, but toward the early 1990s Metropolis, Galaxy and Underground (and occasionally Utopia) were added to my schedule. These were all heaven for collectors like myself: places where you’d actually see the latest variant 7″ or 12″ releases by my favourite bands (in original sleeves!) not to mention the records covered in NME. It was in these stores that I bought most of the Nick Cave, Depeche Mode, Erasure and Sisters of Mercy vinyl I still own today. Every trip I’d buy enough that I could barely carry it, and my day would be endless visits to record stores punctuated by McDonalds and the obligatory stops in the arcades on George Street.

In fact it was in Redeye that – on a whim – I bought a record by a band I’d never heard of based on the cover art alone. That purchase of Dawnrazor by Fields of The Nephilim back in 1987 probably changed my life as well. In 1989 I was in a Sydney record shop (with SMC) the moment the earthquake hit Newcastle, which was another pivotal event in my life.

I went to Sydney very often in the late 1980s and early 1990s; probably once a month. The train was free for me in those days, and I loved the ride as much as the shopping. Sometimes Bernard came too, or I went with friends, or I met a friend down there (the mysterious CRS, who probably deserves her own blog post one day…). I apologize if you ever came with me and was bored/exhausted as I dragged you around endless record shops for 12 hours!

Used record shops were another favourite of mine, and Rices on Hunter Street was a popular stop after school back in the SFX days. It was an incredible location for vinyl and CDs (and books) and almost impossible to go into without walking out with some treasure. I feel it was the first used record shop I ever visited, which is extraordinary considering how great it was. But in Sydney as you walked toward to the CBD from Central Station you walked right past two stores – Lawsons and Ashwoods – that made Rices look like a hole in the wall. These places were always dense with people and had an incredible diversity of books and records that seemed to completely change every time I visited. I remember they were hot and smelled of old paper, and it was often frustrating trying to find order in the seemingly chaotic sorting. But I persisted, and many times I’d find something I was interested in and hide it so I could pick it up on the way back to the station at the end of the day πŸ™‚

In an indirect way, KLS and I met over records. We were both collectors, and discovered each other via a record collecting message board for a particular band. When she visited Australia back in the 20th century I took her to all my usual haunts and I don’t even think she was bored (based on the fact she later agreed to marry me)! One of my favourite record shop anecdotes is from that trip: KLS and I were resting our legs on a long bench outside Metropolis, which was a dance/alternative store in a Sydney underground arcade, reading through a free entertainment newspaper. The back cover was an advert for a Right Said Fred concert, and when I glanced at the guy sitting next to me on the bench I was astonished to notice it was a guy from the band! He looked at me, and then at the advert, gave me a massive smile, and walked away. Not a word was said πŸ™‚

Even when I came to America I used to frequent record shops, albeit mall ones in those days. By then they sold movies as well, and the size of the stores dwarfed the ones I was used to from my youth, and I loved visiting them and browsing the stacks. But record shops were famously one of the earliest victims of the changes the internet brought the world, and by the early 00’s were all but dead in the USA. In a very short time they closed in all the malls, and then everywhere. Standalone music shops were suddenly gone, and the joy of browsing the new releases or the used bins went with them. The vinyl resurgence has caused things to change a bit in the last decade, and some stores have returned, but I still think the days of a record shop in every mall are lost to history

So many happy memories of times spent in record shops. Is it the same for you?

Let’s Trade Cards (Part 3)!

Sunday, June 13th, 2021

It’s been a while, but it’s time for some more random packs of trading cards!

These Pocohontas cards (1995), obviously based on the Disney film, are somewhat bland, mostly due to the somewhat ugly style of the animation. The set contains a selection of impressive chase cards such as etched foils and lenticulars, but the only unusual card in my pack was a standee. This set was overproduced and whole boxes of them can be found for only a few dollars.

Occasionally you open an pack from decades ago and find that all the cards have stuck together, like in this pack of Power Rangers cards (1994). This is due to the inks becoming slightly adhesive over time, and essentially ruins the cards (you can see the damage on the creature card at the lower left). This is a by-the-numbers series with unremarkable but flashy ‘rainbow’ chase cards in every pack.

Desert Storm (1991) is a somewhat infamous series all about the first Gulf War. Several companies made card sets based on this topic, but Pro Set packs were most common. The cards are packed with info but it’s a massive set (300+ cards) that would have benefited from judicious editing. Entire boxes of this set are common as dirt and can be bought for as little as $2 (for dozens of packs) so the cards are basically worthless.

Now these are nice! Released in 1993, these San Diego Zoo cards feature lovely photos of animals with information on the back. They’re well made and would have been a nice set for younger collectors. The set had a few extremely rare (1 in 40 packs or fewer) hologram chase cards and a single (even rarer) ‘tekchrome’ card.

This is a weirdly ugly Hitchhikers Guide To The Galaxy set from 1994 is based on the book (not the TV show) and features bland original art that misses much more than it hits. I struggle to imagine the market for this series, which was released during the heyday of speculation and market saturation. As usual the hologram chase cards were too rare (one per box or so) and based on images I saw online weren’t much prettier than the basic cards.

Webkinz are stuffed animals that come with codes usable on an online site to ‘play’ with the toys online. In the mid 2000s four trading card sets were released, and as you can see they’re execrable. The are technically playable as a TCG though, so maybe I should buy a box and bring it to Oz so Adam and I can have a Webkinz tournament next time I visit?

After this bounty of dazzling packs you may think things couldn’t get any better… stay tuned πŸ™‚

59 More Hours of Ultraman!

Thursday, June 3rd, 2021

I’ve been continuing with the Ultraman series, watching each as they have been released. Here’s an update with what I’ve seen since the last post.

Ultraman Taro (1973, 53 episodes 22.5 hours)

This was the first ultra-series made after I was born! As with all others, it tells the story of an alien superhero that possesses the body of an earthling to protect the planet against extraterrestrial threats. By now the format was established and the series had won the hearts of Japanese children, and as such most episodes featured a child-in-peril who is then saved by Ultraman Taro. Many kaiju return from earlier series, and overall the production quality felt higher than it was for Ultraman Ace.

Once again much of the series is shot outdoors and on location, and as with earlier series I loved seeing the ‘normal’ Japan of the early 1070s. I always enjoyed glimpses into peoples apartments, shops, tourist sites (even an unusual amusement park!) and restaurants. The fashions are great as well, as with most media created in the 1970s!

What made Taro particularly good was the frequent cameos by other Ultras. Not only does this series introduce Mother of Ultra, but Father of Ultra makes a few appearances as well. Better yet, all previous Ultramen (including Zoffy) feature more than once, and there’s a wonderful two-part episode that even features the original actors of the human hosts from all previous series. I imagine this was incredible special for parents watching the show with their kids back in 1973, seeing Shin Hayata and Dan Moroboshi returning to the series for cameos.

I enjoyed this series quite a bit, and can see why it’s one of the more beloved of the original Heisei-era Ultraman series.

Ultraman Ginga/Ginga S (2013, 27 episodes, 13.5 hours)

This is a strange series, since (more than any other Ultra series) it seems to exist in a world unconcerned by the goings-on. Hikari Raido awakens to the power of Ultraman Ginga, an Ultra ‘from the future’ and uses the power to defend the Earth from evil aliens. Except mostly he’s defending an abandoned school, which he randomly visited in episode 1 for nostalgic reasons. He has a few friends that assist him, but the lack of any concerted government response to the attacks from giant kaiju feels more unusual here than in other series.Β  It’s extremely fast-paced as well, wrapping itself up in only 11 episodes. I wonder if even the creators felt the show lacked a bit of spark as they were making it?

The solution: a quickie sequel! Ultraman Ginga S came out the following year, and added a second new Ultraman to the show: Ultraman Victory. In almost every way he’s cooler than Ginga and the dynamic between the two (first jealousy, then brotherhood) works well as they battle off the evil Alien Chibull, who is trying to steal resources from Earth. Ginga S as a series works much better than Ginga, and the two followup movies wisely include both Ultramen. Ginga S also includes Japanese idol Moga Mogami in a guest role as an android named Mana, and she steals the scenes every time she turns up πŸ™‚

Overall Ginga is a little weak, but Ginga S is great and redeems Ginga quite a bit.

Ultraman Geed (2017, 27 episodes, 11.5 hours)

This is a great series. Rika Asakura (played by a 16-year-old) is Ultraman Geed (pronounced ‘jeed’) who we eventually learn is the son of the evil Ultraman Belial. Through the usual hijinks, he lives in a teleporting base with an alien and a cute girl, and collectively the three fight off the efforts of Ultraman Belial to destroy the universe. It’s an absurd setup to be sure, but the show is so fast-paced and insane it doesn’t matter.

There’s lots to love here. Belial’s host is an author specializing in books about mysteries (such as lost cities, unexplained phenomena etc) and the actor plays the role very well. Riku’s got a childhood friend who pretends to sell insurance but is actually a space policewoman with an (extremely cool) android boss, and there’s some great episodes where she is jealous of the girl Riku is living with. But the best inclusion is an office worker who is the unwilling host of Ultraman Zero (historic nemesis of Belial and all-around badass Ultraman). This guy does the whole Clark Kent/Superman thing perfectly – down to the glasses – and his transformation into Zero is always grand. He’s not just a cameo either, and is in almost every episode (as is his family). They could have just as easily called this Ultraman Geed/Zero!

Geed has some insane transformations, especially once he assumes the powers of Ultraman King. Zero also goes through various levels of upgrades in this series, and the battles in the last few episodes (and the movies) feature all sorts of dazzling effects and special attacks. As a very recent series the kaiju suits are often breathtaking as well, and many times I wondered if they were all physical effects or enhanced with CG.

A truly wonderful Ultra series. Maybe it’s even better than Ultraman Orb πŸ™‚

Ultraman R/B (2018, 25 episodes, 11.5 hours)

The followup series to Geed (yes they make a new one every year) features not one but two Ultramen! Brothers Katsumi and Isami are Ultraman R and B, who together must fight against the machinations of Aizentech president Makoto Aizen, who is using a dark alien power to turn himself into an evil Ultraman…

…except that doesn’t last long and mid-series we find that the true villian is extremely cute gothic princess Saki Mitsurugi, who wants to destroy the world and just may have the power to do it!

Without giving too much away there’s more to the story than I just described, and it’s got quite a few twists and turns to keep you guessing down to the very last episode. The two brothers start a bit irritating, but quickly endear themselves as they realize there’s strength in brotherhood, which they point out to each other (ie. the audience) almost every episode! The villians are great, but goth-girl Saki has such screen presence that you will almost completely forget the first-half villian as soon as she appears! This series has a lot of comedy as well, including the few (usual) comedy episodes some of which break the fourth wall as they joke with Ultra conventions.

Of course R/B eventually learn to individually power up and when that’s not enough they actually merge together to create Ultraman Reube. Even that’s not enough for the final boss, so Reube himself powers up via special crystals. It’s all bonkers and a means to sell toys to kids, but it gives me a laugh every time. In a great surprise the movie introduces an extremely unique new Ultra as well, but I can’t say more without spoiling it πŸ˜‰

The effects are great, the story is interesting, and the characters likeable: another fun and enjoyable Ultra series.

So that’s another 60-odd hours down, but of course there’s loads more. I don’t even think I’m halfway through all the Ultra series that will eventually be released, and indeed I already have Ultraman Leo in my possession and Mega Monster Battle and Ultraman Zero Chronicles are soon to be released. Look for another set of reviews in a year or so πŸ™‚

Oh yes that last pic? That’s from the upcoming film Shin Ultraman, which I’m looking forward to more than any other film. If it’s anywhere near as good as Shin Godzilla was, it promises to be something special indeed.

The Sky Is Falling

Friday, May 14th, 2021

Back in July 1979, I feared that I might die because of Skylab falling on me.

Skylab was the first ‘space station’, built and operated by the USA for 10 months from mid 1973 until early 1974. When the final crew departed they put Skylab into a higher orbit with the intention of leaving it in space until 1983 when the (in development) Space Shuttles could service it. Ultimately nature had other ideas and by 1979 it was clear Skylab would fall to Earth.

NASA’s calculations suggested it would land in the eastern Indian Ocean somewhere. But they didn’t know precisely where or when, and in Australia we were very aware there was a chance it would land smack on us! I can still recall schoolyard doomsayers predicting it could land on someone’s house, and to 7-year old me this was (very briefly) the new big scare to replace King Kong snatching me out of a window one night.

On July 11, 1979, during its 34,981st orbit, NASA made a last minute adjustment to prevent Skylab from falling on the USA. Later that night it entered the atmosphere and while most of it burned up as it fell some parts eventually rained down on remote areas of the western Australian outback.

It didn’t fall on our house, or anyone’s house for that matter. At best it may have given a kangaroo a bit of a start.

The madness quickly transitioned from ‘Skylab will fall on you!’ to ‘If you find Skylab pieces you’ll be a millionaire!’ and treasure hunters of all stripes descended on the outback to find what remained of the space station.

Some were successful, finding many pieces including some very large ones. Much of it is on display now in a museum in the town of Esperance, but some made its way into private collections. While the USA claimed that Skylab was still its property, it never made any attempt to claim debris. Quite the opposite actually: president Carter apologized to Australia and NASA gave memorial plaques to those that found the first pieces of debris!

In the end Skylab was a successful mission, the falling to earth didn’t hurt anyone, and everyone emerged smiling. The world moved on.

There have been many more cases of spacecraft raining down in the years since, and every time it happens (as recently as last week) the media reminds us once again that they might land on our houses! Let’s hope, like Skylab, that when our space trash does fall back to Earth it’s careful enough to land far away from any of us πŸ™‚

Arcade Memories

Wednesday, January 20th, 2021

I’ve been thinking about memories a lot recently, and how most fade and change over time whilst some remain sharp. Recent discussions with mum have shown me some of my childhood memories are flat-out wrong, which makes me wonder about others.

Spend enough time thinking/talking/listening about arcade gaming and you’ll invariably think/say/hear about how most people that were big on gaming in the arcades usually remember exactly where or when they first played a given game. This is true for me as well, be it Exed Exes in a Pacfic Highway fish’n’chip shop in Charlestown or Xain’d Sleena in the grubby foyer of that cinema on Hunter Street that became an evangelical church (and is now closed?) just to name a couple. I spent innumerable hours in arcades in those days playing every game and I can fondly recall so much of it.

But what about the arcades themselves? One of my favourite Youtubers grew up in a British seaside town and – like me – spent his youth in the oceanfront arcades. He has more than once mentioned how he has very specific memories of playing the games but no longer has clear memories of the arcades that he played them in.

Do I? How clearly can I recall the arcades of my youth? Let’s find out.

I’ve picked three for this post: one in Newcastle city and two in Charlestown. These were probably the three I spent the most time in and – one would imagine – the ones I have the strongest memories of. There were of course many others, as well as countless hours spent playing video games in shops/cinemas/malls etc. For each arcade I have attempted to sketch the floorplan and list some memories. I’m relying on BS, AW and MMC to correct me where I (certainly) make mistakes. Let’s go…

Orbit 100 (Newcastle CBD)

Of course we start with Orbit 100, the king of Newcastle arcades in its prime. Even from the very start I will admit a slight tinge of haziness in my memory, since I conflate Orbit 100 and Orbit 600 these days and can’t be sure which was which. But I am 90% sure the Newcastle one was 100 and the Sydney (George Street) one was 600, so I’ll stick with that. (Interestingly in my ‘book’ about my return visit in 2000 I called it Orbit 600!)

I don’t know when it opened, but it was definitely very active in the early 1980s. I regularly visited when I was in high school since it was within (more or less) walking distance. It still existed when I left Australia in 1993, but by my visit in 2000 had become ‘Playtime’ and when next I visited Oz (in 2005) was gone for good.

As you can see in my sketch the arcade was two levels with two doors onto King Street very close to the Tower Cinema (which is now also gone). In the early days the arcade was mostly just standup cabinets with a few pinballs, but by the mid 1980s they had dedicated the areas on the inner front wall to cabinet games (large driving games mostly) and the pinballs had moved from the top level to the lower near the left door. Orbit was a very dark, smoky and noisy place, with small circular windows (like portholes) with darkly tinted glass. And yet it was a welcoming arcade, probably because it was slightly farther from the Hunter Street shopping and therefore only attracted enthusiasts.

A on my diagram was where a massive black & white Sprint cabinet seemed to sit for years. It was an ancient and often broken beast, rarely played, but probably kept as a curiosity. B was the showcase spot – the first game a customer would see – that was for what seemed like forever occupied with Dragon’s Lair. I recall they had a TV sitting on top of the cabinet so people that couldn’t get close could watch: this was how popular Dragon’s Lair was when it was released. Other games I recall taking this position included Gauntlet and the Teenage Mutant Ninja Turtles arcade game.

C was where I would often sit on the top level and play imported Japanese cabinets. Of course I had no idea at the time that’s what they were, but Orbit had quite a few untranslated units they must have imported from Japan. These were often shooters, but I recall Tower Of Druaga and (a Japanese) Pac-Land as well. My fondest memories of sitting in the top level included playing Time Pilot and Star Force, both of which I loved in their day.

D was where I sat in 2000 and played Mars Matrix, possibly with AW. This was (and still is) the only time I ever saw or played the arcade version of the game and I remember it was right next to the door since every time someone opened it and walked in the bright sunlight shone onto the screen and irked me πŸ™‚

The ? in the above pic I am unsure about. I think they had cocktail (ie. sitdown) cabinets there, but for weird reasons I also recall Orbit selling snacks and drinks and maybe having a seating area? I know pinballs used to be on the top but eventually moved to the bottom, but I’ll admit I have vague memories of the part of the arcade where I now drew pinballs.

Timeout/Timezone? (Charlestown Square)

Given how I virtually lived in this arcade in Charlestown Square you’d think I’d at least remember the name! The planets aligned in 1989 when I both lived in a house within walking distance of this arcade and one of my best friends (MMC) worked here. Even better, the manager was mum to another friend! While I very often did pay for my games at this place, equally common were the games free, and those few years were the platinum years of my arcade gaming. (Fun fact: the manager trusted me so much she more than once had me walk the bags of coins over to the bank for donation!)

But… my memories of this floor plan also start to fade. Once again it was two-level, and given it was at a mall the front wall was all glass so the biggest and flashiest cabs were at the front to attract players walking by. It was a very bright and colorful place with the game volumes up loud and a family-friendly atmosphere. I expect I – ‘goth’ that I was in those days – was about as unsavory a character as that place saw. Mind you this was many years since the arcades had shed their reputation as hives of villainy.

A was where Bernard and I sunk dollars into Narc to beat it. We got better and better and while the game was as unfair as they come eventually were successful. B was where I played an arcade installment in the Thunderforce series to completion while some girl about my age watched silently. I was aware she was there but given it was an intense shooter didn’t get a good look at her. When I beat it I glanced around to see her and she was no-where in sight! Was she a ghost? I’ll never know. C was where I often beat Black Tiger, Slap Fight or Tiger Heli on one credit. I was very good at arcade games!

When KLS visited Australia in 1992 I took her here (more than once) and on one memorable occasion as I was playing SF2 (at D) some young goon stuck joined in, picked guile, and pointed to my character on the screen and said (out loud) “Your arse is grass.”  I thrashed him mercilessly and he shuffled off without a word. It was probably the game superiority I demonstrated at that moment that convinced KLS to marry me πŸ™‚

I can recall that very shortly before I left Australia, possibly the day before, I was in this arcade playing SF2 (as I always did) when I just… stopped and walked away. I could effortlessly beat the game at that point with every character but the urge had left me and I just left the machine mid game.  I think I had gone for a distraction from the giant step I was about to make in my life and even the familiarity of my favourite arcade wasn’t distracting enough.

Hilltop Arcade (Charlestown, next to the cinema)

I have no idea what this place was called, nestled as it was between the Hoyts cinema and Sizzler restaurant, but it was – between about 1990 and 1993 – the biggest arcade that I frequented. And the emptiest, which was one reason I liked it!

While it had a lot of games the floorplan was massive with lots of empty space and given that when I visited I was usually the only person there except for the employees it often felt on the edge of insolvency. I recall it had a lot of pinball machines, all lined up against one wall, and I routinely ignored these in favour of the arcade games. This was the early 1990s so of course the place was dominated by fighting game cabinets (Simpsons, TMNT), shooting games (Operation Wolf etc.) and large driving cabinets but – as with Orbit years earlier – they had their fair share of Japanese imports as well (probably Sega Aero City JAMMA cabs if you’re interested) and it was these more than any other reason which attracted me, since I was able to play all manner of weird and wonderful – and often untranslated – games at this arcade.

A was where I first played Street Fighter 2, which would have been 1991 when the game was released. The arcade had a bunch of machines arranged in a circle and I’d ‘shop around’ for good joysticks before playing. I played SF2 here a lot since the place was so unpopular and – for a time – this was one of the few places you could enjoy the game on your own without some goon joining in to grass your arse!

B was a narrow hallway which led to an exit to a car park. People rarely used this exit, and when I sat in this hallway to play games I was usually alone and undistracted. This was where I played Snow Bros enough to eventually beat it, and also where I played a lot of In The Hunt, R-Type Leo and Cameltry. I also recall trying many weird Japanese action games that I had no idea how to play!

One specific memory I have of this place is when an attendant asked me to keep an eye on things while she (I assumed) went to the loo. It must have been just me and her in there at the time, and I think she just asked me to tell anyone that came in that she’d be back soon. She gave me some credits in whatever I was playing (Golden Axe: Return Of Death Adder perhaps?) before she left and once I had finished – which took a while – she still hadn’t returned! I waited for a while longer before I had to leave myself, and eventually I did. I wonder what she though when she came back!

Even though I’d stay there for sometimes hours at a time I have unusually vague memories of this arcade. The ? on my floor plan are a complete mystery to me, and the wall opposite the pinballs is equally unknown. What was this place called? When did it close? Is it perhaps even still there?

Did it even exist at all?

I could write a post a day on arcade memories and fill a year, but this is enough for now, and it’s time to turn this over to fellow arcade lurkers to correct me and fill in the blanks. I don’t doubt their comments will trigger further memories of my own…