Category: Tech

(Long Live) The Playstation Vita (Is Dead)

Earlier this year I purchased one of these:

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It’s the Playstation Vita, which is their followup game system to the PSP. It actually came out quite some time ago (December 2011), but I held off buying one simply because there was nothing on it that tickled my fancy. The game that eventually lured me enough was TKX by Jeff Minter:

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There’s a lot to like about the Vita. It’s solidly built, has very nice controls (especially the dual sticks), is solid state only (which means no silly discs like the PSP) and has a beautiful screen. And when I say beautiful, I mean beautiful. To save costs Sony has actually downgraded the screen in newer models to an LED, but the first version (and the one I have) includes an OLED screen which is simply the brightest and highest resolution screen on anything I own. Yes it means the battery life is abysmal (maybe 2 hours) and the unit is quite heavy but I’d say the tradeoff is worth it for the great screen.

The problem with the Vita is, well it’s that it’s pretty much a dead system.

What does that mean? It means that here in America retail support for the system has floundered, and interest amongst consumers is at an all-time low. Few games are released for the system and those that are don’t have any sort of wide appeal. Furthermore, there are no games at all scheduled after November this year and Sony themselves have said they will release no games themselves. By this time next year I very much doubt this system will be in stores, if produced at all.

And yet these past few weeks I’ve been having more fun with my Vita than any of my other game systems! These ‘no wide appeal’ games infrequently coming out are mostly niche Japanese RPGs which mean they’re my game of choice and I’ve been snapping them up! Games like…

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Demon Gaze, an awesome Wizardry clone featuring a complex game system and fabulous graphics…

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Toukiden, the closest game every to capture the magic of Monster Hunter. The screenshot above shows how impressive the graphics of the Vita can be in an AAA game…

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Persona 4 Golden which I haven’t played yet (it’s next on my list) but if it’s anywhere near as good as Persona 3 on the PSP will be a gem!

There’s many more, and most of the remaining games are of this genre as well. Even if nothing else is released after November, I’ll still have a library that will take me a year or more to finish (assuming I ever stop playing Toukiden). For a dead system, that’s not so bad!

So what killed the Vita? It was an also-ran outside of Japan, where it seemed to immediately inherit the niche market from the PSP. Western exclusives were nonexistent and ports from PS3 games (such as Borderlands 2) were flawed. Obviously competition from the 3DS (especially Capcom’s choice to move Monster Hunter to 3DS) and tablets/phones hurt as well. But ultimately the blame can be laid squarely at the feet of Sony, who for many many years now have demonstrated they have no idea how to market a handheld outside of Japan.

Rest in Peace Vita. You may be a dead system and simply not know it yet, but I’m going to be playing you for a long time yet!

If I Announce It, Then Surely It Must Happen

The day is nigh my friends, for exactly 5 weeks from today, on Sunday August 3, the first game from legendary (and mysterious) game design trio FloBeRo entitled Menagerie Of The Gods might will be released!

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This game has been in (sporadic) development for many, many months, and sometime on or about Thursday, July 30th a ‘game jammay will be held to force the game through alpha, beta and final crunch so it can be released on time!

Here’s a mockup screen from early in development:

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As you can see this is a word game. More specifically, this is a divine word adventure game in which the player – in the role of Noah himself – must fight off the attack of savage and legendary unique beasts who are angry they were not invited on the Ark. You attack by completing words from a given pool of letters. The longer the word, the more damage you take. But beware, since these beasts fight back. How many can you defeat? How far can you get? How high can you raise your score? Time will tell…

And who are FloBeRo, the creators of this epic game? Well they wish to remain anonymous, but I was able to secure a quote from each of them for their fans:

Lead Art Designer ‘Furonzo: “A long time ago in a galaxy far, far away!”

Lead Programmer ‘Lotus  4-5-6‘: “In space no one can hear you scream!”

Lead Game Designer ‘Electric Blue‘: “You’ll believe a man can fly!”

Wow, heavy stuff there 🙂

Mark your calendars everyone: August 3. On that day, the future of electronic gaming will arrive right here on this blog…

The Doomsday Box

For Christmas, I received a most wonderful item from Doctor Florence (aka. The Great Bear of the Northwest). Specifically, I received this:

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Useless Box“? What is that? All will be revealed…

There’s actually a funny story behind this gift! I had purchased one myself for JBF for Christmas, and when it had arrived I committed the evil sin of covetousness and very nearly ‘stole’ his for myself. My good nature won out though, and it was wrapped and put under the tree. I was super happy when I ended up getting one of my own from SFL! In short: this was a perfect gift 🙂

I made it yesterday. The suggested assembly time was 1.5 hours, but it took me at least double that. During construction I ruined:
– my eyes (due to me needing a new prescription)
– my fingers (due to friction from jewellers screwdriver handles and a soldering iron burn)
– my back (due to bending over the tiny pieces putting them together
But despite the endless and soul-wracking pain, this was one of the most enjoyable builds I have ever done!

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That’s me being a technomancer there, soldering the toggle switch to the PCB. There was actually quite a bit of soldering required, since none of the wires came attached. Here’s the finished circuit:

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You can see a motor, a PCB, a toggle switch and a pressure switch. What could it all do?

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The box itself is made of thick laser-cut plastic, and is assembled using a very clever T-connection system (via nuts and bolts). The machining of the parts is superb, and it all went together smoothly, seamlessly and very easily. Here’s the nearly-finished box:

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And here’s the final product, both closed and opened to show the inside:

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I finished it! I made it with no mistakes, and it worked perfectly first time. As you can see when it is closed there is a just a switch poking out. So what happens when you switch it on? This happens:

Yes my friends, the box – when switched on – switches itself off! It’s only goal in life is to turn itself off if anyone happens to turn it on. The very definition of a useless item…

…and I love it!