Archive for the ‘Tech’ Category

My Collection: PlayStation 2

Friday, January 1st, 2021

The PlayStation 2 (PS2) was Sony’s second game console, and was a dramatic upgrade to the original PlayStation. Released in the USA in late October 2000, I got my first PS2 a few weeks later from Working Designs, since I was then writing content for their website.

It was an extremely successful console – to date the most successful (although it will almost certainly be surpassed by the Switch) – selling over 150 million units in over 12 years of life. It has a massive game library and many extremely successful franchises that continue to this day began on the PS2. Historically, this will always be remembered as one of the most important game consoles in history.

Even though it’s still relatively young, some elements of the console feel archaic today, such as the use of dedicated memory cards for storage, the wired controllers and the lack of any built-in internet support. It did however play DVDs, and for many homes was their first DVD player, which was one reason for its great success.

Over its lifetime I bought well over 150 PS2 games, but I traded many in and my remaining collection (115 games) is shown above. Unsurprisingly this is mostly RPGs (since I was reviewing all of them in those days), and virtually every game you can see was beaten to completion.

The graphics hold up reasonably well these days: certainly much better than the original PlayStation. This was also the era in which cutscenes really took off since loading time and video quality had improved significantly over the previous generation. Playing the games now isn’t too great though since the (first generation) Dual Shock analogue controllers feel slow and stiff, and the memory stick system is clumsy.

The PS2 was also regionless, and this was the era in which I started semi-regular trips to Japan. That said I only bought two PS2 games while I was there, both of which I beat completely despite having not being able to read the text!

As I said there’s a plethora of incredible games on the system, including the mighty Final Fantasy XII, the Ratchet & Clank games, the first Monster Hunter and many others. But for me the Naval Ops series will always be remembered fondly. These are action games in which you develop and fight warships in combat. It starts off realistic enough, but by the end you have star destroyer sized submarines with wave guns and laser cannons. They’re all fantastic!

For an extremely popular system with so many great games there’s relatively few ‘holy grails’ on the system as far as collecting is worth, and the vast majority of games these days can be bought for less than when they first came out. The two shown above are probably the rarest in my collection, each worth over $100, which is modest compared to games on other systems.

As the PlayStation has evolved through the generations (now up to the PlayStation 5) the differences between successive iterations has become less and less. I feel the PS1-to-PS2 jump was the biggest, and for that reason remember this console more fondly than any other PlayStation. That said I’m not overly nostalgic about it (or it’s games) like I am handheld or Nintendo systems.

It was fun getting it out and firing up the games for a spin, but I think if the day arrives I decide to sell more of my collection it’s likely my PS2 games will be on the list.

Space Invaders

Saturday, December 19th, 2020

Space Invaders may not have been the very first video game, but it’s probably the most historic. It took the world by storm and led to an industry that by 2018 had surpassed the movies. I’ve written before how I still remember first playing it about 40 years ago, and to this day the game retains a place in my heart.

So when I saw the line of Micro Arcade handheld games it was a no-brainer which one I would buy.

These are tiny little game systems about the size of a credit card. I believe the same basic hardware is used for the entire range of games which is why this one has two buttons and a four way controller (space invaders only uses left, right and one fire button). The design is very nice: it’s a solid little unit with good buttons and a nifty clear front so you can see the PCB. It contains a rechargeable battery and has separate on/off and sound switches.

The screen is impressive for its tiny size (less than 1 square inch) and the pixels are clearer than they look in this photo. You can see the game simulates the cellophane stripes that added colour to the original monochrome arcade game, which is a nice touch.

It is of course a rewrite of space invaders and not the original code. It controls and plays the same but is fiendishly difficult with very fast enemy shots. Unfortunately the iconic sound and music of the original is not reproduced (this is a major omission) but what is here is good enough. It also doesn’t save high scores when turned off.

All things considered, for the low price ($15) this is much better than I thought it would be and while it’s probably ‘one for the collection’ I’m intrigued enough by the tech to consider buying one of the more complex games they have released.

It’s also notable how advanced this device is especially for such a low price. If you could take this back to 1979 and give it to little me I would have thought it was magic. Imagine the technology the children of today will be using when they’re my age!

Mint In Box

Friday, September 18th, 2020

I bought some clear plastic boxes:

“What the hell are these?” you ask? These, my friends, are polyethylene terephthalate protective cases for retro game boxes! I bought 150 of them: 25 each for NES and SNES/N64 and 100 for GB/GBC/GBA/VB. Since my collection has value, I reckoned it was time to add a little extra protection to the more expensive titles I own.

The protectors ship flat and fold into boxes very slightly large than the game cases. Insert a game, close the tabs, and you’ve got yourself a game protected from the grubby hands of the typical gamer!

Every game above I purchased myself new. I’ve kept them in astonishingly good condition over the years as they have appreciated. I paid $20 for Dragon Warrior IV 25+ years ago; it’s $200 now. Final Fantasy cost me $14; it’s $150 now. You can see why I put them in cases!

But it gets better with the SNES stuff:

Those three combined would easily fetch $750 today! Possibly more since they’re in immaculate condition (Chrono Trigger alone could probably fetch $500). Keeping them in cases should preserve them for many years longer.

The Nintendo 64 boxes are the same size as SNES boxes so they share protectors. This ‘chrome’ collectors edition of Zelda fetches a pretty penny today and is just one of a few N64 games I own that sell for much more than I paid when I bought them.

If you’re astonished by these prices be mindful it’s all about the boxes. The cardboard boxes Nintendo used for their first few consoles tore easily and many people just tossed them out. At least 50% – sometimes 75%+ – of the value of a lot of these games lies in owning the box and manual, hence the utility of these box protectors.

Box protectors are a bit of a rabbit hole to delve into though. Frustratingly Nintendo used different boxes in different regions so I can’t protect my Japanese copy of Sin and Punishment or any of my Famicom games. There’s also a few (silly valuable) N64 games with custom boxes that don’t fit in the protectors. But I’ve kept them in good condition for 20 years already and should be able to for another 20 at least.

I’ve still got the 100 Gameboy cases to put on. I’ve got about 260 boxes games that they can fit so it’ll be fun working out which ones are worth protecting. Maybe I’ll post an update when I’m done 🙂

My Collection: GameCube

Wednesday, May 27th, 2020

Nintendo released the GameCube in late 2001, and I was out on the US release day (Nov 18) to buy mine. There was a lot of anticipation for the console after the somewhat clumsy Nintendo 64, and we were all eager to see what Nintendo could do with games in 480p (what was then) high definition.

The GameCube (GC) featured a fantastic controller (the basic design of which continues today in the Switch Pro controllers), four inbuilt ports for multiplay, progressive scan graphics, removable cards for save files and optical disc media. During its lifespan it would add the first wireless controllers, GBA connectivity and even a device that would allow it to play Gameboy and GBA games (this is the black object connected under my GameCube in the above photo).

As with all consoles the hardware was nothing without the games, and while the Mario game (Super Mario Sunshine) has developed a bit of a bad reputation (I love it!), the system brought us the amazing trilogy of Star Wars games from Factor 5, an incredibly playable Mario Kart, the Viewtiful Joe series, two installments in the Phantasy Star Online series and two new Zelda games.

It was also the console on which the Pikmin, Metroid Prime and Animal Crossing series began (yes I’m ignoring Animal Forest here…). Animal Crossing in particular evolved from just being a game to became a way of life for a couple of years: I literally played it every day! I fired up my save file to check in on my town this past weekend and found my neighbors were a bit mad I hadn’t talked to them in quite a while:

Those graphics are primitive, but that’s the game not the system (since AC was originally developed for N64). It hardly mattered; Animal Crossing was another example of Nintendo showing us that graphics were far less important than gameplay 🙂

The GC used proprietary 1.5 GB mini DVD discs (for anti piracy reasons) which were initially sufficient but after a few years some games came on more than one disc. Nintendo was also generous with demo and promotional discs, and I’ve got several in my collection:

During the life of the console I bought just under 50 games, only 2 of which I ever traded in. By about 2005 new game releases had slowed, and by late 2006 the system was in its final days and many games were budget releases. I bought my last game in mid 2007, and Nintendo discontinued the system later that year.

As with most of my collection my games are complete in box and in pristine condition. The GameCube is not yet as collectible as some of its predecessors, but some games sold poorly despite being excellent and have become quite valuable these days.

The game on the left is known as the ‘big box version’ of Pokémon Box and is the rarer of two versions of a game that was rare even upon release. I bought it direct from Nintendo in 2004 for only $20 but could probably sell it for fifty times that price today. The other three in the picture are collectively worth about $500. The Pokémon Collosseum game and bonus disc (see above photo) are also worth considerably more than I paid. In fact quite a lot of my games have appreciated in the years since I bought them.

It makes me wonder if I should sell my GameCube games next!

The GameCube was followed up by the Wii, which was successful beyond even the wildest dreams of Nintendo and has since overshadowed the GC for most. I still remember the GameCube as the superior console, and taking it out and giving the games a spin for the first time in a decade made me remember just how much fun the little boxy console is 🙂

2019 in Games

Saturday, December 7th, 2019

Another year, another ‘Year in Games’ blog post. It’s still my #1 hobby, and in some ways I’m more invested in it than ever. But it’s interesting to see how my spending (and playing) has changed over the years, moving ever-so-slowly more toward replaying old stuff than buying new.

In 2019 the numbers dipped upwards slightly this year, with 57 games bought for 10 systems at an average cost of about $25. The PS4 led in terms of games purchased and total dollars spent, but much like last year a decent amount of my spending was for retired (and in some cases distinctly retro) systems. Here are the charts, in another new format to please my critics:

The above is a proportional plot of games purchased by system. Yes your eyes don’t deceive you: I bought one game each for the Commodore 64 and PC-Engine in 2019. I can’t play either since I don’t own either system, but both were Wizardry games and I collect them so how could I pass them up? In fact more than a third of all my game purchases this year were for retired systems, and even more if you include the 3DS which is very much on the borderline these days.

And that is the breakdown of dollars spent. The 3DS has a large block since I bought an actual new 3DS system this year (which was my sixth…), and you’ll note that even though I bought more GBA games I spent more on the C64 and PCE games. This is because one of the GBA games was a mere ¥65, which is about US$0.60! The average game price remains low since I very rarely buy any new releases these days, instead waiting 6+ months until they inevitably drop in price. On Black Friday I bought nine PS4 games – all released within the last year – at an average cost of $18!

Despite the retro gaming (I’m not mentioning here the hours spent with the NES, SNES, C64 and Genesis Mini) I sunk a massive amount of hours into some extremely high quality new games as well. The following three were amongst my favorites of the year:

Monster Hunter World: Iceborne (PS4)

What can I say? Will there ever be a year a new Monster Hunter game doesn’t make this list? Iceborne – the expansion to world – added a higher difficulty, oodles of new monsters and lots and lots of fun. It was even better than World, and given they’re still adding content I doubt I’m done with it yet!

Nioh (PS4)

Imagine a hybrid of Dark Souls and Monster Hunter and this is what you get. An absolutely fantastic mission-based fuedal Japanese monster hunt, that has incredible amounts of content and oozes flavour. A wonderful, wonderful game and I look very much forward to the upcoming sequel.

Hollow Knight (PS4)

A ‘metroidvania’ set in a world of bugs. At times very difficult, but with a gigantic map and lots to see and do. I got lost in this one for weeks, which wasn’t bad for a digital game that cost me only $5!

I can’t end the year without a final farewell to the 150+ games and consoles that I parted with back in June. I ‘ve not regretted it and don’t miss them, and I very much hope they’ve gone on to new owners and are now featured on someone else’s “2019 in Games” list :