Archive for the ‘Society’ Category

Is This Real Life?

Tuesday, May 3rd, 2016

I watched an extraordinary film recently called Welt am Draht or World On A Wire.

world-on-a-wire-poster-art

It’s a 3.5 hour two-part film made for German TV in 1973. It’s beautifully shot and acted, and one of the more watchable films I’ve seen in a long time. To say I enjoyed it greatly would be an understatement, and I believe I would have done so even if it didn’t have such a remarkable story.

Spoiler alert! I’m going to spoil the film now, so skip to after the next image if you want to watch it without knowing what it is about. Note however that the remainder of this blog will deal with the same issues covered by this remarkable film.

The film is about an IBM-like company (named IKZ) which has created a simulation of reality (Simulacron) which contains 9000 individual simulated humans that are used for consumer trend analysis (such as to determine what fashions may be in vogue years later). One of the programmers kills himself under mysterious circumstances after claiming to have learned a terrible secret, and his replacement (Stiller) finds himself in increasingly bizarre situations as he attempts to determine exactly what led to his predecessors suicide.

The truth is – and here’s the big spoiler – that the world of IKZ is itself a simulation, and none of the inhabitants knows. The dead programmer found out, and in time Stiller finds out himself, and races against time (and the clever and subtle changes being made to the world by whoever is simulating it) to somehow find a reason to keep living now that he knows his life is nothing but data in some computer ‘above’ his reality.

As I said, this film was made in 1973. Even more remarkable was that it was based on a novel from 1964. It’s fantastic: watch it.

ee

Ask yourself: “Am I real, or just a simulation?”

The idea of our reality not being real is hardly new, and for centuries philosophers have debated the nature of reality and whether anything actually exists at all. But in the last few decades the idea that our reality may be a simulation has slowly been gaining some form of credence. This paper in particular, has helped drive the argument. This is not crazy-talk, as recently as a month ago the American Museum of Natural History had a well-attended talk (moderated by Neil deGrasse Tyson) on the topic (only one of the five debaters rejected the possibility).

I’ll skip to the end before I throw out a few considerations: the answer seems to be ‘maybe’. We may one day even be able to prove it is true. In fact it is unlikely – even impossible – that we could ever prove it isn’t true. So we may have to accept the possibility that we are living in a simulation and consider from what effect  – if any – this has on our lives.

screensaver

Bostrom’s argument supposes only one of these is true:
1) No civilization ever becomes able to simulate the universe
2) No civilization that can ever does simulate the universe
3) We are living in a simulation

One of the logical conclusions of his argument is that if we fit into one of the above criteria, that one must be true. Right now we’re in catgeory 1, with neither the ability nor the means to simulate reality. And that’s supposing that reality is even calculable, which is a big unknown due to the probabilistic nature of quantum mechanics and the fact we currently don’t know much about things like gravity, and dark matter (ie. fundamental parts of reality).

But humans are smart, and we learn how to build more powerful computers every year. One day, presumably, we may have the means to simulate ourselves, at which point we’ll enter category 2. When we’re at the point where we can simulate reality, will we? It seems to me this is more a sociological question than a scientific one, but I can’t think of many times in the history of humanity where we’ve developed the ability to do something (non destructive) and not done it. So it is at least likely that we will build the simulation and then turn it on.

At which point we must face the fact that if we can simulate reality perfectly, there is no logical argument against us being simulations ourselves. So if we ever get beyond category 2 and create out own reality sim, we are simultaneously proving that we ourselves are simulated.

There are other possible proofs. One idea is that a 3D reality simulation must have some discrete co-ordinate system (x/y/z) which would have an effect on EM wave transmissions and background cosmic radiation. There are claims that evidence to support this has already been found.

A wilder consideration is that the second law of thermodynamics when applied to the closed system that is our universe suggests that disorder should always be increasing. And yet we live in a universe full of order – in fact we see more order than disorder (ie. atoms are arranged in planets and not distributed randomly throughout the universe). This itself has led to endless philosophy (this will bend your mind) but one theory may be that our simulation has been tweaked to accommodate us in (macroscopic) violation of the second law. In other words the simulation agrees entirely with the laws of physics only as far as it must to allow our universe to exist in the first place.

ferns

Going further down the rabbit-hole, the logical question is ‘how’? How would it ever be possible to build or power a computer able to do this, much less code the simulation itself? We can’t know the answers, and if we are simulated likely never will, but from the point of view of a simulation we may create certainly one must ask “Why simulate everything when you can just do one person?”

Consider that for a moment. Maybe reality is not a simulation. Maybe just you are? Maybe just I am. Maybe none of you exist, and the comments you leave on my blog (or texts you send me) were just generated by a computer to make the world I perceive seem real? Maybe everyone I interact with only exists while I interact with them? It may be that reality isn’t simulated, only my reality is? (You may want to read up on the Bishop George Berkley at this point.)

sg

Which brings me to: If we are simulated, so what? The answer is it doesn’t matter. Assuming the simulators continue to let the simulation play out without interference (or at least tweak the code to hide their interference) then it has no affect on our lives at all. What we don’t – can’t – know won’t hurt us, you could say.

My Dad at this point is thinking another obvious question: who are the simulators? If we are simulations who built the computer and who wrote the code? This is for some an uncomfortable element of the argument, since it blurs the lines between science and faith.

Many years ago in a quantum physics text I read a quote that I will paraphrase here: “Science should be careful of looking too closely else they may find God”. It seems to be this is just as relevant to the simulated reality argument.

(If this topic interests you, you may also want to read about the idea that our universe itself is a computer and another theory explaining the apparent 2nd law violation.)

Battle For Zendikar Prerelease

Sunday, September 27th, 2015

I went to another MTG prerelease yesterday, this time for the new set Battle For Zendikar. I did quite well at the last event, walking off with a bundle of boosters and tied at 3rd (or maybe even 2nd) place, so my hopes were high.

The first thing I noticed was the increased attendance. It was almost double last time, with about 30+ players. The average age was much higher than I’m used to as well! The last few events I had almost certainly been the oldest present, but yesterday there were maybe a half dozen guys older than me! The children were gone as well. All this was unusual.

Despite the higher attendance the event still was played using the new format, which was four rounds maximum (hooray!) and prizes for everyone (hooray). No matter how well I did, I’d walk off with something

pre

Everyone got one of the above, which was a deckbox containing 6 boosters, a random promo, a tiny instruction/guide book and a d20. Amusingly, the d20s were from older sets! Mine was from Origins and the guy sitting opposite me had one from one of the Tarkir expansions. This is unusual, since I’d imagine WOTC would have manufactured Zendikar dice for the fatpacks? Ah well, time to crack the packs…

It was about this time that I tweeted the following: “Haven’t even played a card yet and this MTG set seems tedious”

My card pool was all over the place, and I quickly realized the set had a lot going on, seemingly so much that it was hard to find a focus in the cards that I had drawn. There were a few standouts, including this beast:

omnath

But the remainder of my green and red cards were ill-suited (especially red, which was mostly high cost allies) and I couldn’t support him. Black was particularly awful, white seemed underpowered and the deck ended up more or less making itself blue and green. To be specific, a deck based around fast mana generation and then dropping Eldrazi bombs. The combo can be summarized as this stuff:

scions mist

Followed by this stuff:

usmall ruin

It seems like a long shot I know, especially in this format, but the deck was very focused and had a lot (too many I would learn) of Eldrazi Scion generators and a few Eldrazi fatties to follow them up. There were obvious weaknesses, including lack of removal or defense against fliers, but a few test draws gave me slender hope.

The first round went well. The very first game was actually a landslide for me, as I drew a nice starting hand, had 5 scions out in 4 turns and cast an 8/9 trampler (Eldrazi Devestator) on turn 5 or 6 after which he immediately conceded. I was completely mana-flooded on game 2 and he beat me easily. The last game was closer, but his R/W/G landfall deck seemed to fail him and I won again. Me 2-1 after round 1, looking good.

However there was a problem: the cards just weren’t fun.

Florence had told me she had read a bad review of the set so I went in curious about why. Then during deck construction the room was full of people commenting how hard it was to make their decks and the seeming disparity between the cards even within rarity. For instance compare these pairs of cards:

nyssa oran

prism scatter

endless twin

For each pair, which card would you prefer to have drawn? Now imagine a sealed pool, where you only have 6 rares, and two of them were Nyssa’s Renewal and Prism Array. That was me. (The last example I include just to illustrate how in the prerelease 2 10/10’s for 10 is so much better than 1 10/10.)

As a result my deck had zero rares in it, and from round two when I started facing off against winners this quickly became a problem.

The first game of the second round went quickly as my opponent used a suspiciously-well-matched series of vampire allies to smack me down handily. I won the second game by a thin margin, and then in the third game he won again using mostly automatic life drain/gain since he had three of these guys:

drana

I haven’t seen luck like that since my deck in the last prerelease 🙂

So I won round 1, lost round 2, and was at a total of 3-3 after the second round. This put me tied at third with something like 18 people! My opponents had been friendly and demonstrated good sportsmanship, the environment at the event was welcoming and there was even free food (which I ignored, as I do). But I wasn’t having fun because the set hadn’t won me over and was even irritating me. Between rounds I was talking with the guy who had beaten me and he was very down on the set, saying there were very few cards viable for constructed and that the wider community wasn’t enthusiastic. It will sell well though, due to the presence of full-art lands in both boosters and fat packs. This has apparently already led to sell-outs worldwide of the fat packs in particular, which makes me think I should have pre-ordered…

It was time for round three. To cut to the end, I lost 0-2 against a guy using a deck amusingly similar to mine, only where my cards were ‘ok’ his were ‘amazing’. For instance in our first game, which had been going for seemingly hours and involved dozens of scions on the table, I ended up with a sure-fire victory combo of the two Eldrazi shown earlier (one buffed with the tokens) both out at the same time. Then he played these two cards in order:

aligned ulamog

I could only chuckle, congratulate him for pulling off a dream combo including the set’s mascot creature, and instantly concede 🙂

But his tricks were far from over, since he actually cast Desolation Twin in game two (two 10/10’s) and he had somehow also got his hand on the required token:

twintoken

Well played, person whose name I don’t know with the super deck that may have gone on to win the tournament!

I left after that, bored enough of the set and of my deck that I didn’t even want to play the last round. My prize: a single booster. And in that booster: the blue rare counter spell that would have certainly been in my deck had I drawn it earlier 🙂

The problems I had with the set included:
– Too many cards with two many systems (eldrazi, ingest/exile, allies, landfall, awaken) to make a synergistic deck with only 6 boosters.
– Muddy, samey art on many cards. The eldrazi in particular all look the same. This was novel back in the original Eldrazi set when there were few of them, but there seem to be dozens now.
– Boring mechanics. Allies seem nerfed, and replacing ‘Annihilate’ with the mix of different Eldrazi mechanics is not as thematically interesting to me. Even the new landfall effects seem weaker. It’s as if WOTC said “Let’s reuse popular mechanics from the Zendikar block but not make them as powerful as they were then!”
Very slow set for prerelease. The four-round format advantage was erased by how long the games took, and the fact that every single round went into extra time due to games not being over. A few of my games went well over 20 turns each.

I acknowledge that some of the above are only relevant in the prerelease format, but the art complaint is one I have had for a while in MTG. I think Wizards in-house art team while technically gifted all tends to produce the same style of art, which is hurting the game overall. I think it’s time for some new blood to mix things up a bit.

The particular problems with my deck yesterday were:
– Far too many scion generators and far too little to spend the mana on! I had about 12 cards that created scions but only 4 fatties, two of which had hard-to-use triggers that required exiled cards.
– Poor defense. 1/1 scions don’t help much against tramplers of power 4+
– Very few spells, especially for playing blue in a set including a few counterspells (I had none)

The positives about the new set:
– Full art lands. I’ll get me a fatpack somehow!
– New Eldrazi to put into an Eldrazi deck I’m going to bring to Oz to defeat any single deck AW throws at me! (Yes that’s a challenge!)

This is the first of the two-set block, the next being Oath Of The Gatewatch early next year.  Given how ‘meh’ I am about this set so far, I would usually make some bold statement here about how I’ll be skipping the next prerelease. However I’ll actually be in Oz, specifically in Sydney, and I can’t easily imagine a scenario where AW and I won’t swagger into some unsuspecting game store and teach those wet behind the ears Aussie MTG-playing bogans how it’s done…

Look forward to that account mid January next year 🙂